Down, down, down the rabbit hole Alice went after the white rabbit, never thinking about how she'd get back out. Now the frustrations of a morning that has not been very accommodating to young ladies who chase bunnies and fall a long ways lie in a large puddle, and here we are likewise trapped in this very stately, and quite strange, hallway. So comes your next curious assignment in Alice House No.2: The Pool of Tears from the ever whimsical Funky Land—find five dodoes and unlock the door so you can escape. The dodoes appear in a variety of forms: pictures, silhouettes, and...other things, some in the open, some needing to be unlocked by a code or item. To navigate, point and click on an area you'd like to view more closely; when you can back up, a grey bar will appear at the bottom of the scene as you hover your cursor there. It is a good thing to keep in mind, especially as you'll need to back up to swing open certain cabinet doors, otherwise there is no changing cursor or directional arrows to aid your explorations.
Perhaps the first episode was a bit more..."muchier." But the series hasn't lost its "muchness" in No.2, although the puzzles tend to be simplistic. This is because the gist of the gameplay—and any challenge to be had in succeeding—is in the finding much more than in the solving. Which is very okay indeed, considering the very lovely environment we get to explore and how well the puzzle presentation fits with the overall theme of this room. Already it's easy to see, when taken as a whole (when we can go back and play all the episodes in a marathon of whimsy), there could be hardly a complaint about this series being substantial. This time around it might be slight, but it's just as delightful.
Walkthrough Guide
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Walkthrough
(Numbering the rooms as 1 = start — 3 = puddle, and numbering the dodos from left to right.)
Dodo #1
In room 3, open the left door and get the white gloves from underneath the small table.
Use the gloves in room 2 left door to take the thimble from the crabs.
Go to the wrought iron gate and examine the dodo in the middle; put the thimble in the small hole to take the placard.
Dodo #2
In room 1, open the left door and get the trefoil key from the table.
In room 2, go towards the right door, but don't open it. Instead, look closely at the curtain: is there something behind there? Yup; use the key to open the small door. Get the dodo sign.
Dodo #3
In room 2, open the right door. Get the card from behind the plant on the floor.
Dodo #4
Go to the small door behind the curtain (room 2 on the right). Open and close the door repeatedly to see different colored numbers.
Red 4, blue 8, yellow 5, white 0.
Use the code to open the box on the floor of room 1 left door.
4850
Get the candy.
Go to room 1 and open the right door. Put the candy into the hole in the glass on the right. This makes the mouse push the contraption that was holding the doors closed. Step back and open the cabinet.
Read the Alice in Wonderland book on the middle shelf and get the dodo bookmark.
Dodo #5
When you got dodo #1 from the wrought iron gate, you doubtless noticed that there was a question written there (in French, I think): Óu est ma chatte?
After opening the cabinet behind the right door in room 1, examine the book on the top shelf. Notice which animal is labeled "chatte", and then keep reading until you find the square key.
Use the square key to open the right door in room 3. Examine the tiles and find the correct one. (If you get the wrong one, just put it back and you can get a different one.)
Get the tile with the cat.
Put the tile in place on the gate, then step back and open the gate.
Get the dodo fan from the floor on the left.
Posted by: Reka | August 24, 2014 6:15 PM