From Aztec, creator of Escape from Island and The Shrine, comes yet another superbly crafted point-and-click adventure game, Escape from Octlien. The sci-fi themed title drops you inside a spaceship with very little information on what you're supposed to do. Explore the environment, collect items, and try and make your way through this lengthy and challenging game.
Controls in Escape from Octlien are as simple as any online adventure — just click the items you want to interact with. Arrows appear on the edges of the screen to navigate and you use items by dragging them onto the object you want to use them on. To examine and interact with items, slide one over to the "check" button.
The puzzles are rarely easy to solve and usually include a number of steps before you see tangible results. For example, one item may give you access to a room where you'll find another item that fits in part of a puzzle located halfway across the ship. This doesn't feel frustrating or lead to mindless backtracking, it just adds to the intruigue. Your sense of accomplishment is broken into bite-sized pieces that keep your appetite for the game burning strong.
As with Aztec's other releases, the visuals in Escape from Octlien are stark but well-implemented. Sound effects are all but non-existent but fit the game extraordinarily well. A mysterious atmosphere is successfully created using as few elements as possible.
One of the best point-and-click adventure games released in the last few months from a developer that's quickly building a reputation for impressive games.
Walkthrough Guide
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Alright here's the Complete Walkthrough with 100% completion:
You get dropped off in some kind of garbage heap. Grab the shovel, ladder, and behind the rock on the bottom right pile is a wheel type thingy. The white box and the paper type thing can be moved but there's no purpose (as far as I can tell) Grab onto the crane once you're done here.
The crane pulls you up to the next level. On the right try and find a panel on the wall you can click, it will reveal a small pink "Octsaurus Plate." Pick it up as well as place the wheel thing you grabbed from below on the hole to the right of the crane you came up by. Rotate it once to open up the door and go through.
On the left wall of this room you can click a panel to reveal a pink "Octpus Plate." Grab it and leave, that's it for this room.
Notice the colored panels on each side of the door in front of you (it changes for each game so I can't help you there.) Go to the left first.
You can enter the color code from the previous screen on the panel on the top left which will open the door. Before you go through though, click the panel on the right wall to get a weird pink thing. Drag and drop this onto the "Check" box in your inventory and click on the item once to reveal that it is a "Laser Sword." Cool. You can open a panel on the bottom left and open the panel with the sun symbol, but there's nothing there. Move through the door.
In the next screen all you need to do is click on the plug by that huge thing. There's a panel to the top right you can click on but its useless, and you could move on but you can't do anything in there...yet. Head back to the door with the color codes and this time take a right.
Now you're in the hallway to the right of the color coded door. You can plug in your other code at the top right panel, but this time click on the bottom right panel to reveal a key, and the panel with the sun symbol has a weird circle-thingy which you can grab. head through the door.
Grab the lab coat and drag it to the "Check" box. Now click on the lab coat's left pocket to get a satellite controller. Press the green button to turn it on and the yellow button to call up the satellite. Click on the middle pod on the left side of this room to reveal a pink keycard. The cat is useless right now (you can try to attack it with your sword, but it has some alien kitty-cat shielding device.) Go through the door ahead.
Robots are coming off of an assembly line here...cool. Take your laser sword and start hacking this place to bits...actually, just cut the pipes above you. It doesn't seem to do anything yet, but it has a purpose. Click on the red button on the right to reveal a door. Go through it.
In this room you see the arms being put on the robots. The button on the top right doesn't do anything, but clicking on the blue button stops the assembly line. Before you hit the button, however, use your laser sword on the glass to make a hole. Now you need to grab one of the arms as it comes down before it is put on the robot. You can use the blue button to stop it to make it easier, but its just as quick and easy to grab the arm as it is coming down. Either way once you have your arm you can leave this room and never ever return. Head back to the color coded door and this time head straight through.
In the next room are two doors, one above and one below. Just keep going straight through the one below into the next room. In this room use your shovel on the pile of gold on your left in this room to reveal a space suit. That's it. Go straight through this room for now.
In this room is a giant robot. Sweet. Use your keycard on the weird box with the three red lights on top of it. Now head back two screens to where you saw the two doors.
use you ladder here to access the top room (just so you know, to go straight through the bottom door use the arrow on the top of the screen, to go through the top one click that door).
You have three options here, but before you do anything you should take notice of the little brown box that you've been seeing in a couple of different places. The one in this room is on your left before the door. Drag your "Octsaurus Plate" onto that box and it should click in. Other boxes around the ship are activated the same way with a certain plate. Go right for now.
On the top right wall is a panel that you can open to get an "Octape Plate." Use your robot arm you got from the assembly line on the white button looking thing to the left of the door, and then use your key on the door. Go on through.
You'll notice a green wheel on the left side of the right red thingy (near the walkway towards the big blue tank). Click this to fill the right area with water. Grab the red crystal that floats to the top. Now use your laser sword on the big blue tank in front of you to cut it open and send water down the drain (In case your wondering this sends water down into the assembly line where it falls through the cut pipe and into another grating into the garbage heap. We'll head there soon, but not yet).
Leave this room and leave the next room to get back to your three way intersection. Take the left path. In the next room try and find a panel on the top right that you can click on to make it fall away to reveal a cord. The panel is hard to find and looks like a normal part of the wall, but its just above the door and a little futher down the hall. Once you have the cord take the button circle thingy you got a long time ago and use it on the hole on the left wall. Once in the hole press the button to open up the door. Go through the door.
Use your cord on the right side of the big circle electrical thing to connect it. Then press the cylinders on the right side of the screen by the red orb to reveal your fourth and final plate: "Octlien Plate." Your "Octpus Plate" fits in the square holder by those cylinders as well. Leave this room and go back to your three way intersection. This time go straight.
There's nothing to do in this room so go straight again and watch the cutscene. Big gun pointed at Earth...cool. There's nothing else to do here, although it seems like the pink card on the back wall can be clicked...it can't so don't bother.
Head back three screens so you're at your ladder again. Place your "Octape Plate" on the left side of the ladder and then go through the bottom door.
In the room with the pile of gold is the last brown box you need to worry about to the left of the door. Place your "Octlian Plate" there. Go through the door.
the blue orb should be glowing blue now, which means the robot is powered up. Activate him by pressing each of the three red buttons above the keycard box sequentially and he'll blast off through the roof. He'll drop a pink tablet afterwards.
Now you can go ahead and beat the game which will only get you 80% (or 70%?) completion. If you don't care about your completion rate then skip to step 26, otherwise read on.
Head back to the color coded door and take a right and go straight through the next door. Now you can pick up the cat and he'll crawl into your spacesuit...creepy. Go back all the way to your garbage heap.
The garbage heap should be filled with water by now. Floating on the top should be "Emerald Green Snack." Pick that up and then also click a couple of times on the left most hole at the top to reveal a golden flake. Pick that up as well.
In the garbage heap you can see a hole on the top right you can go into. Go ahead in to see a statue before you. On the left and right walls are two panels that you can open. Both are somewhat in the middle and not too difficult to find. The golden flake goes in the left one and the emerald snack goes in the right. Watch the cutscene which kind of ties together this game with the previous (in my opinion). Almost done!
Head back to the color coded door and this time head to the left and go straight twice to be at a control room looking at the satellite you summoned. Place your red crystal on the pink circle to the left of the button and then press the button to see the gun get destroyed (I'm unsure if this is necessary to beat the game, but its quick so why not do it?).
Head back to the color coded door, go straight through it, and then go into the top door above your ladder and go straight twice more. You should now be in the room that you saw after your first cutscene; however, this time the fist of the robot is pierced through the floor. On the window to the right of the robot are some symbols which correspond to the symbols on the tablet. You can choose a symbol at a time and then exit the tablet to check the next one and your choices will be saved, and I don't want to have to describe which symbols are right. Plug in the symbols and watch another cutscene.
Now a type of pod has come down by the color coded door. Head back and enter the door to finish the game and watch your final cutscene!
YAYYY ALL DONE. Not too bad and fairly linear. I liked this one a lot, and if you follow this walkthrough you should get 100% completion no problem.
Posted by: Greg | September 24, 2007 10:36 PM