In a day when physics puzzles are as common as tax collectors, you can't just set a square block on top of an orange block and let your game loose on the world. Enter Steampunk, a simple sort of phuzzle game whose goal is to provide a sturdy challenge through 30 levels of puzzles while painting everything with a gorgeous steampunk art style.
Your goal in Steampunk is very simple: get the good guy safely to the ground and knock the bad guy off the stage. You can remove wooden blocks with the click of the mouse, and blocks marked with a bomb do exactly what you think they'd do when clicked. Soon, you'll have to deal with rolling steel balls, falling crates, hanging contraptions, and loads of other obstacles that can both help and hamper your progress.
Level construction walks a tight balance between precision and puzzle solving, often shifting firmly to the former with some stages. That means you'll be doing things like dropping blocks from the top of the screen, then timing an explosion to knock that block to the side. You won't always succeed on the first try, but that's why the reset button is there, big and bright and waiting for you to click it!
The best thing about Steampunk it its length and overall challenge. Puzzles may be simple in construction, but the solutions require some work to accomplish. Level design is always interesting, and you'll get to see some neat steampunk-style contraptions throughout your 30 level journey. There's also an editor that allows you to create your own puzzles and an option available on the main menu to play tons of user-made stages!
A little visual polish and a lot of levels go a long way in today's phuzzle world, and Steampunk shows it's not afraid to deliver a straight-up good experience without attempting to throw gimmicks in your face.
Nice design, and quality execution, but.. somehow it wasn't enough to catch my attention long enough..
I guess I have a bit of physical puzzle overload.
Level 13 is a bit of a pig. I've managed to bounce good guy over bad guy and I've managed to replace bad guy with good guy but that is a close as I can get after many tries. Oh well..
I passed level 13 on my first try, didn't even notice the bad guy up there. :p
Overall this ain't a bad game, but the genre is getting a bit tired at this point in time. Also, the level design is a bit subpar compared to some other similar games, like that orange protecting one for example.
Pretty fun. I couldn't do 13, got stuck on 18 too. so that was it. Not a bad game though.
This game kinda sucks for a couple of reasons. Firstly, there is no quality toggle, so on my older work machine the moving graphics make a one minute game last more like 3.
Secondly, I've run into a scenario a couple times now where I've clearly won the level, but the guy never realizes that (wakes up) and I end up having to restart. Very frustrating.
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