King of Shapes
By dint of military coup (involving, among various forms of weaponry, a length of salami, a vat of silly putty, and one very evil pizza) I do hereby proclaim myself to be the undisputed king! I further declare that all games featured here shall now be of the misspelled quiz or mouse maze variety, Link Dump Fridays will forever be written in the most drab style possible, waffles will be banned, and I shall be served French toast every morning! The power! THE POWER! Hey, wait a minute! Where's my French toast? Why aren't any of you doing what I said? This being king thing isn't as fun as I thought. I wish my subjects did as I ordered. I wish I was like the King of Shapes; at least his multi-hued polygonal subjects obey him in his nifty new physics puzzle game from Andrey Kovalishin.
Granted, it's not hard to follow the decrees set forth by the King of Shapes. Usually he just wants you to place his subjects above some arbitrary line before dropping them into basins of matching colors (where they go off to follow more of the king's orders. Probably like fetching him French toast. I bet HE gets French toast). Why, you may ask, must you make sure the polygonal shapes are balanced above said arbitrary line? To which I answer, you dare question the orders of a king? How dare you! Off to the scorpion pits with... We don't have scorpion pits? Okay, scratch that, no scorpion pits.
In order to fulfill the king's wishes, you'll engage in gameplay that seamlessly combines the gameplay of stacking games like Perfect Balance, with destruction games like Red Remover. First you must lay down the supplies provided at the top of the screen in such a way that lets you place the subjects above the afore mentioned line. Once the king decides you've got everything nicely balanced (you have to keep the subject above the line for three seconds), you may now remove wooden blocks in a way that drops the subjects into their appropriate basin.
In this way, King of Shapes marries two common and well loved phuzzle types in a clean and admittedly cute package. The adorably cartoonish and infectiously safe soundtrack work well with a level design that consistently focuses on fun and ingenuity as opposed to high difficulty. The game even does a good job of avoiding the same trap many physics puzzles fall into wherein you can have the right "answer" but luck makes you try over and over again before the physics fall your way.
At only 25 levels, none of which are too terribly hard, King of Shapes may be over too soon, but it's definitely fun while it lasts. Oh, and we're not quite sure what is meant by the king liking to "banter" his subjects, but we're reasonably sure it's nothing untoward. Nope, nothing at all.
Banter is light conversation, pretty much.
A nice game but a bit too much like other physics games and a bit too easy. It would have been nice if the difficulty ramped up a bit higher.
Fun but SUPER easy game.
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