Robo Pinball
The game's graphic design and production is top notch, and it was all conceived, modeled and programmed by Max Tafelmayer, with sound design and 2D artwork by Thomas Kress. Max used the Havok Xtra for reatime physics simulation as well as other cool technologies such as adaptive timestepping for consistent speed across platforms, scripted model movement, smooth motion paths based on Catmull-Rom and Bezier splines, and all with a file size no bigger than 600Kb. Visit his site cerberos.de for more details about the game.
But all this cool stuff doesn't come without a price. No, Max isn't charging to play the game, but your system better be up to the task. Minimum hardware requirements: 300 MHz (PC or Mac), at least some sort of OpenGL or DirectX accelerated graphics card with 8 MB. He recommends a 600+ MHz CPU with at least 16MB graphics card. I encountered a little flakiness after playing for a while, but re-starting Shockwave did the trick. No guarantees you will have similar luck with it, but at Version 1.0 it's looking pretty sweet! Very nice.
Hi i just wanted to say that metroid prime pinball is way better.
love ali bleiweiss
As the game is old, there seems to be no charge to play anymore.
to win you
hit the ball into the robo when all the batteries are unlocked
It's interesing that this game has been posted since 2004, but all the comments are from 2006. Love the game. Wish there were more Pinball games online.
Heheh I loved the fps part. Nifty.
i really like this game. its good for a pinball game and i really enjoy putting energy into it lol
Seems like the links don't work anymore :(
I mean the links work but the site they point to seems to be empty.
Update