Look around you and consider what you see—everything and everybody has a story, a continuing saga of how they came to be where they are, where they're going next, and what happens when they get there. Not all are as interesting as some, and not all are obvious. Sometimes it's up to the observer to fill in the blanks. In the case of escape-the-room games, that's true more often than not. Why are you always getting yourself locked inside rooms? More than that: what agent of waggery keeps trapping you there?
Find the Escape-Men 82: Secret House 1 - A Man - The start of an episodic adventure by No1Game places you center stage in a mystery. Fainting suddenly while on the way home from work, now you're in a strange basement room, unable to exit through the door. Short and very limited on puzzle power, the game remains gratifying in an OCD sort of way as you set out to collect all ten escape men and discover what will happen once you do. With the tenth guy in your possession, that's where the fun begins. "What's waiting for him beyond the door?" Continue to part two and you'll soon know...
Find the Escape-Men 83: Secret House 2 - Young Lady - The next in No1Game's secret house series might be more satisfying than part 1 for those seeking greater challenge. Still, skill at puzzle solving is secondary to being observant enough to find the answers in plain sight—as well as those hidden behind a pixel hunt (which are many). Especially without textual clues, some solutions are not what could be called intuitive. It'll take more diligence and thorough pixel hunting to find all ten escape men this time around. You can only infer that you're now deeper inside the secret house, the door you came through now blocked by a heavy safe that nearly crushed your skull. "Who is that man, anyway?" Stay tuned until the next episode to find out.
Escape from the Room of Six Stars - In this escape from Yomino Kagura, if you don't read Japanese, the story may not seem obvious to you. But it's easy enough to infer what's going on by the visuals alone. Probably you're a contestant in a reality show in which you must solve a series of clever puzzles in order to win your key to prizes. Or, something like that. Although the puzzles are nothing new in form or function, they're enjoyable because they get you thinking, giving pure enjoyment of puzzle solving for escape fans to relax with. There's no stretches in logic or weird item use, only finding and deciphering clues. A clean design eliminates pixel hunts, but be sure to examine everything closely to avoid missing necessary clues. Beware passing over important information in thinking it was already dealt with; outside of that, you should complete this chapter of your escape story in no time at all.
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Walkthrough Guide
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Hint/walk-throughs
Escape Men House 1
Initial search should yield
4 MEN
inside the white and green thing from the desk
behind the black/white poster
under the bottom shelf of the bookcase
from the mouse hole.
You have to hold the cursor motionless for a few seconds to get him to run out
5 inventory items
apple and green/white striped box from the desk
chair
a hammer from the bottom shelf
a wooden stick from upstairs
Be careful with the chair
You have to use the chair in two places, in the right order.
Use it upstairs first, then downstairs. If you accidentally use it downstairs first, you'll be stuck and have to restart the game
If you used the chair right, it should get you 2 more MEN
In the light upstairs
and in the little house on the shelf
Now combine a few more items to collect the remaining 4 MEN
Unlock the blue box
Use the stick to reach the paper behind the green locked box.
Use the code on the paper to unlock the box. B is for black, W is for white. Use the given sequence on the black and white buttons
Collect the key, use the key on the locked green box
To get the MAN in the cylinder on the bookshelf
Use the whiskey
Find a weak spot on the wall
use the hammer
I have a knife and an apple
You do indeed
Escape Men House 2
Search under and around all debris and scrutinize the walls and other fixtures in the room to find
6 MEN
under a piece of wood
behind a wall panel
behind some loose wallpaper
under a piece of armour
2 of which require some slight pixel-hunting:
under a light fixture
and behind the picture
4 inventory items
a bottle in plain sight
a bandage beside the black safe
an injured mouse under a piece of armour
a tray behind the red safe
You also saw 2 codes for the 2 safes
the blinking lamps
The right and left lamps blink in a sequence, the beginning of the sequence is indicated by a long pause
for the
red safe
click the right and left buttons in the same sequence as the blinking lamps on the wall
the number picture
the numbers indicate the order for pushing the buttons on a 3x3 grid, 1 is first, 2 is second, etc.
for the
black safe
Once you have used both codes, you can retrieve
2 MEN
inside the red safe
inside the sandwich
and 1 more item
the antiseptic in the red safe
You have everything you need to solve the last 2 puzzles and get the remaining 2 men
The injured mouse
He will help you if you will help him first
Use the antiseptic and the bandage on the mouse, then have him fetch the man on the other side of the debris
and the tray of water
There is a spot specifically designed for a circular tray like the one in your inventory
fill the tray with water, place in the circle on top of the black safe, and use the reflection to show you where the last man is hiding
Six Stars
Examine shapes, colors, letters, and numbers on everything you can. Note screws, spots, and any other possibly important details.
Left-Right Puzzle
The clue is framed on the wall, with a symbol matching the symbol on the safe that it unlocks
R is for Right, L is for Left. The numbers indicate how many times to push the respective buttons
Examine closely the blue item that you find
Oh, there's something else inside of it. It's a single stick, round on the end. Where might this fit?
Use it on the light switch
With this change of scenery, you discover two more clues.
the third colored circle
The colored star combination
Use them to unlock the two corresponding items
The stars unlock the star safe. Push the stars on the safe in the color sequence indicated by the star clue beside the door.
You should have already found the other two circular colored number clues
the red one is hidden inside the middle door on the long cabinet and the green one is out in the open
combine all three to open the 3digit lock
see the 3-digit code on the long cabinet, and the three letters on the same door?
RGY-- red, green, yellow.
If you substitute the colored numbers you found in place of the letters RGY, you get 200, +4, and -54. Add/subtract the numbers, and use the answer on the three digit lock.
Find a use for your wire-cutters
on the wires tying the brown cabinet doors shut
and your key
lower drawer
You can now open one of the blue checkered boxes
the one with the three shapes, use the shapes in your inventory
Make the screwdriver useful
Use the screwdriver on the light brown panel that is screwed to the dark brown cabinet
You can now open the panel to the right of the door
use the screws and handle on the panel
Be sure to use the screwdriver to tighten the screws
You can now open the other blue checkered box
The four shapes correspond to the four buttons. The sequence is on the monitor
use the remote on the monitor
You can escape with no trouble now
Make sure to use the key you just got, not the old one. They're identical.
Posted by: Kim | February 13, 2014 7:38 PM