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Pocket Planes


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Rating: 4.5/5 (171 votes)
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Pocket Planes

JohnBFrom NimbleBit, the creators of Tiny Tower, comes the next game that's going to occupy bite-sized pieces of your time for the next several months. Pocket Planes is the team's latest offering in the casual simulation department, putting you in Best of Casual Gameplay 2012charge of airports and passengers, planes and people, and challenging you to make it run smoothly and swiftly so you can, well, do it all on a much bigger scale. It's the perfect formula for a "just one more level" kind of game, and if you were one of the many souls who fell victim to Tiny Tower's amazing level of addictiveness, Pocket Planes might just hook you twice as hard.

Pocket Planes begins with a very brief tutorial that shows you a few of the basics, allowing you to pick your starting location on the map so you can build your pocket empire from there. The central focus is managing different airports where you load planes with cargo and passengers then send them across the map to deliver the goods. You get paid for your efforts, of course, and this money can be used to purchase new airports in new cities, upgrade your fleet, buy new planes, expand your number of slots to hold new vehicles, and so much more.

pocketplanes.jpgPocket Planes takes place in real time, so when you see a plane will reach its destination in four hours, that's four hours in the real world. For this reason (and for financial reasons), you'll want to keep a lot of planes running different routes, ensuring you always have someone around to fill new jobs that appear. This also means Pocket Planes is a game of waiting, since you won't always have tasks to complete or cargo to load up. But you know the drill: set the game down, do something else, then come back for more!

Analysis: Oh, Pocket Planes, how do you manage to be so—oh, empty plane in Naples, lots of cargo to load up. Back in a moment. Where was I? Yeah, Pocket Planes' ability to steal tiny nibbles of your time all throughout the day. It's the same sort of formula found in games like Smurf's Village or We Rule, only with planes and people instead of farms and crops. And like you would expect, NimbleBit has everything balanced down to the pixel, leaving no gameplay element unrefined or out of tune.

pocketplanes2.jpgThe in-app purchasing system is worth talking about. We all know how easy it is for developers to mess up this part of the game, but since NimbleBit got the formula exactly right with Tiny Tower, you have nothing to fear. In Pocket Planes, you can use real world money to buy both coins and bux, both of which are used for purchasing new items in the game. Bux can also be used to speed things along, so if you're really tired of waiting for your plane to fly across the Atlantic, toss a few bux its way and watch the magic happen. It's never compulsory to buy anything, and a little patience can always take the place of spending money, as both bux and coins are earned throughout play. But, you know, if you don't want to wait, the option is always there, and you'll be surprised how quickly you head to the in-game bank to get things done!

Pocket Planes is also stocked with NimbleBit's usual sense of humor, allowing you to paint planes any combination of colors, dress pilots in crazy costumes, and deliver things like a shipment of axes, important crime scene evidence, or a Tardis. There's never a stale moment, even when you've got all of your planes out and about on business, as the in-game Bitbook lets you peek in on the passengers' thoughts like the good little voyeur you are!

Looking to join a Flight Crew for the extra challenges and rewards? Come and fly with us! Enter JAYISGAMES as your Flight Crew via the in-game menu.

Eventually, the world of Pocket Planes gets bigger and bigger, so instead of managing a few airports and a few planes, you've got a hangar full of retired vehicles and have to scroll around the world map just to find your destination. At that point, the game doesn't get overwhelming, it just gets larger. You'll have more things to do, more things to manage, but also more income pouring in and more options at your disposal. Nothing is ever forced on you, not even acting on available jobs or stocking up flights, so even if you put the game down for a day or two, you can pick it right back up and start where you left off!

It's easy to summarize Pocket Planes by saying this: it's similar to Tiny Towers, but better in many ways. And if it's good enough to challenge one of our top mobile games of 2011, you can bet it's got a lot of great things going for it!

NOTE: This game was played and reviewed on an iPad. Game was available in the North American market at the time of publication, but may not be available in other territories. Please see individual app market pages for purchasing info.

Walkthrough Guide


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Pocket Planes Strategy Guide, Tips & Tricks

This guide is still a work in progress, check back soon for more updates! Special thanks to ChaoSpectre for his amazing analysis and contribution to this walkthrough!
Tips and Tricks

Beginning Strategies

Tutorial & Beginner's Information

  1. At the start of a new game, you begin the tutorial section that walks you through the basic steps of plane delivery.

  2. You're given a plane to start with that can carry 1 passenger and 1 cargo item.

  3. Tap the icon of a boarding plane at the lower left corner to view the list of available passengers and cargo.

  4. Tap the top blinking "Load" button on the right to bard the passenger onto the plane.

  5. Next, select "Load" to put the crates onto the plane.

    • In the future, you can also remove a passenger or crate by tapping the "Unload" button.

    • You can tap and hold the Load buttonto auto-load or unload jobs headed to the same destination.

    • The available slots for passenger and cargo are now filled, so you're ready to take off!

  6. Tap the Depart button (the icon of plane with a green arrow at the lower left) to view the destinations map.

  7. Destinations required for jobs (where your cargo or passenger needs to be delivered will flash on the map.

  8. Tap the blinking locations to set your path (for the tutorial the destinations are Ottawa and Montreal), then tap the "Fly" button to take off.

    • You can set trips with multiple stops by simply clicking additional locations.

    • To remove a destination, press the red back arrow to remove the previous stops one at a time.

  9. While you're mid-air, a few new available actions and options will appear on the screen.

  10. You can monitor how fast your aircraft is traveling by reading the bar at the top.

  11. Use the arrow keys at the left and right sides of the sky to cycle through available planes.

  12. The lower left Inventory icon shows a list of all the cargo or passengers you are currently carrying.

  13. Beside that is the Inspect plane button that allows you to view your aircraft in detail.

    • Here, you can check the plane's specific stats, change the costume of your pilot, and even paint the aircraft different colors.

  14. Next to the Inspect button is the Speed Boost button.

    • Using this feature will boost the plane to its destination, but it will cost you 1 Bux.

  15. When a plane is in flight, items like coins and Bux will occasionally sail past you.

    • Tap the items as they go by to add them to your stash.

    • Small coins will give you 1 gold, large coins will give you 10 gold, and green bills will give you 1 Bux.

  16. Click the plane icon at the lower right side of the screen to view a list of all your planes.

    • In this list you can see each plane's number, its destination, the type of aircraft, and its current status.

    • Idle means it's sitting in the airport not doing anything (and not earning you any money!), Arrived means a plane has just landed at its destination, and a timer such as 4M indicates that the plane has another 4 minutes before it will arrive at its destination.

  17. Tap PL002 in Detroit to select it and complete the tutorial.

First Deliveries

  1. Start by picking a region on the map where you want to create your first airports.

    • It can be helpful to select a location you are familiar with, so that you have a general understanding of the geography and distance between destinations, which will impact the amount of time between deliveries.

  2. When you start the real gameplay, you'll have four idle planes at your disposal and 3 owned airports.

  3. Assign each plane a job to get the ball rolling.

    • The best way to fully capitalize on each job is to plan ahead, reserving certain deliveries for certain planes and destinations.

    • You can tap and hold the Load button to auto-load or unload jobs headed to the same destination.

    • Filling the plane completely with jobs that all go to the same destination earns you a 25% bonus award for each item and also saves you more gas in the long run.

    • In essence, that means you can sometimes earn more if you don't take the most expensive cargo; two crates worth $100 that are both going to Phoenix will actually earn you more money with the bonus than one crate worth $100 and another worth $125 going to two separate locations.

    • Also, it can be profitable at the start to reserve multiple items going to the same locations for aircrafts that can carry more than 1 of that capacity.

    • If you have 3 jobs available, for instance Las Vegas/Phoenix/Phoenix, and your aircraft at that destination only has a capacity for 1 item, choose the odd item out, in this case Las Vegas.

    • That way, another aircraft that has a capacity of 2 or higher can carry both cargos to the same location and earn the bonus reward.

  4. Lastly, try to avoid sending too many planes to the same locations, or you may have too few jobs at that destination left to give to all your planes - idle planes won't make you any money

Expanding Your Empire

  1. This game has a naturally slow pace at times, so although you may be tempted to dump all your gold and Bux at the start, don't do it!

  2. Save up for important items that yield exponentially greater rewards, and instead purchase a few affordable and reasonable smaller items to get your business off the ground.

  3. A good starting purchase to help stir up jobs is to buy another airport.

    • Choose a location that is nearby to begin with; although farther airports can give you more gold for a delivery, their distance combined with your slow starter planes will give you a much lower balance of gold earned per hour of travel.

  4. Tap the Map icon at the lower right to view the local cities in your region.

    • Next to each city is a dot representing the class of that city.

    • Higher class ranking cities have a number of bonuses, including more jobs and greater layover slots, however they are more expensive.

  5. A good early game strategy is to purchase affordable, local airports.

    • If you purchase an airport that is too far away at the start of the game, your low level planes may not have the range to reach the destination or enough job capacity to make traveling such an long distance profitable.

  6. Continue to complete jobs to increase your level, which will expand the airports available for purchase and unlock new planes.

Advanced Strategies

Planning Waypoints

  1. One of the best ways to improve your profits is to organize your jobs to capitalize on every waypoint route.

  2. The first step is to keep your plane full as often as you can and to never use multiple waypoints when planning your destination.

  3. A plane set to multiple waypoints will not stop to pick up more jobs, so you're often left travelling at half capacity and missing out on available jobs and bonus rewards.

  4. This common scenario is illustrated in the following example:

    • Say you have a plane at Sydney and you take 2 jobs - one going to Brisbane and one going to Rockhampton just north of Brisbane.

    • It may look less profitable to only stop at Brisbane:

    • And more profitable to make a multiple waypoint trip to Rockhampton:

    • However, if you look at the jobs available in Brisbane, you'll find that if you stop to make your Brisbane delivery, you can then take a second job also going to Rockhampton.

    • Your overall net profit (even after subtracting the cost of fuel) is now much higher thanks to the 25% bonus delivery.

    • The ultimate downside to multiple waypoints is that the plane drops off 1 job at Brisbane and automatically continues to Rockhampton with the 1 remaining job, leaving your plane at half capacity.

    • A much better strategy is to set your only stop at Brisbane; that way, when you deliver the first job there, you can pick up a second job at Brisbane that is also going to Rockhampton, thereby keeping your plane at full capacity and also earning you a 25% bonus.

    • The lower profit numbers on the initial delivery (in this case the waypoint to Brisbane) is deceiving.

    • If you are only making one delivery, then it would not be wise to make the trip with a negative profit; however because you plan ahead with a route with 1 stop, the connecting flight keeps the plane fully occupied with jobs and capitalizes on the bonus, thus your total profit result is much higher.

  5. Keep track of jobs and their destinations to plan your routes and connections using this strategy and maximize the full value of your planes.

  6. Even if there are jobs that don't take you to either two cities, it is still a profitable strategy if you have the room to at least carry the cargo closer to its final destination, then dropping it off as a layover to be used later.

  7. Taking jobs away from their final destination will have the opposite effect, because layovers will always keep the price of their original destination.

  8. Regardless of a layover's current airport, the job will keep its original value while the price of fuel will be higher the farther you separate a job from its destination.

  9. Increasing the cost of delivery while keeping the reward the same will lower your net profit significantly, so be especially careful not to take jobs in the wrong direction.

Layovers

  1. Layovers are an important asset for keeping the most profitable and important jobs indefinitely or sending them to strategic locations to boost your revenue.

  2. To leave a Layover, you must first pick up a job(s) at an airport

  3. Next, fly to another location that is not the job's final destinaton

  4. Finally, remove the job from your plane and it will be left behind as a Layover .

  5. Unlike jobs, which reset every few minutes, a Layover job will stay at that airport permanently until another plane comes to pick it up.

    • Also remember that a Layover job will always keep its original location price, even if it's moved closer to its destination.

  6. If you have an item that you want to save (like a valuable item worth Bux), or if you just want to take it closer to its final destination, you can drop it off at another airport and it will remain there as a Layover.

  7. Using this strategy, you can keep the job for later by holding it at one airport, then picking it back up when you have a plane with goods going to the same destination, again giving you the 25% bonus.

  8. Airports have a maximum amount of layovers which can be increased by upgrading the airport up to level 3, while Class 3 airports have the highest base layover amounts.

  9. When dealing with planes of different Class ranks, you can use Layovers to transport useful goods to more accessible airports.

    • If you have a valuable good worth Bux at a Class 1 airport, your Class 3 planes won't be able to pick it up.

    • However, you can have a Class 1 plane pick it up and leave it at a Class 3 airport as a layover, enabling your high class plane to make the delivery.

  10. To take an item off layover, Tap the red "X" in the circle beside the layover item's icon.

    • This is also how you can remove a stuck layover item from a closed airport.

    • Drop its layover status by tapping the "X" and after the next jobs recycle, the item will be removed from the list.

Making the Most Out of 25% Bonus

  1. There is a third key method to making the most of the bonus reward that combines the previous two strategies: knowing what to hold and what to deliver.

  2. When you have an aircraft that is carrying multiple items to one destination, but is not filled so you do not get the bonus, you are wasting an opportunity to receive a bonus by delivering them anyway.

  3. Sometimes, a better strategy is to hold those items on your plane and meanwhile take the jobs that are going in the same direction so you can pick up your bonus en route for the items you saved.

    • Imagine you have a plane in New York that can carry 4 pieces of cargo; at the New York airport are 3 jobs going to Washington D.C. and 1 job for Philadelphia.

    • If you only take the 3 jobs to D.C., you miss out on a potentially large gold bonus.

    • If Philadelphia has a ready layover or another job going to D.C., then it is actually more beneficial for you to take all four of the jobs from New York and make the first stop at Philadelphia.

    • Then you can take the job from Philadelphia to D.C. and deliver all 4 cargo items to D.C., now with the 25% bonus reward.

Bigger Is Not Always Better

  1. It's important to keep in mind that the highest paying job may not always be the most profitable one.

  2. While you can earn the most money for delivering an item to the farthest destination, if your plane takes a long time to travel between locations, you'll actually lower your profit per hour numbers.

  3. In practice, that means rather than making a 5 minute trip for 500 gold, you can make a couple 2 minute trips for 300 gold, or even higher with the 25% bonus.

    • This way, you're actually making 100 more gold in a minute under the longer trip with the seemingly higher payout.

  4. Before making any delivery, it can also be valuable to keep an eye on the "Profit" bar when viewing the map to make a delivery for an immediate appraisal of the value of your jobs.

  5. You can monitor your profit per hour by viewing the stats on the Logs page via the in-game menu.

Levels & Experience

Experience Points

  1. Every time you make a delivery, you earn experience points (known as XP) that add up to increase your level (LVL).

  2. Go to the Stats section of the ingame menu to view your XP to LVL bar.

    • A smaller version of this bar is also visible at the bottom bar of the screen.

  3. The amount of experience earned per delivery is equal to the gross amount of gold (not the net amount) for completing the job.

    • Simply put, if you complete a job worth 350 gold, you will receive 350 experience, 1 point of XP per 1 gold.

    • Additionally, the gold cost of fuel is not subtracted from your XP reward.

    • Indpendent factors like the distance of the flight or the amount of cargo delivered on their own have no beneficial effect to XP.

    • Whenever your job delivery is effected by the 25% bonus, your exp will also receive the same bonus increase.

  4. If your delivery was in Bux, the experience reward is 500 per Bux (which is the approximate equivalent of the Bux to Gold exchange rate at the Bank).

Earning New Levels

  1. Each time you gain a level, you will earn a few immediate rewards:

    • 3 Bux are automatically added to your stash.

    • A new airport will be accessible for purchase (increases your maximum airport slots +1).

    • New, more powerful, planes and their parts will be available at the Market.

  2. The experience bar scales with your level, so it will take signifcantly more and more deliveries to earn the next highest level.

Expert Strategies - by ChaoSpectre

Managing Jobs for Maximum Profit

  1. Always move passengers and cargo closer to their destination.

    • First, we must agree that acquiring money, in coin or bux form, is crucial to playing this game, and that optimizing profits is a desirable objective.

  2. The first way to optimize profits is one that the game trains us to do: obtain a 25% bonus on all fares by arranging passengers and cargo on a single flight such that each one is headed for the same destination (ie. one passenger and two packages of comic books all headed for Tokyo).

  3. However, the passengers and cargo required to make a complete set are not always available at any one airport.

    • You can hold passengers aboard your airplanes and wait for new jobs to roll around, but keeping your plane grounded for that long can affect your overall profit stream.

  4. So in the sub-optimal case where you cannot achieve the 25% bonus, it is acceptable to load up your plane with passengers and cargo headed for different destinations as long as you are not taking anyone or anything AWAY from their target destination.

    • You should never increase the distance between a passenger and his destination, as this will lead to wasteful, inefficient flight routes.

  5. As long as you are reducing distances to destinations, you will make profit on each delivery.

The Value of Bux and How to Earn Them

  1. The premium currency, or Bux, is uniquely important in Pocket Planes, because it is the currency you need to purchase planes.

    • Planes are important because each one represents an independent stream of revenue, so the most dependable way to increase your profits is to expand your fleet (so long as you don't over saturate your airports, since there are only so many jobs).

  2. Expanding your fleet requires Bux, therefore the most dependable way to increase your profits REQUIRES Bux.

  3. Jobs that award Bux periodically appear in airports, but they will disappear when Jobs are renewed if left alone.

  4. If you are in a hurry to acquire Bux, but you are also caught shorthanded with no planes nearby flying in that particular direction, you can fly the Bux-job away from its destination in order to keep that job open.

  5. You can then leave it in Layover or aboard your plane (which is less optimal) until you can divert a plane to deliver it to its destination.

Layovers

  1. Customers in Pocket Planes possess infinite patience.

    • When combined with the first principle, this second one allows you to make strong, exciting decisions when planning your flights.

  2. Passengers and packages have no perception of time; they do not care one lick about how long it takes for them to reach their destinations.

    • I am not aware of one negative consequence for leaving customers in a purgatory of layover for eternity.

    • Of course, you never get any money for passengers that stay in layover, but you don't lose any extra money for them, either.

  3. Also, customers don't care how many airports they stop at along their journey.

  4. So, while you're following the first principle and loading up your planes with whomever when times get rough, you can just deliver the nearest passenger first without queuing up the other destinations and pick up another passenger there.

  5. By picking up that extra passenger, you are making the flight more profitable than it would be if you just delivered all of the initial passengers in one flight.

  6. You can also place passengers in layover if you're able to complete the 25% bonus at a new airport.

    • The original passengers will wait as long as you need them to.

  7. Passengers' prices depend only on their original distance from their destination.

  8. So if you've brought a passenger closer to his destination before putting them in a layover, then his price will remain the same as before and it will be higher than any new passenger from that airport heading to the same destination, keeping that layover passenger more profitable than his alternatives..

  9. Also, as an added bonus, passengers in layover do not interfere with the number of jobs that are naturally produced at each airport, so an abundance of layover passengers can make completing bonuses easier.

    • Keep in mind that there is a limit to how many layovers you can have at any one airport, which is dependent on the airport's class and upgrade level.

  10. The main takeaways here are:

    • Don't get caught up in queuing entire flights at once. You can fly one leg at a time and potentially make more money the entire way.

    • Don't be afraid of using layovers. They are a very powerful resource, and careful use of them can open many new opportunities for you.

  11. It can be difficult to determine if a flight will actually bring a passenger closer to his destination. Do your best, and if you're having a hard time, you can compare passenger rewards from both airports; higher rewards mean the airport is further away. If you're still having a hard time, it's probably not worth stressing over.

Keeping Planes at Full Capacity

  1. Planes cost money to fly. There's fuel, upkeep, salaries, food costs, in house entertainment licensing fees, etc. (although the game only really makes a note of fuel costs).

    • Each flight costs a certain amount of money, dependent on the airplane's weight and distance flown, which is deducted at the beginning of each flight.

  2. If you aren't careful with your flight plans, you can leak valuable coins through fuel costs.

  3. You gain coins or Bux every time you successfully deliver a customer to his destination.

    • Planes with larger capacities provide larger potential revenue.

  4. But every time you fly with an empty seat, you can be seen as wasting some of that potential revenue.

    • Sometimes wasting seats can't be helped, especially at smaller airports. But you shouldn't shy away from filling up your airplanes because everyone isn't heading to the same place.

  5. As long as you follow the first principle, you are making money on average for every customer you move closer to his destination.

  6. So as long as you keep your planes as full as possible (while following earlier principles), you are making money with every customer in every filled seat, even if they aren't immediately completing all deliveries.

  7. There are exceptions to this principal:

    • If you are just a bit shy of completing a 25% bonus, and there is a large airport somewhere nearby or on the way to the destination, it might be worth it to send the incomplete set (if there's no way to also bring an extra customer along the way) so that you can complete the bonus. Larger airports produce more jobs, and so are more likely to possess the needed customer to complete the bonus.

    • Of course, it is necessary to estimate the value of the bonus before committing to a plan like this.

    • If the value of the cumulative bonus ends up being less than the reward from another passenger, it isn't worth flying with an empty seat. But as your planes get larger, the additional reward from the bonus gets larger as well. Conversely, if your plane is smaller, the bonus is less likely to be worth it.

Summary

  1. Always move passengers and cargo closer to their destination.

    • This does not mean you must deliver passengers right away.

    • As long as you move a passenger closer to his destination, you are making money on that passenger.

  2. Customers in Pocket Planes possess infinite patience.

    • You can fly one leg at a time and customers won't get mad. If you do this, new opportunities arise at each airport to keep your plane full.

    • You can keep your customers in layover for as long as you need without penalty.

    • This should also provide new possibilities for you. In particular, you can make 25% bonuses easier to achieve.

  3. Always keep your planes as full as possible.

    • Avoid wasting money for flying with empty seats.

    • Moving passengers even part of the way to their destination makes money (as in principle 1).

    • Combine this principle with the others to make lots of money on otherwise sub-optimal flights.

All About Planes

Buying Planes

  1. Complete planes can be bought for as low as 14 Bux at the Market.

  2. Whenever you acquire a new plane, it takes up a space in your Airline list.

  3. When the airline list is full of planes, you will no longer be able to buy or build more planes unless you add a plane spot (bought with gold, increases in cost for every additional slot) or send one of your planes to the hangar.

  4. There are currently a total of 60 available planes; as you raise in level, you will gain access to purchase Class 2 and 3 planes in the Market.

    • You begin at Level 1 with the starter Class 1 planes; more Class 1 planes will be added up to Level 8.

    • At Level 10, the first Class 2 plane becomes available for purchase; more Class 2 planes will be added up to Level 18.

    • At Level 20, the first Class 3 plane becomes available for purchase until the last aircraft at Level 28.

Complete List of Planes Available for Purchase By Level

Class 1

  • Level 1: Bearclaw-C, Bearclaw-P, Griffon-C, Griffon-P, Navigator-C, Navigator-P, Navigator-M, Wallaby-C, Wallaby-P, and Wallaby-M.

  • Level 4: Supergopher-C and Supergopher-P.

  • Level 5: Airvan-C, Airvan-P, Airvan-M.

  • Level 6: Anan-C, Anan-P, Anan-M.

  • Level 7: Kangaroo-C, Kangaroo-P, Kangaroo-M.

  • Level 8: Mohawk-C, Mohawk-P, Mohawk-M.

    • The Huey, Bobcat, Hot Air Balloon, P-40 Warhawk, Sea Knight, and Blimp are rare Class 1 planes that are only attainable as a reward for special events.

Class 2

  • Level 10: Birchcraft-C, Birchcraft-P, Birchcraft-M.

  • Level 12: Equinox-C, Equinox-P, Equinox-M.

  • Level 14: Pearjet-C, Pearjet-P, Pearjet-M.

  • Level 16: Aeroeagle-C, Aeroeagle-P, and Aeroeagle-M.

Class 3

  • Level 20: Fogbuster-C, Fogbuster-P, and Fogbuster-M.

  • Level 22: Sequoia-C, Sequoia-P, and Sequoia-M.

  • Level 24: Tetra-C, Tetra-P, and Tetra-M.

  • Level 26: Cyclone-C, Cyclone-P, and Cyclone-M.

  • Level 28: Cloudliner-C, Cloundliner-P, and Cloudliner-M.

    • The Starship, C-130 Hercules, and the Concorde are rare Class 3 planes that are only attainable as a reward for special events.

Building Planes

  1. When you're ready to buy a new plane, keep an eye out for notifications from the Market.

  2. You can save a lot more money if you build your own planes by collecting the necessary parts rather than purchasing the full price for a complete aircraft.

  3. To build a plane, you'll need the three essential parts: Body, Engine, and Controls.

    • The items available for purchase at the Market change often, so check back if you're missing a certain part.

    • You can also receive a part of a rare plane by delivering a Mystery Part job, which is indicated by an orange colored job going to the global event location in the boarding list.

    • Whatever the current plane reward for the global event is determines the plane part that you will receive.

  4. The majority of planes are named after one of three varieties: Version C, Version P, and Version M.

    • C planes are Cargo exclusive aircrafts that will not carry any passengers.

    • P planes are Passenger exclusive aircrafts that not carry any cargo.

    • M planes are Mixed aircrafts that carry both cargo and passengers.

  5. These principals apply to parts as well as planes, so make sure you're buying the parts specific to the type of plane you want, not just the model.

    • e.g. Wallaby C engines will only build Wallaby C planes, not Wallaby P or M.

  6. While shopping in the Market, items belonging to partially completed planes will be highlighted in green.

  7. When a plane is completed, it is useful to name it something simple, significant, or memorable.

    • For sake of convenience, I stuck with the same naming guide as the one that exists already in the game, so my Wallaby-P was a WallP and Navigator-C was a NavC, etc.

Plane Stats

  1. In addition to carrying capacities, each plane has a number of other important stats.

  2. Each plane belongs in Class 1, 2, or 3 (in order of lowest to highest).

    • Planes can only land at airports that are an equal or higher class level; e.g. A Class 2 plane cannot land in a Class 1 airport, but it can travel to a Class 2 airport or a Class 3 airport.

    • Remember that upgrading a plane or airport does not raise its class, so make your purchases carefully.

  3. Capacity refers to the maximum amount of units of passengers or cargo a plane can carry at one time.

  4. Range is the distance that the aircraft can travel from one airport to another.

    • Range is also indicated by a green circle around the plane when looking at the map.

    • Pay close attention to the range of your aircrafts to avoid buying an airport that is too far away for any of your planes to reach.

  5. Speed is how fast the aircraft flies.

    • Faster planes will cover more distance in less time to arrive at their destination, which increases its overall profit per hour.

  6. Weight is the weight of the aircraft itself.

    • A plane with a heavier weight costs more fuel, making it more expensive to travel the same distance as a lighter plane.

Upgrades

  1. Inspect your plane while it's stationed at an airport to view its available upgrades.

  2. You can upgrade three parts of the plane to improve its stats, however upgrades do not increase the Class of the aircraft.

    • The Fuel Tank upgrade increases the range of the plane, allowing it to fly farther.

    • The Engine upgrade increases the speed of the plane to shorten the length of time it takes to fly between destinations.

    • The Carbon Fiber upgrade reduces the weight of the plane, which reduces the fuel cost, making every flight slightly cheaper.

  3. Each of these parts can be upgraded up to a maximum of Level 3.

    • The upgrade to Level 1 will increase the selected stat by 5%

    • The second upgrade will increase it by 10%

    • And the third and final upgrade will increase it by 15%.

  4. Upgrades are purchased with Bux and will remain on the plane permanently, even if you send it to the Hangar.

Plane and Pilot Appearances

  1. Inspect your plane to view its current appearance and pilot.

  2. Press the left or right arrows at the sides of the pilot to change his or her current costume.

    • To purchase more outfits, click the "Costumes" button under the pilot's icon to go to the Costume Shop.

    • At the Costume Shop you can purchase any of the 100 costumes available (at the time of writing this guide) for 1 Bux each.

  3. Tap the "Paint" button to view the available plane paint options.

    • Tap one of the boxes to select it, then hit the left or right arrows to cycle through the available paint colors for each section of the plane.

    • Press the button with the ? to randomize the plane's paint.

Currency - Making and Spending Money

Currency Types and Uses

  1. There are two types of currency used to buy and sell items: Gold, which look like coins, and Bux, which look like green bills.

  2. At the start of the game, you will be given a few thousand Gold and 15 Bux to make your initial purchases.

  3. Gold is used to pay the fuel cost for each flight, purchase advertisements for a destination, upgrade existing airports, and purchase a brand new airport at a different destination.

  4. Bux are used for Gold exchanges at the bank, by gifting an owned part for 1 Bux, buying planes and parts at the market, give a flying plane a speed boost to its destination, and upgrade an existing plane's speed, weight, or range.

  5. Although Bux can be exchanged for Gold, Gold cannot be exchanged for Bux, so spend those Bux carefully while using the bank.

Earning Money

  1. You can make Gold by delivering passengers or cargo, exchanging your Bux at the Bank, selling one of your owned parts, or collecting coins in the air by tapping as they go by.

    • When exchanging Bux for gold at the Bank, it is much more profitable to save up as many Bux as you can, because the exchange rate scales up significantly higher than the base rate of 500 gold per Bux if you trade in bulk.

    Bux Exchange Rate:

    • 1 Bux = 500 Gold (500 Coins per Bux)

    • 10 Bux = 5,050 Gold (505 Coins per Bux)

    • 100 Bux = 55,000 Gold (550 Coins per Bux)

    • 1,000 Bux = 1,000,000 Gold (1,000 Coins per Bux)

    • 10,000 Bux = 55,000,000 Gold (5,500 Coins per Bux)

    • Bux to Coins Conversion Chart

  2. To collect gold while mid-air, you must view a flying plane for a short while before the first coin will appear.

  3. After you pass the first coin, gold or Bux will continue to appear at regular intervals, starting at about 5 seconds.

    • Planes that travel at higher speeds will pass coins at a more rapid rate than a slower plane.

  4. Earn Bux by purchasing them with real money at the "Get Bux" menu, making special deliveries (highlighted in green when you load the passenger/cargo) to a destination, or by collecting them while in flight.

    • When purchasing Bux at the Get Bux store, it's cheaper to buy in bulk if you plan on purchasing large amounts because the larger amount you buy (for a maximum of 5,000 for $39.99) the better the rate of dollar per Bux.

  5. Remember that filling the plane with jobs that all go to the same destination will give you a %25 bonus!

  6. Don't frown on collecting coins or Bux while flying either; small coins may only give 1 Gold and large coins give 10, but those numbers add up over time to a good amount of free money.

Saving Tips

  1. You don't need to hoard your money to get rich, often the key is simply to spend wisely.

  2. When you tap a destination on the map to make a delivery, note the "Profit" box at the upper right corner.

    • Profit shows the total amount in gold that you'll make for delivering your items to that location.

    • This number is determined by the amount you'll receive for the delivery minus the cost of fuel for traveling the distance.

    • Remember that heavier planes with a higher Weight stat have a higher travel cost per mile.

  3. Fuel costs are charged every flight and are determined by the weight of a plane.

    • A heavier plane costs more fuel to fly, but you can use Bux to purchase upgrades for your plane that reduce its weight.

  4. The best way to use Bux to improve your business is to buy small.

    • Instead of buying a complete plane, buy the individual parts and save your own to save as much as half the price in Bux.

    • Plan ahead with the type of plane you need, and watch the market for the specific parts belonging to that plane.

    • Also, upgrading an owned plane is a more affordable way to improve your deliveries rather than purchasing an additional plane.

Airports

Features and Functions

  1. Airports are the destinations on the map where you can perform a variety of functions.

  2. Start by reading the blue bar at the top:

    • On the left side of the bar is the name of the city.

    • Beside that are two numbers (x/xL), the first number is the amount of layovers currently held at that city, the second number is the maximum amount of layovers available.

    • Next to that you can see the name of any plane currently waiting at that destination and its jobs capacity.

    • On the right is the countdown in minutes until new jobs arrive at that location.

  3. The lower left button is the Departure button, tap it to view the available jobs ready for departure.

    • While viewing the departure menu, you can organize the list by "All", by "People", or by "Cargo".

    • Tap the "Load" button beside an item to load it onto the plane, then click the "Depart" button on the right to view the map and deliver your items.

  4. The middle button at the lower left is the Watchtower.

    • At the Watchtower you can see the local population, airport size, available and maximum layover spaces, the total flights from that destination, and the number of of passengers and shipment jobs from that location.

    • If an event occurs at that location, you will see it in the Event bar.

    • The Info button has a fun fact about every city.

    • The Close button will shut down the airport, refunding you half the purchase cost.

      • When an airport is closed, you will not be able to fly any planes to that location and you will lose all purchased upgrades.

    • The Advertise button will start an advertisement campaign for 8 hours to increase demand at a high gold cost.

      • Advertising a city will greatly increase the amount of jobs you can get there.

    • The Airport Upgrade button allows you upgrade the stats, but not the class, of the airport.

  5. The right button at the lower left, "Inspect", is only available when you have a plane landed at the airport.

    • Tap the Inspect button to upgrade a stationed plane or to send it to the Hangar.

Classes

  1. Each airport has a rank of either Class 1, Class 2, or Class 3.

  2. A Class 1 airport is the lowest rank and is indicated by a grey dot next to the city's name on the map.

    • Class 1 airports are the cheapest locations to purchase, however they often have small populations serviced, fewer starting spaces for layovers, and not as many jobs as the higher ranks.

  3. A Class 2 airport is the middle rank and is indicated by a blue dot next to the city's name on the map.

    • Class 2 airports are also in the middle of all other aspects too: they are more expensive to purchase than Class 1, but less expensive than class 3, a larger population than 1 but smaller than 3, more layover space than 1 but less than 3, and more jobs than 1 but less than 3.

  4. Class 3 is the highest rank and is indicated by a red dot on the map.

    • Although Class 3 airports are the most expensive to purchase (these destinations can cost tens of thousands of gold) they have the greatest amount of populations, layover starting spaces, and jobs rates.

Upgrades

  1. Click the Watchtower button while at a destination to view the airport upgrade.

  2. Airport upgrades cost a lot of gold, but add jobs and layover slots to that location.

  3. Although an upgrade will improve the airport's stats, it is impossible to upgrade the airport's class - a Class 1 airport will always be Class 1.

    • Therefore, it's recommended to save upgrades for the busiest, higher class airports to get the most benefit out of money spent.

  4. Airports can be upgraded twice to reach up to Level 3.

Global Events & Flight Crews - JAYISGAMES

Flight Crew

  1. You can access the Flight Crew through the in-game menu.

  2. To join a flight crew, type in the name of the crew in the box at the top.

    • Join the JAYISGAMES flight crew to participate in the global events with us! (We're ranked #2 in the world at the time of this walkthrough!)

  3. Tap the Leaderboard button at the lower left to view the number of global event jobs completed by the top 10 ranking Flight Crews.

  4. Tap the Prizes button to see what the awards are for winning the current global event.

    • If you join us for this event, because we are in the top 10 (and have a shot at #1!) you will receive a P-40 and +5 Bux!

Global Events

  1. Once you're in a Flight Crew, you're ready to join us in the Global Event.

  2. Tap the Flight Crew button in the in-game menu to find where the current Global Event is occurring.

  3. This event can take place anywhere in the world, the location will be in the highlighted blue text.

  4. First, you need to have an airport at that destination in order to make the event deliveries.

    • For example, the current event is at the city of Brisbane - if you don't have an airport in Brisbane, you must build one there to participate in the event.

  5. Next, take the jobs in Brisbane that are highlighted in blue.

  6. For every blue Brisbane job you complete, you will earn 1 point for our Flight Crew.

  7. In order to be eligible for a reward, you must complete at least 5 jobs.

  8. Teams will be ranked based on how many points they earn from completing event jobs.

  9. When the event is over, whoever has the most points win the grand prize!

    • Lesser prizes are given to all other participants, which can be viewed at the Prizes page.

Gifts - Giving and Receiving

How to Give a Gift

  1. In order to give a gift to another player, you must first add them as a friend on Game Center.

    • To do this, simply access the Game Center, select the Friends menu, and then "Add Friends".

    • From there, type in the email or nickname of the person you want to add (All #JAYISGAMES crew members are welcome to add me _Trinn_ as well!) and tap "Send" to issue the friend request.

    • As soon as the other player accepts your friend request, you may begin exchanging gifts.

  2. Although you cannot send whole planes as gifts, you can send them all the individual parts to build a plane.

  3. Go to Parts from the in-game menu to view the list of Parts that you currently own.

    • If you'd like to buy more parts, the list of purchasable parts is frequently updated in the Market.

    • Remember that the name of the part matters! You cannot combine different P, C, or M parts to make a single plane.

    • For instance, a Wallaby-C Engine can only be used to build a Wallaby-C plane.

  4. Select the part you'd like to give to a friend and tap "Gift".

    • You will then be prompted to spend a certain amount of Bux to gift the part - higher class planes are usually more expensive.

    • Tap "Yes" to agree to spend the Bux cost, which will take you to the Select A Friend list.

    • Select the friend you want to give the part to and tap "Send".

    • If the part was successfully sent to your friend, you will receive a message confirming its delivery.

What To Do When You've Received Gifted Parts

  1. When a friend sends you a part as a gift, you will be prompted with a message confirming that the part has been delivered to you.

    • The message will also inform you how many parts you own needed to craft the plane.

  2. Go to the Parts section of the in-game menu to view the received gifts.

    • If you have all the parts needed to build a new plane, tap the "Build" button at the lower left.

    • You will see a list of planes with both a complete and incomplete set of parts, as well as their building cost.

  3. Tap the green "Build" button next to the plane you want to assemble.

    • Hit "Yes" when you receive the confirmation message to build the plane for the cost of Bux noted in the message.

  4. If you do not have enough space for the plane, you will be prompted to purchase an extra slot in your airline - the cost of a new airline space increases with each purchase.

  5. Or, if you would rather take out one of your old planes to replace it with the new plane, select the old plane while it is stationed in an airport.

    • Tap the "Remove" button to send the old plane to the Hangar.

  6. To take a plane out of the Hangar, go to the Hangar section of the in-game menu.

    • Tap the "Fly" button beside the plane you want to return to the map.

    • The cost of flying a plane out of the hangar varies on the type of plane; higher class planes usually cost more to take out of the hangar.

  7. Now you're ready to take to the skies with your brand new plane, thanks to a little help from your friends!

General Information

Menu

  1. The Menu contains the buttons to all the important information to help you manage your airport empire.

  2. STATS: The Stats menu shows overall statistic for information and records like:

    • Airline Value - the amount of money your airline is worth.

    • Average Daily Revenue - how much money you earn every day.

    • Airports - The amount of airports you own out of the maximum amount available.

    • Pop. Serviced - How many customers you have served.

    • Total Flights - The number of times your planes have traveled from one destination to another.

    • Miles Flown - The total amount of distance traveled by all of your aircrafts.

    • Passengers - The number of people you have taken as passengers on your plane.

    • Cargo Deliveries - The amount of cargo shipments you have delivered with your planes.

    • Top Earner - The airplane model that earns you the most money.

    • Longest Flight - The greatest distance traveled while making one delivery.

    • Most Profitable Flight - The maximum amount of money you've earned by making one delivery.

    • Busiest City - The airport that gives you the most jobs and customers.

    • Busiest Region - The area of a country that gives you the most business.

  3. EVENTS: Events is a countdown list of important events occurring throughout the world and their overall duration in days, hours, and minutes.

    • There are many different kinds of events that can have negative or positive effects on their respective destinations.

    • Cities with blue titles in the events list are the current location of the Global Event. Refer to the Global Events section of the Tips & Tricks to learn more about participating with the JAYISGAMES flight crew.

    • If the name of a city is in red, it is currently closed down due to a negative event such as a thunderstorm - these occurrences usually last for about an hour.

    • Any plane stopped where a negative event is taking place may be stuck stationed at that airport until the event is over.

    • Conversely, a city with a white name on the events list indicates a positive local event occurring only in your game; these events can cause increased job deliveries to that location, often with unique passengers and cargo.

  4. BANK: At the bank you can exchange your Bux for coins, at a rate of about 500 to 1.

  5. AIRPEDIA: Airpedia contains a detailed list of every plane (even those that are not yet available). You can read the quick stats of an aircraft on the list, or tap a specific plane to view its details.

  6. LOGS: The Logs keep track of each aircraft's performance in terms of flight time and profit per hour.

    • Having long idle times in between deliveries or slow aircrafts that are slow to travel between destinations will have a negative effect on your hourly profit.

  7. MARKET: The Market is the item shop where you can use Bux to buy aircrafts and individual parts that can be combined to build planes.

    • Items in the Market can change often, so check back for new goods when you are notified.

  8. FLIGHT CREW: Create a Flight Crew name or join an exiting Flight Crew by choosing the same name.

    • Type JAYISGAMES into the box to join our crew. We're currently ranked in the top 100!

    • Check the Leaderboard to view your current ranking of jobs by Flight Crew.

    • When members of a Flight Crew respond to a Global Event (the destination and job will be highlighted in blue), they earn points that increase their ranking.

    • Select Prizes to see the rewards given to different ranking Flight Crews that respond to the Global Event listed on the page.

  9. GET BUX: Here you can purchase in-game Bux with actual money; you can get them for a lower rate if you purchase them in bulk.

  10. HANGAR: Unused planes such as older models you no longer use can be stored in the Hangar.

    • Planes in the hangar will not be counted on your airline list, so you can use it to make space for larger or more efficient planes.

    • To store a plane in the hangar, wait for it to land at an airport, then inspect the plane and tap the "Remove" button.

    • To reclaim an aircraft from the hangar, you must pay a small charge in Bux; the cost increases based on the class and level of the plane.

    • You must also have a ready space for the plane in your airline list, or enough gold to purchase a new slot.

    • Aircrafts at the Hangar can also be scrapped into parts which you may sell for gold or give as a gift to a friend (this costs 1 Bux).

  11. PARTS: The Parts list contains an inventory of all the aircraft parts you currently own.

    • Parts can be combined to create new planes with the build button or sold/gifted for gold and Bux, respectively.

  12. SCORES: View the Scoreboard of your achievements and stats compared to both your friends and everyone else.

  13. AWARDS: A list of Achievements for completing certain tasks, 36 in total.

    • Your progress through each achievement is marked with the percentage bar that goes around the ring on the left.

  14. SETTINGS: Adjust the options for the game or Reset to a brand new game (WARNING: This will delete your current progress and all your Bux!)

  15. BITEBOOK: A play on Facebook, virtual customers will give brief reviews and humorous observations.

    • You can press the Retweet button at the bottom of the customer's message to share their post on Twitter.

  16. FREEGAMES: Exits the game to show you the library of other NimbleBit titles available for download.

Awards

  1. Growing Fleet - 10 Points

    • Have 8 aircrafts in the air at once.

  2. Bee Hive - 20 Points

    • Have 14 aircrafts in the air at once.

  3. Blacking Out The Sun - 30 Points

    • Have 20 aircrafts in the air at once.

  4. Business Is Booming - 10 Points

    • Establish an airline value of 250,000.

  5. Mega-Corp - 20 Points

    • Establish an airline value of 1,000,000.

  6. Flying Giant - 30 Points

    • Establish an airline value of 10,000,000.

  7. Expanding Operations - 10 Points

    • Open 10 airports.

  8. Tons of Tarmac - 20 Points

    • Open 20 airports.

  9. Fly With Us! - 10 Points

    • Service a population of 20 million.

  10. Full Service - 20 Points

    • Service a population of 100 million.

  11. Everyone Aboard! - 30 Points

    • Service a population of 200 million.

  12. Taxi Service - 10 Points

    • Deliver 500 Passengers.

  13. People Mover - 20 Points

    • Deliver 1,000 Passengers.

  14. People Power - 30 Points

    • Deliver 10,000 Passengers.

  15. Flying Boxes - 10 Points

    • Deliver 500 Cargo.

  16. Rush Delivery - 20 Points

    • Deliver 1,000 Cargo.

  17. Cargo Crazy - 30 Points

    • Deliver 10,000 Cargo.

  18. Raking It In - 10 Points

    • Make 1,000 profit on a single flight.

  19. Gold Mine - 20 Points

    • Make 5,000 profit on a single flight.

  20. This Is Bananas - 30 Points

    • Make 20,000 profit on a single flight.

  21. Jet Lag - 10 Points

    • Make 250 total flights.

  22. Milennial Flight - 20 Points

    • Make 1,000 total flights.

  23. Boy Are My Arms Tired - 30 Points

    • Make 10,000 total flights.

  24. Around the World - 10 Points

    • Log 24,906 miles on a single aircraft.

  25. Apollo 11 - 20 Points

    • Log 252,088 miles on a single aircraft.

  26. Expanding Reach - 10 Points

    • Operate airports in 3 different regions.

  27. Global Operations - 20 Points

    • Operate airports in 6 different regions.

  28. Regional Headquarters - 30 Points

    • Operate a 10 million population airport in all 6 regions.

  29. Transatlantic - 40 Points

    • Make a transatlantic flight.

  30. Longest Journey - 40 Points

    • Make a non-stop flight between Nome and Wellington.

  31. Aloha - 40 Points

    • Deliver 100 jobs to Honolulu.

  32. Moai Statues - 40 Points

    • Deliver 100 jobs to Easter Island.

  33. Penguin Spotting - 40 Points

    • Deliver 100 jobs to Punta Arenas.

  34. Flying Wild - 40 Points

    • Deliver 100 jobs to Barrow.

  35. Arctic Exposure - 40 Points

    • Deliver 100 jobs to Tiksi.

  36. Madagascar - 40 Points

    • Deliver 100 jobs to Mahajanga.

Flight Crew & Global Events

If you want to earn prizes with us in the global events, just enter JAYISGAMES as your Flight Crew (found in the game menu) and help out with the current event. You must complete a minimum of 5 jobs to be eligible for the current prize.

If you want to help out and participate, here's how:

There's a new global event that runs all the time and lasts for a few days. You find it in "Events" from the game menu. There you will be given a description of the event and the city where it's happening.

You'll need an airport in the global event city, and one in another city close by to shuttle people and supplies to. Simply take jobs in blue to the global event city. Each job (cargo or passenger) will increase our crew total by 1. The top 1000 teams win prizes, and the prizes change with each event.

If you don't already have an airport in the event city, no worries! It's easy to create an airport anywhere in the world, as long as you have available airports to build. If not, consider closing one of the smallest airports you have. The smaller, Class 1 airports become less important as you progress in the game anyways.

Pocket Planes Trading Post!

We have created a special page for community members to swap and trade aircraft parts and Game Center friend codes. Feel free to post requests for parts and replies to existing comments for trading on this page only:

Jayisgames Pocket Planes Trading Post

I'll be going through the comments on this page and moving all the comments that pertain to parts trading and Game Center ID swapping, and moving them over to the new page.

Thank you for being part of the #JAYISGAMES Flight Crew! :D

Save up your Bux before cashing them in!

It really pays to save up your Bux before cashing them in. While on the surface, each Bux = 500 coins, in reality each one could be worth a whole lot more than that if saved up and cashed in all at once. Here's an example:

1 Bux ..............500 coins ( 500 coins per Bux)
10 Bux............5,050 coins ( 505 coins per Bux)
100 Bux..........55,000 coins ( 550 coins per Bux)
1000 Bux......1,000,000 coins (1000 coins per Bux)

Here's a chart showing the exponential nature of the Bux-to-coins conversion:
https://jayisgames.com/images/Bux_to_coins_conversion_chart.png

Mystery Parts

During some global events we have seen mystery parts (highlighted in orange) show up as jobs going to the global event city. These jobs show up very rarely, so you may have to play a while before seeing one.

These parts, when delivered, will give you a part to a special aircraft that is being given away as prizes for the current global event. For example, in Calgary, the mystery part was a part to a Warhawk. In Brisbane, the mystery part was a part to a Huey. And today's mystery part going to Philadelphia is a part to a Sea Knight.

Using the "Hanger" and Global Events

One strategy I'm not sure I've seen mentioned before (sorry if I overlooked it), is the fact that you can use the "hanger" to teleport planes to another location (e.g., from your fleet in North America to your fleet in Africa).

There is no need to build a chain of airports to allow you to start flying in a new region, just open up a new airport in the new region and pull a plane from your hanger to start servicing that region.

Likewise, when an "event" happens in a region of the world you don't have airports, just open up a first new airport where the event is, and a second new airport at a large city near the event, pull a plane out of your hanger, and start shuttling between the two cities. After the event, you can put the plane back in the hanger and close the two new airports (if you want to).

Version (1.0.4) now available!

Be sure to update your game right away as this update has lots of improvements and bug fixes (spoilered for length):

  • New game guide! Tapping the info button in the top right of a screen will load the game guide to the appropriate section.

  • Tapping and holding a load or unload button on the Jobs Screen now auto-loads/unloads all jobs with the same destination.

  • Pulling the list down on the Jobs Screen now gives you an option to refresh the current jobs.

  • Local (non Flight Crew) events now give a bux prize when completed.

  • City cap increased by two.

  • iCloud sync can now be disabled in the device settings.

  • Plane cargo now automatically removed when plane is moved to the hangar.

  • Minimum contribution to earn prize now shown on Flight Crew prize screen.

  • Costume unlocks now saved per plane.

  • Improved game startup time.

  • Fixed bug where planes can be stuck without a trip and can't be accessed.

  • Fixed crash when viewing planes list with no active planes.

  • Fixed bug where plane upgrades and stats were lost when hangared.

  • Fixed multiple achievement bugs.

  • Fixed bug where some screens would stay loaded in background and steal input.

  • Fixed crash when editing plane name while landing.

  • Fixed spelling of Oceania.

  • Fixed bug allowing plane upgrades in-flight.

  • Fixed bug where bux or coins could go negative.

So, you see, quite a lot of stuff has been fixed and improved!

583 Comments

I'm finding it difficult to get anything else done, this game is absolutely wonderful. A perfect simulation game, IMO.

By the way, I'm working on a strategy, hints and tips guide. If anyone has any insights you'd like to share here in the comments I'll add them to it and credit you with the contributions.

Reply
smjjames June 15, 2012 3:58 PM

Anybody know how many planes there are total to unlock? I hope they put more types in the game in the future as well.

Reply
ChaoSpectre June 15, 2012 4:00 PM

I must admit that when I saw NimbleBit in the Games list on the Apple App Store, I was already excited. The game is excellent, as is this lovingly written review.

I doubt that too many are far enough in the game to offer much unconventional wisdom.

I will say that the premium currency or 'Bux' should be handled with care if you are the sort of player that does not spend money on micro-transactions. However, that does not mean that you should not spend them at all. In fact it is necessary to spend Bux on plane parts and planes themselves. It is far too costly and improbable to hope that random parts found by building airports will make a matching set to build an airplane.

However, you will do well to note that it is ultimately cheaper to purchase the parts of an airplane (body, engine, and controls) and assemble the plane yourself. The only drawback to constructing planes instead of purchasing them is that the availability of all necessary parts at any one time are not guaranteed. You'll need to wait for the parts you need to appear in the market before you can buy them.

To that end, it may be worth purchasing a part of a plane you would like to have and slowly accumulating the other parts over time.

Reply
Angelade June 15, 2012 4:15 PM

Aw poop, it looks like this game requires iOS 5 when my iTouch is iOS 4 D:

Reply

The in-game "Airpedia" currently lists 60 different aircraft, including all variations ("C", "P" and "M" models).

Most aircraft types have a "C" model that will carry just cargo, a "P" model that carries only passengers, and an "M" model for a cargo-passenger mix.

Reply
smjjames June 15, 2012 5:36 PM

When I level up, it says that 3 new planes (usually) were unlocked and so I wasn't sure if that meant three new planes appeared on the airpedia or not. Still, I do hope they add more in the future.

Reply
smjjames June 15, 2012 5:49 PM

Also, does anybody know if the airports populations grow over time? I think I saw the population of one of them increase, but now I don't think they do. I'm just asking to be sure about it.

Reply

I don't believe they do. You can upgrade an airport, but that doesn't change the number of people in the community that it serves, which makes sense. Once a dinky Class 1 airport, always a Class 1 airport.

Reply

Pocket Planes Strategy Guide, Tips & Tricks

This guide is still a work in progress, check back soon for more updates! Special thanks to ChaoSpectre for his amazing analysis and contribution to this walkthrough!
Tips and Tricks

Beginning Strategies

Tutorial & Beginner's Information

  1. At the start of a new game, you begin the tutorial section that walks you through the basic steps of plane delivery.

  2. You're given a plane to start with that can carry 1 passenger and 1 cargo item.

  3. Tap the icon of a boarding plane at the lower left corner to view the list of available passengers and cargo.

  4. Tap the top blinking "Load" button on the right to bard the passenger onto the plane.

  5. Next, select "Load" to put the crates onto the plane.

    • In the future, you can also remove a passenger or crate by tapping the "Unload" button.

    • You can tap and hold the Load buttonto auto-load or unload jobs headed to the same destination.

    • The available slots for passenger and cargo are now filled, so you're ready to take off!

  6. Tap the Depart button (the icon of plane with a green arrow at the lower left) to view the destinations map.

  7. Destinations required for jobs (where your cargo or passenger needs to be delivered will flash on the map.

  8. Tap the blinking locations to set your path (for the tutorial the destinations are Ottawa and Montreal), then tap the "Fly" button to take off.

    • You can set trips with multiple stops by simply clicking additional locations.

    • To remove a destination, press the red back arrow to remove the previous stops one at a time.

  9. While you're mid-air, a few new available actions and options will appear on the screen.

  10. You can monitor how fast your aircraft is traveling by reading the bar at the top.

  11. Use the arrow keys at the left and right sides of the sky to cycle through available planes.

  12. The lower left Inventory icon shows a list of all the cargo or passengers you are currently carrying.

  13. Beside that is the Inspect plane button that allows you to view your aircraft in detail.

    • Here, you can check the plane's specific stats, change the costume of your pilot, and even paint the aircraft different colors.

  14. Next to the Inspect button is the Speed Boost button.

    • Using this feature will boost the plane to its destination, but it will cost you 1 Bux.

  15. When a plane is in flight, items like coins and Bux will occasionally sail past you.

    • Tap the items as they go by to add them to your stash.

    • Small coins will give you 1 gold, large coins will give you 10 gold, and green bills will give you 1 Bux.

  16. Click the plane icon at the lower right side of the screen to view a list of all your planes.

    • In this list you can see each plane's number, its destination, the type of aircraft, and its current status.

    • Idle means it's sitting in the airport not doing anything (and not earning you any money!), Arrived means a plane has just landed at its destination, and a timer such as 4M indicates that the plane has another 4 minutes before it will arrive at its destination.

  17. Tap PL002 in Detroit to select it and complete the tutorial.

First Deliveries

  1. Start by picking a region on the map where you want to create your first airports.

    • It can be helpful to select a location you are familiar with, so that you have a general understanding of the geography and distance between destinations, which will impact the amount of time between deliveries.

  2. When you start the real gameplay, you'll have four idle planes at your disposal and 3 owned airports.

  3. Assign each plane a job to get the ball rolling.

    • The best way to fully capitalize on each job is to plan ahead, reserving certain deliveries for certain planes and destinations.

    • You can tap and hold the Load button to auto-load or unload jobs headed to the same destination.

    • Filling the plane completely with jobs that all go to the same destination earns you a 25% bonus award for each item and also saves you more gas in the long run.

    • In essence, that means you can sometimes earn more if you don't take the most expensive cargo; two crates worth $100 that are both going to Phoenix will actually earn you more money with the bonus than one crate worth $100 and another worth $125 going to two separate locations.

    • Also, it can be profitable at the start to reserve multiple items going to the same locations for aircrafts that can carry more than 1 of that capacity.

    • If you have 3 jobs available, for instance Las Vegas/Phoenix/Phoenix, and your aircraft at that destination only has a capacity for 1 item, choose the odd item out, in this case Las Vegas.

    • That way, another aircraft that has a capacity of 2 or higher can carry both cargos to the same location and earn the bonus reward.

  4. Lastly, try to avoid sending too many planes to the same locations, or you may have too few jobs at that destination left to give to all your planes - idle planes won't make you any money

Expanding Your Empire

  1. This game has a naturally slow pace at times, so although you may be tempted to dump all your gold and Bux at the start, don't do it!

  2. Save up for important items that yield exponentially greater rewards, and instead purchase a few affordable and reasonable smaller items to get your business off the ground.

  3. A good starting purchase to help stir up jobs is to buy another airport.

    • Choose a location that is nearby to begin with; although farther airports can give you more gold for a delivery, their distance combined with your slow starter planes will give you a much lower balance of gold earned per hour of travel.

  4. Tap the Map icon at the lower right to view the local cities in your region.

    • Next to each city is a dot representing the class of that city.

    • Higher class ranking cities have a number of bonuses, including more jobs and greater layover slots, however they are more expensive.

  5. A good early game strategy is to purchase affordable, local airports.

    • If you purchase an airport that is too far away at the start of the game, your low level planes may not have the range to reach the destination or enough job capacity to make traveling such an long distance profitable.

  6. Continue to complete jobs to increase your level, which will expand the airports available for purchase and unlock new planes.

Advanced Strategies

Planning Waypoints

  1. One of the best ways to improve your profits is to organize your jobs to capitalize on every waypoint route.

  2. The first step is to keep your plane full as often as you can and to never use multiple waypoints when planning your destination.

  3. A plane set to multiple waypoints will not stop to pick up more jobs, so you're often left travelling at half capacity and missing out on available jobs and bonus rewards.

  4. This common scenario is illustrated in the following example:

    • Say you have a plane at Sydney and you take 2 jobs - one going to Brisbane and one going to Rockhampton just north of Brisbane.

    • It may look less profitable to only stop at Brisbane:

    • And more profitable to make a multiple waypoint trip to Rockhampton:

    • However, if you look at the jobs available in Brisbane, you'll find that if you stop to make your Brisbane delivery, you can then take a second job also going to Rockhampton.

    • Your overall net profit (even after subtracting the cost of fuel) is now much higher thanks to the 25% bonus delivery.

    • The ultimate downside to multiple waypoints is that the plane drops off 1 job at Brisbane and automatically continues to Rockhampton with the 1 remaining job, leaving your plane at half capacity.

    • A much better strategy is to set your only stop at Brisbane; that way, when you deliver the first job there, you can pick up a second job at Brisbane that is also going to Rockhampton, thereby keeping your plane at full capacity and also earning you a 25% bonus.

    • The lower profit numbers on the initial delivery (in this case the waypoint to Brisbane) is deceiving.

    • If you are only making one delivery, then it would not be wise to make the trip with a negative profit; however because you plan ahead with a route with 1 stop, the connecting flight keeps the plane fully occupied with jobs and capitalizes on the bonus, thus your total profit result is much higher.

  5. Keep track of jobs and their destinations to plan your routes and connections using this strategy and maximize the full value of your planes.

  6. Even if there are jobs that don't take you to either two cities, it is still a profitable strategy if you have the room to at least carry the cargo closer to its final destination, then dropping it off as a layover to be used later.

  7. Taking jobs away from their final destination will have the opposite effect, because layovers will always keep the price of their original destination.

  8. Regardless of a layover's current airport, the job will keep its original value while the price of fuel will be higher the farther you separate a job from its destination.

  9. Increasing the cost of delivery while keeping the reward the same will lower your net profit significantly, so be especially careful not to take jobs in the wrong direction.

Layovers

  1. Layovers are an important asset for keeping the most profitable and important jobs indefinitely or sending them to strategic locations to boost your revenue.

  2. To leave a Layover, you must first pick up a job(s) at an airport

  3. Next, fly to another location that is not the job's final destinaton

  4. Finally, remove the job from your plane and it will be left behind as a Layover .

  5. Unlike jobs, which reset every few minutes, a Layover job will stay at that airport permanently until another plane comes to pick it up.

    • Also remember that a Layover job will always keep its original location price, even if it's moved closer to its destination.

  6. If you have an item that you want to save (like a valuable item worth Bux), or if you just want to take it closer to its final destination, you can drop it off at another airport and it will remain there as a Layover.

  7. Using this strategy, you can keep the job for later by holding it at one airport, then picking it back up when you have a plane with goods going to the same destination, again giving you the 25% bonus.

  8. Airports have a maximum amount of layovers which can be increased by upgrading the airport up to level 3, while Class 3 airports have the highest base layover amounts.

  9. When dealing with planes of different Class ranks, you can use Layovers to transport useful goods to more accessible airports.

    • If you have a valuable good worth Bux at a Class 1 airport, your Class 3 planes won't be able to pick it up.

    • However, you can have a Class 1 plane pick it up and leave it at a Class 3 airport as a layover, enabling your high class plane to make the delivery.

  10. To take an item off layover, Tap the red "X" in the circle beside the layover item's icon.

    • This is also how you can remove a stuck layover item from a closed airport.

    • Drop its layover status by tapping the "X" and after the next jobs recycle, the item will be removed from the list.

Making the Most Out of 25% Bonus

  1. There is a third key method to making the most of the bonus reward that combines the previous two strategies: knowing what to hold and what to deliver.

  2. When you have an aircraft that is carrying multiple items to one destination, but is not filled so you do not get the bonus, you are wasting an opportunity to receive a bonus by delivering them anyway.

  3. Sometimes, a better strategy is to hold those items on your plane and meanwhile take the jobs that are going in the same direction so you can pick up your bonus en route for the items you saved.

    • Imagine you have a plane in New York that can carry 4 pieces of cargo; at the New York airport are 3 jobs going to Washington D.C. and 1 job for Philadelphia.

    • If you only take the 3 jobs to D.C., you miss out on a potentially large gold bonus.

    • If Philadelphia has a ready layover or another job going to D.C., then it is actually more beneficial for you to take all four of the jobs from New York and make the first stop at Philadelphia.

    • Then you can take the job from Philadelphia to D.C. and deliver all 4 cargo items to D.C., now with the 25% bonus reward.

Bigger Is Not Always Better

  1. It's important to keep in mind that the highest paying job may not always be the most profitable one.

  2. While you can earn the most money for delivering an item to the farthest destination, if your plane takes a long time to travel between locations, you'll actually lower your profit per hour numbers.

  3. In practice, that means rather than making a 5 minute trip for 500 gold, you can make a couple 2 minute trips for 300 gold, or even higher with the 25% bonus.

    • This way, you're actually making 100 more gold in a minute under the longer trip with the seemingly higher payout.

  4. Before making any delivery, it can also be valuable to keep an eye on the "Profit" bar when viewing the map to make a delivery for an immediate appraisal of the value of your jobs.

  5. You can monitor your profit per hour by viewing the stats on the Logs page via the in-game menu.

Levels & Experience

Experience Points

  1. Every time you make a delivery, you earn experience points (known as XP) that add up to increase your level (LVL).

  2. Go to the Stats section of the ingame menu to view your XP to LVL bar.

    • A smaller version of this bar is also visible at the bottom bar of the screen.

  3. The amount of experience earned per delivery is equal to the gross amount of gold (not the net amount) for completing the job.

    • Simply put, if you complete a job worth 350 gold, you will receive 350 experience, 1 point of XP per 1 gold.

    • Additionally, the gold cost of fuel is not subtracted from your XP reward.

    • Indpendent factors like the distance of the flight or the amount of cargo delivered on their own have no beneficial effect to XP.

    • Whenever your job delivery is effected by the 25% bonus, your exp will also receive the same bonus increase.

  4. If your delivery was in Bux, the experience reward is 500 per Bux (which is the approximate equivalent of the Bux to Gold exchange rate at the Bank).

Earning New Levels

  1. Each time you gain a level, you will earn a few immediate rewards:

    • 3 Bux are automatically added to your stash.

    • A new airport will be accessible for purchase (increases your maximum airport slots +1).

    • New, more powerful, planes and their parts will be available at the Market.

  2. The experience bar scales with your level, so it will take signifcantly more and more deliveries to earn the next highest level.

Expert Strategies - by ChaoSpectre

Managing Jobs for Maximum Profit

  1. Always move passengers and cargo closer to their destination.

    • First, we must agree that acquiring money, in coin or bux form, is crucial to playing this game, and that optimizing profits is a desirable objective.

  2. The first way to optimize profits is one that the game trains us to do: obtain a 25% bonus on all fares by arranging passengers and cargo on a single flight such that each one is headed for the same destination (ie. one passenger and two packages of comic books all headed for Tokyo).

  3. However, the passengers and cargo required to make a complete set are not always available at any one airport.

    • You can hold passengers aboard your airplanes and wait for new jobs to roll around, but keeping your plane grounded for that long can affect your overall profit stream.

  4. So in the sub-optimal case where you cannot achieve the 25% bonus, it is acceptable to load up your plane with passengers and cargo headed for different destinations as long as you are not taking anyone or anything AWAY from their target destination.

    • You should never increase the distance between a passenger and his destination, as this will lead to wasteful, inefficient flight routes.

  5. As long as you are reducing distances to destinations, you will make profit on each delivery.

The Value of Bux and How to Earn Them

  1. The premium currency, or Bux, is uniquely important in Pocket Planes, because it is the currency you need to purchase planes.

    • Planes are important because each one represents an independent stream of revenue, so the most dependable way to increase your profits is to expand your fleet (so long as you don't over saturate your airports, since there are only so many jobs).

  2. Expanding your fleet requires Bux, therefore the most dependable way to increase your profits REQUIRES Bux.

  3. Jobs that award Bux periodically appear in airports, but they will disappear when Jobs are renewed if left alone.

  4. If you are in a hurry to acquire Bux, but you are also caught shorthanded with no planes nearby flying in that particular direction, you can fly the Bux-job away from its destination in order to keep that job open.

  5. You can then leave it in Layover or aboard your plane (which is less optimal) until you can divert a plane to deliver it to its destination.

Layovers

  1. Customers in Pocket Planes possess infinite patience.

    • When combined with the first principle, this second one allows you to make strong, exciting decisions when planning your flights.

  2. Passengers and packages have no perception of time; they do not care one lick about how long it takes for them to reach their destinations.

    • I am not aware of one negative consequence for leaving customers in a purgatory of layover for eternity.

    • Of course, you never get any money for passengers that stay in layover, but you don't lose any extra money for them, either.

  3. Also, customers don't care how many airports they stop at along their journey.

  4. So, while you're following the first principle and loading up your planes with whomever when times get rough, you can just deliver the nearest passenger first without queuing up the other destinations and pick up another passenger there.

  5. By picking up that extra passenger, you are making the flight more profitable than it would be if you just delivered all of the initial passengers in one flight.

  6. You can also place passengers in layover if you're able to complete the 25% bonus at a new airport.

    • The original passengers will wait as long as you need them to.

  7. Passengers' prices depend only on their original distance from their destination.

  8. So if you've brought a passenger closer to his destination before putting them in a layover, then his price will remain the same as before and it will be higher than any new passenger from that airport heading to the same destination, keeping that layover passenger more profitable than his alternatives..

  9. Also, as an added bonus, passengers in layover do not interfere with the number of jobs that are naturally produced at each airport, so an abundance of layover passengers can make completing bonuses easier.

    • Keep in mind that there is a limit to how many layovers you can have at any one airport, which is dependent on the airport's class and upgrade level.

  10. The main takeaways here are:

    • Don't get caught up in queuing entire flights at once. You can fly one leg at a time and potentially make more money the entire way.

    • Don't be afraid of using layovers. They are a very powerful resource, and careful use of them can open many new opportunities for you.

  11. It can be difficult to determine if a flight will actually bring a passenger closer to his destination. Do your best, and if you're having a hard time, you can compare passenger rewards from both airports; higher rewards mean the airport is further away. If you're still having a hard time, it's probably not worth stressing over.

Keeping Planes at Full Capacity

  1. Planes cost money to fly. There's fuel, upkeep, salaries, food costs, in house entertainment licensing fees, etc. (although the game only really makes a note of fuel costs).

    • Each flight costs a certain amount of money, dependent on the airplane's weight and distance flown, which is deducted at the beginning of each flight.

  2. If you aren't careful with your flight plans, you can leak valuable coins through fuel costs.

  3. You gain coins or Bux every time you successfully deliver a customer to his destination.

    • Planes with larger capacities provide larger potential revenue.

  4. But every time you fly with an empty seat, you can be seen as wasting some of that potential revenue.

    • Sometimes wasting seats can't be helped, especially at smaller airports. But you shouldn't shy away from filling up your airplanes because everyone isn't heading to the same place.

  5. As long as you follow the first principle, you are making money on average for every customer you move closer to his destination.

  6. So as long as you keep your planes as full as possible (while following earlier principles), you are making money with every customer in every filled seat, even if they aren't immediately completing all deliveries.

  7. There are exceptions to this principal:

    • If you are just a bit shy of completing a 25% bonus, and there is a large airport somewhere nearby or on the way to the destination, it might be worth it to send the incomplete set (if there's no way to also bring an extra customer along the way) so that you can complete the bonus. Larger airports produce more jobs, and so are more likely to possess the needed customer to complete the bonus.

    • Of course, it is necessary to estimate the value of the bonus before committing to a plan like this.

    • If the value of the cumulative bonus ends up being less than the reward from another passenger, it isn't worth flying with an empty seat. But as your planes get larger, the additional reward from the bonus gets larger as well. Conversely, if your plane is smaller, the bonus is less likely to be worth it.

Summary

  1. Always move passengers and cargo closer to their destination.

    • This does not mean you must deliver passengers right away.

    • As long as you move a passenger closer to his destination, you are making money on that passenger.

  2. Customers in Pocket Planes possess infinite patience.

    • You can fly one leg at a time and customers won't get mad. If you do this, new opportunities arise at each airport to keep your plane full.

    • You can keep your customers in layover for as long as you need without penalty.

    • This should also provide new possibilities for you. In particular, you can make 25% bonuses easier to achieve.

  3. Always keep your planes as full as possible.

    • Avoid wasting money for flying with empty seats.

    • Moving passengers even part of the way to their destination makes money (as in principle 1).

    • Combine this principle with the others to make lots of money on otherwise sub-optimal flights.

All About Planes

Buying Planes

  1. Complete planes can be bought for as low as 14 Bux at the Market.

  2. Whenever you acquire a new plane, it takes up a space in your Airline list.

  3. When the airline list is full of planes, you will no longer be able to buy or build more planes unless you add a plane spot (bought with gold, increases in cost for every additional slot) or send one of your planes to the hangar.

  4. There are currently a total of 60 available planes; as you raise in level, you will gain access to purchase Class 2 and 3 planes in the Market.

    • You begin at Level 1 with the starter Class 1 planes; more Class 1 planes will be added up to Level 8.

    • At Level 10, the first Class 2 plane becomes available for purchase; more Class 2 planes will be added up to Level 18.

    • At Level 20, the first Class 3 plane becomes available for purchase until the last aircraft at Level 28.

Complete List of Planes Available for Purchase By Level

Class 1

  • Level 1: Bearclaw-C, Bearclaw-P, Griffon-C, Griffon-P, Navigator-C, Navigator-P, Navigator-M, Wallaby-C, Wallaby-P, and Wallaby-M.

  • Level 4: Supergopher-C and Supergopher-P.

  • Level 5: Airvan-C, Airvan-P, Airvan-M.

  • Level 6: Anan-C, Anan-P, Anan-M.

  • Level 7: Kangaroo-C, Kangaroo-P, Kangaroo-M.

  • Level 8: Mohawk-C, Mohawk-P, Mohawk-M.

    • The Huey, Bobcat, Hot Air Balloon, P-40 Warhawk, Sea Knight, and Blimp are rare Class 1 planes that are only attainable as a reward for special events.

Class 2

  • Level 10: Birchcraft-C, Birchcraft-P, Birchcraft-M.

  • Level 12: Equinox-C, Equinox-P, Equinox-M.

  • Level 14: Pearjet-C, Pearjet-P, Pearjet-M.

  • Level 16: Aeroeagle-C, Aeroeagle-P, and Aeroeagle-M.

Class 3

  • Level 20: Fogbuster-C, Fogbuster-P, and Fogbuster-M.

  • Level 22: Sequoia-C, Sequoia-P, and Sequoia-M.

  • Level 24: Tetra-C, Tetra-P, and Tetra-M.

  • Level 26: Cyclone-C, Cyclone-P, and Cyclone-M.

  • Level 28: Cloudliner-C, Cloundliner-P, and Cloudliner-M.

    • The Starship, C-130 Hercules, and the Concorde are rare Class 3 planes that are only attainable as a reward for special events.

Building Planes

  1. When you're ready to buy a new plane, keep an eye out for notifications from the Market.

  2. You can save a lot more money if you build your own planes by collecting the necessary parts rather than purchasing the full price for a complete aircraft.

  3. To build a plane, you'll need the three essential parts: Body, Engine, and Controls.

    • The items available for purchase at the Market change often, so check back if you're missing a certain part.

    • You can also receive a part of a rare plane by delivering a Mystery Part job, which is indicated by an orange colored job going to the global event location in the boarding list.

    • Whatever the current plane reward for the global event is determines the plane part that you will receive.

  4. The majority of planes are named after one of three varieties: Version C, Version P, and Version M.

    • C planes are Cargo exclusive aircrafts that will not carry any passengers.

    • P planes are Passenger exclusive aircrafts that not carry any cargo.

    • M planes are Mixed aircrafts that carry both cargo and passengers.

  5. These principals apply to parts as well as planes, so make sure you're buying the parts specific to the type of plane you want, not just the model.

    • e.g. Wallaby C engines will only build Wallaby C planes, not Wallaby P or M.

  6. While shopping in the Market, items belonging to partially completed planes will be highlighted in green.

  7. When a plane is completed, it is useful to name it something simple, significant, or memorable.

    • For sake of convenience, I stuck with the same naming guide as the one that exists already in the game, so my Wallaby-P was a WallP and Navigator-C was a NavC, etc.

Plane Stats

  1. In addition to carrying capacities, each plane has a number of other important stats.

  2. Each plane belongs in Class 1, 2, or 3 (in order of lowest to highest).

    • Planes can only land at airports that are an equal or higher class level; e.g. A Class 2 plane cannot land in a Class 1 airport, but it can travel to a Class 2 airport or a Class 3 airport.

    • Remember that upgrading a plane or airport does not raise its class, so make your purchases carefully.

  3. Capacity refers to the maximum amount of units of passengers or cargo a plane can carry at one time.

  4. Range is the distance that the aircraft can travel from one airport to another.

    • Range is also indicated by a green circle around the plane when looking at the map.

    • Pay close attention to the range of your aircrafts to avoid buying an airport that is too far away for any of your planes to reach.

  5. Speed is how fast the aircraft flies.

    • Faster planes will cover more distance in less time to arrive at their destination, which increases its overall profit per hour.

  6. Weight is the weight of the aircraft itself.

    • A plane with a heavier weight costs more fuel, making it more expensive to travel the same distance as a lighter plane.

Upgrades

  1. Inspect your plane while it's stationed at an airport to view its available upgrades.

  2. You can upgrade three parts of the plane to improve its stats, however upgrades do not increase the Class of the aircraft.

    • The Fuel Tank upgrade increases the range of the plane, allowing it to fly farther.

    • The Engine upgrade increases the speed of the plane to shorten the length of time it takes to fly between destinations.

    • The Carbon Fiber upgrade reduces the weight of the plane, which reduces the fuel cost, making every flight slightly cheaper.

  3. Each of these parts can be upgraded up to a maximum of Level 3.

    • The upgrade to Level 1 will increase the selected stat by 5%

    • The second upgrade will increase it by 10%

    • And the third and final upgrade will increase it by 15%.

  4. Upgrades are purchased with Bux and will remain on the plane permanently, even if you send it to the Hangar.

Plane and Pilot Appearances

  1. Inspect your plane to view its current appearance and pilot.

  2. Press the left or right arrows at the sides of the pilot to change his or her current costume.

    • To purchase more outfits, click the "Costumes" button under the pilot's icon to go to the Costume Shop.

    • At the Costume Shop you can purchase any of the 100 costumes available (at the time of writing this guide) for 1 Bux each.

  3. Tap the "Paint" button to view the available plane paint options.

    • Tap one of the boxes to select it, then hit the left or right arrows to cycle through the available paint colors for each section of the plane.

    • Press the button with the ? to randomize the plane's paint.

Currency - Making and Spending Money

Currency Types and Uses

  1. There are two types of currency used to buy and sell items: Gold, which look like coins, and Bux, which look like green bills.

  2. At the start of the game, you will be given a few thousand Gold and 15 Bux to make your initial purchases.

  3. Gold is used to pay the fuel cost for each flight, purchase advertisements for a destination, upgrade existing airports, and purchase a brand new airport at a different destination.

  4. Bux are used for Gold exchanges at the bank, by gifting an owned part for 1 Bux, buying planes and parts at the market, give a flying plane a speed boost to its destination, and upgrade an existing plane's speed, weight, or range.

  5. Although Bux can be exchanged for Gold, Gold cannot be exchanged for Bux, so spend those Bux carefully while using the bank.

Earning Money

  1. You can make Gold by delivering passengers or cargo, exchanging your Bux at the Bank, selling one of your owned parts, or collecting coins in the air by tapping as they go by.

    • When exchanging Bux for gold at the Bank, it is much more profitable to save up as many Bux as you can, because the exchange rate scales up significantly higher than the base rate of 500 gold per Bux if you trade in bulk.

    Bux Exchange Rate:

    • 1 Bux = 500 Gold (500 Coins per Bux)

    • 10 Bux = 5,050 Gold (505 Coins per Bux)

    • 100 Bux = 55,000 Gold (550 Coins per Bux)

    • 1,000 Bux = 1,000,000 Gold (1,000 Coins per Bux)

    • 10,000 Bux = 55,000,000 Gold (5,500 Coins per Bux)

    • Bux to Coins Conversion Chart

  2. To collect gold while mid-air, you must view a flying plane for a short while before the first coin will appear.

  3. After you pass the first coin, gold or Bux will continue to appear at regular intervals, starting at about 5 seconds.

    • Planes that travel at higher speeds will pass coins at a more rapid rate than a slower plane.

  4. Earn Bux by purchasing them with real money at the "Get Bux" menu, making special deliveries (highlighted in green when you load the passenger/cargo) to a destination, or by collecting them while in flight.

    • When purchasing Bux at the Get Bux store, it's cheaper to buy in bulk if you plan on purchasing large amounts because the larger amount you buy (for a maximum of 5,000 for $39.99) the better the rate of dollar per Bux.

  5. Remember that filling the plane with jobs that all go to the same destination will give you a %25 bonus!

  6. Don't frown on collecting coins or Bux while flying either; small coins may only give 1 Gold and large coins give 10, but those numbers add up over time to a good amount of free money.

Saving Tips

  1. You don't need to hoard your money to get rich, often the key is simply to spend wisely.

  2. When you tap a destination on the map to make a delivery, note the "Profit" box at the upper right corner.

    • Profit shows the total amount in gold that you'll make for delivering your items to that location.

    • This number is determined by the amount you'll receive for the delivery minus the cost of fuel for traveling the distance.

    • Remember that heavier planes with a higher Weight stat have a higher travel cost per mile.

  3. Fuel costs are charged every flight and are determined by the weight of a plane.

    • A heavier plane costs more fuel to fly, but you can use Bux to purchase upgrades for your plane that reduce its weight.

  4. The best way to use Bux to improve your business is to buy small.

    • Instead of buying a complete plane, buy the individual parts and save your own to save as much as half the price in Bux.

    • Plan ahead with the type of plane you need, and watch the market for the specific parts belonging to that plane.

    • Also, upgrading an owned plane is a more affordable way to improve your deliveries rather than purchasing an additional plane.

Airports

Features and Functions

  1. Airports are the destinations on the map where you can perform a variety of functions.

  2. Start by reading the blue bar at the top:

    • On the left side of the bar is the name of the city.

    • Beside that are two numbers (x/xL), the first number is the amount of layovers currently held at that city, the second number is the maximum amount of layovers available.

    • Next to that you can see the name of any plane currently waiting at that destination and its jobs capacity.

    • On the right is the countdown in minutes until new jobs arrive at that location.

  3. The lower left button is the Departure button, tap it to view the available jobs ready for departure.

    • While viewing the departure menu, you can organize the list by "All", by "People", or by "Cargo".

    • Tap the "Load" button beside an item to load it onto the plane, then click the "Depart" button on the right to view the map and deliver your items.

  4. The middle button at the lower left is the Watchtower.

    • At the Watchtower you can see the local population, airport size, available and maximum layover spaces, the total flights from that destination, and the number of of passengers and shipment jobs from that location.

    • If an event occurs at that location, you will see it in the Event bar.

    • The Info button has a fun fact about every city.

    • The Close button will shut down the airport, refunding you half the purchase cost.

      • When an airport is closed, you will not be able to fly any planes to that location and you will lose all purchased upgrades.

    • The Advertise button will start an advertisement campaign for 8 hours to increase demand at a high gold cost.

      • Advertising a city will greatly increase the amount of jobs you can get there.

    • The Airport Upgrade button allows you upgrade the stats, but not the class, of the airport.

  5. The right button at the lower left, "Inspect", is only available when you have a plane landed at the airport.

    • Tap the Inspect button to upgrade a stationed plane or to send it to the Hangar.

Classes

  1. Each airport has a rank of either Class 1, Class 2, or Class 3.

  2. A Class 1 airport is the lowest rank and is indicated by a grey dot next to the city's name on the map.

    • Class 1 airports are the cheapest locations to purchase, however they often have small populations serviced, fewer starting spaces for layovers, and not as many jobs as the higher ranks.

  3. A Class 2 airport is the middle rank and is indicated by a blue dot next to the city's name on the map.

    • Class 2 airports are also in the middle of all other aspects too: they are more expensive to purchase than Class 1, but less expensive than class 3, a larger population than 1 but smaller than 3, more layover space than 1 but less than 3, and more jobs than 1 but less than 3.

  4. Class 3 is the highest rank and is indicated by a red dot on the map.

    • Although Class 3 airports are the most expensive to purchase (these destinations can cost tens of thousands of gold) they have the greatest amount of populations, layover starting spaces, and jobs rates.

Upgrades

  1. Click the Watchtower button while at a destination to view the airport upgrade.

  2. Airport upgrades cost a lot of gold, but add jobs and layover slots to that location.

  3. Although an upgrade will improve the airport's stats, it is impossible to upgrade the airport's class - a Class 1 airport will always be Class 1.

    • Therefore, it's recommended to save upgrades for the busiest, higher class airports to get the most benefit out of money spent.

  4. Airports can be upgraded twice to reach up to Level 3.

Global Events & Flight Crews - JAYISGAMES

Flight Crew

  1. You can access the Flight Crew through the in-game menu.

  2. To join a flight crew, type in the name of the crew in the box at the top.

    • Join the JAYISGAMES flight crew to participate in the global events with us! (We're ranked #2 in the world at the time of this walkthrough!)

  3. Tap the Leaderboard button at the lower left to view the number of global event jobs completed by the top 10 ranking Flight Crews.

  4. Tap the Prizes button to see what the awards are for winning the current global event.

    • If you join us for this event, because we are in the top 10 (and have a shot at #1!) you will receive a P-40 and +5 Bux!

Global Events

  1. Once you're in a Flight Crew, you're ready to join us in the Global Event.

  2. Tap the Flight Crew button in the in-game menu to find where the current Global Event is occurring.

  3. This event can take place anywhere in the world, the location will be in the highlighted blue text.

  4. First, you need to have an airport at that destination in order to make the event deliveries.

    • For example, the current event is at the city of Brisbane - if you don't have an airport in Brisbane, you must build one there to participate in the event.

  5. Next, take the jobs in Brisbane that are highlighted in blue.

  6. For every blue Brisbane job you complete, you will earn 1 point for our Flight Crew.

  7. In order to be eligible for a reward, you must complete at least 5 jobs.

  8. Teams will be ranked based on how many points they earn from completing event jobs.

  9. When the event is over, whoever has the most points win the grand prize!

    • Lesser prizes are given to all other participants, which can be viewed at the Prizes page.

Gifts - Giving and Receiving

How to Give a Gift

  1. In order to give a gift to another player, you must first add them as a friend on Game Center.

    • To do this, simply access the Game Center, select the Friends menu, and then "Add Friends".

    • From there, type in the email or nickname of the person you want to add (All #JAYISGAMES crew members are welcome to add me _Trinn_ as well!) and tap "Send" to issue the friend request.

    • As soon as the other player accepts your friend request, you may begin exchanging gifts.

  2. Although you cannot send whole planes as gifts, you can send them all the individual parts to build a plane.

  3. Go to Parts from the in-game menu to view the list of Parts that you currently own.

    • If you'd like to buy more parts, the list of purchasable parts is frequently updated in the Market.

    • Remember that the name of the part matters! You cannot combine different P, C, or M parts to make a single plane.

    • For instance, a Wallaby-C Engine can only be used to build a Wallaby-C plane.

  4. Select the part you'd like to give to a friend and tap "Gift".

    • You will then be prompted to spend a certain amount of Bux to gift the part - higher class planes are usually more expensive.

    • Tap "Yes" to agree to spend the Bux cost, which will take you to the Select A Friend list.

    • Select the friend you want to give the part to and tap "Send".

    • If the part was successfully sent to your friend, you will receive a message confirming its delivery.

What To Do When You've Received Gifted Parts

  1. When a friend sends you a part as a gift, you will be prompted with a message confirming that the part has been delivered to you.

    • The message will also inform you how many parts you own needed to craft the plane.

  2. Go to the Parts section of the in-game menu to view the received gifts.

    • If you have all the parts needed to build a new plane, tap the "Build" button at the lower left.

    • You will see a list of planes with both a complete and incomplete set of parts, as well as their building cost.

  3. Tap the green "Build" button next to the plane you want to assemble.

    • Hit "Yes" when you receive the confirmation message to build the plane for the cost of Bux noted in the message.

  4. If you do not have enough space for the plane, you will be prompted to purchase an extra slot in your airline - the cost of a new airline space increases with each purchase.

  5. Or, if you would rather take out one of your old planes to replace it with the new plane, select the old plane while it is stationed in an airport.

    • Tap the "Remove" button to send the old plane to the Hangar.

  6. To take a plane out of the Hangar, go to the Hangar section of the in-game menu.

    • Tap the "Fly" button beside the plane you want to return to the map.

    • The cost of flying a plane out of the hangar varies on the type of plane; higher class planes usually cost more to take out of the hangar.

  7. Now you're ready to take to the skies with your brand new plane, thanks to a little help from your friends!

General Information

Menu

  1. The Menu contains the buttons to all the important information to help you manage your airport empire.

  2. STATS: The Stats menu shows overall statistic for information and records like:

    • Airline Value - the amount of money your airline is worth.

    • Average Daily Revenue - how much money you earn every day.

    • Airports - The amount of airports you own out of the maximum amount available.

    • Pop. Serviced - How many customers you have served.

    • Total Flights - The number of times your planes have traveled from one destination to another.

    • Miles Flown - The total amount of distance traveled by all of your aircrafts.

    • Passengers - The number of people you have taken as passengers on your plane.

    • Cargo Deliveries - The amount of cargo shipments you have delivered with your planes.

    • Top Earner - The airplane model that earns you the most money.

    • Longest Flight - The greatest distance traveled while making one delivery.

    • Most Profitable Flight - The maximum amount of money you've earned by making one delivery.

    • Busiest City - The airport that gives you the most jobs and customers.

    • Busiest Region - The area of a country that gives you the most business.

  3. EVENTS: Events is a countdown list of important events occurring throughout the world and their overall duration in days, hours, and minutes.

    • There are many different kinds of events that can have negative or positive effects on their respective destinations.

    • Cities with blue titles in the events list are the current location of the Global Event. Refer to the Global Events section of the Tips & Tricks to learn more about participating with the JAYISGAMES flight crew.

    • If the name of a city is in red, it is currently closed down due to a negative event such as a thunderstorm - these occurrences usually last for about an hour.

    • Any plane stopped where a negative event is taking place may be stuck stationed at that airport until the event is over.

    • Conversely, a city with a white name on the events list indicates a positive local event occurring only in your game; these events can cause increased job deliveries to that location, often with unique passengers and cargo.

  4. BANK: At the bank you can exchange your Bux for coins, at a rate of about 500 to 1.

  5. AIRPEDIA: Airpedia contains a detailed list of every plane (even those that are not yet available). You can read the quick stats of an aircraft on the list, or tap a specific plane to view its details.

  6. LOGS: The Logs keep track of each aircraft's performance in terms of flight time and profit per hour.

    • Having long idle times in between deliveries or slow aircrafts that are slow to travel between destinations will have a negative effect on your hourly profit.

  7. MARKET: The Market is the item shop where you can use Bux to buy aircrafts and individual parts that can be combined to build planes.

    • Items in the Market can change often, so check back for new goods when you are notified.

  8. FLIGHT CREW: Create a Flight Crew name or join an exiting Flight Crew by choosing the same name.

    • Type JAYISGAMES into the box to join our crew. We're currently ranked in the top 100!

    • Check the Leaderboard to view your current ranking of jobs by Flight Crew.

    • When members of a Flight Crew respond to a Global Event (the destination and job will be highlighted in blue), they earn points that increase their ranking.

    • Select Prizes to see the rewards given to different ranking Flight Crews that respond to the Global Event listed on the page.

  9. GET BUX: Here you can purchase in-game Bux with actual money; you can get them for a lower rate if you purchase them in bulk.

  10. HANGAR: Unused planes such as older models you no longer use can be stored in the Hangar.

    • Planes in the hangar will not be counted on your airline list, so you can use it to make space for larger or more efficient planes.

    • To store a plane in the hangar, wait for it to land at an airport, then inspect the plane and tap the "Remove" button.

    • To reclaim an aircraft from the hangar, you must pay a small charge in Bux; the cost increases based on the class and level of the plane.

    • You must also have a ready space for the plane in your airline list, or enough gold to purchase a new slot.

    • Aircrafts at the Hangar can also be scrapped into parts which you may sell for gold or give as a gift to a friend (this costs 1 Bux).

  11. PARTS: The Parts list contains an inventory of all the aircraft parts you currently own.

    • Parts can be combined to create new planes with the build button or sold/gifted for gold and Bux, respectively.

  12. SCORES: View the Scoreboard of your achievements and stats compared to both your friends and everyone else.

  13. AWARDS: A list of Achievements for completing certain tasks, 36 in total.

    • Your progress through each achievement is marked with the percentage bar that goes around the ring on the left.

  14. SETTINGS: Adjust the options for the game or Reset to a brand new game (WARNING: This will delete your current progress and all your Bux!)

  15. BITEBOOK: A play on Facebook, virtual customers will give brief reviews and humorous observations.

    • You can press the Retweet button at the bottom of the customer's message to share their post on Twitter.

  16. FREEGAMES: Exits the game to show you the library of other NimbleBit titles available for download.

Awards

  1. Growing Fleet - 10 Points

    • Have 8 aircrafts in the air at once.

  2. Bee Hive - 20 Points

    • Have 14 aircrafts in the air at once.

  3. Blacking Out The Sun - 30 Points

    • Have 20 aircrafts in the air at once.

  4. Business Is Booming - 10 Points

    • Establish an airline value of 250,000.

  5. Mega-Corp - 20 Points

    • Establish an airline value of 1,000,000.

  6. Flying Giant - 30 Points

    • Establish an airline value of 10,000,000.

  7. Expanding Operations - 10 Points

    • Open 10 airports.

  8. Tons of Tarmac - 20 Points

    • Open 20 airports.

  9. Fly With Us! - 10 Points

    • Service a population of 20 million.

  10. Full Service - 20 Points

    • Service a population of 100 million.

  11. Everyone Aboard! - 30 Points

    • Service a population of 200 million.

  12. Taxi Service - 10 Points

    • Deliver 500 Passengers.

  13. People Mover - 20 Points

    • Deliver 1,000 Passengers.

  14. People Power - 30 Points

    • Deliver 10,000 Passengers.

  15. Flying Boxes - 10 Points

    • Deliver 500 Cargo.

  16. Rush Delivery - 20 Points

    • Deliver 1,000 Cargo.

  17. Cargo Crazy - 30 Points

    • Deliver 10,000 Cargo.

  18. Raking It In - 10 Points

    • Make 1,000 profit on a single flight.

  19. Gold Mine - 20 Points

    • Make 5,000 profit on a single flight.

  20. This Is Bananas - 30 Points

    • Make 20,000 profit on a single flight.

  21. Jet Lag - 10 Points

    • Make 250 total flights.

  22. Milennial Flight - 20 Points

    • Make 1,000 total flights.

  23. Boy Are My Arms Tired - 30 Points

    • Make 10,000 total flights.

  24. Around the World - 10 Points

    • Log 24,906 miles on a single aircraft.

  25. Apollo 11 - 20 Points

    • Log 252,088 miles on a single aircraft.

  26. Expanding Reach - 10 Points

    • Operate airports in 3 different regions.

  27. Global Operations - 20 Points

    • Operate airports in 6 different regions.

  28. Regional Headquarters - 30 Points

    • Operate a 10 million population airport in all 6 regions.

  29. Transatlantic - 40 Points

    • Make a transatlantic flight.

  30. Longest Journey - 40 Points

    • Make a non-stop flight between Nome and Wellington.

  31. Aloha - 40 Points

    • Deliver 100 jobs to Honolulu.

  32. Moai Statues - 40 Points

    • Deliver 100 jobs to Easter Island.

  33. Penguin Spotting - 40 Points

    • Deliver 100 jobs to Punta Arenas.

  34. Flying Wild - 40 Points

    • Deliver 100 jobs to Barrow.

  35. Arctic Exposure - 40 Points

    • Deliver 100 jobs to Tiksi.

  36. Madagascar - 40 Points

    • Deliver 100 jobs to Mahajanga.

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jmsantori June 16, 2012 1:56 AM

Not sure why but all my planes are sitting idle and I can't access the jobs menu. Clicking on the icon does nothing. I thought maybe I needed to switch out the crew or something but when I go to that screen it says that info is currently unavailable. Can anyone tell me what's up?

Reply

That definitely doesn't sound right. Try restarting your device (Home + Power until you see the Apple logo appear). See if that fixes it. Also, there may be an update in iTunes for the game, depending on when you initially downloaded the game. You should make sure you have the latest update.

Setting the crew is for playing the global events and shouldn't affect your regular game at all.

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smjjames June 16, 2012 10:00 AM

What kind of effect does reducing the planes weight have in the game?

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The heavier a plane is the more gas it burns getting from point A to point B.

Reducing a plane's weight allows it to burn less gas, thus the total cost of the trip will be reduced and your profits will increase per trip.

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Flight Crew & Global Events

If you want to earn prizes with us in the global events, just enter JAYISGAMES as your Flight Crew (found in the game menu) and help out with the current event. You must complete a minimum of 5 jobs to be eligible for the current prize.

If you want to help out and participate, here's how:

There's a new global event that runs all the time and lasts for a few days. You find it in "Events" from the game menu. There you will be given a description of the event and the city where it's happening.

You'll need an airport in the global event city, and one in another city close by to shuttle people and supplies to. Simply take jobs in blue to the global event city. Each job (cargo or passenger) will increase our crew total by 1. The top 1000 teams win prizes, and the prizes change with each event.

If you don't already have an airport in the event city, no worries! It's easy to create an airport anywhere in the world, as long as you have available airports to build. If not, consider closing one of the smallest airports you have. The smaller, Class 1 airports become less important as you progress in the game anyways.

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Guys and Gals this is a "Global Alert*

The JIG team, are officially not available for the next 24 days .... due to concerns with atc problems and profits

They are officially pronounced addicted, and have been booked in to the atc clinic ... they will be back with the usual program in 24 days

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Anyone know what happens if a bux gets the 25% discount? Do they accumulate or does nothing happen?

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25% bonuses on BUX jobs are added as extra coins.

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Hey jay this post helped out a lot and i guess i can say something in return. Whenever you buy or build a new plane you can change its name to what it carries! For example a plane that carries two cargo can be named ( 2 CAR ). Same thing for passengers, i put ( 2 PPL ) meaning 2 people! This way you can tell whats going where on the mini map and can always keep track! Hope this helped!

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As for the dude with his planes all idle and unable to access the jobs, hopefully restarting the phone helps. When i first installed this game i couldnt work it because none of the buttons worked. I had to delete and re install the app. Hopefully you wont have to do that!

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Hi Janu J! That's a very good suggestion. The P0001 etc names don't really offer any useful information. One thing missing, though, is what class the plane is, and it's easy to forget that and make a mistake.

So, my naming method is this: 1C2P2 = Class 1, 2 cargo and 2 passengers. I can't imagine keeping this up when the number of passengers is greater than 9, though.

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Ah! well never thought of that! xD im just level 7 anyways and getting uneasy about not being able to go out of europe. Plus so far i havent really paid attention to the classes so hopefully thats not a bad thing haha.

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Thanks for the tip, Janu J! Classes won't give you any trouble until a bit later on in the game (totally fine to still be regional at lvl 7 btw). Planes can only land in airports that are the same class level or higher, so a Class 3 plane for example can't land at a Class 1 airport. That's the unfortunate trade off for getting the awesome aircrafts :(

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oh god. So what you're saying is in order to expand i have to keep my fleet updated andd along with it by expensive cities. Gotta stash the bux then :D and yeah i realized i should be fine as of now but when i joined the flightcrew #JAYISGAMES i wanted to help push us into top 10 but couldnt :( could get valuable bux for everyone.

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With a little less than 3 hours left, the JAYISGAMES flight crew is ranked #9 in the world! That means we'll get 50 BUX each! Nice job crew! :D

Update: Looks like we finished 7th! Yay!

On to the next global event: Air Museum opening in Brisbane.

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smjjames June 17, 2012 3:37 AM

Uh, I didn't get any 50 bux as a prize, unless it was because I was unable to participate in it.

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elle June 17, 2012 3:54 AM replied to yaddab

Shhhhh...While he and the others are busy with their plane play, maybe Jay won't notice my making a few tweaks behind the scenes. For starters, for now on, every day is a Weekday Escape. Next, a logo redesign: LIG (aka "elle" is games).

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What do passenger names highlighted in blue mean?

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Maybe has to do with flight crew events? Not sure dood

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I have received it, you just have to give it a little time to update with the servers. At first when I checked this morning it wasn't there, but after the game was running for a bit, it updated.

You have to complete a minimum number of 5 jobs to be eligible to win a Flight Crew prize.

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Yes, Janu J is correct, jobs in blue are global event jobs that will contribute to your flight crew's total towards winning a prize.

See the information we have above about Flight Crew & Global Events

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@elle

I shushed up and ready for the escape a day ...

((plus *smashes my Blackberry against the wall !!!))

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smjjames June 17, 2012 6:17 PM

'You have to complete a minimum number of 5 jobs to be eligible to win a Flight Crew prize.'

I see, thanks for the info Jay.

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smjjames June 18, 2012 12:14 AM

The stats are okay I guess.

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Yep, you're progressing, but just getting started. :)

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ChaoSpectre June 18, 2012 1:58 AM

After spending a decent amount of time with this game, I'd like to talk about a few simple principles that may have dramatic effects on how you consider playing this game. Each one may have specific exceptions, but that is why these are principles and not rules or laws.

The first principle I'd like to discuss is the most important in my opinion:
1. Always move passengers and cargo closer to their destination.
This seems like a no-brainer in a game about getting people where they need to go, but there's a little more to it that I'll explain inside of this spoiler tag.

First, we must agree that acquiring money, in coin or bux form, is crucial to playing this game, and that optimizing profits is a desirable objective.

The first way to optimize profits is one that the game trains us to do: obtain a 25% bonus on all fares by arranging passengers and cargo on a single flight such that each one is headed for the same destination (ie. one passenger and two packages of comic books all headed for Tokyo). The game gives you a tangible monetary reward, a nice little sound, and some green tags to signify that achieving this bonus is a good thing.

However, the passengers and cargo required to make a complete set are not always available at any one airport. You can hold passengers aboard your airplanes and wait for new jobs to roll around, but keeping your plane grounded for that long can affect your overall profit stream.

So in the sub-optimal case where you cannot achieve the 25% bonus, it is acceptable to load up your plane with passengers and cargo headed for different destinations as long as you are not taking anyone or anything AWAY from their target destination. You should never increase the distance between a passenger and his destination, as this will lead to wasteful, inefficient flight routes. As long as you are reducing distances to destinations, you will make profit on each delivery.

However, this does not mean you should load up your planes and immediately lock in the route and deliver all of your passengers. Read on to learn more...

Or open the following spoiler to read about an important exception to this principle:

The premium currency, or Bux, is uniquely important in Pocket Planes, because it is the currency you need to purchase planes. Planes are important because each one represents an independent stream of revenue, so the most dependable way to increase your profits is to expand your fleet (so long as you don't over saturate your airports, since there are only so many jobs). Expanding your fleet requires Bux, therefore the most dependable way to increase your profits REQUIRES Bux.

Jobs that award Bux periodically appear in airports, but they will disappear when Jobs are renewed if left alone.

If you are in a hurry to acquire Bux, but you are also caught shorthanded with no planes nearby flying in that particular direction, you can fly the Bux-job away from its destination in order to keep that job open. You can then leave it in Layover or aboard your plane (which is less optimal) until you can divert a plane to deliver it to its destination.

PS. It can be difficult to determine if a flight will actually bring a passenger closer to his destination. Do your best, and if you're having a hard time, you can compare passenger rewards from both airports; higher rewards mean the airport is further away. If you're still having a hard time, it's probably not worth stressing over.

The second principle is a surprising one:
2. Customers in Pocket Planes possess infinite patience.
When combined with the first principle, this second one allows you to make strong, exciting decisions when planning your flights.

Passengers and packages have no perception of time. They do not care one lick about how long it takes for them to reach their destinations. I am not aware of one negative consequence for leaving customers in a purgatory of layover for eternity. Of course, you never get any money for passengers that stay in layover, but you don't lose any extra money for them, either. Also, customers don't care how many airports they stop at along their journey.

So, while you're following the first principle and loading up your planes with whomever when times get rough, you can just deliver the nearest passenger first without queuing up the other destinations and pick up another passenger there. By picking up that extra passenger, you are making the flight more profitable than it would be if you just delivered all of the initial passengers in one flight.

You can also place passengers in layover if you're able to complete the 25% bonus at a new airport. The original passengers will wait as long as you need them to. Passengers' prices depend only on their original distance from their destination. So if you've brought a passenger closer to his destination before putting them in a layover, then his price will remain the same as before and it will be higher than any new passenger from that airport heading to the same destination, keeping that layover passenger more profitable than his alternatives. Also, as an added bonus, passengers in layover do not interfere with the number of jobs that are naturally produced at each airport, so an abundance of layover passengers can make completing bonuses easier.

Keep in mind that there is a limit to how many layovers you can have at any one airport, which is dependent on the airport's class and upgrade level.

The main takeaways here are
1. Don't get caught up in queuing entire flights at once. You can fly one leg at a time and potentially make more money the entire way.
2. Don't be afraid of using layovers. They are a very powerful resource, and careful use of them can open many new opportunities for you.

The final principle I'd like to share with you ties things together and helps to rationalize some of the decisions you might make with the other two:
3. Keep your planes as full as possible.

Planes cost money to fly. There's fuel, upkeep, salaries, food costs, in house entertainment licensing fees, etc. (although the game only really makes a note of fuel costs). Each flight costs a certain amount of money, dependent on the airplane's weight and distance flown, which is deducted at the beginning of each flight. If you aren't careful with your flight plans, you can leak valuable coins through fuel costs.

You gain coins or Bux every time you successfully deliver a customer to his destination. Planes with larger capacities provide larger potential revenue. But every time you fly with an empty seat, you can be seen as wasting some of that potential revenue. Sometimes wasting seats can't be helped, especially at smaller airports. But you shouldn't shy away from filling up your airplanes because everyone isn't heading to the same place.

As long as you follow the first principle, you are making money on average for every customer you move closer to his destination. So as long as you keep your planes as full as possible (while following earlier principles), you are making money with every customer in every filled seat, even if aren't immediately completing all deliveries.

Ultimately, you are in control of how you play this or any other game. I hope that this look inside some of the mechanics of Pocket Planes opens your mind to some new, interesting, and mostly beneficial choices you can make as you play this wonderful, engrossing game.

My name is ChaoSpectre, and thank you for spending some time with me today.

===

Debriefing (or TL;DR):

1. Always move passengers and cargo closer to their destination.
- This does not mean you must deliver passengers right away.
- As long as you move a passenger closer to his destination, you are making money on that passenger.

2. Customers in Pocket Planes possess infinite patience.
- You can fly one leg at a time and customers won't get mad. If you do this, new opportunities arise at each airport to keep your plane full.
- You can keep your customers in layover for as long as you need without penalty. This should also provide new possibilities for you. In particular, you can make 25% bonuses easier to achieve.

3. Always keep your planes as full as possible.
- Avoid wasting money for flying with empty seats.
- Moving passengers even part of the way to their destination makes money (as in principle 1).
- Combine this principle with the others to make lots of money on otherwise sub-optimal flights.

Reply

Your analysis is excellent, and I've been playing with those very same principles in mind. But not at first. When I first started playing, I basically followed the tutorial and queued up all destinations at once. Progress was extremely slow, and so I decided to change my tactics and start using layovers more and moving only a single city forward, just like you explained. It's definitely the best way to play this game.

I'm up to level 16 now, and I have a sprawling airline worth over 1 million that extends from Seattle to Cairo, so far. Now flights take longer, but earn much more cash, so it's a very nice trade off.

I agree the game is wonderful, and it's one of the very best simulation games I've ever played.

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ChaoSpectre June 18, 2012 3:28 AM

Oh gosh. I am humbled by your compliment. I'm a long time follower of this site, and it has invaluably enriched my experience on the internet.

I'm personally only at level 12, with $350k value. I began around Japan, so I was unable to assist during the Calgary global event.

I do have 5 unallocated airports, and airports aren't permanent... but building airports is still a weighty decision.

I hope that some intelligent soul will come forward with an analysis of when to upgrade planes, when to purchase new planes, when to purchase new spots for planes vs. when to replace planes, and when to build new airports. Otherwise, I may have to come forward with some more analyses in a few days.

===

I do have one more observation to share at this moment in time, and it is an exception to the principle of keeping your planes full.

If you are just a bit shy of completing a 25% bonus, and there is a large airport somewhere nearby or on the way to the destination, it might be worth it to send the incomplete set (if there's no way to also bring an extra customer along the way) so that you can complete the bonus. Larger airports produce more jobs, and so are more likely to possess the needed customer to complete the bonus.

Of course, it is necessary to estimate the value of the bonus before committing to a plan like this. If the value of the cumulative bonus ends up being less than the reward from another passenger, it isn't worth flying with an empty seat. But as your planes get larger, the additional reward from the bonus gets larger as well. Conversely, if your plane is smaller, the bonus is less likely to be worth it.

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jlee110199 June 18, 2012 9:23 AM

Can you please help me out?
I can't remove a plane from service despite going to the logs page as I do not see any button to do so. I really need to get rid of my bearclaw. Thanks.

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To remove a plane (send it to the hangar) try this:

  1. First empty it of all passengers and cargo.

  2. Press the planes button (lower right to the left of the map button).

  3. Press the plane you want to remove in the list.

  4. Press the magnifying glass button (lower left to the right of the control tower button).

  5. Press the REMOVE button.

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Puredeath June 18, 2012 12:27 PM

(sarcastic) Dont worry guys i will do all the flight from the current events (sarcastic/)
really i see im the only one that has helped in the crew

[There are hundreds of people in our crew helping out. You're not the only one. -Jay]

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ChaoSpectre June 18, 2012 12:45 PM

It's Christmas come early! My material made it into the Walkthrough!

My handle has only 1 's' in it, though. :/

It looks like there's already some overlap between the Advanced and Expert Strategies section, however. My material looks quite bloated when in close proximity to other information. Please feel free to summarize my material or otherwise do as you wish with it for the sake of the guide.

===

I wonder if NimbleBit has already considered the notion of premium, time sensitive jobs. I guess the possibility of 'failing' a job would go against the casual direction of the game, though.

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In answer to your earlier question about when to upgrade planes and add airports, I think the beauty of this game is that it allows a lot of freedom for different strategies.

I'll explain what I did, maybe that will be helpful:

I started in Brazil, fairly randomly, and I see now that that is a fairly central location and perhaps even an advantage in this game when it comes to expansion due to another important principle: the Earth is flat (it does not wrap around, you cannot cross the Pacific ocean).

I built up a strong local airlines, covering most all of the cities in Brazil, and ran many flights to build up money and Bux, eventually incorporating the principles of keeping all seats filled, and making extensive use of layovers to get the 25% bonus as frequently as possible. Bottlenecks soon formed that pointed to airports that needed upgrading to allow for more layovers. I chose airports that were acting like "hubs", frequently visited and in geographically strategic locations (keeping in mind that eventually you'll be expanding).

Once the Class 2 planes became available to me, I started gathering parts (because it's cheaper to build a plane from parts than to buy one fully built). Once I put the Class 2 plane into use it soon disrupted my nicely oiled revenue machine that was my airline up to that point. Soon I was unable to take my plane where I needed to go because it was of a higher class. That's when I realized I needed to expand to more Class 2 and 3 airports and start closing my Class 1s. Because of this I would say choose wisely which Class 1 airports you upgrade, because you'll lose those upgrades when (if) you decide to close it.

It took a little time to transition the airline from tightly knit local to an international one, but now that I've done so, I've found a new stride and the revenue keeps pouring in. My average daily revenue is now at $250,000, up modestly from $220,000, but the number of flights has plummeted, and the number of miles traveled has also declined, surprisingly.

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Puredeath June 18, 2012 3:30 PM

how i like to organize the airports is

the farther you get you will eventually have large class 3 airports all over the place use them like hubs so you have class 3 planes moving class 3 passengers to say new york and class 2 and class 1 passengers and cargo where there destination is relatively close to new york. then you have class 1 &2 planes flying passengers and cargo to their destinations hopefully with full loads so that no class 2 or class 1 planes have to fly more than 20 min to get to destination.

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Question:
I used to get a +25% bonus or something like that if I had 2 or more ppl/cargo going to the same city, but not anymore. Why is that?

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Hi, Theo! You will actually only receive the 25% bonus if your plane is 100% full of jobs that are all going to the same destination.

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Thanks Trinn.
Also, can you tell me what are layovers?

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I'd be happy to :) A layover is when you pick up a job at one airport, then you fly it to a different location and remove it from your plane. That item will now be left behind at that stop until another plane comes to pick it up.

You can read more about layovers and how to use them to your advantage in the walkthrough above the comments.

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Hi guys.
I need some help. I was wondering is it better to have all your airports close by or spread over long distances. And what's the difference?

Ps I'm only a level 4 but I've done a lot of global events for you guys and I was wondering if you could explain the prizes for the positions we come and does it matter what level we are?

Sorry for all the questions hehe

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Hello, Breanna! Because you are still low level (and I'm guessing all your planes are still Class 1), I'd suggest you keep all of your airports close for now.

Every plane has a stat called "range" that determines how far a plane can fly from one airport to another. If you purchase an airport that is too far away, none of your planes will be able to reach it, or it could cost you a lot of fuel and multiple stops. Also, Class 1 planes are the slowest and the smallest, so it would take you a very long time to fly greater distances and you won't be able to carry much cargo. Your profit per hour would suffer a lot more making one long flight, rather than taking several short ones.

The strategy I found most useful was to start with local airports in the region until I was able to afford a few Class 2 airplanes. Then, I purchased some longer distance Class 2 and Class 3 airports, and shut down a couple of my Class 1 airports. That way, I was able to make long distance trips with my higher class aircrafts while my low class planes made all the local deliveries.

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To answer your second question, you can get a prize for participating with us (and we're always happy to have extra help!) in a Global Event at any level, so long as you do at least 5 of the global event jobs.

Prizes are determined by how many jobs the whole team can complete before the time runs out. You can view the prizes and our ranking by checking the Flight Crew section of the menu. Since we're ranked #4 globally, when the event is over, we will all get a P-40 Warhawk Plane and +5 Bux.

Thanks for joining the JAYISGAMES flight crew, I hope you can help us get to #1 :)

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Okay thanks but do I get more exp for longer trips or is it the same no matter what trip. thank you for your help

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I bought and started two airports at/around the global event and moved a plane there (hangar, recommissioned) to participate in the global. Still not sure if this makes sense economically though. Probably not.

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The income you'll generate from doing that will be modest, but occasionally you will see Bux jobs appearing so you can take those for quick Bux. Also, the prizes they're giving away appear to be rare or very difficult to acquire aircraft. Plus participating is fun, too. :)

What I did was keep around the airport in Seattle after the 1st global event was over and now that's my furthest airport in the West. I had started in South America (Brazil), so it wasn't really useful to me at first. Over time, though, you may find them to be money well spent. :)

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Experience points: You get 1 XP (experience point) per coin in the value of each job's payment, not profit, but total coin value.

If you take 1 passenger at 100 coins, 1 item worth 250 coins, and 1 item worth 1 Bux, your total experience earned will be 850 XP. Your profit from that flight will be less due to travel costs, but your XP will be earned at total value (including the 25% bonus, if applicable).

Although flight distance determines the total value of the job, XP is determined by job value only. In other words, if you have 2 jobs worth 500, one flight goes 1000 miles and the other flight 50 miles, both flights will earn the same number of XP.

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How do you get class 2 or class 3 planes? Do I just have to level up more because I'm only level 9

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You should begin to see a class 2 aircraft appear soon, but you may have to keep checking the market because it doesn't always contain all the craft that are available to you. I believe you're close in level to seeing a class 2 plane appear.

I believe the Equinox was the first class 2 plane that I got access to, but I don't remember at what level I was to get it. I'm currently level 17 and I haven't seen a class 3 plane yet.

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I have most of the airports in Australia which one should I upgrade (my best are Sydney which has 5 million people and Melbourne which has 4.2 million people)

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Hey Jay, Im wondering if closing some airports in europe to open a couple in Australia is a good idea? Because i really want to participate in the event :/

Oh and do you have any idea what the next event is?

[Yes, I believe you can close your 2 smallest population airports and still have enough for leveling up. It's fun to participate and you'll have an airport that you can eventually connect up with. I don't believe the events are publicized beforehand, so no one knows what the next one will be. -Jay]

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Bryan, I'd say don't upgrade any airports until you need them. If you find your flight patterns are always bottle necking at a particular airport due to too few jobs, or you are constantly running out of layover space there, then that would be a good candidate for an upgrade.

Upgrades are costly and you lose them if you ever decide to close an airport, so only upgrade an airport when and if you really need to.

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Well, I'm no Jay, but I did close down two of my local Class 1 airports to open two new ones in Brisbane and Sydney. I looked at the stats of all my lowest regional airports, found the two with the fewest jobs and lowest populations, and made my decisions based on the available info.

So far, it's been fairly easy shuttling flights back and forth and I've got about 155 global jobs completed for this event (and I'm only ranked #76 in our crew!)

If you can't make it in time for this event, the next one starts in 20 hours and 41 minutes.

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oh! why thankyou Trinn! :D

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What is the best and easiest way to get bux

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> "What is the best and easiest way to get bux "

By doing Bux jobs.

Whenever you see a Bux job waiting in an airport for a destination you can get it to, take it. Move it to the next closer airport for layover and come back for it later if you must, but take it. If you make heavy use of layovers and always take the Bux jobs when you find them, you will see your Bux numbers will improve dramatically.

Update: Trinn reminded me that waiting for Bux to fly by as you watch your fastest plane fly is actually the easiest way to get Bux, but you will likely have to wait a while before you collect a significant number of them.

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I don't understand what layovers are and how do I use them

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In short, a Layover is when you pick up a job and deliver it to another location (that is not its final destination) then remove it from your plane. The Layover job will wait indefinitely at the airport until another plane comes to pick it up.

The walkthrough above the comments includes a detailed guide (including screenshots) defining layovers and how to use them to your advantage.

You can find it in the guide by going to Tips and Tricks > Advanced Strategies > Layovers.

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nmakarov97 June 19, 2012 11:54 PM

Hey Jay,
This site has helped me a lot. I joined JAYISGAMES and a used a handful of BUX to get a few airports in Australia for the air mueseum event and in half a day I was able to do 45 jobs making me #318 in the crew. Not sure if that's good, but I joined near the end so I can't really do much more until the next event. Hopefuly it's in America. Also we're #4 in the world, which hopefully means we all get to fly people around in a WWII airplane soon :D

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Great, thanks for helping! I'm glad you've found the site helpful, and I'm glad you're helping us in the global event challenges! :) Every little bit counts and adds up, so we all appreciate your efforts. It's all good. And who doesn't love prizes? (Even if they are virtual ones!)

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If i dont have internet connected for a day when i reconnect will i still get the prizes or does it have to be connected when the countdown ends?

[Yes, the game should update when you get back online and you'll receive your prize then if you had completed at least 5 jobs towards the global event before going offline. Any jobs that you did for the global event while you were offline, however, will not contribute to the totals if you reconnect after the event is over. -Jay]

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Jwfrost June 20, 2012 7:02 AM

I want to participate in the brisbane event before it ends but am currently in north america. If I buy honolulu can I fly to sydney or do I have to travel all across europe and asia?

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can someone please tell me how to buy a new airport?

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smjjames June 20, 2012 11:19 AM

Rachel, just go to the map and select an airport you don't own.

Jay, the site is having a bit of a problem with mobile devices, the spoiler tags aren't showing and the comment didn't show the register thing, it just showed the old one before you made it mandatory to register and when I tried to post a comment, it said I needed to register. It was working before, so I dunno what the problem is.

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Man, I suck at this game now that I have slightly higher capacity planes. Always struggling to fill them, even with layovers. Maybe I should consider upgrading a few strategic airports.

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smjjames June 20, 2012 11:27 AM

@jwfrost: I'm in the same situation, so, what I did was buy Rockhampton (cheaper, although if you have the cash, you can get Sydney) and Brisbane, then stuck a Wallaby M in there.

If you don't have any airport spaces open, then close one or two of your less profitable airports (no idea how we can tell that, just go with your intuition).

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smjjames June 20, 2012 11:35 AM

@Jonathan: Are you talking about capacity 2 to 3? I don't have any issues other than the occasional one that I have to leave a space free.

Heres a bit of strategy that could be added to the strategy guide.

Sometimes I find that it helps to go ahead and make a short hop if you have longer distance cargo/passengers and can't fill the plane, just grab one that has a more local destination, more often than not, I can find something to fill up the plane at the next destination.

I haven't gotten to capacity 4 planes myself yet though and the way my airline is set up is that I have cities on and around the gulf.

Also, anybody else think San Diego really should be a class 2 airport?

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@smjjames: what mobile device and what browser are you using? The site works for me on my iPad and I'm posting this from my iPhone.

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Don't remove all your smaller planes. They really help to make sure you're always getting the 25% bonus. Keep a mix of larger and smaller plans if you can, and use your larger capacity planes for shuttling large quantities of jobs long distances to airport hubs, then use your smaller planes for local deliveries to get the bonus.

Upgrade the airports you find you're using as hubs.

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smjjames June 20, 2012 11:50 AM

@Jay: I'm using an iPad and the browser is Safari (or whatever the default browser is).

Also, for smaller planes, I removed the capacity 1 planes when I was able to upgrade to a capacity 2 plane.

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smjjames June 20, 2012 11:52 AM

@Jay: Nm the problems, I rebooted the iPad and the site works now. Probably just a glitch.

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Puredeath June 20, 2012 12:40 PM

any one know what "MYSTERY PART" what they are i have on going to brisbane right now they have gold text and look like the large upright cargo boxes but gold with a white ! in the middle

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Puredeath June 20, 2012 12:44 PM

"MYSTERY PART" update once its delivered i got this pop up message "YOU DELIVERED A MYSTERY SHIPMENT CONTAINING A P-40 WARHAWK CONTROLS. YOU NOW HAVE 1 OUT OF 3 PARTS NEEDED TO CRAFT THE PLANE!"

and earlier i realized i was in the wrong group[ i had over 1000 jobs done already to :(

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Puredeath June 20, 2012 12:47 PM

My airline is worth 150,485,359 and im lvl 100 (454,048,982 xp to lvl 101) :D

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Puredeath June 20, 2012 12:50 PM

@jay okay whats ur game center name and i already have a P-40 Warhawk there the fastest class 1 plane and they look cool :D

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But you cheated to get there (I know this because I deleted your earlier comment about how to do it). I don't really want your plane. I'd prefer to trade with someone who's playing the game for reals, who didn't use a database editor to cheat with. :(

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Puredeath June 20, 2012 1:01 PM

i did lvl 100 for airports i got the plane anther may and the part i got from an actual mission. and i got some bux so i could focus more on coins not trying to do jobs for the bux or buy them i only trade parts i got threw missions

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Puredeath June 20, 2012 1:02 PM

and i only edited the database after my game was over rided by the one on my dads ipad

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When should i recieve the rewards from brisbane

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likagoodneighbor June 20, 2012 3:26 PM

Hey, the event in brisbane just ended and I didnt get my mustang. I did 8 jobs and yet I didnt get anything. Is there a place where I go to redeem my prize or do I just get it? Or do I have to wait a while?

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smjjames June 20, 2012 3:34 PM

Warhawk, not mustang. Still, I didn't get it either, or the 5 bux. I did 20+ jobs myself.

Maybe wait a bit for it to refresh.

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Looks like we're all waiting still. Flight Crews are typically really slow to update as it is, I imagine it's no different when doling out prizes. Let's be patient :)

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Till the flight crew updates... please respond ill have no internet in 20mins

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likagoodneighbor June 20, 2012 3:59 PM

I love this game, Im going to aviation camp at Culver Academies tomorrow, I can't wait!

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How do i add you i just started but thankyou

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It might be a few hours, why don't you check back later when you have Internet again. The previous prize took several hours to update, but I did get it eventually. The game's servers don't connect with everyone at once, you just have to be patient and wait your turn for the update.

Update: And no sooner than I hit the submit button just now, did this appear when I returned to the game:
https://jayisgames.com/images/jig-flight-crew-brisbane-prize.jpg

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Dahm.... ok lol ill go to sleep then even know its 6am hahaha

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What determines the world event prize, the crew rank or the individual rank within the crew? For example, if I was in the #1 crew, but was #2000, do I get the same prize as the guy in the crew who was #1?

Also, I'm getting better at efficient flights. I was trying to use the smaller planes to fill the bigger planes, when the other way around works much better.

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Yep, everyone in the flight crew gets the same reward, and that reward is determined by our team effort. Since we ranked #3 globally by the end of this last event, everyone who participated by completing at least 5 jobs will all receive the P-40 Warhawk and +5 bux.

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Yea i just got it and its cool haha

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Does the world event outcome show up in a log or bitbook or something where you can see it? Besides the notification window when it finally arrives.

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dsparks442000 July 21, 2012 10:15 PM

Jonathan that was me who posted. I'm glad to know someone else is defending me because right now people dont seem to believe me. I was going to ask nimblebit what it was but i didnt have any screenshots of it i just thought it was a bug but in the bitbook it talks about a plane crash, maybe an easter egg?

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One other little piece of info on that thing I posted about. If you leave the plane flying screen and come back to it, everything is back to normal.

And good idea about checking the bitbook...completely forgot about that.

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dsparks442000 July 22, 2012 1:38 AM

I came back to the plane screen like you said and it was normal, also i think i might have found the 1st easter egg

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dsparks442000 July 22, 2012 1:42 AM

Remember 22 jobs and counting now its 152 jobs and COUNTING

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dsparks442000 July 22, 2012 2:57 AM

2min left until next global event! Yay

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smjjames July 22, 2012 3:20 AM

Mahajanga, lol! I'm actually in progress of doing the 100 jobs achievement for mahajanga.

I was thinking of doing a huge amount of airport restructuring and move away from the north american airports and split it between south america and Africa once I'm done with the 100 jobs achievements since I feel like the current layout isnt that great or I dunno.

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smjjames July 22, 2012 3:29 AM

Also, SO tempting to defect over to the top guys, but given that my Sea Knight is extremely useful for shuttling around bux jobs,I find it pretty easy to get lots of bux and seriously though, the five bux difference can be made up for by throwing some bux jobs around to keep them as available. So, no, I'm staying :)

Regarding the sea knight, I don't usually use it with the aim to make lots of profit (not into the red though), but it can and will make a good deal of cash.

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Let's keep going up the leader board guys! Btw I'm new :D

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27 jobs done so far...

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Cgjohnst July 22, 2012 8:56 AM

http://www.therustysnowman.com/proj/pocketplanes.php

I use that link, just something I found when searching google for tips.

I think I'm actually going to get rid of all but 1 or 2 of my kangaroos. My aeroeagles and pearjets feed themselves just fine by landing, loading, and going to either beijing or NY before leaving on a long flight. I think it's time to fill all 15 plane slots with aeroeagle-m's =p

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smjjames July 22, 2012 12:27 PM

Jay actually posted that on the previous page, maybe something to add to the walkthrough? Its a good resource.

Offtopic: Jay, the remember me for the Casual Gaming sign in doesn't seem to be working.

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@smjjames: the sign-in cookie has already been fixed so it should keep you logged in for a year now. If it's not working for you, make sure you empty your browser cache and reload the site. Some scripts have changed that affect that and if your browser is still using the old ones then it won't work correctly. It's working correctly for me.

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I have had a look at the airport distance calculator on this site but this appears to produce confusing results.

For example, calculating the distance between London and New York produces the result 2228 miles.

However using other distance calculators (mapcrow.info, distancefromto.net, timeanddate.com, freemaptools.com) produce results in the order of 3460 miles.

This is a huge discrepancy.

Am I missing something? I'd like to believe the result from this site but don't want to make any expensive mistakes.

I'd be grateful for any observations.

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Cgjohnst July 23, 2012 9:47 AM

The game is not to scale.

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dsparks442000 July 23, 2012 10:22 AM

How do i get my ipad access to my ipod with icloud i cant seem to do it

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smjjames July 23, 2012 1:55 PM

@P1 and Cgjohnst: The projection that they are using could also be distorting the distances, but yeah, the map really isn't to scale.

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smjjames July 23, 2012 2:00 PM

@dsparks: judging from the nimblebits community forum, there are lots of iCloud issues going around

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Why is better a Huey than a Anan?
For me those are pretty much the same :/

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smjjames July 24, 2012 12:39 AM

@jog4m: it's just a matter of preference really, plus helicopters are cool.

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Hmmm...I wonder where the next WE will be?

=P

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I meant...

Hmmmm...I wonder where the next GE will be?

=P

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has anyone experienced this problem? my job on the special award penguin spotting is stuck at 94. i've had this stuck at 71 too but it just fixed itself. i'm almost there but not a single job seems to count anymore.

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smjjames July 25, 2012 9:32 AM

I had the same problem with mahajanga, the tikisi one seems fine though. Others are reporting the same kind of thing on the nimblebit forums as well.

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both my punta arenas jobs and tiksi are stuck. one is at 94 jobs while the other is at 95 jobs! argh! any quick fix?

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smjjames July 25, 2012 4:03 PM

@james: None that I know of.

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@smjjames i just keep at it and it went thru. it finally reached 100. now how do you complete transatlantic award?

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I reset my achievements and it gave me the transatlantic on my next flight over (and all of my other achievements on the next instance of them).

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https://www.google.com/accounts/o8/id?id=AItOawkG4cmdr5y6Uowy4YDVk4asYLXutRWH06w July 26, 2012 1:20 PM

If anyone is in the Top 10 for London games please add me on GC = Pezkingjs I Like to see whom I'm fighting the Top spot for

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Jedicatty August 1, 2012 6:32 PM

Hi Guys,

I need some strategy help :D

I'm currently level 20 (YAY!) and fly from LA to Shanghai via new York to London. With a few stops on the way so my class 2 planes can make the trip.

My question is:

What is the fastest direct way a class 2 or 3 plane can fly between the furtherest class 3 cities?

I'm thinking about restructuring my whole flight path and missing London all together as this takes me out of the way quite a bit.

Which cities are your furtherest apart?

Cheers,

JEDICATTY (Add me in the game Center! )

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Jedicatty August 1, 2012 6:32 PM

Hi Guys,

I need some strategy help :D

I'm currently level 20 (YAY!) and fly from LA to Shanghai via new York to London. With a few stops on the way so my class 2 planes can make the trip.

My question is:

What is the fastest direct way a class 2 or 3 plane can fly between the furtherest class 3 cities?

I'm thinking about restructuring my whole flight path and missing London all together as this takes me out of the way quite a bit.

Which cities are your furtherest apart?

Cheers,

JEDICATTY (Add me in the game Center! )

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Anybody know which plane can use in place of the sea knight for shuttling cargo around and picking up bux jobs? It is good at what it does, but now that I've expanded over to Europe and Africa, it's range is causing problems because I have to do a long detour to the south and then up the east coast just to get to Africa for the Sea Knight. At least until I can level up and put an airport between Caracas and Recife.

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Ooh, NB have upped the ante of the number of jobs for the Vancouver GE prize - sneaky - and I can't get any suitable jobs away from Vancouver either.

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Hi everyone!

I've been on the JayIsGames team for a while but haven't introduced myself.

If you want to be friends on Game Center, my ID is jertn1975.

I'm about half-way through lvl 12 with 2 class 3 airports, mostly class 2s and a couple of class 1's in Europe and North America.

I really appreciate all the advice and feedback people have given on this thread. It's been very helpful!

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@p1 yeah, that can be a problem with class 1 airports. I just take what jobs I can and get the planes out of the city to avoid too much of a backlog.

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I'm level 27 with 18 planes in the air and airports in all 6 regions now. I've started to phase out all my class 1 planes (except for 1 or 2 for them global events) and replace with class 2 and 3. I've noticed I'm not making any profit off my class 3s. If I'm taking 6c/6p from LA to Tokyo, I'll layover in NY with a class 2 and have the class 3 haul them over. Which yields a nice profit, but the expenses to carry them over cancels it out. Should I just revert to class 2 planes or upgrade for lower weight, longer travel without stopovers?

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Hi, I need help with the prizes of the current global event (it's chick-con at norilsk). I can't figure out how to get a plane there... Please help....

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teasacuraster August 5, 2012 12:12 PM

Hi! I need help with the current global event (chick-con at norilsk). I can't get there... How do you guys do it??

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Remember, you can "magically" move a plane by putting it in the hangar, then re-flying it at the new location.

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Hello! Just started playing pocket planes and am wondering if events like closure of airport due to a thunderstorm etc,... do these airports open again after a certain period of time or must I definitely pay the amount to open them again?

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@peace
Temporary closures like this end after a certain amount of time. To see how much time before it reopens: Menu - Events.

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Cool! Thank you very much! (: kept spending coins to reopen them the past few times and am becoming broke! Now i know... Thank you

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Does anyone know whether there is a limit to the number of aircraft of a particular type that you can own.

Thanks

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Yay, a class 2 GE.

As for limit to the number of a particular type of aircraft, while I don't know for certain, I suspect the answer is 'no'.

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2 questions. Awhile back (I think around level 10 or so)I was awarded the Starship aircraft. After several attempted flights I realized very quickly that I could not fly it anywhere without a very large negative profit. I quickly hangared it and it still sits there now. I am currently near level 20. Are there flights out there that this thing will actually make a profit on? Secondly, on the awards page, there is a nonstop flight from Nome to Wellington. Those are both class 1 airports. How in the world do any of the class 1 aircraft make that flight nonstop?

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I have noticed a lot lower postings for the game here. Is anyone still playing?
I do want to know how that team at number 1 is doing it?

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How is #1 team doing it? Easy. Sheer number of users.

As for the reduced postings, I think it's just a matter of having run out of things to discuss. Once you get through the basics, there isn't much that's unknown. Sure, there are some optimization strategies as you progress to the larger aircraft, but those are more tweaks than they are fundamental, earth-shaking revelations.

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Is anyone else having issues with the job count??
I've been playing all day and it says I only have 9 jobs. I know I have more than that!! Lol

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dsparks442000 August 14, 2012 11:56 PM

Should i upgrade new york or buy los angels cus i have london paris and madrid. And i think i might advertise

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Hi Jay and crew! Thank you for the support for another Nimblebits wonder! I have had more enjoyment from being part of the crew than running solo, and wanted to find out how to buy the parts I need if they do not come out in the market?
I have a Sea Knight engine and a Huey engine and a Warhawk body. My GC ID is saiyanchi . Any input/feedback/ assists is greatly appreciated!
Thx

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Life got in the way, and I only started the GE late last night. Less than two hours remaining and I have 28 done leaving 22 to go. Assuming real life cooperates, should be able to make it...but that's a pretty big assumption.

(Sure, only 40 bux are at stake, but still, I haven't missed a GE yet.)

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And GE done. Honestly didn't think I would this time.

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@Chuck Rogers, the parts for Sea Knight, Huey, Blimp, Warhawk (etc?) are only obtainable from global events (IMO). You will see some deliveries called "Mystery Part" which will be some random part for these aircraft - I think related to the aircraft which features in the final prize.

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@Bill Vacco, I also had a similar problem with a Fogbuster (L3) aircraft. It took me a while to figure out that I need to make sure that I am moving things towards their final destination at all times. You will see some losses on the initial legs, but keep in mind that all the things that are going to onward destinations are benefitting. You will see a much larger profit down the line. Eg: If I fly from NY to London with 1 item, I will lose a lot of money, but if I also have 7 items to go to Paris on the same aircraft, the London-Paris leg will give a huge profit that outweighs the NY-London loss.

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Anyone have AeroEagle-C Body?

I am: waynehazle

currently part of toucharcade, delivering jobs to Kinshasa.

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@Geoff
The problem with the starship is, even flying it completely full, it loses money. I just costs more to operate than the maximum profit possible. Even if the final leg is profitable, it will be less profit than the cost to get to that point.

However, I'd love to be proven wrong about this.

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@Jonathan - that's good to know, so we don't waste Bux buying/building the starship.

I have been wondering, how many "Events" are there in the game? I saw someone mention 24 in an earlier post, but I am up to 25 events in progress and I see more that I have not started yet. I only have one that is over 100 jobs completed. The other 24 I have started are around the 50 mark. I am Level 24 now, and this feels like it will take forever.

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Took a mini-vacation from PP...(discovered Puzzle Craft). So, what'd I miss the past week?

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I only have progress on 22 of the 45 events...but not really sweating it as the prize of 15 bux is remarkably paltry. Seriously, you could collect that in an hour or so of in-flight tapping, but to move a thousand for an event will take literally days.

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@JC - Global event was in Chicago and prize was 20 (or was it 40?) bux and a Bobcat part. Nothing fantastic.

I have been trying to get the two "6 regions" achievements now (operate an airport, and a 10M pop airport in each region), but what the regions are is not obvious.

FYI, I think I have the following "regions" covered with 10M pop. airports.
1: North America (NY and LA)
2: South America (Sao Paulo)
3: Europe (London and Paris)
4: Africa (Cairo)
5: Asia ??? (Delhi and Bangkok)
6: Middle East ??? (Tehran)

Any ideas what I am missing?

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Yeah, I was back in time to get the Chicago GE.

Not entirely sure, but I believe I picked up those achivements when I added an airport in Jakarta (for the Wellington GE, I think).

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I have since added Seoul (for the current GE) but still no regional achievements.

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Just added Jakarta and that did the trick for the regional achievements. I just wonder what region Jakarta is supposed to be that Bangkok isn't.

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dsparks442000 September 10, 2012 11:55 PM

Concorde i just cant wait if its not in next 4 ges im done

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I hope the Concorde is more cost efficient than the starship. (There's a database of that info somewhere around here...I'm just to dense to find it, apparently.)

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dsparks442000 September 15, 2012 11:26 AM

I think its a faster and morebloading version of the pearjet, they should really release it soon or atleast the full one and not a part. They are scared to release it but just make more planes in the game.

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dsparks442000 September 15, 2012 11:29 AM

More loading version althoulgh its weight is pretty high it is deffinitly more cost efficent

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Both my husband and I enjoy playing PP. He used to play on his iPod but due to the Android release (and him having a Samsung Note phone and Acer A200 tablet--both Android based), he has gone full time on the gaming, even managing to catch up to my level which is currently at 17. Here's the rub: he is able to have 37 airports opened!! He has 19 of them opened. I on the other hand can only have 22 airports opened at this level. HOW IN HOLY KUMKWATS IS HE ABLE TO DO THAT?!? I have searched the web for answers and found none :-|

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Just starting Pocket Planes. Any help will be appreciated.

GC-llgp323

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dsparks442000 October 19, 2012 9:36 PM

new planes! wtf just release the ac130 and the concorde.

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@dsparks442000

At what level do you get access to Concorde?

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I can't decide when to trade in my bux. I want to add more planes (currently have 21), but want to get the most out of the trade. I've got just over 10.6k bux.

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@the last couple posts

There is no AC-130 and the Concorde is not new. The Concorde has been around for at least the last three-four months that I've been playing.

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sosalopezerwin November 6, 2012 10:15 PM

I need a starship engine

I have a sequoia p engine to change and anothers parts

I'm looking for friends too

omicron07

[Please use our Pocket Planes Trading Post for comments like these. Thank you! -Jay]

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dsparks442000 January 7, 2013 5:48 PM

Concorde released just the part but yeah its out.

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Delivered over 350 and havnt seen any mystery arts or any jobs in orange. How do I get starship or concords at level. 18

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Hi Jay I have been playing this game for awhile now im level 25 took me a awhile as I prefernot to purchase extra money to level jump I earned it the hard way lol... But what I have been doing with my level 3 craft I would like to know if this is helping me or hurting in the long run...

I use my class 3 to fly 10 people to say Chicago and then unload them all and use my smaller panes to deliver them to their destination capitalyzing on the 25% bounus each run but my bigger plane takes the hitbut when I fly it back i load it full with same passengers it works for the smaller planes but am I hurting myself in the long run?

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Quick help request for the board...

I am playing on android (thru Mobage), two friends on my flight crew are playing thru iPads. We cannot find each other as "friends" to gift parts back and forth. Is there any way around this?

Loving the game - made it to level 29 in exactly one month, aiming for world domination now. ;-)

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dsparks442000 February 12, 2013 6:40 PM

im getting the sequoia m but is it worth it plz reply?

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Sluggo-joe February 28, 2013 4:24 PM

Hi,
Does anyone know if the rare planes and parts are available in the market place in the MAC OS 10.8 version of Pocket Planes?
Thanks,
Joe

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dsparks442000 July 17, 2013 10:50 PM

should i take over the usa with part of canada and mexico? also whats the most money making flight with the concorde?

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Mohammad Ameer Nusairat August 22, 2013 4:12 PM

This game is awesome. I started in North America and migrated onto Africa,Asia,and South America.

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Hello JIG. First time around.
View the spoiler to know the event the time this is made.

Jerusalem (Europe)
Hanukkah Celebration in Jerusalem
Place: #5

Prizes:
Top 10: Huey, 10 Bux
Remaining 100: 1x Huey Part, 5 Bux
Under 100: 1x Huey Part

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radon0121 April 24, 2014 11:41 AM

Where is the current global event?

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