If you are a regular visitor here then you probably remember the unique and imaginative little puzzle game from the first competition that won our hearts over and took first place: Clack. If you haven't already played the original, you may want to go do that first as it is an excellent introduction to these wonderful and original, Flash mechanical puzzle toys from Sean Hawkes.
For those who've been to Clack and back, it's time for another puzzle adventure with Clack 2, as Sean has been busy finishing up the next in what is shaping up to be a series of delightful puzzle games.
Responding to feedback received from the first, Sean has added a few options to this version that allow the player to tweak the action and the display, as well as to save the current configuration. A much requested fast-forward button is included, as is the option to turn off the revealer, either from the mouse or the auto-revealing clackers, or both. While you play, your progress is auto-saved by default, but should you wish to manually save your state to try a radical new approach without losing what you've started, that option is available to you as well.
New to this version is the manner in which the markers appear. But I've already said too much. Go forth and conquer...
Walkthrough Guide
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Beware, the following will completely spoil the game.
Here's a screenshot of one way to set up the playing field so that you hit all 34 targets:
Clack 2 Solution
Posted by: Simone Manganelli | April 22, 2007 8:01 PM