When it comes to picking out your perfect escape from the weekday, what qualities do you look for in a game? Here's my short list—appealing graphics, smooth gameplay, no pixel hunting, logical puzzles, an enjoyable story and lots of fun. A smidgen of challenge is also nice, to make me feel super smart but, on their own, clever puzzles can't beat out clever presentation. Sprinkle in heart-warming characters and charm, and I'll take that any day over something more slick and crafty yet without any heart. Cogito Ergo Sum's latest has all the essentials—plus the sunny personalities of Wan and Nyan—which is why it wins this week's escaping place of honor with It Happens Escape Game: Beginner Course.
As the game starts out, Wan and Nyan are invited to an escape game tournament as "Most Valuable Escapers." Here in this special room, ten hints in the form of mission cards provide guidance and, as the game master states, this course contains many of the elements typical to the "average" escape game. That means usual point-and-click gameplay is in effect: examine everything you can, employ helpful objects, collect clues and decode a few locks until you've made your way out.
Just as you'd expect from something labeled "beginner's course," additional help is offered anywhere you might have doubts. That makes this a great opportunity for anyone who has shied away from the venue after experiences with more abstruse selections. Since you also expect more than one ending from Wan and Nyan's escapades, this has two. Don't skip the start screen and play for both endings because the interaction with Wan and Nyan is this game's greatest allure.
Even though it's disappointingly brief and any inkling of puzzle difficulty is squelched by the tutorial aspects of the game, It Happens Escape Game: Beginner Course is intelligently made. Where the game lacks in challenge or length, it compensates very well with a smart theme and substantially sound design. The smirk at the "Who's Who List" spam mails, and their irrefutable flattery, is characteristic of the Cogito Ergo Sum wit we so love. And really, who can resist Wan and Nyan's charisma? Not me! They can always be counted on for a smile—and that's what escaping is all about.
Walkthrough Guide
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Beginner Course walkthrough
stage 1
hint card 1
1.click the sofa
2.click the red part
3.get the screw driver
hint card 2 and 3
1.click the panel on the right of the sofa
2.use screwdriver on it
3.click the button
4.picture over the sofa become a panel
5.click back to the screwed panel
6.OIL is written on it
7.input 710
8.click the book, learn jump
stage 2
hint card 4
1. use jump to the key hanged, get the key
2. click the left of the cupboard
3. click the battery and get it
4. use the key on the cupboard to open it
5. click the lower part of the cupboard
6. get another battery
hint card 5
1. click the pink box
2. count the corners of the pinky things
3. input 5364
4. click the book, learn punch
hint card 6
1. click the blue box
2. count the number of the shape on the picture on the right side of the cup board
(you can click the picture to look more clearer)
3. red=5,green=2,blue=6,yellow=3
4. input 5263
5. clicker and get the clicker(remote??)
stage 3
hint card 7
1. click the clicker in the inventory
2. click again the clicker to turn it
3. click the battery
4. clicker the lower part of the clicker
5. click again to put another battery
6. back to outside
7. use the clicker on the TV
8. open the drawer i the way the TV told you
9. get the key card
10. click the cat statue
11. punch it
12. get the coin on the floor
stage 4
hint card 8
1.click the panel on the right of the door
2.use the coin on the screw to open it
hint card 9
1.use the card on the card slot
2.click the card and watch it
3.the letter in the box are represent different colours
4.upper left = Red (no click need)
lower left = Blue (2 clicks)
upper right = Yellow (3 clicks)
lower right = Green (1 clicks)
5. click the door and choose open, you will get a typical end
hint card 10
1. punch the post box
2. click the card
3. get a thank card
4. click the door and choose open, you will get a happy end
This is the first time I write walk through
so sorry for bad clumsy English and Grammar
Posted by: bearharry | June 13, 2012 12:20 PM
It Happens Walkthrough
Gathering Items and Opening Boxes
Click on the sofa; grab the red thing in the crease:
SCREWDRIVER.
Back up and click the metal plate on the wall to the right.
Use the SCREWDRIVER to remove the metal plate.
Push the red button.
Turn the metal plate over to look at it. There's a clue:
"O I L"
Back up and examine the panel above the sofa.
Use the clue from the metal plate...
"OIL" turned around becomes 710. Enter that into the code panel.
Take out the WAN JUMP SKILL BOOK.
Put the book back, back up and turn right.
Use WAN'S JUMP to reach the key in the top left corner.Then, use the key to open the cabinet.
Click on the BLUE BOX to examine it:
Count the colored dots in the painting in the background to get the code:
5263
Open the blue box and get:
the REMOTE.
Turn the remote over to see you need two batteries.
Click out of the remote screen and blue box screen.
Examine the PINK BOX:
The clue for this is in the shapes on the upper shelf....
Count the corners:
5364
Open the pink box to get:
NYAN'S PUNCH SKILL BOOK
Click on the bottom of the cabinet to open the doors:
Take BATTERY (1/2)
Close the doors again. Then click on the left side of the cabinet to look behind it:
Take the other BATTERY (2/2)
Open the REMOTE in your inventory:
Turn it over and insert each of the two batteries, then put the cover back on. Click out of the remote screen.
Back up and turn right to face the TV.
Use the REMOTE on the TV to see another clue:
Use this clue to open the drawer chest under the TV...
Click each drawer in the order shown:
Start by opening the drawer at the middle row, 3rd from the left. Then...Left. Up. Right. Right. Down. Down. Left. Left. Left. Up. Up.
Take the CARD from the top left corner drawer.
Click on the large LUCK CAT to look straight at it:
Use NYAN'S PUNCH to move the luck cat statue.
Take the COIN (near the left paw).
Back out of the cat screen.
Regular Ending
To get the regular ending, follow the steps exactly as shown in the previous spoilers. Do not use the CAT PUNCH anywhere except on the Luck Cat.
Once you get the COIN from under the luck cat statue, turn right.
Examine the metal plate on the wall by the door:
Use the COIN to unscrew it.
Use the CARD on the card reader. One more code to get out:
The back of the card has the clue:
R - Y
B - G
Enter those same colors into the pad:
Red - Yellow
Blue - Green
Colorblind Solution:
0 clicks - 3 clicks
2 clicks - 1 click
With the door unlocked, back up, click the door, select "YES" to get the regular ending.
For the Happy Ending, look at the next spoiler.
Happy Ending
To get the Happy Ending...
Use NYAN'S PUNCH on the red POST box.
Take the "Thank You" card from its mouth.
Click out.
Click the door and select "Yes" to exit.
Posted by: elle | June 13, 2012 1:05 PM