Frictional Games' indie survival horror series Penumbra encompasses three games (Overture, Black Plague, and Requiem) and a whole lotta shriekin'. The series follows a man named Philip who gets a letter one day from his father. Not unusual until you consider that Philip has never actually met his father, and the letter pleads with him to retrieve the contents of a safety deposit box and then burn it all. Curiosity gets the better of him, however, and Philip follows the coordinates on a map to Greenland, and a mine deep beneath the ice where the constant threat of a cave-in might be preferable to what else shares the darkness with him. Hope you brought your flashlight...
While most of the keys can be configured to your taste, including the default [WASD] movement, the game is largely controlled with the mouse. Not only do you point and click, but you click and hold on objects to pick them up and toss them around, and some objects actually respond to mouse movement. To use levers, for example, you click and hold on them, then push the mouse towards or away from yourself. It works really well... except when it doesn't, and you have to spend a few frustrating moments fiddling with your orientation and waggling the mouse around experimentally to find out what you should be doing. (Valves or anything you need to spin can be fairly vexing if you're not facing them properly.) The rest of the time, it adds a nice touch to the atmosphere; pushing and shoving furniture into place to block a door, or flinging bottles of ketchup around a freezer to watch them shatter. What, come on, that's totally useful!
Philip is a lover. At least, we're going to assume he is, because he sure ain't a fighter. There is an enormous emphasis on stealth in the series, from throwing objects to distract or mislead enemies to quietly extinguishing lanterns so you can sneak around. You'll learn to utilise cover in your environment by peering around it or through cracks, and most areas are well designed enough as to allow the careful player to sneak through undetected. A relief, since the Pushme-Pullyou mouse movements that generally serve the immersion so well when exploring sadly fall more than a little short of presenting any decent combat capabilities in Overture. I assume you, sirs and madams, I can swing a pickaxe much more competently than this game would lead you to believe. Thankfully, only the first title features combat. The other two largely encourage you to run your butt off, or hide like the little rabbit you are.
As you go along, Phillip jots down notes in his journal to help keep you on track, as well as catalogue the various documents you'll find. While the game autosaves for you from time to time, the only way to manually save your game is by finding and using a Pier 1 Import Decorative Patio Lantern mystical artifact that glows with an eerie orange light. (... and looks like a decorative patio lantern.) They're not very common, and you can't take them with you, so make sure to use them whenever possible.
Analysis: From start to finish, the Penumbra series manages to improve quite a bit as it goes along. The story that evolves feels a bit like someone left the script for their Resident Evil/Silent Hill crossover fanfiction too close to a copy of Eternal Darkness, but that's not necessarily a bad thing. Certain elements to the story will be familiar if you've followed the horror gaming scene at all, but Penumbra presents them with style. You never feel safe, and in a survival horror title, that's incredibly important to the experience. You find yourself second-guessing choices, or crouched in your hiding place wondering if it's safe to come out, and the game delights in messing with your perceptions.
The first in the series, Overture, has more than a few frightening moments. Hiding is always preferable to fighting, and as such you'll spend a lot of time crouched in dark corners hoping whatever you can hear snuffling nearby doesn't wander too close. Picking up directly where it leaves off, its sequel, Black Plague, features an extremely tense sequence right from the get-go and doesn't let up. I found myself dreading every corner and closed door, and was genuinely terrified when the cat chose an inopportune time to brush against my bare leg. Frictional Games has a wonderful gift for psychological horror, feeding you little glimpses and soft sounds so that your mind fills in the blanks with the worst you can dream up. What's making noise behind that door?! Clowns and squid? Clownsquid? NooOOOoOoo!
The puzzles are mostly fair, relying a bit more on logic than switch-flipping the further you go. More often than not, the physics engine plays a part in solving problems. At one point in Black Plague I was presented with a locked cabinet the game informed me I couldn't open with my bare hands, and I cannot tell you how thrilled I was when I discovered that, yes, I could bash the sucker open with any nearby heavy object if I swung it hard enough, rather than having to track down a particular item to jimmy it open. I was immensely impressed to find that more often than not my instinctual reaction to a puzzle would turn out to be correct; use debris to build ramps and pathways, sparks from malfunctioning equipment to light fires, and so forth.
Visually, the games are... well, functional. The looks certainly aren't bad, with some terrific use of lighting to cast shadows, but some of the textures are disappointingly muddy even at a medium distance. But hey, graphics? We don't need no steekeeng graphics, and you don't come to Penumbra to be woo'ed with fancy cell shading. The series is tremendously clever in its use of sound to enhance the experience, everything from whispers you aren't quite sure you heard, to something skittering through the walls, to something unpleasant happening to someone else close by.
Of course, once you're done with Penumbra, you're done. There isn't really much reason to replay, since most of the atmosphere will be lost once you've seen everything the game throws at you and know what to expect. But for me, at least, the lack of real replay value doesn't matter because Penumbra was a great experience; the sort of experience that makes you realise you've been holding your breath or sitting uncomfortably tense for the last five minutes... and, okay, maybe I screamed. Once or twice. While the narrative does feel like it loses steam midway through the series, it's a frequently scary, incredibly tense, and a wonderful treat for when you're home alone at night. Depending on your play style, the first two games will probably run about six to eight hours apiece, with the last maybe half that. Penumbra is a series you should definitely check out if you've been bored by the endless parade of shooty-growly action horror titles that have come down the river. At the very least, the next time someone says "Bring me a saw," it'll send a chill up your spine.
If Penumbra's fragrant blend of oppressive horror is up your proverbial alley, you may be interested in checking out Amnesia: The Dark Descent, which is available this August by the same developers.
Windows:
Download the demo
Get the full version
Mac OS X:
Download the demo
Get the full version
Linux:
Download the demo
Get the full version
My wife gave me a copy of this for my birthday. (Yeah, she's weird like that.) I haven't finished them all yet -- I think I'm about halfway through the second part -- but I like what I've seen so far.
In the first game, I had pretty bad luck hiding from the mutant dog-things that prowled the area, so I had to figure out how to actually fight. It basically relied on the "hit 'em while they're down" method, but I managed to deal with every threat they threw at me.
The nice thing is, a lot of areas where there's something stalking you have some way of removing them as a threat. Look for ways to use objects to lure critters into traps or areas you can seal off. And if all else fails, grab a toolbox and chuck it at the thing's head.
I got Overture as part of the Humble Indie Bundle. I played it twice and I'm too scared out of my wits to continue. Did I mention I don't like horror movies? This just goes to show. It's quite interesting, but not if you're like me.
I feel like such a coward.
I guess I'll come back to it later.
If you bought Humble Bundle, you also received a code for significant discount when ordering the entire Penumbra Trilogy...
Unfortunately, the code you received during the Humble Indie Bundle promotion was, I believe, ONLY good for the duration of the Humble Indie Bundle. :(
I hate the control so much that I drop this game as soon as I finished the demo-- and never play the one I got from indie bundle pack. Also the crouching 'can see better' effect feels like cheap scare or that the character have alien vision. Can't understand too why someone would try enter a hole where he just see something big trying to break that super strong steel door, even when he can't find anywhere else to go.
Oh well, there is my rants :( .
Oh, excellent - I'm impressed to see this on JiG. You've secured more frequent check-ins from me. Good call! =)
Of course, I already own the entire collection ;>
I accidentally entered the wrong birthday and now it won't let me on at all. Any suggestions?
Hi Roseate Spoonbill, have you tried clearing your browser history/cookies? Or using a different browser?
I really liked Overture and can't wait to play the rest of them. At first I wasn't sure about it (didn't like the fighting system) but found that I kept wanting to go back and play more whenever I had the time. By the time I was halfway through I was completely hooked.
And Dora is right about the coupon code expiration date, I found that out the hard way when I tried to redeem mine one day too late! :(
Has anyone downloaded the MAC-version? They say that they dont support Intel GMA-cards, and that's what I have (GMA X3100). The demo runs fine on it, but I'm not sure the full version will run. Did anyone try that?
This is weeeird. I actually had Requiem minimized as I went to check JIG for the day, and up comes a review for the game! Although the timing may just be because I bought the first with the Humble Indie Bundle, of course.
Anyway, this series is AMAZING. Penumbra is the single most enjoyable horror game I have ever played, and the story of the first two is on par with, if not better than, most full-priced titles.
That's not saying the third isn't excellent as well, it's just... very different. I don't want to say anything more than that.
Thanks . . . Oh my gosh, I just realized Dora responded to my comment. Of course that's why it worked. it was Dora, that beautiful mythical nymph from heaven.
Anyway, what you suggested worked, of course.
usually. I hate your "paid" games. there usually bad. with extremely "cringy" names!
"Mysterious Travel - The Magic Diary"
"Nick Chase and the Deadly Diamond"
"An Unexpected Haunting" (or somthing)
"Strange Cases - The Lighthouse Mystery"
to name a few
names like these make me want throw up!
this actually looks really good.
Jay, so many games you've been putting on the site lately have been pay games. Is there a reason for this? I'd love to see more games I can play all the way through without paying.
[We review download games on the weekends, free browser games during the week. This has been our format for several years now. If you're looking at the front page just after a weekend has passed, then that's the reason why you're seeing mostly downloads. Although our Weekend Download feature highlights some of the best freeware indie downloads currently available, most download games are not free. If all you want to see are browser games, then you might want to bookmark this page: https://jayisgames.com/tag/browser -Jay]
Hi sunnylauren! We actually only feature pay downloadable games on the weekends (late Friday, Saturday, and Sunday). The rest of the week is generally all free browser content.
As to a reason, well, there are of course a lot of costs associated with running the site. Another reason is that we genuinely LIKE the games we're posting, and we don't feel that we should restrict content based on a price tag. We publish games we enjoy, and leave it up to you guys to pick what you want.
If you only want to see our free games, however, you can check https://jayisgames.com/tag/free , which displays all games that are free to play.
This game is incredible. It has appropriately difficult challenges, that are nonetheless curiously intuitive. I am very impressed by the heavy use of physics in the game.
Let me say to anyone tempted to look at a walkthough, DON'T. I have considered referring to a walkthrough at several points, but every time I have figured it out. Sometimes you really really thought you checked everywhere, but it turns out you just missed that one room or so.
Excellent game. I might not classify it as a horror game. It's really well-balanced.
Five stars-er, mushrooms
@Jay & @Dora
Thanks for clearing that up. I am kind of new to the JIG community so I was unaware that you had had the same format for years. I understand your point about picking games based on something other than price, and I am glad to know the site isn't going to become all-pay or anything. Other internet stuff is moving in that direction so I was worried.
Not to worry, we love free games and will continue to support the indie developers who create them as long as they continue, too.
Thanks for understanding, and welcome to the JIG community, sunnylauren. :)
I found Penumbra to be... disappointing. It was really good until action sequences started, at which point the poor weapon physics turned it into an exercise in frustration. Hiding was an option, except more than a few times I was spotted despite all my efforts to be a tiny, tiny mouse in cover in the dark. The more fast-paced sequences also were loaded with moments of sudden death.
I get that they wanted fewer combat scenes, and I respect the need for stealth, but the parts where I died constantly because I was just a bit off so my hitbox was clipped by a boulder, or I died because the pickaxe was so clunky to swing it wouldn't swing when i needed to break a wall turned the game from enjoyable horror with fantastic writing, into tedium.
I've informed friends that its worth buying to support good writing, but the further I get in it the harder time I have calling it a really fun game
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