Bodilies is an original, humorous and sassy, graphic adventure that features an elaborate audio-visual production and an engaging story, too. It was originally conceived and developed for a class assignment at the Hogeschool van de Kunsten Utrecht by Jeroen Stout, Mick Moolhuisen, and Roy de Groot.
Submitted by 'Canadian' earlier today: "It combines beautiful graphics and animation, and haunting, melodic music with a story that actually works and feels right. Help Neil in his quest for freedom and self-actualization; it leads you through an interesting point-and-click adventure you won't soon forget! "May your voyages take you to places where imagination has no bounds."
You may save your progress by clicking "Save game" just beneath your inventory (lower left of the game window). Doing so will give you a number with which you can enter and reload the game later, or even at a different computer.
Note: Due to some inappropriate language and a rather mature-themed storyline (lots of text), the game is not recommended for young children.
Walkthrough Guide
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Complete Bodilies walkthrough! Enjoy.
Go to the cathedral. Enter the passage, listen to the guy talk, and get the religious literature.
Go to the excavation site. Get the bucket from the ashes.
Go to the Vermillion Border and show the guard the religious books to get out.
Once outside, go into the house and talk to the writer to get the writing materials. Make sure you grab the bags by the side of the house.
Once you're outside again, go to the forest and talk to the guards to get the impressive clothing.
Go back to the prison block and give the writing material to the stranger. He'll give you the rocket schematics.
Go to the Hall of Truth and use the impressive clothing on the clerk.
Go back outside. Go in the house and show the rocket schematics to the writer. You'll get a remarkable speech.
Go back to the hall of truth and show the speech to the clerk.
Once inside, the order of conversation is:
I bought some amber once.
Any of you lot ever bought amber?
Things are expensive these days.
I can't afford getting around!
Erm...a car, and all that.
Oh, I do all the time really.
Don't you like them? They're useful!
Dunno - it's just so unhappy!
Hire clowns to ride them.
Yeah, it's silly.
The tubes are now free, and you've got some booze.
Go to the station. Talk to the cleaner to get the sucking machine.
Go to the hearthill factory and talk to the protest leader.
Get back on the tubes and go to Sour Haven.
Go down the path to the bay. Talk to the child. Use the camera on the slums behind you.
Back on the tubes. Go to the mines.
Take a picture of Twilight City, then go into the managers office on the right and talk to the manager.
Go into the bar, and give the drunks the talkative drink. Go back to the manager's office and tell him the story. Enter the mines.
Go to the deeper mines and use the sucking machine on the gasclouds. Go back to the room with the guard.
Use the gas mask on the sharp rocks in the bottom left hand corner. Show the broken mask to the guard.
Go back to the tubes, back to the city, and into the cathedral. Use the sucking machine on the donation box.
Go back to Sour Haven and down to the bay. Give the money to the child. Use the bucket on the sour sea to get acid.
Take the tubes back to the city and go outside. Shed a small tear for the writer. Use the rope on the dangerous edge to reach the metal, and use the pickaxe on the metal to get a chunk.
Get back on the tubes and go to Hearthill Factory. Show the two pictures you took to the protest leader. He'll take you to the factory manager, who will give you the sketch of the launch platform.
Go back to the city, back outside, back to the forest. Show the sketch of the launch platform to the guards.
Go back to the factory, talk to the factory manager, and you're done! Congratulations!
Posted by: Jonathan | July 29, 2007 10:13 PM