Wow. The Dark Room is an absolutely brilliant Flash puzzle game that is as gorgeous as it is enjoyable. Created by Jonathan May of Woolythinking, whom is also the author of Archipelago.
Using only the mouse, point, click and solve the mystery of the dark room in this amazing and remarkable hi-tech themed puzzle game. I do not want to say much about it since figuring out the game is part of the fun. Let it suffice to say the game is non-violent and universally accessible to people of all ages. All you need is a bit of common sense, some memory, and a little logic to play; however, people who are colorblind may experience some difficulty. It is one of the best Flash games I've seen, and I have played many excellent Flash games. Trust me on this, do it now.
If you enjoyed this game, then be sure to play
the 27-room sequel: The Dark Complex
Walkthrough Guide
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This game rocks! Okay, I admit I used some help and spent at least two hours on the orange room before reading someone's walkthrough. People, don't be lazy, draw it if you're stuck! Anyways, here's as many hints I can give you without actually giving a walkthrough. (Or, maybe it already is one.)
Red room:
Get a dice. Hover your mouse over each side that does not have buttons two see the number of spinning circles. For the two walls that have buttons, fill in the correct areas on the dice. (If its a six, for example, click all buttons, if its a four, click the four corners, etc.)
Yellow room:
Double click and try to light all walls yellow. Tricky, but pay attention to the corners of ceiling and floor. That's all the advice I have.
Blue room:
Start in the middle of the floor and make your way through the maze, touching each of the walls, and the destination is the middle of the ceiling.
Orange room:
DRAW A DIAGRAM. Show how walls correspond to the triangle bull's eye. It's a matching game here, but it takes forever. Why? Because every time you screw up, you start over. =(
Green room:
Each shape clicked will be mapped out on that wall in bright green and on all the other walls in a duller green. The object: make the whole room green! You can't overlap shapes or have two bright green squares on the same wall. This is sort of fun, if you ask me.
Pink/Purple room:
Again, DRAW A DIAGRAM and make life easier for yourself. The object is to move your mouse over all of the satellites without touching the spiders. Touch one, and start over. There are twelve of each.
White room:
After you complete each room, a spinning pattern will appear. Search for the hidden clue on one of the walls, which will tell you which orbit, color, and wall to place the orbits in the white room. (Sorry if that sounds confusing.)
Wonderful game, jay! Thanks!
Posted by: Vanessa | September 30, 2006 8:49 AM
The Dark Room Walkthrough
DISCLAIMER: What you are about to read are the cheats to the game "The Dark Room" if you do not want me to spoil the game for you, do not continue reading this.
RED
It's a big die (singular of dice). If you run your mouse over the blank walls, the dots will light up. The number of dots on opposite walls adds up to 7. Of the two walls that you need to click on, the left one needs 4 dots (the four corners), and the right one needs 5 dots (the four corners plus the center).
YELLOW
You need to light up every square. An easy way to do this is to first click on each circle on the ceiling once, then click on each circle on the floor once. At this point, all of the squares on the side walls will be lit up. For each remaining square that is not lit up yet, click on it twice (not a double-click, that's too fast).
BLUE
It's a maze, starting from the center tile on the floor, and ending at the center tile on the ceiling. Draw it on a piece of paper. You'll need to pass over each wall on your way to the end. pretty simple. DON't hit the walls, only go through the tiles that have OPENINGS in them. OPENINGS ONLY where there is a path LIKE A REAL MAZE. Took me 3 minutes. Real simple.
ORANGE
It's a matching game. You'll need to match all 6 pairs without messing up to pass. Make a drawing. It helps.
1st pair - where the bulls eye is in top right - the one on the right AND turn 90 degrees to left and it's the one on the bottom
2nd pair - where the bulls eye is on top right - it's the on on the bottom AND on the ceiling it's the one directly above it
3rd pair - where the bullseye is on top left - it's the one on the bottom AND turn 90 degrees to right and its the one on the top
4th pair - at the bottom where it is directly lined up to the bullseye AND on the ceiling its the second one
5th pair - on the bottom it's the last one AND where the bullseye is at top left turn 90 degrees right and pick the bottom one
6th pair - DUH! the remaining two
PURPLE
You need to move your mouse over all of the satellites without moving it over any of the spiders. Again, a drawing really helps. There are 12 satellites (and 12 spiders).
THE SPIDER LOCATIONS:
the bullseye is on top right - 2 Spiders on bottom
on the floor - 2 spiders are diagonal from each other but they are not lined up to the bullseye
the bullseye is on top left - 3 spiders, the only sattelite is on the bottom left
celing - 2 spiders diagonal from each other, there the ones not lined up with the bulls eye
90 degrees left from when bullseye on top right - 2 spiders both of them on the right side (top and bottom)
90 degrees right when bullseye on top left - 1 spider its on the top right corner
GREEN
You need to light up the entire cube by clicking on the trapezoids. First, orient your view such that you're looking at the side wall where the bulls-eye is in the top right corner. On that wall, click on the trapezoid in the center. Rotate 90 degrees to the left. On this wall, click on the trapezoid in the bottom left corner. Rotate 90 degrees to the left again. On this wall, click on the trapezoid in the top right corner. Rotate 90 degrees to the left again. On this wall, click on the trapezoid in the top left corner. From this point, go to the ceiling and click on the only trapezoid, after that go to the floor and click the last remaining trapezoid. There you go.
WHITE
You may need some paper for this - Go to all the rooms that should be, by now, solved. On one of the walls there is a dot following a line. The size of the dot will be either Small, Medium, or Big. Write that down. Come up with a system that will help you remember which wall it was on. Also, remember the color of the room. Do this for every room. Go to the white room and click on the size of the line the dot was following and a dot will follow. Click it again to change the color. Make sure it's on the right wall! When the room is solved, exit and go through the door.
Posted by: Tim | May 21, 2007 8:13 PM