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Lost in the City


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Rating: 4.5/5 (57 votes)
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Lost in the City

JohnBEver wanted to combine a hidden object game with a riddle-centric room escape title? Like strawberries and bananas, the two genres go together remarkably well, as Elephant Games' Lost in the City eloquently showcases. Steeped in mystery, you travel from room to room finding items, solving puzzles, deciphering riddles and completing simple mini-games as you unravel a particularly intriguing storyline filled with strange plot twists.

lostinthecity.jpgYour first date with the charming April went well, and you were quickly falling for this beautiful girl. The bliss didn't last long, however, as you began to feel strange after an innocent cup of coffee. The next thing you know, you awake in an abandoned city, lost and trapped with no knowledge of how you got there. A series of clues seem to be guiding you to something, so with no better plan of action, you set out to follow the path wherever it may lead.

Each room presents you with a handful of items to find as listed on the right side of the screen. A magnifying glass is available to get a 10x zoom on an area of the scene, so don't be afraid to use it for those tiny objects. In addition to finding objects you'll often have tasks to complete such as "play the video tape", "drink the coffee" or "use the phone". How you accomplish these tasks isn't explained, though everything is spelled out quite nicely with the items you pick up and store in your inventory.

For the mini-games, expect nothing more than a few simple "assemble the image" puzzles alongside keypad riddles where you have to figure out the code. Pretty standard stuff, the challenge level is just about right, and you won't be jolted from the game's somewhat intense atmosphere by an ill-fitting puzzle getting shoved in front of your face.

As you move from room to room the storyline is gradually unveiled piece by convoluted piece. Where are you? How did you get here? Who is playing this game with you and why? And most importantly, what role does April play in all of this?

lostinthecity2.jpgAnalysis: Games like Lost in the City are my bread and butter of the casual adventure world. Its strongest feature is by far the story, and I was drawn in from the "oooh"-inducing opening paragraph. It's a bit like watching an episode of Lost, with new questions being raised at every turn. Gotta love a good mystery, and Lost in the City delivers. The game's structure is also pleasing and manages to blend the best parts of the room escape genre with a hidden object game.

There's very little to criticize about Lost in the City, as most potential flaws are smoothed over by the fact that the game doesn't overextend itself and try to be more than the sum of its parts. Yes, the object finding can be a bit tedious, yes, the visual quality of some of the scenes could have been punched up a notch. But in the grand scheme of things, these don't detract from the experience of intrigue and mystery.

One thing I would like to lodge a complaint about is the scoring system. In games of this nature, exploration is what it's all about. What can you click and what happens when you try? Here, however, you're punished for misclicks with a penalty of lost money. Money is used for buying hints and unlocking bonuses from the title screen, both nice extras for any game to have. The problem is I'm afraid to try anything for fear of losing cash, leading to an unfortunately strong sense of game paranoia. The casual mode makes things less stressful than the full-on timer mode, but I still feel the punishment for trying to play the game is far too harsh.

Lost in the City is an excellent blend of casual hidden object gameplay and classic room escape adventuring. If you're a fan of either of these genres, enjoy a good mystery, or have a hankering to solve riddles, taking a stroll through this game is a no-brainer.

WindowsWindows:
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Walkthrough Guide


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Lost in the City - Walkthrough

General Tips

  • At the right side, you can see your goals in the level

  • Your search list will be given after you found the list in the scene, also on the right side

  • Take care about the fact, that some goals may change, after you finish them - please always have a look at the goal list again

  • The SOS button is your hint, depending on what mode you are playing, you will loose 1 minute time (classic mode) or $ 50 (relaxed mode)

  • With right click you can use your magnifier to see small items

  • For every wrong click you will see a cross - first a green one, than a yellow and at least a red one. With the red cross you will receive a time punishment of 20 seconds (this is only for classic mode)

  • Some items will be moved into your inventory

  • Use them by left clicking

  • Inventory objects will stay and are avalible in every level

  • The location of the items and lists are random.

  • The lock pick mini games are random - when ever you open it, the circles will be in a diffrent position - The few in the walkthrough given solutions can ony be examples and wont work for every one

  • Mini games can be skipped with the SOS button, but it will cost you money or time

  • To find out, where you have to go next, you will always see a text hint below the map

  • With the earned money you can buy Secrets (avaible over the main menu) - these are the mini games and puzzles you played in the game, and art

Chapter 1: Welcome

  • Get the medicine from the table (crate) (or the the chair), that's random)

  • Get the list from the wall, which will show your other items, you have to look for

  • screen shot - Welcome

Chapter 2: The old house

  • Get the list on top of the TV

  • Hammer and tape will go into your inventory

  • Smash the bust at the right side with the hammer

  • Inside you find the key for the chest

  • Open the chest - inside you will find the batteries

  • Place the batteries in the tape recorder

  • screen shot - The old house

  • Now find the paper scraps, which will give you the code

  • screen shot - Code Papers

  • Under the stars you see a color bar - the color are according to the colors of the paper scraps with the numbers

  • Click the numbers in the correct order (you can click them with the mouse on the screen or type them with your keyboard)

  • Press Enter

  • The correct code would be

Chapter 3 - Attic

  • First find the list - hanging at the phone right side

  • Now find all items from the list

  • The cd will moved into your inventory

  • Put on the energy by clicking the generator in the middle of the scene

  • Put the cd into the laptop

  • Find the telephone number and the coins

  • Activate the coins and use them with the phone, do the same with the telephone number

  • screen shot - Attic 1

  • Search for the jacket and the map

  • The wrench will move into your inventory

  • Use the wrench with the four screws on the top of the front beam

  • Grab the knife

  • screen shot - Attic 2

  • Now you will the map - follow the tutorial and click the cross left to the little man

Chapter 4 - Fastfood

  • First find the light bulb

  • It will go into your inventory

  • Activate it and place it in the middle of the room at the lamp

  • Press the light switch at the left wall

  • Use the wrench from your inventory and loose the two screws from the sign on left side on top

  • Behind it, you will find your list

  • screen shot - List

  • Find 6 paper scraps - assemble them - by clicking two they will swap places

  • screen shot - Puzzle

  • You will get a new list

  • The key will be found under the gift

  • Get the knife from the inventory and cut the thread, the key is tied with

  • It will go into your inventory

  • Open the green chest with the key and get the map out

  • You will have to choose the upper cross on the map - Club Runner

Chapter 5 - My Lane

  • On the top, you will see a bar, that shows you, how long you can stay in the steam

  • This time limit is also for players in the relaxed mode

  • If you take too long, you will have to start this level over

  • On the desk, you will find an oil can

  • Grab it, it goes into your inventory

  • Use it with the red handle at the pipe

  • Click the handle again and the steam will stop

  • Find the 5 numbers, written on paper scraps

  • Click the cooler - you have to enter the right code

  • To do so, see the little number you find on the scraps in the left upper corner

  • This is the order of the numbers

  • Click enter

  • The right code is

  • Turn on the televison

  • After finding the photo pieces, assemble the photo by swaping two pieces till the photo is complete

  • screen shot - Photo

  • Now find the video tape - it will go into your inventory

  • Place the tape on the recorder in the cooler

  • screen shot - Video Recorder

VHS 1

  • The coffee pot will go into your inventory, also the sugar

  • Click both on the cup on the desk

  • Click the cup to drink

  • screen shot - Coffee

  • Find the cookies and after that 6 paperscraps

  • Assemble the email adress as the puzzles before

  • screen shot - Email Adresse

  • Click the computer - you will need a password

  • The hint is the heart

  • But heart is long as password - so you have to find a four-letter word, that is connected with heart

  • Click enter, when you think, you found it

  • The password is:

LOVE

  • Click the telphone on the desk

VHS 2

  • Find the telephone number (a little yellow note), which will go into your inventory

  • Activate it and click the telephone on the left side of the desk

  • Click it again to dial

  • Now click the screen to turn it on

  • Click again to get access to the puzzle

  • Swap always two pieces

  • The frames help you with the orientation

  • screen shot - Card

  • Find what you need to find from your list

  • Shut down the PC by clicking the red button left side on the floor, next to the desk

  • Get the rag from your inventory ano d clean the cat pawns on the floor by clicking at each of them with the rag

VHS 3

  • Place the wrapped flowers in the vase on the window board

  • Get bowl and place it on the left side of the window board, left to the hanging plant

  • Get all the candies from the floor and give them into the bowl

  • Click the bowl again to eat one of the candies

  • Click the screen to read the email

  • Click again to close it again and choose the Y at the end, when you are asked, if you want to mark the mail as unread

  • Find the photo

  • Click the coffee, left next to the screen on the desk, to drink it

Chapter 6 - Training

  • Find the note on the doll, right side

  • Get the print paper, it goes into your inventory

  • Activate it and use it with the printer under the chair

  • Grab the printed paper

  • Get all the items from your list

  • Cut open the seat of the chair with your knife from the inventory, where the white cross is shown. You will find the pistol here

  • Get the pistol and shoot on the red cross at the head of the doll

  • The map has to be assambled. Swap to pieces to make them change places

  • screen shot - Map

  • Your next goal is Unknown Building - the red cross at the bottom of the map

Chapter 7 - Pressure

  • Use the safety pin from your inventory to burst the balloons

  • Find the list and get all items

  • After you found all the puzzle pieces, assemble them

  • Swap two pieces to change places

  • screen shot - Picture

  • At the closet left, you see a red cross - right side from the left handle - place the blowtorch with the tape from your inventory there

  • Get the pistol out of the inventory and shoot on the blowtorch

  • The closet opens and you will find the missing items

  • Choose on the map the cross, left bottom, Restroom

Chapter 8 - History

  • Find the photos

  • The photo with the mask asks you to find a mask - find it, behind it you will find the list

  • Click the access card from your inventory onto the keypad at the dolls belts

  • Find all buttons for the keypad and bring them by swaping in the right order

  • The other photo shows you the black frame right on the top of the scene

  • When you click it, it will fall down and you see an outlet

  • Place buttons from your inventory on the keypad

  • Click the keypad and give in the code

  • You can see your access card - some of the numbers on it have a black point underneath

  • Enter this numbers, seen from left to right

  • The code is

1 4 6 8

  • Click first the telephone charger from your inventory at the outlet

  • Click now the cellphone at the charger

  • Click the cellphone again to get it back

  • Find 5 keys (they all have a letter attached)

  • With the blowtorch you have to burst the glas cabinet

  • Your next goal ist the building called Rabbit

Chapter 9 - Data

  • The list hangs at the door, the tissue you will find in the lower left corner

  • The light bulb is in the trash bin, its going into your inventory

  • Under the chair, next to the sugar bowl you will find the key

  • Place the lightbulb at the lamp right next to the door

  • With the switch above the lamp you will put it on

  • screen shot - Data

  • Now you see the keys in your inventory

  • The chest on the floor have to be opened with the key, where the letter is according to the chest's number

  • a = 1 b=2 and so on

  • Get all the items out of the chests

  • Use the remote to turn on the tv's by clicking on them

  • Use the floppy disc with the laptop

  • Click it again to start

  • For the password you have to assemble the letters which are shown: o,i,n,s,e

  • The note Page 217 you have to click at the book on the window board

  • On the map, you will choose Trolley Bus, at the right side

Chapter 10 - Transport

  • Open the suitcase under the seat right with the key from the inventory

  • Pick up the note

  • The medication is standing on the floor - right side

  • The list is hanging at the left side at the back of the chair next to the door

  • screen shot - Transport

  • You will find a film in pieces and have to assemble it by swaping two parts

  • Right parts changing the color

  • screen shot - Film

  • On the map you have to choose Appartment House A, left side

Chapter 11 - Silence

  • The photo is laying in front of the heater

  • Find all items, shown on the four photos

  • Get the paper from the middle of the room and the crowbar, located on the pipe, right side

  • Use the crowbar at the four planks, click the cover and get the book out

  • screen shot - Silence

  • With the hammer from your inventory you smash the bottle on the window board

  • Grab the message

  • Find all cubes

  • When you have them all, its your goal to bring them in the right order

  • They are having big and small letters on it - swap them, so that the small letters are acording with the alphabet a, b, c and so on

  • The adress, you have to assemble, is

  • On the map, you choose the cross on the top Lenin Street 3/1

Chapter 12 - Too Late...

  • On top you will have bar, to show you how long you can stand the smother

  • Get the cup lelft from the table, fill it at the water dispenser and extinct the fire

  • Find the dynamite

  • Don't touch the skull before you found all dynamite sticks, as the light turns off and you will have to go on searching with a flashlight after taking the skull

  • screen shot - Too Late 1

  • Find the playcard and the toys

  • Assemble the toys in the known manner

  • screen shot - Toy

  • Use the knife from your inventory to cut open the water dispenser

  • Take out the scroll

Chapter 13 - The next Step

  • Find the items you will see on the photos and the playcard

  • Use the flashdisk from your inventory with the laptop on the chair, right side

  • The note with the code is left on the top in the picture, hanging at the wall

  • Click the note from inventory at the laptop

  • screen shot - Next Step

  • For finding the code you have to bring the letters t, s, a, i, o, t, n in the right order

  • Find the rest of the items and follow the next steps:

  • You will now have in your inventory: crowbar, fuel canister, pistol and a battery

  • With the crowbar you remove the immobilizers from the front wheels by clicking them both

  • The fuel comes in the tank, the battery between the cab and cargo area

  • With the pistol you shoot on the security cam in the middle on the top

  • Get the key out of the inventory and click it on the truck to start it

  • screen shot - Next Step 2

  • On the map you will choose the way to the east (right)

Chapter 14 - ... and gone

  • You will have a bar on the top, so you can see how long you will be able to stand the cold

  • Get the plug out of the outlet at the right wall

  • Find all the listed items

  • The brush and the cleanser will go into your inventory

  • Click first the cleanser and after that the brush on the blood stain, left on the floor

  • Click the light square spot you see and get out the paper

  • screen shot - And Gone 1

  • Find the stained glas pieces and assemble them

  • screen shot -Stained Glas

  • Click the glas at the free spot on the floor, where you found the note

  • On the map you have to choose the square 190 on the bottom and 210 left

Chapter 15 - Archive

  • The paper is laying on the chair, right side

  • Find your items

  • The 12 binders you can see locate by looking at the white backs. The writing on the ones you need, look a little more grey than black

  • When you have them all a puzzle will open

  • Swap two pieces to change place and bring the binders in the correct order from 1 - 12

  • screen shot -Binder Puzzle

  • screen shot -Archive

  • For the code word use the letters from the telephone number pad

  • The code is

  • Spell the word HUMAN

  • Click 4 8 6 2 6

  • Click the laptop and you will receive 2 photos

  • Find the items and they will go in your inventory

  • Place the tripod on the white cross on the floor

  • Click the mirror on it

  • Use the knife to remove the thread that holds the curtain up

  • Use the knife again to remove the patch on the curtain

  • The mirror gives you a spot on the floor

  • Use the crowbar there

  • Click on the cover and and click again to enter the hole

  • screen shot -Archive 2

Chapter 16 - Gate S11

  • First turn on the light with

  • The recorder you will find left next to the gate at the corner

  • When you click on the control panel right next to the gate, the light turns off again

  • Get the screwdriver out of the inventory

  • Left next to the light switch is a fusebox

  • Use the screwdriver to loose all four screws

  • Click the cover and take out the four fuses

  • Look for the new fuses on the floor (the old ones also laying there, you just have to click till you found four working ones)

  • Try it again at the control panel, but it still does not work

  • So we use the good old methode: Use the hammer and smash the control panel with it

  • Now it works

  • screen shot -Gate S11

  • When you click the control panel one more time: it works!

  • Again a code is needed: you see three names with a description (tunnel, object etc)

  • The same words you see in the right lower corner

  • When you look again, you will see, that the one word from the right corner wasn't used

  • The map is on the wall behind the control panel

  • Get the key and the helmet

  • Use the key to open the door

  • Choose on the map on the bottom Room of Sphere Experiments

  • screen shot -Gate S11-2

Chapter 17 - Sphere

  • You have bar on the top, find the respirator before the times runs out

  • Its right, next to the right fire

  • screen shot - Sphere

  • Whenever you click one of the PDA's you will have to solve a puzzle

  • Swap two tiles to change places and you will always receive a roman number (I, II, III, IV, V, VI)

  • After finding all place each card to the PDA correspondig to the roman number

  • The fire shuts down

  • Get the gloves and pick up the hot cover

  • screen shot - Sphere 2

  • Click first the gras and then the sphere in the middle of the grad

  • When the other spheres appear, just click them till you find the right one

Chapter 18 - Shadows

  • Swap two pieces to change places

  • screen shot - Shadows

  • Find all items from your list and place the slides into the projector

  • The planks belong at the left wall to create a ladder

  • You need to take care about the distance between the planks, otherwise the plank is going back to your inventory

  • Now place all eight nails left and right at the end and fix them by smashing with hammer on each nail

  • Click the ladder to leave the place

  • screen shot - Shadows 2

Chapter 19 - Cell

  • After finding the switch, place it at the switch cabinet, where the others are at the left side

  • screen shot - Cell 1

  • Look at the pictures in the right upper corner to see, what you have to look for

  • Click the switch an a puzzle will appear

  • Swap... you know how it works by now.... ;)

  • screen shot - Cable Puzzle

  • Place the cables in the back closet and a new code puzzle appears

  • On the top you can read +7=8

  • So you enter Ann's telephone number with the 8 at first

  • Click the green ON - sign at the switch cabinet

  • The next puzzle appears

  • The hints are the white squares in the left board

  • Look for the letters on the right board, according to the white squares on the left

  • Follow the line, starting at the top and use always the next one in line - imagine it as a snake from the head to the tail

  • The playcard you place on the card house on the floor

  • Click the keyboard on the floor

  • Right next to the switch cabinet you see 5 colored squares with a number behind

  • Use the marker at the glas board using the informations on the cabinet

  • Green is 1 - so click the marker on green - Red is 2 - so click the marker now on red

  • A line will be drawn between the two points

  • Do so with the rest and you will see

C 3

  • screen shot - Cell2

  • On the map you choose Graveyard (900m)

  • Now place the dynamite in the back lower corner and lit it with the lighter in order to move on

Chapter 20 - Not alone

  • First you have to make light

  • Get the oil can, right corner next to the coffin

  • For a strange reason you will already now be able to see fine

  • But you still have to lit the torches, so click every torch once with the oil can and after that with the lighter

  • Get the shovel and click the bucket with the white cross on the floor in the lower left corner

  • Get the key in front of the bucket and open the coffin

  • screen shot - Not alone

  • A puzzle appears

  • By swaping the squares you have to bring them in the order of evolution from left to right

  • screen shot - Code Puzzle 2

  • Get the crowbar and open the coiffin with it

  • When you get Ann out of the coffin, you will see a bar on top, showing you how much time you have to reanimate her

  • Click her chest for heartmassage and her face for breath giving according to the order, you are given on your list

  • Click Ann to wake her up

  • Find the blanket and click it on Ann

  • Get the firewood, place it in front of Ann, wet it with the oilcan and lit it with the lighter

  • On the map you want to choose the cross in the right upper cornerC 3

Chapter 21 - Alone

  • Click the PC Screen and enter the password

  • You have to reassamble the letters

  • The correct word is

B E A S T

  • Now you can get your emails by clicking on the screen again

  • Get the sponge and clean the cat pawn on the floor, on the wall and on the bed

  • Place the CD at the tower left next to the desk and click the screen again to play a game

  • You might already guess... right... swap....

  • screen shot - Puzzle

  • Pick up the phone in the front left corner of the desk

  • Find all your stuff

  • To find the pistol, click the pillow on the bed

  • With the lockpick you have to open the briefcase on the bed

  • A puzzle open

  • You see three circles, all have a mark somewhere

  • The mark has to be right, at three o'clock

  • All three circles are doing diffrent

  • The inner circle moves itself and the outer circle

  • The middle circle moves only itself

  • The outer circle moves itself and the middle circle

  • So what you have to do, is:

  • Click the inner circle, till you see it at the right position

  • Now move the middle circle, till the marks go accord with the one of the outer circle

  • Now move the outer circle - as it moves the middle circle also, the lock will be open as soon as you reach the right position

  • screen shot - Puzzle

  • Get the paper out of the briefcase

  • Throw the sphere through the window in the right upper corner

Chapter 22 - Nowhere

  • The diary you will find in the paper bin

  • Click the laptop and figure out the passwort by reassambleing the letters

  • The password is:

K I S S

  • Click again the laptop and find the items from the photos

  • Afte collecting the paper scraps... yes, as usual

  • screen shot - Puzzle

  • Find the UV-lamp

  • Activate the paper in the inventory and click it on the lamp

  • The usb stick has to be connected with the laptop

  • Click the laptop again

  • Use the lock pick to open the purple box on the window board

  • Another lock puzzle

  • The three circles all act diffrent

  • The inner circle is moving itself and the outer circle, but the outer circle counter clockwise

  • The middle circle is moving alone

  • The outer circle is moving itself and the middle circle counter clockwise

  • The solution is:

  • Place first the inner circle in the right position

  • After this place the outer one right

  • At last place the middle circle

  • Get the letter out of the box

  • Answer the telephone

Chapter 23 - Colonel

  • Click the Colonel in order to talk with him

  • Give him the money and the weapon from your inventory

  • For this you will receive the key for the file cabinet on the right

  • Open the bottom door and get the ticket and the envelope out

  • Use the ticket with the laptop

  • The code is the number on the ticket

  • 12702

  • Pick up the water jar and give water into the glas on the desk

  • Get the glas and give it to the Colonel

  • Give the the tablett box also

  • Anser the phnone

  • Say Good Bye to the Colonel by clicking

  • Take the newspaper out of his hand

Chapter 24 - Déja Vu

  • Find all items

  • While looking for the broken pieces of the mirror, you cut yourself and have to find a bandage fast

  • It is on the step, left from the door

  • The mirror has to be fixed - you know how to do ... swap...

  • screen shot - Puzzle

  • Get the UV lamp and click the crosses at the wall

  • You will see letters

  • Make a photo of each letter

  • screen shot - Puzzle 2

  • Reassemble the letters to the word NIGHT

  • Shoot with the pistol on the security cam in the right upper corner

  • Click the door latch and use the lock pin to open the door

  • The princip is same as before. watch the circles and bring all marks on the position three o'clock

Chapter 25 - Sid Ney

  • Use the pistol from your inventory and shoot onto the stranger in the door

  • Click him after, to speak with him

  • Give him the sphere

  • In the following puzzle, you have to make sure, that all parts get energy from the main sphere

  • They do not have to be connecet in a circle, just every part has to have a connection to get energy

  • You can turn each part with right click

  • screen shot - Sphere Puzzle

  • Talk again to Sid

  • Get the tabletts from him

  • After you found everything, get the floppy discs out of your inventory and click them onto the laptop

  • A puzzle... you know the way...

  • screen shot - Puzzle

  • Click the laptop

  • You see the word NIGHT and you tip says: What follows - on night follows DAY

  • Talk again with Sid

Chapter 26 - Way Out

  • After finding list, map and coffee, you have to use the lock pick at the small drawer

  • Find out first, which circle is doing what and find your way to the solution then

  • With the hammer, you smash the alarm clock inside the drawer - get the scroll

  • After finding the magic dice, you have to bring them in the right order

  • They are sorted from A - C

  • Purple: 3 6 5, blue 1, 2 4 and yellow 2, 4, 3

  • Get the dice out of the inventory and click them on the books, according to their color (puple dice - purple book and so on)

  • With the wrench you have to loose the five screws from the metall cover on the wall

  • Use the crowbar at the cover after

  • Click the hole to leave

  • On the map you have to choos the cross bottom right Psychatric Lab, Lenin Street 6

  • screen shot - Way out

Chapter 29 - Psycho

  • Click the two men and find the items, you see on the photos

  • Get the medicine from your inventory and click the mouth of the laying man

  • Click the poster, that shows the hand with the pill

  • Use the crowbar to get rid of the three wooden planks at the medicine closet

  • Get the antidote

  • Use it for times at the wall - at the green spots

  • Use the camera to make a photo of each sign

  • screen shot - Psycho

  • You have to swap... till you find the right position

  • screen shot - Puzzle

  • The map you will find at the wall, left to the closet

  • Click the sphere at the square under the desk

  • For solving the puzzle connect all parts in a way, that all little spheres get energy

  • screen shot - Puzzle 2

  • Pick up the tablett from the desc

  • Open the PC with the screwdriver

  • In this case its enough just to click the pc

  • Get the hard drive and click it at the laptop after

  • Click the laptop again

  • On the map, you will choose the cross underneath the little man, Basement

Chapter 28 - Lies

  • After you found all parts of the form, a puzzle appears... you know, how it works...swap

  • screen shot - Puzzle

  • After finding all part of the poster... you can guess... swap

  • screen shot - Puzzle 2

  • And we do the same with the paper scraps ... swap

  • screen shot - Puzzle 3

  • The music tape goes into the tape recorder on the shelf

  • Get the jerrycan, standing above the tape recorder

  • Also find the rag

  • Use the jerrycan with the bottle on the table

  • Place the rag on top and lit all with the lighter

  • Get the bottle FAST from the table and through it at the wall, left to the shelf

  • You really have to be fast, otherwise, you will blow yourself up and have to start the level over

Nightmare: Question 1

  • Drink the coffee complete to see clear again

  • Click four times the doll's face to collect all masks and to look at yourself

  • Get the gun form the doll's hand

  • Acitvate the gun in your inventory and shoot the balloons

  • When you collected the cards you have to bring them in the right order by ... swaping

  • Get the cards out of your inventory and click the head of the doll, which is a mirror

  • Now you can read the word on the cards

  • Click the telephone

  • The code for it is

The word on the card: H U M A N

Nightmare: Question 2

  • Find the list

  • After collecting the money, click the cash register to open it

  • Get the money from your inventory and put it in

  • Close the cash register with a click

  • Click the appearing gift and get the axe

  • Activate it in the inventory and smash the bust in the back on the drawer

  • Look for the puzzle pieces

  • screen shot - Nightmare

  • Swap .....

  • screen shot - Puzzle

  • Click the middle of the tree to get rid of the butterflies until you found the sphere behind

Nightmare: Question 3

  • After finding the list, click the statue

  • Click the microphone on the stand to yell at the statue

  • The lock pick is right next to the gitarre

  • Use the lock pick at the chest - as before - first look, what circle is doing what

  • The inner circle moves the middle circle, but with double speed

  • The outer ring moves itself and the inner circle counter clockwise

  • The middle ring moves itselfs and the outer one counter clockwise

  • Der second circle seen from outside moves all circles exept the the inner one, all clockwise

  • Get all coins out of the chest

  • Use the with the slotmachine

  • You have to do it three times, till you see the name Ann

  • Click the microphone and enter as code the name Ann

  • The statue turns out to be Ann

  • Click her

  • Only get the red roses - hand them out to Anne

  • Click her again to talk to her

Chapter 29 - She

  • Click the lady in the door and take the photo out of her hand

  • Click her again

  • Give her the sphere from your inventory and do the puzzle - connect the parts by clicking the mouse

  • screen shot - Puzzle

  • After finding the pills, click the lady again

  • The pistol is under the pillow - click it to push it beside

  • With the lock pick you open the door as known

  • Circle 1 moves just itself

  • Circle 2 move itself, circle 2 counter clockweis and circle 5 clockwise but with double speed

  • Circle 3 moves itself, circle 2 and circle 4 clockwise and circle 1 counter clockwise

  • Circle 4 moves itself and circle 2 counter clockwise

  • Circle 5 move circle 2 and circle 3 counter clockwise and circle 4 clockwise in double speed

  • screen shot - Puzzle 2

  • After the lock pick breaks click a few times the door to come through

  • Leave the room

Chapter 30: Ann

  • Click Ann to talk to her

  • Give her the photo from your inventory

  • Give her the tissue (click on her face)

  • Find the listed items

  • Put them all in the handbag, on the floor, next to Ann

  • Click Ann to talk to her

  • Find the next Objects, shown on the photo

  • Put the cd in the laptop and click it to read the file

  • Give the square to Ann and click her again to talk to her

  • screen shot - Ann

  • Get the map, Ann is holding in her hand, choose the top cross, Press-Center

Chapter 31 - Press

  • First find a signal rocket on the floor (red stick, looks like dynamite)

  • Activate it in the inventory and click then on the floor

  • Find the other three signal rockets and do the same

  • Look for the other items

  • The cube contains a puzzle in the know manner, swap....

  • screen shot - Puzzle

  • One of the keys gets into your inventory

  • Open the locker on the left side

  • Get the magnifier and the book

  • To get the newpaper use the single number for the row, the double for the column

  • As example: 4 - 60 is row 4 and colum 50 - 75

  • screen shot - Press

  • On the map you will choose the middle cross, Psychatric Lab

Chapter 32 - Lab

  • Find all items from the list and put off the light after

  • Get the UV - lamp from your inventory and click the five crosses in the room

  • Turn on the light again

  • Now use the magnifier on the little holes at the walls and the door, where the pink arrows point on

  • screen shot - Lab

  • Get the notebook from your inventory and click the photos

  • It doesn't matter in which order you do it

  • Bring the little men in the right order

  • Swap them and have a look at the horizontal lines, you see on the photos. They do have to fit

  • screen shot - Puzzle

  • Click the computer

  • The password is shown on the photo of the puzzle, the men form a word

  • The password ist

T R I CK

  • Enter the password and click the PC again

  • Click the door to leave

  • On the card you will choose the cross bottom right, Militea Post

Chapter 33 - Puppet

  • Find the items on the photos and the list

  • Click the man at the desk

  • You have to do that ever and ever again, till you get the order to search the drawers

  • Get the usb stick from the middle drawer

  • In the upper you will find a bomb

  • screen shot - Puppet

  • Activate the knife and cut the right wire to deactivate the bomb

  • If you choose the wrong on, you will blow up everything

  • The right wire is the

green wire

  • Talk again with Nut

Chapter 34 - Cyber

  • Get the broom and take away the snow from the objects

  • Click the back PC to start it, activate the USB - stick in the inventory and click it at the pc

  • Find the right DVD box and the right CD (its random)

  • Get the CD out of the inventory and click the PC

  • screen shot - Cyber

  • A password puzzle opens

  • You have to give in the complete number code, like you see on the paper

  • Give the numbers in without the lines

  • Make sure, that you read the numbers well, which are a little dirty

  • 094618540098163287555481

  • Click the PC again to reboot

  • The virus has to be killed with the well known puzzle, swap...

  • screen shot - Puzzle

  • Click the PC one more time to read the file and leave then through the door left side

Chapter 35 - Follow

  • Look for all items and take a look at the three bullet holes

  • Use the wrench to loose the screws from the safety cam by clicking each of it

  • Click the cam to get it

  • Find the remote and the wire

  • Activate the wire in your inventory and click the TV

  • Place the wire in the right outlet

  • It is the

white one, which says: AUDIO

  • The cam from your inventory you now have to connect with the wire on the table

  • Click the TV to turn it on

  • With the crowbar you open the locker

  • Get out the bugs

  • screen shot - Follow

  • The GPS - device is laying on the table

  • You have to figure out the code

  • Have a look a the bugs, they all have the same number in the front - 3298 -, just the last one is diffrent

  • One is missing

  • The code has to be

3298 3

  • Get the map - you are looking for 5/20

  • The 5 is shown in blue in the bottom left corner, so you need to look in the blue fields

  • The second cross from the left in the upper row is b20

Chapter 36 - Choice

  • You have to be fast again - you can see at the bar on the top, how much time you have left

  • Talk to Narha, the woman on the left and with Sid, he is the one at the right

  • Get the pistol out of your inventory and shoot on Sid

  • Talk to Narha

  • Free Ann with the knife by clicking with the knife on both wrist and ankle

  • Talk again to Narha

  • Find the list and click the notbook on the drawer on the left

  • Find the pick lock, get Sids pistol and search him

  • Give the pistol to Narha

  • screen shot - choice

  • Oben the door of the drawer with the pick lock

  • Circle 1 moves alone

  • Circle 2 moves itself and circle 5 counter clockwise

  • Circle 3 moves itself and circle 2 and 4 clockwise

  • Circle 4 moves itself and circle 2 counter clockwise

  • Circle 5 moves itself, circle 1 counter clockwise and circle 4 clockwise

  • screen shot - Puzzle

  • Get the CD out of the drawer

  • Acitvate it in the inventory and click the laptop

  • Click it again to read the file

  • You see the names Mozart, Bach, Shubert, Beethoven, Glinka

  • The letters with the red point have to be assambled to a new word

  • The word is

MELBOURNE

  • Give the notebook to Narha and click all blue symbols in the moving circle left from Narha

  • Talk again with her, after that with Ann

Chapter 37 - Lost

  • Turn on the light, in the middle of the scene, marked with a hand

  • Get rid of the covers on the two shelfs and on the TV

  • Click the knife in the inventory and then a few times on the dark spot at the wall

  • A note appears, click and read it

  • Get the keyboard

  • Activate it in the inventory and click then the wire, that hangs left at the TV

  • Use the isolation tape to fix the right wire and connect the two

  • Click the blue button on the keyboard

  • Find the cartridges and place them at the tower

  • screen shot - Lost

  • Click the TV

  • You see the letters e y t m s - next to the letter you see frequences

  • Also there are frequences above the space for the password

  • Compare the frequences - same frequence means: letter

  • The password is

SYSTEM

  • The sphere from the inventory you click on the pink square in the right shelf

  • The puzzle we know - click the parts to connect each sphere with energy

  • screen shot - Puzzle

  • Look for the pills to see clear

  • Click the TV and find the pill box

  • Find the map

  • Click the cross in the right upper corner, Hall

Chapter 38 - Hall

  • Put the light on by clicking the plugs into the outlets and then click the three spotlights

  • Talk to Ann

  • Click on her belly

  • Get the pistol out of the inventory and shot on the right side ending of the lasers

  • screen shot - Hall

  • Find the paper pieces and yes... swap

  • screen shot - Puzzle

  • Find the ancient key and set back together by .. you won't believe it... swaping

  • screen shot - Puzzle

  • Activate it in the inventory and click it into the empty spot at the wall behind Ann

  • Get the ladder and place it at the left wall

  • Click the generator

  • Click the generator again and talk to Ann

  • Get the hairpin out of her left hand (her left)

  • Use the hairpin with the generator and a puzzle appears

  • Choose the upper cross with 440 V

  • Click the wall, where you put the key

  • Talk to Ann

  • Use the crowbar at that wall

  • screen shot - Hall 2

  • Talk to Ann

  • Leave the room

Chapter 39 - Tunnle

  • Talk to Ann and find the items from the photos

  • Give the artefact to Anne

  • Get it back and talk again to her (she is wearing at around the body)

  • screen shot - Tunnle

  • Click four times the web next to Ann to reveal a chest

  • Use the pick lock

  • Circle 1 moves just itself

  • Circle 2 moves just itself

  • Circle 3 moves itself and circle 5, circle 1 in counter clockwise

  • Circle 4 moves itself and circle 2, circle 5 counter clockwise

  • Circle 5 moves itself and circle 4

  • screen shot - Puzzle

  • Get the food out of the chest and give it to Ann

  • Find the correct two dice

  • One in front of the chest - to find the other one you will have to click away most of the cubes, laying around

  • You have to remove the others first, before you can take the right one

  • Connect the parts by clicking them, till all spheres are having energy

  • screen shot - Puzzle

Chapter 40 - Good bye

  • The is laying in the middle of the scene

  • Connect all parts

  • screen shot - Puzzle

  • A ghost appears, having symbols at both sides

  • Talk to him

  • Then click him again to say, that you are ready

  • He will show you for a short moment a symobl , that you have to find and click (you see the time running down in the bar on top - the time bar renews with each symbol)

  • After you found all symbols, talk to him again

  • Click him a few times to talk

  • Find the three spheres, one after the other and solve the puzzles

  • screen shot - Sphere 1

  • screen shot - Sphere 2

  • screen shot - Sphere 3

  • Talk again with the ghost, till you found out the secret of the city

  • Live in this city ......

Thanks so much to Kayleigh for writing up this walkthrough :D!

20 Comments

I don't think this game shares anything with "Lost" other then part of the name. It feels more like "Saw" then "Lost" judging by the first few levels.

Overall, I think this is one of the smudgier hidden object games I've seen recently.

Reply
surfmadpig March 15, 2009 2:31 PM

It's a nice game and all, but the plot ends up as a bit of a let-down.

Reply

I just played this game. I enjoyed the story but thought it was way too easy, both as a room escape and as a hidden object game. It would have been nice if the mini-games were more varied - I was bored with the swapping-squares picture puzzles by chapter 7. I finished 16 chapters during the 1 hour demo but bought it anyway when I heard there were 40 chapters. All in all, it was a fairly good use of the freebie coupon I used to buy it.

Reply

Sorry but..Ugh! I'm afraid that I only found it annoying. No challenge, just repetitive. I couldn't wait for it to end.

Reply
bankroller March 16, 2009 6:09 PM

This game is aimed at 10-15 year old children. Better have their parent's credit card handy!

Reply

Lost in the City - Walkthrough

General Tips

  • At the right side, you can see your goals in the level

  • Your search list will be given after you found the list in the scene, also on the right side

  • Take care about the fact, that some goals may change, after you finish them - please always have a look at the goal list again

  • The SOS button is your hint, depending on what mode you are playing, you will loose 1 minute time (classic mode) or $ 50 (relaxed mode)

  • With right click you can use your magnifier to see small items

  • For every wrong click you will see a cross - first a green one, than a yellow and at least a red one. With the red cross you will receive a time punishment of 20 seconds (this is only for classic mode)

  • Some items will be moved into your inventory

  • Use them by left clicking

  • Inventory objects will stay and are avalible in every level

  • The location of the items and lists are random.

  • The lock pick mini games are random - when ever you open it, the circles will be in a diffrent position - The few in the walkthrough given solutions can ony be examples and wont work for every one

  • Mini games can be skipped with the SOS button, but it will cost you money or time

  • To find out, where you have to go next, you will always see a text hint below the map

  • With the earned money you can buy Secrets (avaible over the main menu) - these are the mini games and puzzles you played in the game, and art

Chapter 1: Welcome

  • Get the medicine from the table (crate) (or the the chair), that's random)

  • Get the list from the wall, which will show your other items, you have to look for

  • screen shot - Welcome

Chapter 2: The old house

  • Get the list on top of the TV

  • Hammer and tape will go into your inventory

  • Smash the bust at the right side with the hammer

  • Inside you find the key for the chest

  • Open the chest - inside you will find the batteries

  • Place the batteries in the tape recorder

  • screen shot - The old house

  • Now find the paper scraps, which will give you the code

  • screen shot - Code Papers

  • Under the stars you see a color bar - the color are according to the colors of the paper scraps with the numbers

  • Click the numbers in the correct order (you can click them with the mouse on the screen or type them with your keyboard)

  • Press Enter

  • The correct code would be

Chapter 3 - Attic

  • First find the list - hanging at the phone right side

  • Now find all items from the list

  • The cd will moved into your inventory

  • Put on the energy by clicking the generator in the middle of the scene

  • Put the cd into the laptop

  • Find the telephone number and the coins

  • Activate the coins and use them with the phone, do the same with the telephone number

  • screen shot - Attic 1

  • Search for the jacket and the map

  • The wrench will move into your inventory

  • Use the wrench with the four screws on the top of the front beam

  • Grab the knife

  • screen shot - Attic 2

  • Now you will the map - follow the tutorial and click the cross left to the little man

Chapter 4 - Fastfood

  • First find the light bulb

  • It will go into your inventory

  • Activate it and place it in the middle of the room at the lamp

  • Press the light switch at the left wall

  • Use the wrench from your inventory and loose the two screws from the sign on left side on top

  • Behind it, you will find your list

  • screen shot - List

  • Find 6 paper scraps - assemble them - by clicking two they will swap places

  • screen shot - Puzzle

  • You will get a new list

  • The key will be found under the gift

  • Get the knife from the inventory and cut the thread, the key is tied with

  • It will go into your inventory

  • Open the green chest with the key and get the map out

  • You will have to choose the upper cross on the map - Club Runner

Chapter 5 - My Lane

  • On the top, you will see a bar, that shows you, how long you can stay in the steam

  • This time limit is also for players in the relaxed mode

  • If you take too long, you will have to start this level over

  • On the desk, you will find an oil can

  • Grab it, it goes into your inventory

  • Use it with the red handle at the pipe

  • Click the handle again and the steam will stop

  • Find the 5 numbers, written on paper scraps

  • Click the cooler - you have to enter the right code

  • To do so, see the little number you find on the scraps in the left upper corner

  • This is the order of the numbers

  • Click enter

  • The right code is

  • Turn on the televison

  • After finding the photo pieces, assemble the photo by swaping two pieces till the photo is complete

  • screen shot - Photo

  • Now find the video tape - it will go into your inventory

  • Place the tape on the recorder in the cooler

  • screen shot - Video Recorder

VHS 1

  • The coffee pot will go into your inventory, also the sugar

  • Click both on the cup on the desk

  • Click the cup to drink

  • screen shot - Coffee

  • Find the cookies and after that 6 paperscraps

  • Assemble the email adress as the puzzles before

  • screen shot - Email Adresse

  • Click the computer - you will need a password

  • The hint is the heart

  • But heart is long as password - so you have to find a four-letter word, that is connected with heart

  • Click enter, when you think, you found it

  • The password is:

LOVE

  • Click the telphone on the desk

VHS 2

  • Find the telephone number (a little yellow note), which will go into your inventory

  • Activate it and click the telephone on the left side of the desk

  • Click it again to dial

  • Now click the screen to turn it on

  • Click again to get access to the puzzle

  • Swap always two pieces

  • The frames help you with the orientation

  • screen shot - Card

  • Find what you need to find from your list

  • Shut down the PC by clicking the red button left side on the floor, next to the desk

  • Get the rag from your inventory ano d clean the cat pawns on the floor by clicking at each of them with the rag

VHS 3

  • Place the wrapped flowers in the vase on the window board

  • Get bowl and place it on the left side of the window board, left to the hanging plant

  • Get all the candies from the floor and give them into the bowl

  • Click the bowl again to eat one of the candies

  • Click the screen to read the email

  • Click again to close it again and choose the Y at the end, when you are asked, if you want to mark the mail as unread

  • Find the photo

  • Click the coffee, left next to the screen on the desk, to drink it

Chapter 6 - Training

  • Find the note on the doll, right side

  • Get the print paper, it goes into your inventory

  • Activate it and use it with the printer under the chair

  • Grab the printed paper

  • Get all the items from your list

  • Cut open the seat of the chair with your knife from the inventory, where the white cross is shown. You will find the pistol here

  • Get the pistol and shoot on the red cross at the head of the doll

  • The map has to be assambled. Swap to pieces to make them change places

  • screen shot - Map

  • Your next goal is Unknown Building - the red cross at the bottom of the map

Chapter 7 - Pressure

  • Use the safety pin from your inventory to burst the balloons

  • Find the list and get all items

  • After you found all the puzzle pieces, assemble them

  • Swap two pieces to change places

  • screen shot - Picture

  • At the closet left, you see a red cross - right side from the left handle - place the blowtorch with the tape from your inventory there

  • Get the pistol out of the inventory and shoot on the blowtorch

  • The closet opens and you will find the missing items

  • Choose on the map the cross, left bottom, Restroom

Chapter 8 - History

  • Find the photos

  • The photo with the mask asks you to find a mask - find it, behind it you will find the list

  • Click the access card from your inventory onto the keypad at the dolls belts

  • Find all buttons for the keypad and bring them by swaping in the right order

  • The other photo shows you the black frame right on the top of the scene

  • When you click it, it will fall down and you see an outlet

  • Place buttons from your inventory on the keypad

  • Click the keypad and give in the code

  • You can see your access card - some of the numbers on it have a black point underneath

  • Enter this numbers, seen from left to right

  • The code is

1 4 6 8

  • Click first the telephone charger from your inventory at the outlet

  • Click now the cellphone at the charger

  • Click the cellphone again to get it back

  • Find 5 keys (they all have a letter attached)

  • With the blowtorch you have to burst the glas cabinet

  • Your next goal ist the building called Rabbit

Chapter 9 - Data

  • The list hangs at the door, the tissue you will find in the lower left corner

  • The light bulb is in the trash bin, its going into your inventory

  • Under the chair, next to the sugar bowl you will find the key

  • Place the lightbulb at the lamp right next to the door

  • With the switch above the lamp you will put it on

  • screen shot - Data

  • Now you see the keys in your inventory

  • The chest on the floor have to be opened with the key, where the letter is according to the chest's number

  • a = 1 b=2 and so on

  • Get all the items out of the chests

  • Use the remote to turn on the tv's by clicking on them

  • Use the floppy disc with the laptop

  • Click it again to start

  • For the password you have to assemble the letters which are shown: o,i,n,s,e

  • The note Page 217 you have to click at the book on the window board

  • On the map, you will choose Trolley Bus, at the right side

Chapter 10 - Transport

  • Open the suitcase under the seat right with the key from the inventory

  • Pick up the note

  • The medication is standing on the floor - right side

  • The list is hanging at the left side at the back of the chair next to the door

  • screen shot - Transport

  • You will find a film in pieces and have to assemble it by swaping two parts

  • Right parts changing the color

  • screen shot - Film

  • On the map you have to choose Appartment House A, left side

Chapter 11 - Silence

  • The photo is laying in front of the heater

  • Find all items, shown on the four photos

  • Get the paper from the middle of the room and the crowbar, located on the pipe, right side

  • Use the crowbar at the four planks, click the cover and get the book out

  • screen shot - Silence

  • With the hammer from your inventory you smash the bottle on the window board

  • Grab the message

  • Find all cubes

  • When you have them all, its your goal to bring them in the right order

  • They are having big and small letters on it - swap them, so that the small letters are acording with the alphabet a, b, c and so on

  • The adress, you have to assemble, is

  • On the map, you choose the cross on the top Lenin Street 3/1

Chapter 12 - Too Late...

  • On top you will have bar, to show you how long you can stand the smother

  • Get the cup lelft from the table, fill it at the water dispenser and extinct the fire

  • Find the dynamite

  • Don't touch the skull before you found all dynamite sticks, as the light turns off and you will have to go on searching with a flashlight after taking the skull

  • screen shot - Too Late 1

  • Find the playcard and the toys

  • Assemble the toys in the known manner

  • screen shot - Toy

  • Use the knife from your inventory to cut open the water dispenser

  • Take out the scroll

Chapter 13 - The next Step

  • Find the items you will see on the photos and the playcard

  • Use the flashdisk from your inventory with the laptop on the chair, right side

  • The note with the code is left on the top in the picture, hanging at the wall

  • Click the note from inventory at the laptop

  • screen shot - Next Step

  • For finding the code you have to bring the letters t, s, a, i, o, t, n in the right order

  • Find the rest of the items and follow the next steps:

  • You will now have in your inventory: crowbar, fuel canister, pistol and a battery

  • With the crowbar you remove the immobilizers from the front wheels by clicking them both

  • The fuel comes in the tank, the battery between the cab and cargo area

  • With the pistol you shoot on the security cam in the middle on the top

  • Get the key out of the inventory and click it on the truck to start it

  • screen shot - Next Step 2

  • On the map you will choose the way to the east (right)

Chapter 14 - ... and gone

  • You will have a bar on the top, so you can see how long you will be able to stand the cold

  • Get the plug out of the outlet at the right wall

  • Find all the listed items

  • The brush and the cleanser will go into your inventory

  • Click first the cleanser and after that the brush on the blood stain, left on the floor

  • Click the light square spot you see and get out the paper

  • screen shot - And Gone 1

  • Find the stained glas pieces and assemble them

  • screen shot -Stained Glas

  • Click the glas at the free spot on the floor, where you found the note

  • On the map you have to choose the square 190 on the bottom and 210 left

Chapter 15 - Archive

  • The paper is laying on the chair, right side

  • Find your items

  • The 12 binders you can see locate by looking at the white backs. The writing on the ones you need, look a little more grey than black

  • When you have them all a puzzle will open

  • Swap two pieces to change place and bring the binders in the correct order from 1 - 12

  • screen shot -Binder Puzzle

  • screen shot -Archive

  • For the code word use the letters from the telephone number pad

  • The code is

  • Spell the word HUMAN

  • Click 4 8 6 2 6

  • Click the laptop and you will receive 2 photos

  • Find the items and they will go in your inventory

  • Place the tripod on the white cross on the floor

  • Click the mirror on it

  • Use the knife to remove the thread that holds the curtain up

  • Use the knife again to remove the patch on the curtain

  • The mirror gives you a spot on the floor

  • Use the crowbar there

  • Click on the cover and and click again to enter the hole

  • screen shot -Archive 2

Chapter 16 - Gate S11

  • First turn on the light with

  • The recorder you will find left next to the gate at the corner

  • When you click on the control panel right next to the gate, the light turns off again

  • Get the screwdriver out of the inventory

  • Left next to the light switch is a fusebox

  • Use the screwdriver to loose all four screws

  • Click the cover and take out the four fuses

  • Look for the new fuses on the floor (the old ones also laying there, you just have to click till you found four working ones)

  • Try it again at the control panel, but it still does not work

  • So we use the good old methode: Use the hammer and smash the control panel with it

  • Now it works

  • screen shot -Gate S11

  • When you click the control panel one more time: it works!

  • Again a code is needed: you see three names with a description (tunnel, object etc)

  • The same words you see in the right lower corner

  • When you look again, you will see, that the one word from the right corner wasn't used

  • The map is on the wall behind the control panel

  • Get the key and the helmet

  • Use the key to open the door

  • Choose on the map on the bottom Room of Sphere Experiments

  • screen shot -Gate S11-2

Chapter 17 - Sphere

  • You have bar on the top, find the respirator before the times runs out

  • Its right, next to the right fire

  • screen shot - Sphere

  • Whenever you click one of the PDA's you will have to solve a puzzle

  • Swap two tiles to change places and you will always receive a roman number (I, II, III, IV, V, VI)

  • After finding all place each card to the PDA correspondig to the roman number

  • The fire shuts down

  • Get the gloves and pick up the hot cover

  • screen shot - Sphere 2

  • Click first the gras and then the sphere in the middle of the grad

  • When the other spheres appear, just click them till you find the right one

Chapter 18 - Shadows

  • Swap two pieces to change places

  • screen shot - Shadows

  • Find all items from your list and place the slides into the projector

  • The planks belong at the left wall to create a ladder

  • You need to take care about the distance between the planks, otherwise the plank is going back to your inventory

  • Now place all eight nails left and right at the end and fix them by smashing with hammer on each nail

  • Click the ladder to leave the place

  • screen shot - Shadows 2

Chapter 19 - Cell

  • After finding the switch, place it at the switch cabinet, where the others are at the left side

  • screen shot - Cell 1

  • Look at the pictures in the right upper corner to see, what you have to look for

  • Click the switch an a puzzle will appear

  • Swap... you know how it works by now.... ;)

  • screen shot - Cable Puzzle

  • Place the cables in the back closet and a new code puzzle appears

  • On the top you can read +7=8

  • So you enter Ann's telephone number with the 8 at first

  • Click the green ON - sign at the switch cabinet

  • The next puzzle appears

  • The hints are the white squares in the left board

  • Look for the letters on the right board, according to the white squares on the left

  • Follow the line, starting at the top and use always the next one in line - imagine it as a snake from the head to the tail

  • The playcard you place on the card house on the floor

  • Click the keyboard on the floor

  • Right next to the switch cabinet you see 5 colored squares with a number behind

  • Use the marker at the glas board using the informations on the cabinet

  • Green is 1 - so click the marker on green - Red is 2 - so click the marker now on red

  • A line will be drawn between the two points

  • Do so with the rest and you will see

C 3

  • screen shot - Cell2

  • On the map you choose Graveyard (900m)

  • Now place the dynamite in the back lower corner and lit it with the lighter in order to move on

Chapter 20 - Not alone

  • First you have to make light

  • Get the oil can, right corner next to the coffin

  • For a strange reason you will already now be able to see fine

  • But you still have to lit the torches, so click every torch once with the oil can and after that with the lighter

  • Get the shovel and click the bucket with the white cross on the floor in the lower left corner

  • Get the key in front of the bucket and open the coffin

  • screen shot - Not alone

  • A puzzle appears

  • By swaping the squares you have to bring them in the order of evolution from left to right

  • screen shot - Code Puzzle 2

  • Get the crowbar and open the coiffin with it

  • When you get Ann out of the coffin, you will see a bar on top, showing you how much time you have to reanimate her

  • Click her chest for heartmassage and her face for breath giving according to the order, you are given on your list

  • Click Ann to wake her up

  • Find the blanket and click it on Ann

  • Get the firewood, place it in front of Ann, wet it with the oilcan and lit it with the lighter

  • On the map you want to choose the cross in the right upper cornerC 3

Chapter 21 - Alone

  • Click the PC Screen and enter the password

  • You have to reassamble the letters

  • The correct word is

B E A S T

  • Now you can get your emails by clicking on the screen again

  • Get the sponge and clean the cat pawn on the floor, on the wall and on the bed

  • Place the CD at the tower left next to the desk and click the screen again to play a game

  • You might already guess... right... swap....

  • screen shot - Puzzle

  • Pick up the phone in the front left corner of the desk

  • Find all your stuff

  • To find the pistol, click the pillow on the bed

  • With the lockpick you have to open the briefcase on the bed

  • A puzzle open

  • You see three circles, all have a mark somewhere

  • The mark has to be right, at three o'clock

  • All three circles are doing diffrent

  • The inner circle moves itself and the outer circle

  • The middle circle moves only itself

  • The outer circle moves itself and the middle circle

  • So what you have to do, is:

  • Click the inner circle, till you see it at the right position

  • Now move the middle circle, till the marks go accord with the one of the outer circle

  • Now move the outer circle - as it moves the middle circle also, the lock will be open as soon as you reach the right position

  • screen shot - Puzzle

  • Get the paper out of the briefcase

  • Throw the sphere through the window in the right upper corner

Chapter 22 - Nowhere

  • The diary you will find in the paper bin

  • Click the laptop and figure out the passwort by reassambleing the letters

  • The password is:

K I S S

  • Click again the laptop and find the items from the photos

  • Afte collecting the paper scraps... yes, as usual

  • screen shot - Puzzle

  • Find the UV-lamp

  • Activate the paper in the inventory and click it on the lamp

  • The usb stick has to be connected with the laptop

  • Click the laptop again

  • Use the lock pick to open the purple box on the window board

  • Another lock puzzle

  • The three circles all act diffrent

  • The inner circle is moving itself and the outer circle, but the outer circle counter clockwise

  • The middle circle is moving alone

  • The outer circle is moving itself and the middle circle counter clockwise

  • The solution is:

  • Place first the inner circle in the right position

  • After this place the outer one right

  • At last place the middle circle

  • Get the letter out of the box

  • Answer the telephone

Chapter 23 - Colonel

  • Click the Colonel in order to talk with him

  • Give him the money and the weapon from your inventory

  • For this you will receive the key for the file cabinet on the right

  • Open the bottom door and get the ticket and the envelope out

  • Use the ticket with the laptop

  • The code is the number on the ticket

  • 12702

  • Pick up the water jar and give water into the glas on the desk

  • Get the glas and give it to the Colonel

  • Give the the tablett box also

  • Anser the phnone

  • Say Good Bye to the Colonel by clicking

  • Take the newspaper out of his hand

Chapter 24 - Déja Vu

  • Find all items

  • While looking for the broken pieces of the mirror, you cut yourself and have to find a bandage fast

  • It is on the step, left from the door

  • The mirror has to be fixed - you know how to do ... swap...

  • screen shot - Puzzle

  • Get the UV lamp and click the crosses at the wall

  • You will see letters

  • Make a photo of each letter

  • screen shot - Puzzle 2

  • Reassemble the letters to the word NIGHT

  • Shoot with the pistol on the security cam in the right upper corner

  • Click the door latch and use the lock pin to open the door

  • The princip is same as before. watch the circles and bring all marks on the position three o'clock

Chapter 25 - Sid Ney

  • Use the pistol from your inventory and shoot onto the stranger in the door

  • Click him after, to speak with him

  • Give him the sphere

  • In the following puzzle, you have to make sure, that all parts get energy from the main sphere

  • They do not have to be connecet in a circle, just every part has to have a connection to get energy

  • You can turn each part with right click

  • screen shot - Sphere Puzzle

  • Talk again to Sid

  • Get the tabletts from him

  • After you found everything, get the floppy discs out of your inventory and click them onto the laptop

  • A puzzle... you know the way...

  • screen shot - Puzzle

  • Click the laptop

  • You see the word NIGHT and you tip says: What follows - on night follows DAY

  • Talk again with Sid

Chapter 26 - Way Out

  • After finding list, map and coffee, you have to use the lock pick at the small drawer

  • Find out first, which circle is doing what and find your way to the solution then

  • With the hammer, you smash the alarm clock inside the drawer - get the scroll

  • After finding the magic dice, you have to bring them in the right order

  • They are sorted from A - C

  • Purple: 3 6 5, blue 1, 2 4 and yellow 2, 4, 3

  • Get the dice out of the inventory and click them on the books, according to their color (puple dice - purple book and so on)

  • With the wrench you have to loose the five screws from the metall cover on the wall

  • Use the crowbar at the cover after

  • Click the hole to leave

  • On the map you have to choos the cross bottom right Psychatric Lab, Lenin Street 6

  • screen shot - Way out

Chapter 29 - Psycho

  • Click the two men and find the items, you see on the photos

  • Get the medicine from your inventory and click the mouth of the laying man

  • Click the poster, that shows the hand with the pill

  • Use the crowbar to get rid of the three wooden planks at the medicine closet

  • Get the antidote

  • Use it for times at the wall - at the green spots

  • Use the camera to make a photo of each sign

  • screen shot - Psycho

  • You have to swap... till you find the right position

  • screen shot - Puzzle

  • The map you will find at the wall, left to the closet

  • Click the sphere at the square under the desk

  • For solving the puzzle connect all parts in a way, that all little spheres get energy

  • screen shot - Puzzle 2

  • Pick up the tablett from the desc

  • Open the PC with the screwdriver

  • In this case its enough just to click the pc

  • Get the hard drive and click it at the laptop after

  • Click the laptop again

  • On the map, you will choose the cross underneath the little man, Basement

Chapter 28 - Lies

  • After you found all parts of the form, a puzzle appears... you know, how it works...swap

  • screen shot - Puzzle

  • After finding all part of the poster... you can guess... swap

  • screen shot - Puzzle 2

  • And we do the same with the paper scraps ... swap

  • screen shot - Puzzle 3

  • The music tape goes into the tape recorder on the shelf

  • Get the jerrycan, standing above the tape recorder

  • Also find the rag

  • Use the jerrycan with the bottle on the table

  • Place the rag on top and lit all with the lighter

  • Get the bottle FAST from the table and through it at the wall, left to the shelf

  • You really have to be fast, otherwise, you will blow yourself up and have to start the level over

Nightmare: Question 1

  • Drink the coffee complete to see clear again

  • Click four times the doll's face to collect all masks and to look at yourself

  • Get the gun form the doll's hand

  • Acitvate the gun in your inventory and shoot the balloons

  • When you collected the cards you have to bring them in the right order by ... swaping

  • Get the cards out of your inventory and click the head of the doll, which is a mirror

  • Now you can read the word on the cards

  • Click the telephone

  • The code for it is

The word on the card: H U M A N

Nightmare: Question 2

  • Find the list

  • After collecting the money, click the cash register to open it

  • Get the money from your inventory and put it in

  • Close the cash register with a click

  • Click the appearing gift and get the axe

  • Activate it in the inventory and smash the bust in the back on the drawer

  • Look for the puzzle pieces

  • screen shot - Nightmare

  • Swap .....

  • screen shot - Puzzle

  • Click the middle of the tree to get rid of the butterflies until you found the sphere behind

Nightmare: Question 3

  • After finding the list, click the statue

  • Click the microphone on the stand to yell at the statue

  • The lock pick is right next to the gitarre

  • Use the lock pick at the chest - as before - first look, what circle is doing what

  • The inner circle moves the middle circle, but with double speed

  • The outer ring moves itself and the inner circle counter clockwise

  • The middle ring moves itselfs and the outer one counter clockwise

  • Der second circle seen from outside moves all circles exept the the inner one, all clockwise

  • Get all coins out of the chest

  • Use the with the slotmachine

  • You have to do it three times, till you see the name Ann

  • Click the microphone and enter as code the name Ann

  • The statue turns out to be Ann

  • Click her

  • Only get the red roses - hand them out to Anne

  • Click her again to talk to her

Chapter 29 - She

  • Click the lady in the door and take the photo out of her hand

  • Click her again

  • Give her the sphere from your inventory and do the puzzle - connect the parts by clicking the mouse

  • screen shot - Puzzle

  • After finding the pills, click the lady again

  • The pistol is under the pillow - click it to push it beside

  • With the lock pick you open the door as known

  • Circle 1 moves just itself

  • Circle 2 move itself, circle 2 counter clockweis and circle 5 clockwise but with double speed

  • Circle 3 moves itself, circle 2 and circle 4 clockwise and circle 1 counter clockwise

  • Circle 4 moves itself and circle 2 counter clockwise

  • Circle 5 move circle 2 and circle 3 counter clockwise and circle 4 clockwise in double speed

  • screen shot - Puzzle 2

  • After the lock pick breaks click a few times the door to come through

  • Leave the room

Chapter 30: Ann

  • Click Ann to talk to her

  • Give her the photo from your inventory

  • Give her the tissue (click on her face)

  • Find the listed items

  • Put them all in the handbag, on the floor, next to Ann

  • Click Ann to talk to her

  • Find the next Objects, shown on the photo

  • Put the cd in the laptop and click it to read the file

  • Give the square to Ann and click her again to talk to her

  • screen shot - Ann

  • Get the map, Ann is holding in her hand, choose the top cross, Press-Center

Chapter 31 - Press

  • First find a signal rocket on the floor (red stick, looks like dynamite)

  • Activate it in the inventory and click then on the floor

  • Find the other three signal rockets and do the same

  • Look for the other items

  • The cube contains a puzzle in the know manner, swap....

  • screen shot - Puzzle

  • One of the keys gets into your inventory

  • Open the locker on the left side

  • Get the magnifier and the book

  • To get the newpaper use the single number for the row, the double for the column

  • As example: 4 - 60 is row 4 and colum 50 - 75

  • screen shot - Press

  • On the map you will choose the middle cross, Psychatric Lab

Chapter 32 - Lab

  • Find all items from the list and put off the light after

  • Get the UV - lamp from your inventory and click the five crosses in the room

  • Turn on the light again

  • Now use the magnifier on the little holes at the walls and the door, where the pink arrows point on

  • screen shot - Lab

  • Get the notebook from your inventory and click the photos

  • It doesn't matter in which order you do it

  • Bring the little men in the right order

  • Swap them and have a look at the horizontal lines, you see on the photos. They do have to fit

  • screen shot - Puzzle

  • Click the computer

  • The password is shown on the photo of the puzzle, the men form a word

  • The password ist

T R I CK

  • Enter the password and click the PC again

  • Click the door to leave

  • On the card you will choose the cross bottom right, Militea Post

Chapter 33 - Puppet

  • Find the items on the photos and the list

  • Click the man at the desk

  • You have to do that ever and ever again, till you get the order to search the drawers

  • Get the usb stick from the middle drawer

  • In the upper you will find a bomb

  • screen shot - Puppet

  • Activate the knife and cut the right wire to deactivate the bomb

  • If you choose the wrong on, you will blow up everything

  • The right wire is the

green wire

  • Talk again with Nut

Chapter 34 - Cyber

  • Get the broom and take away the snow from the objects

  • Click the back PC to start it, activate the USB - stick in the inventory and click it at the pc

  • Find the right DVD box and the right CD (its random)

  • Get the CD out of the inventory and click the PC

  • screen shot - Cyber

  • A password puzzle opens

  • You have to give in the complete number code, like you see on the paper

  • Give the numbers in without the lines

  • Make sure, that you read the numbers well, which are a little dirty

  • 094618540098163287555481

  • Click the PC again to reboot

  • The virus has to be killed with the well known puzzle, swap...

  • screen shot - Puzzle

  • Click the PC one more time to read the file and leave then through the door left side

Chapter 35 - Follow

  • Look for all items and take a look at the three bullet holes

  • Use the wrench to loose the screws from the safety cam by clicking each of it

  • Click the cam to get it

  • Find the remote and the wire

  • Activate the wire in your inventory and click the TV

  • Place the wire in the right outlet

  • It is the

white one, which says: AUDIO

  • The cam from your inventory you now have to connect with the wire on the table

  • Click the TV to turn it on

  • With the crowbar you open the locker

  • Get out the bugs

  • screen shot - Follow

  • The GPS - device is laying on the table

  • You have to figure out the code

  • Have a look a the bugs, they all have the same number in the front - 3298 -, just the last one is diffrent

  • One is missing

  • The code has to be

3298 3

  • Get the map - you are looking for 5/20

  • The 5 is shown in blue in the bottom left corner, so you need to look in the blue fields

  • The second cross from the left in the upper row is b20

Chapter 36 - Choice

  • You have to be fast again - you can see at the bar on the top, how much time you have left

  • Talk to Narha, the woman on the left and with Sid, he is the one at the right

  • Get the pistol out of your inventory and shoot on Sid

  • Talk to Narha

  • Free Ann with the knife by clicking with the knife on both wrist and ankle

  • Talk again to Narha

  • Find the list and click the notbook on the drawer on the left

  • Find the pick lock, get Sids pistol and search him

  • Give the pistol to Narha

  • screen shot - choice

  • Oben the door of the drawer with the pick lock

  • Circle 1 moves alone

  • Circle 2 moves itself and circle 5 counter clockwise

  • Circle 3 moves itself and circle 2 and 4 clockwise

  • Circle 4 moves itself and circle 2 counter clockwise

  • Circle 5 moves itself, circle 1 counter clockwise and circle 4 clockwise

  • screen shot - Puzzle

  • Get the CD out of the drawer

  • Acitvate it in the inventory and click the laptop

  • Click it again to read the file

  • You see the names Mozart, Bach, Shubert, Beethoven, Glinka

  • The letters with the red point have to be assambled to a new word

  • The word is

MELBOURNE

  • Give the notebook to Narha and click all blue symbols in the moving circle left from Narha

  • Talk again with her, after that with Ann

Chapter 37 - Lost

  • Turn on the light, in the middle of the scene, marked with a hand

  • Get rid of the covers on the two shelfs and on the TV

  • Click the knife in the inventory and then a few times on the dark spot at the wall

  • A note appears, click and read it

  • Get the keyboard

  • Activate it in the inventory and click then the wire, that hangs left at the TV

  • Use the isolation tape to fix the right wire and connect the two

  • Click the blue button on the keyboard

  • Find the cartridges and place them at the tower

  • screen shot - Lost

  • Click the TV

  • You see the letters e y t m s - next to the letter you see frequences

  • Also there are frequences above the space for the password

  • Compare the frequences - same frequence means: letter

  • The password is

SYSTEM

  • The sphere from the inventory you click on the pink square in the right shelf

  • The puzzle we know - click the parts to connect each sphere with energy

  • screen shot - Puzzle

  • Look for the pills to see clear

  • Click the TV and find the pill box

  • Find the map

  • Click the cross in the right upper corner, Hall

Chapter 38 - Hall

  • Put the light on by clicking the plugs into the outlets and then click the three spotlights

  • Talk to Ann

  • Click on her belly

  • Get the pistol out of the inventory and shot on the right side ending of the lasers

  • screen shot - Hall

  • Find the paper pieces and yes... swap

  • screen shot - Puzzle

  • Find the ancient key and set back together by .. you won't believe it... swaping

  • screen shot - Puzzle

  • Activate it in the inventory and click it into the empty spot at the wall behind Ann

  • Get the ladder and place it at the left wall

  • Click the generator

  • Click the generator again and talk to Ann

  • Get the hairpin out of her left hand (her left)

  • Use the hairpin with the generator and a puzzle appears

  • Choose the upper cross with 440 V

  • Click the wall, where you put the key

  • Talk to Ann

  • Use the crowbar at that wall

  • screen shot - Hall 2

  • Talk to Ann

  • Leave the room

Chapter 39 - Tunnle

  • Talk to Ann and find the items from the photos

  • Give the artefact to Anne

  • Get it back and talk again to her (she is wearing at around the body)

  • screen shot - Tunnle

  • Click four times the web next to Ann to reveal a chest

  • Use the pick lock

  • Circle 1 moves just itself

  • Circle 2 moves just itself

  • Circle 3 moves itself and circle 5, circle 1 in counter clockwise

  • Circle 4 moves itself and circle 2, circle 5 counter clockwise

  • Circle 5 moves itself and circle 4

  • screen shot - Puzzle

  • Get the food out of the chest and give it to Ann

  • Find the correct two dice

  • One in front of the chest - to find the other one you will have to click away most of the cubes, laying around

  • You have to remove the others first, before you can take the right one

  • Connect the parts by clicking them, till all spheres are having energy

  • screen shot - Puzzle

Chapter 40 - Good bye

  • The is laying in the middle of the scene

  • Connect all parts

  • screen shot - Puzzle

  • A ghost appears, having symbols at both sides

  • Talk to him

  • Then click him again to say, that you are ready

  • He will show you for a short moment a symobl , that you have to find and click (you see the time running down in the bar on top - the time bar renews with each symbol)

  • After you found all symbols, talk to him again

  • Click him a few times to talk

  • Find the three spheres, one after the other and solve the puzzles

  • screen shot - Sphere 1

  • screen shot - Sphere 2

  • screen shot - Sphere 3

  • Talk again with the ghost, till you found out the secret of the city

  • Live in this city ......

Thanks so much to Kayleigh for writing up this walkthrough :D!

Reply

I thought it looked pretty stylish, but even with my screen as bright as I could make it the game was just too dark for me to be able to find things so I gave up.

Reply
Anonymous March 18, 2009 12:45 PM

I'm curious. What's the full story of this game?

Reply

I've hit a glitch in the game.(Lost in the City) plugging in the phone and charger. I have tried every way I can to 'plug' in the charger to no avial. I have shut down and tried again and again. I don't know where to go or how to get past this glitch (or some point of stupidity on my part)

Reply
A.Alaalas March 21, 2009 9:50 PM

Odd mix of nice photo-realistic atmosphere and cheesy low-res hidden objects. No need to go past the second chapter when you see where this one is headed - in the dumper. Salt in the wound is the hideously linear game play - why the straight jacket?

Reply

I'm having a problem with Chapter 6 - Training. I find everything easily, but when I use the gun my yellow meter drops alot due to 'panic' and then when I try to assemble the map my yellow meter keeps dropping because I'm 'nervous' and I end up Game Over by the time I swap 3 pieces of the map.

I only ever take one shot at the target (the dummy), and until the 'panic' makes my yellow meter drop it's at full capacity because I get 'right action' for all the steps before then.

Is this a glitch or something? I've re-done this Chapter a dozen times and the same thing happens each time so I can't move on.

Someone please help, I'm getting frustrated and as much as I would like to finish the game I will scrap it if it's impossible to get to Chapter 7.

Help!

[Edit: Did you have a look at the walkthrough for the map? There is a screen shot, that might help you, getting the map fixed faster.
But to be honest, I can't remember, that there was a bar in this level. Is it possible, that you are playing a beta-version of this game (which had this panic bar in all levels, not only a few)? If so, you might consider to download the final version by clicking one of the links, you can find on top in the review. But of course I might be mistaken ~ Kayleigh]

Reply

I really enjoyed the atmosphere of this game, but I found the ending a bit disappointing.

I thought that when the blue "Dune"-eyes were displayed people were that kind of possessed/schizophrenic/crazy, and that was going to be the answer.

I used alot of cheats/hints, does anyone know if the ending is different depending on how well you do?

Reply

I don't quite like the cash penalty for misclicks as well. It does limit the "exploration" of the game, especially when trying to figure out how some of the items interact.

But I've got to say that the atmosphere is awesome! Kinda reminded me of the Resident Evil post-apocalyptic feel. :)

Reply

Hi,

I've hit got a problem going in chapter 7.
I can find everything fine but when i come to the point of shooting the blowtorch i keep dieing.
Does anyone know why????

Reply

The one thing I needed help on you didn't include. Chapter 14 - You don't say where to find the key!! Other than that, good walkthrough though. Too much time on your hands??? haha

Reply

Hi Tash,
sorry, but which key? I can't remember a key. Chapter 14 - Away - this is, what we are talking about, aren't we?

Thanks for your nice words about the walkthrough

Greetings, Kayleigh

Reply

I like the idea behind the game, but to be quite honest, I was disappointed that it was linear. I felt like maybe there could have been another story branch and ending in there; the one ending included feels a bit too much like, to use terminology from another game, a bad+ ending, I think. But the gameplay wasn't bad at all.

Reply

Just played the demo...

Any game where I can get through to the end of chapter 17, and that with taking a 5 minute paused break because of a phone call in the middle, in my hour demo, is not going to be worth the money. I know that beating the game would take me another hour and a half at MOST.

Maybe it's Ravenhearst syndrome, but I expect pay games to offer EITHER multiple hours of gameplay, OR replay value (or both!). And I don't see either here.

Too bad because the story was pretty good and so was the art.

Reply

For chapter 8 - history
I can't find the black markings under the numbers on the access card, could someone please give me the code.

Thanks Kitty

Reply
Anony M. Ous August 20, 2009 3:06 PM

Can someone please tell me what happens at the end? I can only play the web version! Please!

Reply

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chrpa Jayisgames needs your help to continue providing quality content. Click for details Welcome to the Roundup 66 - Retro with four games! After you find the ten monkeys in the chapter, look in the inventory. You will find a...  ...
chrpa Jayisgames needs your help to continue providing quality content. Click for details Welcome to the Roundup 65 with three games! As mentioned in the previous roundups, only odd-numbered episodes are featured since even-numbered are for Robin Vencel's patrons (the...  ...
chrpa Jayisgames needs your help to continue providing quality content. Click for details Hi! Weekday Escape and Weekday Puzzle are here! First we have two new cans from tomoLaSiDo and then two small rooms from isotronic. That's all for this...  ...
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chrpa Jayisgames needs your help to continue providing quality content. Click for details Welcome to Mobile Monday! We have another beautiful game from Nicolet and it's a winter game as it should be. Tasuku Yahiro have released another of their...  ...

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