Appearing out of nowhere like a crazy tropical storm, Coconut Queen has arrived and is ready to give Build-a-lot (and, heck, even Totem Tribe) a challenge for its casual sim throne. Combining the "neighborhood improvement" concept with some inventive unlockables and a subtle sense of humor, Coconut Queen provides a phenomenal gaming experience with enormous replay value.
The island of Lui-Lui is home to pristine beaches, lush jungles, countless scuttling crabs, and, as of today, Liz from accounting. You see, CoCoCo (the Colorado Coconut Company) has sent Liz to check the status of its island property to see why fruit production has dwindled. When she arrives, some really strange things begin to happen, starting with the handsome gentlemen islanders crowning her as their queen!
The basic goal of Coconut Queen is to please tourists and rake in lots of cash. You do this by building cabanas, cabins and other lodgings while sprucing them up with hot tubs, palm trees, umbrellas, etc. While collecting rent from the visitors, you also have commercial income you gain from structures like buffets and markets whose revenue is based on how many tourists are staying at your resort. Appeal plays a big part in how much cash you earn, so spending time beautifying the landscape really pays off in the end.
Each chapter has a set of specific goals that must be met in order to progress. You might have to build a certain number of buildings, upgrade a few structures, bring in a set amount of money per rental day, or even destroy/sell several properties. You'll also have to contend with the occasional disaster, such as monsoons, angry monkeys, and sharks!
Once you work through an entire resort area the game really opens up. Coconut Queen features several stores that allow you to purchase new structures and unique upgrades using gems awarded to you after completing a chapter. You can also use gems to unlock new pathways on the island. Which upgrades you buy and in what order you buy them has an enormous affect on the gameplay.
Analysis: Coconut Queen has the look of a Saturday morning cartoon and the sense of humor to match. For example, the muscular worker men have a dozen or so sayings to spout each time you send them to work, including "Does this skirt make me look fat?". Each building is also given a name, some of which are quite clever!
One of the best things about Coconut Queen is that you aren't limited as to where you can build. Unlike the Build-a-lot series, Coconut Queen lets you place structures on any piece of open ground. Want to have small clusters of huts scattered around the screen? Do it! Like everything built around a central location? Awesome, go for it! This freedom not only gives it a leg up on Build-a-lot, it dramatically increases the replay value to boot. Once you complete an area you also unlock freeplay for that zone, allowing you to play and develop your resort for as long as you like without worrying about goals!
Coconut Queen does something no casual building game has bothered to do: create a plot that's unveiled as you play. Instead of the usual "you're a realtor, make things pretty", a somewhat wacky tale of megacorp versus island natives ensues, placing Liz in the middle of things and bringing you along for the ride. After each chapter, bits of story are spun via short cut scenes. Not only do you catch up on current events, you're often treated to flashbacks that fill in the story of why Liz came to the island. You also get a few tantalizing peeks into the minds of other characters, many of whom have their own endgame in mind!
I was pleasantly surprised by Coconut Queen's artwork, relaxed setting, and overall demeanor. It's a phenomenal casual sim with excellent artwork, a lively atmosphere, and a cheeky sense of humor to match. Wrap all of that around finely-tuned gameplay and you have a title that's virtually flawless!
Windows:
Download the demo
Get the full version
Mac OS X:
Download the demo
Get the full version
Coconut Queen is available to download from these affiliates:
Walkthrough Guide
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Coconut Queen Walkthrough
General Information
Only a few tourists were injured in the making of this walkthrough.
Don't forget to catch crabs for extra money!
Move around in the game three ways: click and drag the background, use the keyboard arrow keys, or if you are placing a building just move the mouse to the edge of the screen and it will scroll.
If you hear a ticking sound it means that time is running out. Complete necessary items as quickly as possible.
Commercial income accumulates twice as fast as rental income, so don't neglect to put down businesses.
CoCoCo storage sheds have a negative effect on appeal. When possible either take them down or refurbish them.
Building near water is a cheap and easy way to add appeal. Any rental structure built near water adds +5 appeal.
Adding additional appeal requires structures from the "outdoor goods" menu. Each item will add appeal in a specific radius, so cluster rental units around one "outdoor goods" item and each will receive the appeal points.
Each "outdoor goods" item will only affect a building once. Duplicates of the same item will have no effect on the same building's appeal. To add more appeal to a rental structure use different items from the "outdoor goods" menu.
Rental on each unit is determined by the unit size, how many upgrades it has, and how much appeal the building has. Units upgraded with as many stars as possible and with multiple appeal points will rake in more money. A five star hotel, for instance, can earn between $20,000 and $23,000 depending on the placement and appeal points.
Rental units will not earn money while being upgraded.
Which types of rental units are built are determined by the goals of the chapter. At first only smaller units are available to be built. Larger units take up more space but hold more tourists and have higher rental incomes.
The two largest rental structures, Hotels and Palaces, are about the same size. Hotels hold more tourists but generate less income. Palaces generate more income but hold fewer tourists. Which structure you wish to build will depend upon specific goals for the chapter; if you need to increase the number of tourists go for hotels, if you need to increase rental income go for Palaces.
Commercial buildings are not affected by appeal, so don't bother placing appeal items next to commercial buildings.
Commercial income is determined by two things: the type of building and the number of tourists on the island. Each rental unit you add and each tourist that comes in increases the income of commercial buildings.
When you need to increase commercial income it is better to first increase the number rental units. More tourists will increase both commercial and rental income, giving extra needed money.
Each section will have a certain number of chapters, either five or ten (not counting the tutorial). As you start each chapter in a section CoCoCo will determine your manpower and resources, but the resort structures and layout will be the same as the previous chapter in that section. Remember this and plan ahead. When you begin chapter 1 in a section you are working with a pretty pristine place, usually with only a few existing structures. By the time you have gotten to chapter 10 you will have a full blown resort.
Remember that space is limited. If you are running out of needed space for larger structures you can clear cut some forest for more space. However, certain sections (such as the Yippi-Kai-Yeh Temple) do not allow clear cutting, so remove smaller rental units and other buildings to place larger structures such as hotels and palaces. Clear cutting forest also will add to your building materials.
Each level that you complete will net you one gem. Gems can be used in two ways: to clear paths to two other areas in the island, or in the three stores shown on the main map. Use the gems in the stores to help decrease costs or add extra items to your build menu. It takes 5 gems to clear a path to one of the "extra" areas of the island.
The stores and their items:
CoCoCoCoCo
Material Discount: Each gem reduces material costs by 10% (up to 3 gems can be spent).
More Time: Each gem adds 5% time to reach chapter goals (up to 3 gems can be spent).
Better Recycling: Each gem adds 20% more materials gained when recycling buildings (up to 3 gems can be spent).
Ad Campaign: Each gem adds a 10% increase to commercial revenue (up to 3 gems can be spent).
Buyer's Discount: Knocks 10% off of the price of buying industrial buildings (up to 3 gems can be spent).
Gazebo: Adds the gazebo to the outdoor goods menu. Gazebo adds +5 appeal to rental units (cost 1 gem).
Greenhouse: Adds the greenhouse to the outdoor goods menu. Greenhouse adds +10 appeal to rental units (cost 1 gem).
Firepit: Adds Firepit to the outdoor goods menu. The firepit is a commercial structure and adds to commercial revenue (cost 1 gem).
Coconut Grove
Palm Tree: Adds palm tree to outdoor goods menu. Palm tree adds +3 appeal to rental units (cost 1 gem).
Bamboo: Adds bamboo to outdoor goods menu. Bamboo adds +3 appeal to rental units (cost 1 gem).
Shrub: Adds Shrub to outdoor goods menu. Shrub adds +3 appeal to rental units (cost 1 gem).
Boulder: Adds Boulder to outdoor goods menu. Boulder adds +3 appeal to rental units (cost 1 gem).
Efficient Clearing: Each gems increases the amount of materials garnished by clear cutting by 25% (up to 4 gems can be spent).
Hunk University
Scholarship Program: Takes 10% off cost of training new worker for each gem spent (up to 4 gems).
Advanced Placement: Each new worker trains 10% faster per gem spent (up to 4 gems).
Shop Classes: Workers will build 10% faster per gem spent (up to 4 gems).
Track & Field: Workers will run to tasks 10% faster per gem spent (up to 4 gems).
Entomology Department: Butterflies will now garner $5.00 per each one caught (cost 1 gem).
Marine Biology Department: Crabs will now garner $100.00 per each one caught (cost 1 gem).
Sharkology Department: Earn $10,000.00 per each shark shooed away from the resort (cost 1 gem).
Each area will feature some wildlife that you can catch or shoo away. Crabs will get you $5.00 per each caught (unless you use the store upgrade). Butterflies will slow down your workers, and will net $1.00 per each one caught (unless you use the store upgrade). Sharks will scare away tourists (no rental income in units near sharks) until shooed away (upgrade in the store and earn $10,000.00 per shark). Monkeys scare away tourists and no rental income will be collected from infested buildings until they are scared away. Dealing with sharks and monkeys will tie up your labor force as it takes 1 worker to scare them away.
Jungle once cleared will not grow back until you reforest an area.
When you need to quickly increase appeal in an area, start with the larger items (hot tubs, gazebos, greenhouses) first, then fill in the smaller areas with palm trees, bamboo, shrubs, and boulders.
Once you finish a section you open the Freeplay ability, which allows you to go in and develop the resort to your own specifications, with no goals or timekeeping.
Tikis are earned by achieving certain goals. To see the requirements for earning Tikis go to the Tiki room and hover the mouse pointer over the Tiki outlines. My personal favorite? The Big Lebow's Tiki.
Upgrade store items based on the areas that you will be dealing with. In the areas where butterflies attack, it is good to upgrade to $5.00 per butterfly caught. Before dealing with the shark infested beach, invest in the Sharkology department to earn lots of extra money per shark shooed away. In areas where you will need to buy lots of buildings from CoCoCo it might be best to use the upgrade that reduces the purchase price. Early in the game a good investment is the $100.00 per crab upgrade, this allows you to earn lots of extra money while waiting for a rent cycle to finish.
Each section will have specific problems to deal with: crazy butterflies, aggressive monkeys, gumming sharks, monsoons, earthquakes, and the Creature from the Blue Moon Lagoon. Each will require different handling.
Buildings will break down. You will hear a crashing noise and a yellow symbol will appear on the screen. Click on the symbol and it will take you to the broken structure. Repair structures as soon as possible as they will not generate income until repaired.
Structures will break down spontaneously, but there are also events which can damage them, such as monsoons, earthquakes, or sabotage.
Shark sightings and monkey problems will also be indicated by the flashing yellow symbols, which look like yield signs. Click on the symbol and you will be scrolled to where the problem is.
This walkthrough will not be covering the tutorial, the tutorial does that just fine.
Once certain areas are unlocked you can proceed in the game in different directions. This walkthrough will deal with my preferred method of going through the game. Your mileage may vary. The Walkthrough order: Aloha Cove; Coconut Queen Bay; Blue Moon Lagoon; Dun-Dah Beach; Yippi-Kai-Yeh Temple; Kaba-Lui Park.
Each chapter will start off with a list of requirements to complete it. However, additional requirements will come in during play. The walkthrough will list all requirements so you know what is coming.
As each chapter builds on the one before it, the walkthrough can only offer general advice on how to complete a level on time. As I cannot predict how you might have handled a previous level, I cannot give specific advice.
When building up an area it is best to go with this formula: build or upgrade rental units first to increase rental money. Then build commercial (the additional tourists mean the units will be bringing in more money once they are built). Save appeal improvements for last.
You can sell your buildings to CoCoCo for needed cash but remember: (1) they will strip away all improvements, so if you buy them back you will have to refurbish and upgrade again, and (2) CoCoCo buildings add negative appeal to an area. Surrounding rentals may be affected.
Aloha Cove
Chapter 1
Requirements: Build 6 3-star cabanas, commercial income of $500.00
Remember to build near water for appeal points. Don't build near CoCoCo buildings as they have a negative effect on rentals.
While waiting for rent to come in or for materials to be delivered scroll around and catch crabs for extra money.
Build 1 cabana (you should already own 5).
Build 1 concession stand (you should already own 1).
Buy more materials and upgrade your cabanas 2 at a time.
Buy more materials and build more cabanas to bring up both rental income and commercial income.
Chapter 2
Requirements: Rental income of $20,000.00, Appeal of +60, Own 2 cottages
Remember to build near water for appeal points. Don't build near CoCoCo buildings as they have a negative effect on rentals.
While waiting for rent to come in or for materials to be delivered scroll around and catch crabs for extra money.
Buy 500 materials.
Build 2 cottages (near water if possible).
Once the rent money comes in you have a choice: buy and refurbish an industrial shed or go ahead and build a new cottage or cabana to increase rent. Buying the shed takes away negative appeal. Building a cottage is cheaper and will bring in more rent money.
Upgrade your rental units, cottages first, to increase rental income.
Once rental income has hit $20,000.00 go ahead and build umbrellas to bring up appeal points. Try to place one umbrella between several buildings to maximize the appeal points.
Chapter 3
Requirements: Sell 4 Cabanas to CoCoCo, $1,200.00 Commercial Income, $30,000 Rental Income.
Sell Cabanas.
Buy materials and get 2 workers to start (later get a third).
Build cottages (4 or more) and upgrade to 3 stars.
Build 1 concession stand (more if needed).
Chapter 4
Requirements: $50,000.00 Rental Income, 3-star hotel, employ 5 workers
Buy materials and 1 worker.
Upgrade the hotel to 2 stars.
Upgrade all cabanas & cottages to 3 stars.
Get one more worker and materials.
Upgrade hotel to 3 stars.
At this point you can increase rental income one of two ways: buy CoCoCo shacks and refurbish them or build more cottages. In the next chapter you will have to purchase the rest of the CoCoCo buildings so you might as well get a head start. Continue to build and upgrade until rental requirement is met.
Chapter 5
Requirements: No industrial buildings, $75,000.00 Rental Income, $4,000.00 Commercial Income, +150 appeal
Most of the CoCoCo buildings are small. The option is to buy and refurbish (to Cabanas) or buy and salvage for materials. I prefer to salvage and use the materials to build Cottages (at least 4), which bring in more income.
Upgrade all rental structures to 3 stars if not already done.
Buy and either salvage or refurbish whatever industrial buildings are left.
Build more cottages and upgrade until rental income is achieved.
Once rental income is in place build at least 3 concession stands to bring up commercial income.
Place hot tubs and umbrellas as necessary to bring up appeal.
Coconut Queen Bay
Completing Aloha Cove opens up the three stores. Suggested: upgrade crab catching to $100.00 (Hunk U), upgrade butterfly catching to $5.00 (Hunk U), upgrade materials costs (CoCoCoCoCo).
Chapter 1
Requirements: Refurbish 5 sheds, Rental Income $12,000.00, Upgrade Dock, appeal +40
A lot of items will need repairs. Complete the repairs first.
Unrefurbished shacks are gray. If they have a CoCoCo sign in front of them you don't own them.
Refurbish shacks first for rental income.
Once shacks are refurbished then upgrade dock.
Upgrade rental units as necessary to achieve rental income.
Simply refurbishing the shacks should bring up your appeal to +40. If it doesn't, build beach umbrellas as needed.
Chapter 2
Requirements: 8 3-star cabanas, 3 3-star cottages near the dock, upgrade the marketplace
Build the cottages near the dock first and start upgrading.
Once you have the money buy at least 1 extra builder.
Upgrade all the cabanas you own and build enough to bring the total to 8.
Upgrade all rental units to 3 stars.
Upgrade the marketplace last.
Chapter 3
Requirements: Employ 5 workers, Commercial Income $2,000.00, Appeal +120
Watch out for butterflies! They slow down your workers. If you spot them attacking your workers catch them quick.
Build several cottages near the dock (at least 4).
Upgrade rental units to increase income.
Hire 2 new workers when you can afford.
Upgrade marketplace to 3 stars.
Build concession stands (2 or 3).
Upgrade dock to 3 stars.
If more appeal is needed build outdoor goods near clusters of buildings.
Chapter 4
Requirements: Clear 5 jungle spaces, employ 7 workers, 3-star marketplace, Commercial income of $4,200.00
You'll only start with $500.00 at first so money will be tight.
Clear jungle spaces first for material.
Buy 1 worker and more materials after rent comes in.
Upgrade marketplace to 3 stars if you haven't already.
Start building cottages and upgrading.
Build 2 - 3 concession stands.
Buy additional workers as you can afford.
Chapter 5
Requirements: 8 3-star cottages; appeal +210; 8 1-star cabanas; Balance of $300,000.00
Start upgrading cottages first (if needed).
Build additional cottages and upgrade (if needed).
Build 8 cabanas (do not upgrade).
Build outdoor goods to bring up appeal as needed.
Wait for money to accumulate.
Chapter 6
Requirements: Build 8 lifeguard towers; attract 90 tourists; no damaged buildings; 5,000 in materials
If you don't already have 90 tourists then build cottages as needed.
Build lifeguard towers near shoreline.
Make repairs immediately.
Buy 2 extra workers if needed.
Buy materials last.
Watch out for butterflies!
Chapter 7
Requirements: Appeal +350; buy all CoCoCo buildings; own a hotel
Hire two new workers (you're going to need 5 at least to build the hotel.
Buy and refurbish or salvage the remaining CoCoCo buildings.
Build the hotel (upgrade if you have time).
Build outdoor goods as needed to bring up appeal.
Chapter 8
Requirements: Rental income $145,000.00; 3 condos; upgrade hotel to 3-stars; 3 3-star condos; repair the hotel
Watch out for butterflies!
Build the 3 condos first, then start upgrading.
Hire new workers (6 total).
Upgrade hotel to 3 stars.
Build condos as needed to bring up rental income.
Repair hotel after the pandas wreck it.
Chapter 9
Requirements: Employ 10 workers; 300 Tourists; 10,000 materials; balance of $1,000,000.00; no damaged structures
Watch out for butterflies.
Hire 2 extra workers.
Build hotels or condos to bring up tourist population.
Start upgrading everything.
Get more workers as soon as possible.
Warning, there will be multiple breakdowns (pandas again).
Buy materials as late as possible.
Wait for money to accumulate.
Chapter 10
Requirements: Build one buffet; 8 3-star condos; Commercial income $60,000.00; Rental Income $200,000.00; own 3 3-star buffets
Buy extra workers, you're going to need them.
Watch out for butterflies!
Build and upgrade condos first.
Build three buffets.
Build hotels or condos as needed to up rental income.
Upgrade buffets.
Build additional commercial if needed to bring up income.
Once the last chapter is over you can spend 5 rubies to open up the Blue Moon Lagoon or go directly to Dun-Dah Beach.
Blue Moon Lagoon
You will be facing monsoons in this section. Monsoons will damage buildings, so buy extra workers in every chapter to deal with multiple repairs.
Watch out for the Ghost of the Blue Moon Lagoon. He will be sabotaging buildings and requiring strange things.
In the stores: consider buying additional outdoor goods (gazebo, palm tree, bamboo, greenhouse, etc.); buy labor cost reduction.
Chapter 1
Requirements: Clear 8 jungle spaces; repair all buildings; appeal of +45; own 3 2-star cottages
Clear the jungles spaces first for materials.
Build cottages near water for appeal.
Build 2 cottages and upgrade.
Clear more jungle for materials.
Build third cottage and upgrade.
Add outdoor goods as needed to bring appeal up to +45.
Chapter 2
Requirements: Plant 3 new jungles; own 4 3-star cottages; build buffet; upgrade tourist center to 2 stars
Build a new cottage.
Upgrade all cottages to 3 stars.
plant 3 new jungle areas.
When extra worker shows up upgrade tourist center.
Build buffet.
Chapter 3
Requirements: Own a water sports store; Appeal of +100; Upgrade all 1-star rentals; repair all buildings
You're going to need to buy at least 2 additional workers for the water sports store. Buy when you can afford them.
Upgrade all rentals first if needed.
Build a condo for income and upgrade it.
Build the water sports store.
The monsoon will hit, damaging buildings.
Repair all buildings.
Add outdoor goods as needed to bring up appeal.
Chapter 4
Requirements: Repair all buildings; salvage water sports store (2:30 time limit); 100 tourists; Balance of $150,000.00; own a marketplace
Wait for the rent to come in, buy 2 workers and remove the water sports store before the 2:30 timer runs out.
Build condos to bring up tourist numbers. Upgrade.
Build market.
Chapter 5
Requirements: Own a 3-star marketplace; +210 appeal, Commercial income of $10,000.00; Rental Income $70,000.00
Build another condo for income.
Upgrade all condos.
Buy extra workers.
Upgrade marketplace.
Upgrade natural cave.
Add outdoor goods as needed to boost appeal.
Chapter 6
Requirements: Build 3 hotels; Own 5 3-star condos; Balance of $500,000.00; Rental Income $120,000.00
You should already have the condos. If not, build more condos and upgrade.
Buy workers and materials.
Build hotels first (all three).
Once all hotels are built start upgrading.
The ghost will vandalize the hotels, be prepared to repair.
The monsoon will hit again, multiple repairs.
Build extra condos if needed to bring up rent.
Chapter 7
Requirements: Build a Spa next to a Pool; Upgrade all hotels to 5 stars; Rental Income $150,000.00; Appeal +325
Build the spa and pool (place near hotels if possible).
Upgrade all hotels to 5 stars.
Buy extra workers.
Upgrade all pools to 3 stars.
Build and upgrade a hotel (if you have room) or condos to increase rental income.
Build outdoor goods as needed to boost appeal.
Chapter 8
Requirements: Own a Water Sports Store; 500 Tourists; Commercial Income of $125,000.00; Build 5 hot tubs; all buildings repaired
Yay, no more Swamp Ghost!
Clear forest for space.
Buy extra workers.
Build hotels to boost tourist numbers.
Upgrade hotels.
Build water sports store.
Buy more extra workers. Lots of damage coming up.
Repair all buildings: Rental units first, then commercial, then outdoor goods.
Upgrade water sports store to 3 stars.
Build commercial as needed to bring up income.
Build 5 hot tubs.
Chapter 9
Requirements: Tourist center next to a spa; Upgrade all buildings to 3 stars; 6 concession stands; remove all umbrellas; Appeal +450; Commercial Income $225,000.00
Buy workers and materials.
Remove umbrellas and build concession stands.
Build the tourist center.
Upgrade everything to 3 stars (don't forget the pools).
Add commercial buildings as needed to bring up income.
Add outdoor goods to bring up appeal.
Chapter 10
Requirements: Own 3 lifeguard towers; Rental Income $300,000.00; Appeal +650; Own 8 cabanas; Salvage 2 Hotels
Buy workers and materials.
Build lifeguard towers if needed.
Start building the cabanas.
The biggest monsoon yet will hit.
Max your workforce to 20.
Repair all buildings.
Upgrade all the cabanas you just built.
Salvage two of your hotels.
Replace the salvaged hotels with palaces, upgrade all remaining hotels and palaces to 5 stars.
Clear jungle for space as needed.
Add additional rental units as needed to bring up rental income.
Build outdoor goods to bring up appeal.
Keep all buildings repaired.
Dun-Dah Beach
Here come the sharks.
Store upgrades: buy the Sharkology department to get $10,000.00 per shark scared away; if you haven't bought the crab update yet buy it now, upgrade materials or training as you like.
Welcome to the war between the surfers, yuppies, and the sharks.
Remember to shoo sharks away quickly, they scare tourists away and reduce your rental income.
Buy extra labor when you can, you'll need it to shoo away sharks.
Chapter 1
Requirements: Build 1 lifeguard tower; build 2 cottages; repair water sports store; build 3 cabanas
Build a lifeguard tower.
Start repairing buildings.
When the surfers show up to swell your workforce repair the water sports store.
Build the cottages first and then the cabanas.
Chapter 2
Requirements: Own 4 3-star cabanas; Balance of $95,000.00; Appeal of +50; 3 lifeguard towers
Remember to build near the water for appeal.
Start upgrading the cabanas.
Watch out for sharks.
Build lifeguard towers near buildings to bring up appeal.
Upgrade all rental units for income.
Build outdoor goods as needed to bring up appeal.
Chapter 3
Requirements: Build 2 condos; Build 2 concession stands; Rental Income of $35,000.00; Buy CoCoCo Buildings
Build the condos first, then the concession stands.
Buy and refurbish CoCoCo building.
Build an extra condo for rent and upgrade if necessary.
Buy an extra worker or two.
Once the surfers are done going wild repair the cabanas.
Chapter 4
Requirements: Attract 70 tourists; Commercial Income of $6,500.00; 1 3-star Buffet; 1 3-star Water Sports Store
You should already have close to 70 tourists. Build a condo (or condos) to bring up the tourist numbers.
Build the buffet and upgrade.
Upgrade any condos that need it.
Buy extra labor.
Upgrade the water sports store.
If your commercial income is still not quite there build concession stands to bring it up.
Chapter 5
Requirements: Rental Income of $60,000.00; No damaged buildings; Appeal of +155; upgraded marketplace
Repair the buildings first.
Build condo (or condos) and upgrade to bring up the rental income.
Build and upgrade the marketplace.
Add outdoor goods to improve appeal.
Chapter 6
Requirements: Attract 120 tourists; Catch 25 crabs; buy seafood restaurant blueprint; Commercial Income of $20,000.00
You'll start the level with only $1.00, so start catching crabs until the first rent cycle comes in.
Buy materials and labor and build enough condos to bring up the tourist numbers.
Once you've caught enough crabs you'll gain the ability to build an aquarium.
Build an aquarium.
Once the requirement hits buy the seafood restaurant blueprint.
Build a seafood restaurant.
Build additional commercial buildings as needed to bring up the commercial income.
Chapter 7
Requirements: Rental Income of $100,000.00; Build 1 hotel; Buy all CoCoCo Buildings; 8 lifeguard towers.
Build hotel first, then upgrade.
Once rent comes in buy and convert the buildings.
Add or upgrade rental properties as necessary to make rental income.
Build the lifeguard towers last.
Chapter 8
Requirements: Balance of $1,000,000.00; Build one pool; 4 Seafood Restaurants; 2 3-star Hotels
Clear some jungle for space.
Once the rent comes in buy at least 3 workers (you're going to need more).
Build one restaurant.
Build a pool (preferably near a hotel).
Build 2 more restaurants.
Build a second hotel and upgrade both hotels.
Chapter 9
Requirements: Appeal of +350; 3 5-star Hotels; Clear 5 jungle spaces; Employ 10 workers; Own 2 3-star pools.
Clear the jungle spaces while waiting for the rent to come in.
Buy extra labor.
Build a third hotel.
Upgrade all hotels to 5 stars.
Build a second pool.
Upgrade both pools to 3 stars.
Build additional outdoor goods as needed to bring up appeal.
Continue to buy additional labor until you have at least 10 workers.
Chapter 10
Requirements: Balance of $1,500,000.00; Rental Income of $225,000.00; Appeal of +420; no damaged buildings
Clear land if needed for space.
Hire additional labor (you're going to need lots).
Build and upgrade at least one hotel (you'll probably need 3) to make the rental income.
Build a pool and a hot tub near the new hotel.
Buy lots of materials and keep them on hand, there will be a lot of repairs.
Add outdoor goods as needed to bring up appeal.
Yippi-Kai-Yeh Temple
Brace yourself, this level is very tough. Plan from the very beginning, or you will reach levels 9 and 10 and be unable to complete them.
By level 10 you are going to need to place at least 3 palaces and a water park in your resort. As this level has a lot of natural obstacles that cannot be cleared (boulders, palm trees) you must clear the jungle space in the first level or you will never be able to finish. You can only clear cut during the first part of the first level, after that you can no longer clear cut space.
When you reach the level that requires you to replant forest be sure to plant in the areas that already contain lots of obstacles such as boulders.
Take it as read on each level that you need to hire as much additional labor as you can afford. The monkeys in this level will cause constant trouble, needing to be scared away and causing damage. Monkey wrangling and repair work will be a big drain on your work force.
Due to the space constraints there will also be a lot of tearing down and rebuilding in this level.
You will need to purchase several buildings from CoCoCo, so now would be a good time to buy the upgrade that allows you to buy buildings cheaper. If you haven't already, it would be good to buy the outdoor goods upgrades like the gazebo, bamboo, and shrubs. It would also be good to buy the upgrade that gets you more materials for clear cutting.
Due to the large number of CoCoCo Buildings on this level there are a lot of negative impact points in the beginning. Remember to build near the water or the temple for additional appeal points to offset this.
Chapter 1
Requirements: Rental Income of $14,000.00; Build a cabana; own 1 3-star Cottage; buy a CoCoCo shed; Own 4 Cabanas; Appeal of +70
When you start you will need to clear cut some jungle for materials. Make sure to cut in areas that will leave large unobstructed areas for palaces to be built later on. Concentrate on clearing as much of the jungle below and to the left of the temple (leave lots of access to the beach) and areas in the upper left and lower left corners of the screen. As long as you do not build, you can continue to cut, so keep cutting until all the forest is gone.
Build a cottage and 4 cabanas, concentrating them around the temple for appeal points.
Upgrade the cottage to 3 stars, then start upgrading the cabanas.
Build another cottage to bring rental income up.
Buy and refurbish the CoCoCo shed.
Add outdoor goods as needed to bring up appeal.
Shoo away monkeys as needed.
Chapter 2
Requirements: Appeal of +160; Own 2 condos; 80 Tourists; Buy 2 CoCoCo Cabanas
Build the condos.
Build 2 more condos to bring up the tourist numbers.
Build a concession stand for income.
Upgrade the condos as materials and labor allow.
Buy the CoCoCo cabanas and salvage them.
Add outdoor goods as needed to bring up appeal.
Chapter 3
Requirements: Plant 3 new jungle areas; Build 2 Buffets; Buy 1 CoCoCo Cottage; Own 2 3-star Buffets; Appeal of +190
Buy some materials and build the buffets.
Buy the CoCoCo cottage and refurbish.
Start upgrading the buffets.
Replant the jungle areas. Note: when replanting, do not plant in the nice open spaces you have already cleared. Try to plant in areas that have a lot of natural obstacles already, like boulder.
Add outdoor goods as necessary to bring up appeal.
Chapter 4
Requirements: Build Tourist Center; Commercial Income of $14,000.00; Appeal +225; Buy CoCoCo Buildings; Upgrade Tourist Center to 3 stars
Start upgrading all rental properties to increase rent.
Buy the CoCoCo buildings and refurbish.
Buy at least 2 workers (you're going to need a minimum of 5 total).
Build the Tourist Center and upgrade.
Build other commercial as necessary to bring up income.
Build outdoor goods as needed to bring up appeal.
Chapter 5
Requirements: Upgrade all 1-star rentals; Build a Pool; 160 Tourists; Buy all CoCoCo Buildings; Build 3 hot tubs
Upgrade all rentals first.
Buy and refurbish buildings and then upgrade.
Build condos as needed to bring up tourist numbers. Upgrade.
Build a pool.
Build 3 hot tubs.
Chapter 6
Requirements: Balance of $600,000.00; All buildings upgraded to 3 stars; Buy and refurbish a Hotel; Appeal of +390; Build a spa
You're going to need a minimum of 6 on your workforce (preferably more) so buy additional labor as soon as possible.
Start upgrading all properties (including commercial properties and the pools) to 3 stars.
Buy and refurbish the hotel. Upgrade to 3 stars.
Build the spa.
Add outdoor goods as needed to bring up appeal.
Chapter 7
Requirements: Buy 1 CoCoCo Hotel; Balance of $750,000.00; 365 Tourists; No damaged buildings
Buy and refurbish Hotel.
Buy as much labor as possible.
The monkeys will trash everything. Repair all buildings.
Build condos to bring up tourist numbers (you may have to salvage smaller buildings or outdoor goods to make room.
Chapter 8
Requirements: Buy final CoCoCo Hotel; Rental Income $240,000.00; Build 4 Spas; Balance of $2,000,000.00; Appeal of +500
Build the 4 spas (you will probably have to salvage smaller buildings to make room).
Buy and refurbish Hotel. Upgrade.
Upgrade all hotels to 5 stars.
Build condos to bring up rent. Build cottages in smaller spaces if necessary.
Place outdoor goods to bring up appeal.
Chapter 9
Requirements: Build 2 Palaces; 550 Tourists; Buy all CoCoCo Buildings; 2 3-star Palaces; Balance of $4,000,000.00
Remove some spas and other buildings to make room.
Buy as much labor as possible.
Build 2 Palaces and upgrade to 3 stars.
Build condos if necessary to bring up tourist numbers.
Buy and refurbish any remaining CoCoCo Buildings.
Chapter 10
Requirements: Own 3 5-star Palaces; Balance of $9,500,000.00; Build 1 Water Park; Appeal of +650; Commercial Income $200,000.00
Wait for rent and buy labor and materials (max out labor as soon as possible).
Start upgrading palaces.
Build last palace and upgrade.
Build Water Park.
Quickly build outdoor goods to bring up appeal.
Kaba-Lui Park
Use remaining rubies to buy upgraded labor costs, labor speed, materials.
Brace yourself for lots of earthquakes which will damage your properties.
Due to the constant earthquake damage buy as much labor as possible in each round to deal with repairs.
Chapter 1
Requirements: Own 2 Cottages near the Hot Springs; Build 1 Concession Stand; Rental income of $15,000.00; Commercial Income of $400.00
Build one cottage near the hot springs.
Build the concession stand.
Build at least 3 more cottages to bring up rent.
Build another concession stand to bring up commercial income.
Chapter 2
Requirements: Appeal of +200; Own 5 Cabanas; Own 2 Cottages; Own 1 Condo
Make sure you build near the hot springs for maximum appeal.
Build condo first, then cottages (if needed), then cabanas.
Build outdoor goods to bring up appeal if necessary.
Chapter 3
Requirements: Commercial Income of $10,000.00; Balance of $150,000.00; Own 1 3-star Water Sports Store; Buffet near a hot springs
Build a buffet and a seafood restaurant near the hot springs.
Upgrade the water sports store and buffet.
Build 2 more condos.
Build 1-2 more concession stands if needed to bring up commercial income.
Chapter 4
Requirements: Build 2 Condos; Build a Tennis Court; Build 1 Market; Rental Income of $65,000.00
Build the condos first.
Buy the tennis court blueprint and then build it.
Build the market.
Build condos as necessary to bring up rental income.
Chapter 5
Requirements: Upgrade all Residences to 2 stars; Appeal of +400; Own and refurbish all buildings
Work on upgrades first.
Buy buildings and refurbish.
Build outdoor goods as needed to bring up appeal.
Chapter 6
Requirements: All rentals upgraded to 3 stars; Repair all Buildings; Upgrade Palace to 3 stars; Rental Income of $250,000.00; Build Tourist Center
If you haven't already, repair the palace.
Upgrade all rental properties.
Build and upgrade palaces (2 - 3) to bring up rental income.
Chapter 7
Requirements: Own 2 5-star Hotels; Commercial Income of $90,000.00; Balance of $2,000,000.00; Build 2 swimming pools by the hotels
Buy lots of workers and materials.
Build 2 hotels and start upgrading.
Upgrade all commercial buildings that can be upgraded.
Build additional commercial buildings to make the income.
Build the swimming pools.
Chapter 8
Requirements: 1 5-star Palace; 5 5-star Hotels; Rental Income of $400,000.00; Balance of $3,500,000.00
Clear some jungle for space.
Buy labor and materials.
Build the hotels and start upgrading.
Buy more labor and materials.
Upgrade quickly.
Chapter 9
Requirements: Rental Income of $500,000.00; Appeal of +1,000
Clear some jungles for space.
Buy labor and materials.
An earthquake will hit, damaging many of your buildings. Start repairing quickly.
Build palaces (2-3) and upgrade to make rental income.
Build outdoor goods to bring up appeal, starting with pools upgraded to 3 stars.
Chapter 10
Requirements: Salvage all Structures: Place 5 bombs near the Hot Springs
Buy as many workers as possible once rent comes in.
Start salvaging all structures in this order: outdoor goods, then commercial, then rental.
Earthquakes will hit, damaging the buildings. Don't bother repairing.
Once everything is torn down build the 5 bombs.
Endgame!
Posted by: grinnyp | August 23, 2009 12:53 PM