DROD: King Dugan's Dungeon Lite - Episode 2
Oh, Deadly Rooms of Death! Not since Divine Divinity has a redundant name heralded such awesomeness! The easy part of Beethro Budkin's quest to rid King Dugan's dungeon of terrorizing baddies is over, as he descends to floors 5 through 8. But even an expert smitemaster like Beethro may be stymied without a little guidance from you. So ready your Really Big Sword and enter DROD: King Dugan's Dungeon Lite - Episode 2, another great installment in Caravel Games' series of turn-based puzzle-strategy games.
Move Beethro with the [arrow] keys (though utilizing the diagonals of the number keypad is recommended if you have one), and swing the Really Big Sword clockwise or counterclockwise with the [W] and [Q] keys. Explore each level to find the exit, opening doors by triggering switches and killing various serpents, goblins, and the dreadful living tar. Each switch can be clicked with the mouse to reveal how it will affect the environment. With every move you make, the baddies will respond with a move of their own (and watch out for those diagonals!). New players should probably start with Episode 1, but there's nothing in the plot or mechanics that would prevent those looking for immediate challenge from jumping right in. Good luck! And seriously... Watch out for that living tar.
Walkthrough Guide
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Level 5 Secrets and Achievements
Easterville (5:1W)
Backswipe roaches, then use top trapdoors. For the eyes, go between the top two small obstacles with the eyes together on the other side (top eye right), then move:
2 6 9 8 999 8 7 4 66 44 6
For the last pair, lead across other trapdoors.
Cleanliness (5:1N,2W)
I did it by clearing the right side of the path first.
Orb Avoider (5:2N)
Have Beethro clear the upper right room.
Static Hands (5:1S)
Enter from the upper East side with sword West.
Perfect Vision (5:2S)
Walk down on the darker tiles, move back and forth on arrows to kill 2 eyes, point sword East then go east and up.
Wraithwing Whisperer (5:3E)
Just stay near the entrance.
Controlled Mimicry (5:1S,1W)
Enter from bottom, don't destroy corner walls, and don't let any roaches get past.
Can't Stand Yellow (5:2S,2E)
After a lot of running back and forth, I eventually managed to corner him between the path and the edge of the screen.
5:1S,2W
Hit orb from SE.
5:2E
The lower right arrow protects you from the left.
5:2N,2W
Go clockwise to get to orb.
Secret 5:1
Enter from 5:2S,1E.
You want to wake one eye from each pair, so check which gates block their sight and which don't. Do not leave the gate with the arrow open.
Secret 5:2
Enter from 5:3N,2W.
Go diagonally towards the center, killing a wraith whenever three can see you, and make sure you can pin the last one against the wall.
Posted by: Konrad | June 27, 2012 7:24 PM
Level 6 Secrets and Achievements
6:3W
Put mimic between last two gates.
6:3E
To clear trapdoors:
Go up to potion, place mimic on savepoint near center of right side. Go right 2, down 1, right, down, right, up to savepoint, right and down to middle potion, put mimic on bottom center savepoint. Move down 2 and up 2, pass through two savepoints, kill a mimic on the second.
Secret 6:1
Enter from Entrance.
Put a mimic in bottom left corner of each room. First clear the top room by moving all the way right, then bottom right room by moving mimic NW of center wall, then finish last roaches.
Secret 6:2
Enter from 6:3E.
Where is Master?
Clear trapdoors on 6:3E.
Posted by: Konrad | June 29, 2012 8:32 PM