A letter from an old friend brings you to his sprawling estate... only to find it empty and seemingly abandoned. As you begin to search for clues, you soon discover that your old friend had become a very different person in recent years, and this quiet old house, and your own past, might have more than its share of skeletons in its closet. So begins The Last Door: Chapter One, the first installment in The Game Kitchen's point-and-click adventure horror game series. Click to move around and interact with things. You'll usually have to examine items before you can take or use them, so make sure to click on something again if your icon changes from a magnifying glass to a hand to stuff it in your pocket or otherwise interact. You can also combine items in your inventory by clicking on one, then the other you wish to use it with.
At this point in time, apart from a few finely executed jump scares, The Last Door is more unsettling than genuinely scary. It has some great moments that will send chills up your spine, and the game's fantastic moody atmosphere, aided by the subtle use of sound effects, makes it all the more effective... provided you're not put off by how slo-o-o-wly you have to plod everywhere. (Fortunately, this is addressed in the second chapter.) It helps that the gameplay is both, by and large, fairly logical and well-paced. It's always nice whenever a game gives you an excuse as to why you can't use a particular item to accomplish a task, and Chapter One is both short enough and smartly constructed that as long as you explore and examine everything, you'll usually always know what you need something for when you get it.
As of right now, The Last Door offers far more questions than answers, and it does feel like Chapter One serves as one big hook for the next. It's a slow, thoughtful sort of horror, more focused on character and pacing than anything else. It's a welcome reminder that horror can do more than just startle, and be far more effective at times without copious blood or violence. To say the first chapter ends on a cliffhanger is a bit of an understatement, so it's sort of disappointing that the big shocking reveal is something that's given away within the first moments of the game, but it definitely ends with a bang that's executed with style. It's not exactly what you'd call challenging, and its pixelated art style might not be for everyone, but The Last Door: Chapter One is a profoundly creepy start to what's shaping up to be a compelling horror story clothed in an adventure game.
Play The Last Door: Interactive Trailer
Play The Last Door: Chapter One
Thanks to Mandy, buding, and Cami for sending this one in!
Though Chapter Two has been released, it's currently only available to people who donate towards funding the next chapter in the series, and will be released freely for everyone when Chapter Three is released in September of 2013. The series will follow this release model until it's finished, and we will wait to cover each chapter until you can play it freely. "Enhanced" versions of each chapter containing sharper visuals and translation options are available on the site. More information is available here.
Walkthrough Guide
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The Last Door - Chapter 1: The Letter Walkthrough
Prologue
Pick up the rope on the floor.
Click on the chair to your right to put it up.
Click on the beams on the ceiling to hang the rope.
Click on the chair to climb on it and again to hang Anthony.
Start
Click on the door to enter the mansion.
Entrance Hall
To the left of the door, there is an end table. There you'll find a note from the servants.
Enter the door to the right.
Drawing Room
Examine the cabinet next to the gramophone and take the matchbox.
Go through the door next to the cabinet.
Downstairs Corridor
Go left and open the door.
Kitchen
Take the cloth from the stove to the left of the door.
Open the door to the right. Go outside and note the bloodthirsty crows. Go back to the corridor.
Downstairs Corridor
Between the second and third doors, there are three paintings. The middle one is crooked. Click on it until it falls down. Take the rosary. Open the third door.
Maid's Room
Take the lamp on top of the chest of drawers.
Read the note on the desk to find out about the cat. Note the cat's bowl under the window. Examine the window, which won't stay open.
Use the rosary on the window to keep it open. Go out into the corridor.
Downstairs Corridor
The last door is padlocked, so go back to the second door, and downstairs. Cross the entrance hall and go up the stairs.
Upstairs Corridor
Use the matches on your lamp to light it.
The first door is locked, so carry on. Note the planks covering a hole in the wall.
Open the door to the left of the planks.
Bedroom
There is a devilishly hidden silver key at the head of the bed. Take it.
Note that the balcony is connected with the other room, if only you could open it.
Go all the way downstairs, through the entrance hall and into the downstairs corridor.
Downstairs Corridor
Go all the way down the corridor and use the silver key to open the last (padlocked) door. You're now in the basement.
Basement
To your left, you'll see a colourful thing. It's a record. Take it.
Walk on until you see a boiler. To the right of it, there's a crowbar. Take it.
Note the fresh cement on the wall. Go out and all the way to the drawing room.
Drawing Room
Put the record on the record player. Go out into the hall, then back in.
All the crows are now in the drawing room. Spooky. Go through the kitchen and out the back door.
Outside
Take the dying crow lying in a pool of blood. You freak. Go into the downstairs corridor and into the maid's room.
Maid's Room
Put the crow into the cat's bowl. Go into the entrance hall, then upstairs.
Upstairs Corridor
Use the crowbar to remove planks from the hole in the wall. Go in.
Anna's Bedroom
Read the notes on the floor. Read the note in the Anna's hand. She will drop a hairpin. Take it. Go through the door to the left.
Portrait Room
Notice the fresh paint on the portrait beneath the window. Go back into the corridor and into the bedroom to the left.
Bedroom
Use the hairpin on the balcony door. Go into the adjacent room.
Study
Note the stuffed lynx on the left. Read a note on the desk. To the right, on the floor, find a can of thinner and take it.
Near the thinner, at the bottom of the screen, find a hammer and take it. Read the torn out pages to the left.
Examine the trapdoor at the top of the ladder to the left, see that it needs a golden key. Open the door to the right and go out into the upstairs corridor, then downstairs and into the basement.
Basement
Use the hammer to break down the wall to the left. Take the knife. Go out and all the way upstairs, through the hole in the wall and into the portrait room.
Portrait Room
Use the thinner on the cloth, then wipe the painting beneath the window. Go to the study on the far left of the corridor.
Study
Use the knife to open the lynx's mouth. Take the golden key.
Use the golden key on the trapdoor at the top of the ladder. Go up.
Attic
Find poor, dead Anthony. Read a letter in his pocket.
Thanks to starchild for the walkthrough!
Posted by: Mike | July 19, 2013 4:10 PM