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Jayisgames needs your help to continue providing quality content. Click for details Welcome to the Roundup 66 - Retro with four games! After you find the ten monkeys in the chapter, look in the inventory. You will find a...
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Jayisgames needs your help to continue providing quality content. Click for details Welcome to the Roundup 65 with three games! As mentioned in the previous roundups, only odd-numbered episodes are featured since even-numbered are for Robin Vencel's patrons (the...
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Jayisgames needs your help to continue providing quality content. Click for details Hi! Weekday Escape and Weekday Puzzle are here! First we have two new cans from tomoLaSiDo and then two small rooms from isotronic. That's all for this...
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Jayisgames needs your help to continue providing quality content. Click for details Welcome to Mobile Monday! We have another beautiful game from Nicolet and it's a winter game as it should be. Tasuku Yahiro have released another of their...
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It's funny 'cause it's true.
Why game get more expensive? Why many developer make boring? Why not focus hours and hours content instead flashy graphics take up all disk space?
This comic so true.
Why I talk like this??
lol yeah it feels sad when a game have no demo, looks awesome,so expensive, then when you play, it is not as awesome as it looks like or way too short. :P
I've never quite had this happen to me, but I've played quite a few downloadables where you can beat two-thirds of the game during the 60-minute demo.
That happens to me all the darn time! That's why I love when the JIG reviewers talk about the length of downloadable games - I just wish they would do it more. At least it usually only costs me 6 bucks instead of 60 (I'm looking at you, BFG!)
aaaaahh, so true. The story mode in games nowadays is waaay too short. That's why I play Uncharted 2. Incredible story, great multiplayer, the whole package.
Sometimes people say games are short like Limbo (the dark platformer one), that's not right.
Great comic Francis.
Bulletstorm. Enough said. I had an amazing amount of fun playing the game, it was one of the better put together FPSes I've played in a long time... but the main storyline was short enough that I played through it all in a single setting.
Action! Explosions! EVEN MORE ACTION! *Roarrrrr* All the genres YOU EVER NEED(according to today's standards)! WOOOOO! ACTION!!!!!
I think I've played too many long RPGs to accurately judge whether a game is too short anymore. Metroid: Other M, though, is definitely a top contender. Took me ~10 hours to complete 100%, at which point the only thing I could do was play the game again. There aren't even multiple endings, or difficulties. (Hard mode is the same as Easy mode except you are forced to not collect any items. Not exactly a different difficulty)
Those 10 hours were filled with quite a lot of fun, don't get me wrong here, but it was far too short of a game, especially for the hefty price tag that comes with a console game.
This is why I haven't bought a console game (or a console, for that matter) in quite a while. You folks can have your Hedgehogs and your Master Chiefs if you like, I'm perfectly content to spend my gaming time escaping from rooms. ^_^
Sorry for being a little late but here three letters.
DLC
Fable 3 balance it out well between the game and the addons. The only thing I hated about it and felt cheated out of was the DLC needed for the full dye set...Couldn't that been...You know, part of the disk?
Some games on the other hand become stupid over it.
As for the comic itself...I had games shorter then the games I used to play on the Sega. >.>
This comic is honestly not that funny, it just that it is true and everybody (gamers at least) can relate to it.
I agree, some games are way too short for the price.
But more importantly, how is "Call of Duty: Rome" not already a game?
I don't know about you, but I'm prepreordering Call Of Duty: Rome.
That first sentence is so awkwardly worded that I can't help but hear it in some nonspecific accent a'la Andy Kaufman's "Foreign Guy".
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