Exmortis2
Walkthrough
WHAT WAS (Events of Exmortis)
You played a man who wakes up in the woods with no recollection of
anything prior to the moment he woke up. Over the course of the game, he
discovers various dismembered bodies marked with strange symbols. To make
matters all the worse, he encounters manifestations of dark spirits residing in
the house he is exploring. He discovers that they are the Exmortis
- a legion of evil spirits surviving as a consolidated entity. The main
character uncovers information on their past as well as their leader Lord Vlaew – a former corporeal being of immense power that once
ruled over the Earth before the time of man and beast. He was eventually
deposed by lesser demons, banishing him to exist for eons in the spirit world –
unable to affect the physical world.
Over time, it becomes clear that the Exmortis
wanted a return to the Earth realm they once roamed, and the only way to
accomplish this was by killing five innocent souls, marking them with the
symbols of the Exmortis and anointing a soul-bearing
human as the Hand. In the end, it was discovered that the player’s character
was not the 5th innocent victim – he was the killer himself.
Ultimately, the player succumbs to the Exmortis, is
anointed as “The Hand” and the gates between the spirit world and earth opened
forth for the Exmortis to corporealize
and wage their war against humanity for control of the Earth.
WHAT IS (What happened
between Exmortis and Exmortis
2)
Over the course of a year, countless billions of people were slaughtered
as the hordes of Exmortis swept across the earth.
Religion was disbanded and eventually revolted against. Governments and their
armies fell as mankind was unable to formulate an answer to the sheer numbers
of strange creatures taking offence against them. Inevitably, humanity teetered
on the brink of total annihilation and only a scattered handful of survivors
were left populating the Earth. Back in South-Western USA, a group of such
humans formed a resistance movement taking up the same survival tactics that
had prolonged the Exmortis in the Spirit World for so
long. They ate, moved and existed as a single group. They conducted daring
raids upon the once great cities and towns, eliminating as many creatures of
the Exmortis as possible whilst rescuing whatever
human survivors they came across. The character you play in this game is one
such survivor.
The resistance became something of folk legend – existing to many
isolated survivors as only rumour, innuendo and stories of hope. But eventually
Lord Vlaew’s armies gained knowledge of the resistance
whereabouts and they quickly attacked with a heightened level of ferocity. The
resistance had no where to run and took a final stand, only to fall – but with
their heads held up high like true heroes. One survivor of the onslaught (your
character) remained and he fled with his life after discovering that his
comrades had been crushed beneath the fist of the Exmortis.
And as he fled, a dark figure passing in the distance followed and put his
plans in motion.
WHAT WILL BE (Exmortis 2)
Chapter 1: Where is
your God now?
You arrive at the Resistance Safe house – an old disbanded church
sitting in a wide open plain in the American country. The sky is stained a
crimson hue – a phenomenon that coupled the arrival of the Exmortis
on the Earth. Someone has spray painted “Where is your God now?” across the
face of the church. You remember the backlash against religion and how it was
nothing but false hope and old stories to keep humanity and values in
retrospect. You remember how the catalyst was the Vatican falling victim to the
marauding demons when they swept through Europe those months ago.
You silently swallow as you step towards the front door of the church in
hope that you will at least find some survivors of the resistance slaughter
inside.
[ Click on the church front door ]
You enter the church and your heart sinks as you realise that there hasn’t
been a living thing in here in a long time. All the windows are boarded up, but
there is a large gaping hole in the roof. You wonder to yourself if the purpose
was to keep something out of here, or to keep something in? Suddenly the sound
of footsteps surprises you. But to make matters worse, bloody footsteps begin
appearing in the aisle of the church leading away from you. You decide that it
is not of the Exmortis, as you would have been dead
by now. Whatever it is that did that stepped in to a confessional booth on the
far end of the church. You decide to ask it some questions.
[ Click on the left confessional booth door to enter it ]
A silhouette appears through the mesh in the confessional. A creature
wearing a large brim fedora stares back at you waiting for your prompt.
[ Click on the window ]
The creature speaks. He explains that you don’t have much time as the Exmortis know you are in the church and they are on their
way to take you out. He also explains that he shares a common enemy in the Exmortis with you and that he brings with him information
that will help remove their plague from the face of the earth. He mentions that
he has a booklet with him and that you should read it and act quickly as the
fate of mankind rests now on your shoulders. In a flash he is gone.
[ Click on the confessional door to exit ]
[ Click on the right confessional booth door to enter it ]
You open the door to discover a document sitting on the stool in this
booth. You read it and it is an account of the anointment of the hand. But
there is more information here. It also speaks of a mortal man stabbing The
Hand with a strange dagger, and the pathway between the spirit world and Earth
crumbling – severing the only source of power for the Exmortis.
On the very last page there is a stamp “Property of Lochear
Fields Ranch”. Take note – that is your next port of call to further
investigate this new lead.
[ Click the back button to put down booklet ]
[ Click the back button to return to church aisle]
[ Click the door on the wall in the back left corner to exit to the back
]
You come out in to the back of the church where you see the horizon, a
few houses and an old rust-bucket of a car. Oh shit – you notice on the horizon
that the clouds are rapidly approaching. This is yet another phenomenon
associated with the Exmortis. You will have to act
quick here, because if you don’t find the keys to the car and hightail it out
of there, the Exmortis will be on you like a flash
and there is no way to defend yourself out here!
[ Click on the car aerial to remove it ]
[ Click on the patio slats to fish out the key ]
[ Click on the car to use the key and get the f**k out of there! ]
Chapter 2: Xavier’s Legacy
You arrive at the Lochear Field Ranch and it
appears you have escaped to Exmortis in just the nick
of time. The mystery deepens inside this place. Time to go in.
[ Click on the front door of the house ]
You enter and when you slam the door, the painting in the lobby drops to
the floor. It’s a picture of a man and his female child – and it’s old too.
Around the late 1800’s from the looks of it. Time to go exploring.
[ Click on the stairs to go up a level ]
You enter the upstairs hallway when the door at the end of the hallway
lights up. A strange figure appears and yells at you to get out. Suddenly every
single door in the hallway slams shut. Someone obviously forgot his manners!
[ Click on the door to the far right ]
You enter the room and are shocked to find a naked lady with a gaping
chest wound and blood stained sheets. You immediately realise that the Exmortis have recently swept through this house. You dread
what other gruesome scenes you will come across in this house. You decide to
search this room for anything that will help. There is a bible in the top
drawer in the bedside table, but you decide to leave it alone as you see no
reason to carry it with you and you are no longer a religious man.
[ Click on the bedside cupboard to open it ]
You find a diary
[ Click on the diary to read it ]
There are approximately 30 pages of reading inside here – purely for the
story junkies amongst you all! However to understand the sub-story to this
game, I recommend reading the diary and every other literal piece in this game…
But in any case to summarise the diary for those after a quick gaming fix, it
describes the emergence of the Exmortis through the
eyes of the male resident of this place. The last few pages are ripped out of
the diary for some reason (we will find them later and find out what happened
to him… so don’t worry story junkies!)
[ Click on the back button to close the diary ]
[ Click on the back button to return to the hallway ]
[ Click on the next door on the right ]
This bathroom scene is just a piece of eye-candy to add to atmosphere.
There is nothing in this bloodied scene that will further your game’s progress.
[ Click on the back button to return to the hallway ]
[ Click on the door on your far last of screen ]
You enter a gruesome scene where the bodies of 3 children are bloodied
up and covered with a bed sheet. Only the Exmortis
are capable of such cruelty. You see a Zippo lighter on the floor.
[ Click on the lighter to pick it up – wait for it to be added to
inventory before moving on]
[ Click on the back button to return to the hallway ]
[ Click on the door second from the left ]
The door opens and you see an apparition of a little girl just staring
out of the window. Suddenly a blast hits her and her blood sprays over the wall
and floor. She disappears from site. Something terrible and tragic happened in
this room – you can still feel the girl’s melancholy presence. You see a
corkboard hanging on the wall.
[ Click the corkboard ]
The corkboard is covered in clickable newspaper clippings. This time
they describe the Exmortis advance across the globe
from a media perspective. You can click on the articles to enlarge and read
them if you want – not necessary, but it adds to the overall story once again.
You also see a key hanging on the right side of the corkboard.
[ Click the key to take it – wait for it to be added to inventory before
moving on ]
[ Click on the back button ]
[ Click on the back button to return to the hallway ]
Time to go back downstairs.
[ Click on the stair banister on the left side of the screen to descend
back downstairs ]
Two unexplored doors. Let’s try the far right door.
[ Click door on the far right to enter downstairs hallway ]
Light streams out from under the door directly ahead. But footsteps move
across the light – someone seems to be on the other side of the door. You try
to open it, the handle turns but you cant budge it open. Damn. Door to your
right and an open vent opposite it. Let’s try the vent first.
[ Click the vent to enter it ]
Pitch black – and you can’t move onwards until you get some lighting.
Hang on – you have a zippo lighter handy, don’t you?
[ Click the lighter in your inventory ]
An apparition renders you unconscious to test your resolve and
worthiness of a great fate. Suffice to say, you black out and the strange
figure from upstairs appears to you in a vision. “I’ve tasted your soul. It is
a beacon of light shining in a time of such darkness. Yours is a destiny I’ve
spent eternity engineering. My name is Xavier. Pay reverence to my word.” Aah – Xavier. Those of you familiar with the first game
will realise that this is the same Xavier character from the first game. He
lost his daughter Gwen to the Exmortis when he was
held captive in his home in the remote wilderness of the 19th
century. His continued story will be elaborated upon a little later on.
Xavier is now your friend and he wants to help you achieve the goal of
removing the scourge of Exmortis from the earth. They
made him pay the ultimate price over 100 years ago – and now he wants revenge
against the demon horde and to help you save humanity… and after tasting your
soul, he realises that you are to man to carry out the fate he spent the rest
of his life engineering.
You will regain consciousness and find yourself back in the vent shaft.
[ Click directly ahead to continue moving forward ]
You come to a vent screwed tightly in to the wall. Move your mouse over
one of the screws to realise you can’t remove them with your fingers. You need
a screwdriver.
[ Click back and then back again to get back in to the downstairs
hallway ]
[ Click on the door opposite the vent to enter the lounge room ]
You enter this scene and find a man hanging from the rafter ripped to
shreds. On the table in front of him lies an unfinished sodoku puzzle with
three inner squares highlighted. If you are here, you obviously don’t want to
spend time and solve the puzzle, so I will just tell you that the inner squares
are the numbers 8, 3 and 1.
[ Click back and then back again to get back to the lobby ]
Time to try the door directly ahead
[ Click the door directly ahead to open the closet ]
On the floor you will find a toolbox. Surely there’s a screwdriver in
there!
[ Click the toolbox ]
Oh no! BETA! Ummm – I mean, it’s locked. It
needs a 3-digit code to unlock it… hrmmmm… try the
sodoku code… 8 3 1… voila!
[ Click the toolbox to open ]
[ Click the toolbox to get screwdriver ]
[ Click back to return to lobby ]
[ Click door on the right to go to downstairs hallway ]
[ Click vent to enter ]
[ Click directly ahead to move to the vent mask ]
[ Click each screw to unscrew and then click vent mask to enter Kitchen
]
Oops – sorry sir. I didn’t mean to disturb you. Oh – wait. You’re
missing your face because of a self inflicted bullet to the head. There is a
gun on the table.
[ Click the gun to pick it up ]
There is also the last few pages of the diary on the other side of the
table. Once again not necessary to read to complete the game, but to summarise
- it ties up the story of the bodies you found upstairs nicely. It turns out
that the Exmortis didn’t kill this man’s wife and
children. He did it to save them from falling victim to the Exmortis.
He killed his family, wrote the last diary passage, the Exmortis
broke in to his house and he shot himself where he sits. The body hanging from
the rafters in the lounge room was his brother-in law, who unfortunately came
home whilst the Exmortis were there.
[ Click on the door directly ahead to go outside ]
[ Click the cellar door to use the key to open it ]
[ Click the cellar entrance to enter it ]
There is an old CB radio on the right here. Tinker around with it for
some spooky sound effects (Many of the sounds in this game are made from real
life EVP recordings – some are found within the use of this CB radio). After
you’re done fooling around (damn kids!) – click back to close the radio off.
There is a pile of books behind a set of boxes on the left.
[ Click the pile to read the book written by Xavier ]
The book recaps the Book of Exmortis from the
original game. It also goes on to explain what happened to Xavier and that he
escaped his demon captors with a book detailing how to open a portal to the Exmortis’ spirit world through the act of an ultimate
sacrifice by a weapon of fire that has to take 5 innocent lives. Sound
familiar?
[ Click back to close and then back to go to the cellar exit ]
You see the horizon out of the cellar hatch and the clouds are starting
to roll over. Oh shit – the Exmortis are getting
closer. Move quickly now!
[ Click hatch exit to return to the back of the house ]
Navigate your way back up to the bedroom that had the naked girl on the
bed. The book you read in the cellar is finished with the words “Within your
faith lies the answer” – this is important. There is a bible in the bedside
drawer that you couldn’t take with you previously. Now it is accessible as you
have reason to open it!
[ Click the bedside drawer to open and then again to get bible ]
Open the bible and you will find that it has been hollowed out and a
ceremonial dagger is inside. Take the dagger and go back out in to the upstairs
hallway.
Xavier’s apparition will shout out to you from the end room you have
been unable to access until now. “Come quickly! For we don’t have much time!”
[ Click on Xavier to enter his room ]
In this room, the words Sacrifice are scrawled upon the wall in blood. A
chair sits in the middle of a soon to be very familiar ring surrounded by the
symbols of the Exmortis. The ultimate sacrifice must
be made by a weapon of fire that will take 5 innocent lives.
[ Click on the gun in your inventory ]
You get a close up look at the gun. You suddenly realise that this gun
has taken 4 innocent lives (we don’t count the man who you got this gun from,
as murdering your family hardly retains his innocence). You have to take your
own life with this “weapon of fire” and you will be the 5th innocent
life taken by this weapon. After agonising over the decision, you decide that
it must be done.
[ Click the trigger to take your own life ]
Bang.
Chapter
3: Dominion
You regain
consciousness, however something is different. You find yourself floating in a
void with strange cloud formations above and below you. Strange buoys of light
drift out in front of you. Just by being here, you fill enriched with many
millennia of dark knowledge never before granted to your kind. Somehow you know
that the only way forward from here is to link the buoys from closest to
furthest away - each with two bolts of electricity.
The closest
buoy will shoot out two lines to the next one if there isn't already a
connection. If only one line is connected, it will switch between the top and
the bottom.
The middle
buoys will act in the same way, however, they will also activate/rotate the
previous buoy connection.
The last buoy
will control the previous connection in the same manner. I suggest you maybe
play around with this first scene to familiarise
yourself with how they work. But if you are reading this, the odds are you
couldn't be bothered figuring it out - or you have tried and are frustrated to
the point of reading this! Either way - I don't blame you! So here is the
quickest solution...
1ST STAGE
SOLUTION (3 BUOYS)
CLOSEST BUOY: B1
FURTHEST BUOY: B3
Click sequence: B1 - B2 - B3 - B3 - B2 - B1
2ND STAGE SOLUTION (5 BUOYS)
CLOSEST BUOY: B1
FURTHEST BUOY: B5
Click sequence: B1 - B2 - B3 - B4 - B5 - B5 - B4 - B3 - B2 - B1
A large ring suddenly appears off the horizon and surrounded by symbols you
have never scene before - but somehow you know exactly what they mean. This is
the final step to getting back to Earth. This is the portal the Exmortis have been using to invade Earth.
[ CLICK THE
PORTAL TO RECORPOREALIZE TO EARTH ]
With a flash
and a searing pain, you suddenly find yourself standing in a tunnel. You pull
your hand up to your face and see you have recorporealized...
Somehow you feel different. Stronger - more determined than ever. The end is in
sight. You look down to your feet. and see the corpse of a man propped up
against the wall. Bullet casings are strewn around him. To his left, a box of
bullets lie half empty. To your advantage, they fit your revolver perfectly.
[ CLICK ON THE
BOX OF BULLETS ]
You decide that
it's time to end the Exmortis and their time here on
Earth once and for all!
[ CLICK ON
THE END OF THE TUNNEL ]
You come to
another tunnel, more corpses litter the walls here. Up ahead, you can't quite
make it out - but something is floating off in the distance. You hear a roar
and scuttling footsteps coming at you! You pull the gun up and take aim...
ready to deal with the demon horde coming at you!
[ CLICK THE
APPROACHING GUARDIANS TO SHOOT THEM ]
With every wave
of attackers that you despatch, something gets drawn
closer to you. Eventually you can make out what seems to be a man floating -
the ring of symbols rotating around his form. A ball of light floats above him,
charged by lightning emanating from his outstretched hands.
It is the Hand
of Exmortis - the character you played in the first
game. His soul powers the portal and keeps the link between the spirit world
and yours alive. You can shoot him, but it makes no difference... the ring
around him somehow protects him from harm. You will only be able to eliminate
him with the ceremonial dagger you have with you. It's imbued with a strange
aura - one that can penetrate even this dark power.
[ CLICK THE DAGGER IN YOUR INVENTORY TO ARM YOURSELF ]
[ CLICK THE
FLOATING MAN TO STAB HIM ]
The portal
starts to collapse upon itself, dragging back the creatures it had let loose
upon the earth. Lesser spirits scream as they fly past - sucked in to the void
you have just escaped from. In all in a flash, the portal is gone. The Hand of Exmortis is no longer - and the demon horde is cut of from
the source of their power. All that is left in it's wake is the death and
destruction brought upon your world. You have succeeded. The Exmortis are no more.
The stench
starts to overpower you - and with the portal closed, you suddenly feel week
and struggling for breath. You decide that it's time to find a way out of here.
[ CLICK THE END OF THE TUNNEL TO MOVE ONWARD ]
The tunnel
system seems to go on for ever, but it seems very linear in it's approach. You
keep pushing onwards until you come upon a set of stairs. You feel a soft cold
breeze. You must be close to the exit.
[ KEEP
CLICKING THE DIRECTLY AHEAD UNTIL YOU COME UPON THE EXIT ]
There it is.
The exit - but something stands in your way, blocking you from leaving. He
seems familiar to you, and then it hits you. This is the creature who spoke to
you in the church. The one who gave you the first clue to what was needed to
defeat the Exmortis! You want to thank him, and ask
him of his nature... what was in it for him?
[ CLICK THE
DARK MAN AND SIT BACK AND WATCH FOR THE FINAL TWIST ]
Once again, thanks for playing Exmortis2. It was the overwhelming positive
feedback over the 18 months since the first game's release that gave me the
reason to continue the long sleepless hours pushing forward with this sequel.
Without the support, I am 100% sure that this would never have been made...
"There's a lot of love on this internet" :)
A big thanks
goes out to my girlfriend Sarah who put up with me coming to bed virtually
every night at 3am, and also for the constructive (and sometimes - but rarely,
not so constructive!) criticism of certain scenes and story elements.
Jesse Woo for
recording the introduction monologue for me, even though I didn't end up using
it due to file-size restrictions being placed on the game. Plus his thick
Crocodile-Hunter Aussie accent probably made the intro a little more laughable
than daunting! hehehe... *ahem* anyway...
Massive kudos
to Graeme from Lazylaces.com and Jay Bibby from
Jayisgames.com for the interest in the game and the support they have shown the
internet gaming community thus far. Seriously folks - without guys like them
putting in valuable time and energy, there is no way guys like me would be
prepared to put our lives on the backburner to bring our creations to you...
These boys are helping the little people out - kudos indeed.
Newgrounds.com for running one of the best flash portals on the web. The site
is a constant source of new ideas and creative influence for me. Plus without
them, I might actually get some work done during the day!!! I dread the
thought!!!
But the biggest
thanks goes out to everyone who takes the time to play the game. Especially
those of you who actually bothered to read every single page of every single
book in this game! It's a long and arduous task at times - I know, but the
sub-stories I feel add to the overall experience I am trying to bring with this
game. Any way - I'll stop rambling now.
Thanks to all,
and who knows - maybe a third game might be made eventually! But as of right
now - I've got about 350 hours of sleep to catch up on!
Cheers,
Ben Leffler
Leffler Web Design
www.lefflerwebdesign.cjb.net