Aurora 2
You may have escaped Aurora before, but in Aurora 2, it's time for you to go after her in another point and click horror/Western from Pastel Games. Middle games in a series are tough to pull off, but this one lays the groundwork for what could be a seriously cool conclusion.
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Aurora Walkthrough
Chapter 1
-
Go forward twice into the newspaper office.
-
Give the business card to the man to get some information.
-
Exit and go right and enter La Belle.
-
Talk to the woman.
-
Click on the glass case to the left, open it, open the card case inside, and take the paper.
-
Exit the store and go into the alley.
-
Go forward in the alley and talk to the woman.
-
Go back and mouse over the figure in the alleyway.
-
Click the posters on the alley wall to zoom in, then click them again.
-
Click the Aurora poster.
-
Back out and go forward to end the chapter.
Chapter 2
-
Enter the house.
-
Turn around by clicking back.
-
Take the picklock from the umbrella stand.
-
Turn around again and go upstairs.
-
Pick the lock and go in.
-
Click the small jewelry box with legs on the dresser three times.
-
Go back downstairs.
-
Talk to the old woman.
-
Give her some money and talk to her again.
-
Exit and keep going forward until you get into the train station.
-
Click on the man and talk to him.
-
Back out and talk to the old man. He will give you invisible ink revealer.
-
Use the invisible ink revealer on the sheet of paper.
-
Exit the train station.
Chapter 3
-
Go to the front door and click on the left side of the porch.
-
Pick up the gate fastener and oil lamp.
-
Go to the left side of the house and click the left side of the screen to see a fence. Take the rope hanging on it.
-
Go back once and click on the cellar door. Use the gate fastener on the cellar door.
-
Enter the cellar and take the harness and anvil.
-
Combine the anvil and harness.
-
Exit the cellar and go to the right side of the house.
-
Use the combined anvil and harness on the end of the pole.
-
Light the lamp with the matches.
-
Combine the lasso with the lamp.
-
Zoom in on the well and use the lamp on a rope.
-
Go down, through the tunnel all the way, and up at the other end.
-
Enter the door on the left.
-
Zoom in on the writing desk.
-
Use the invisible ink revealer on the open book for a clue.
-
Open the drawer and take the small note from the pocket watch.
-
Back out and click the pile of books on the floor.
-
Click the book titled Aurora Borealis and open it to get a medallion.
-
Exit the room and enter the door on the right.
-
Zoom into skeleton and then the wallpaper. The skeleton is holding a pen, so use the invisible ink revealer on the wallpaper to get a clue. Back out but stay in the room.
-
Click the floorboards and get a box out. Use the combination from the small note to get a rifle.
-
Go to the middle room.
-
Use the aurora borealis medallion on the empty hole in the grandfather clock.
-
Click it to start it swinging and open the clockface.
-
Take the bullets.
-
Load the rifle with the bullets and go back and exit via the trapdoor to end the chapter.
Chapter 4
-
Talk to Ballard.
-
Click on the post office.
-
Take the rope from the fence.
-
Go back and click on the saloon.
-
Click on the ladder.
-
Use the rifle to break the lock.
-
Use the lasso on the roof and go up.
-
Use the rifle on the scene in front of you.
-
Click on the two people behind Ballard.
-
Click on the building.
-
Pick up the envelope and read the letter.
Thanks, joye, for the walkthrough!
Great game. Kind of freaky when
people suddenly show up
I can't wait for the third game. The only problem I had was finding
the gun
And that was only because I wasn't really expecting there to be one. I really like the fact that the creators at Pastel Games aren't using jump scares in their games, but are letting the ambiance speak for itself.
@SkylerF:
My personal opinion is that this is like fairy tales in which the fairies/spirits make someone believe everyone is all right when actually everyone is dead/rotting/whatever. I think the decayed and dead world is "reality" and the semi-normal world is the illusion. I think that because of the part in the first game where people stopped by a town and everything seemed fine, then stopped by a week later and everyone had been dead for at least a year. The people Aurora gets her hooks into are actually dead, but maybe even they don't know it yet.
That's just my theory though. :)
Seriously?!? That was terrible! The boringness of the vague plot was matched only by the total lack of puzzles and a abrupt endings for each chapter. Hey, JIG! I thought that you guys only gave us good games! What's the deal with this half-baked load of malarkey?
[Rating a game as "good" is highly subjective, and yet from the ratings the JIG community is giving this game so far, I'd say your assessment of the game as being "terrible" is in the minority. Likewise, our evaluation team of reviewers unanimously rated this game as "definite review" material, even if some of them agree that the plot remains a bit frustratingly vague. -Jay]
I honestly have no idea what people are talking about with pixel hunting. If anything I found the cursor changed too soon, too far away from the actual spot, causing me to accidentally change scenes a few times. As for the "vague" plot, if you didn't play the first one, nothing will make sense. You're given the same amount of information as other Pastel Games series, and the chapters end just as abruptly as other games. This is a great game by a great game studio.
For anyone having issues playing the game on the Games Nitro site, I've hosted it here:
https://jayisgames.com/games/aurora-2/
Please try playing at the Games Nitro site first, though, since they were kind to allow a link to our review in the game.
I got the impression that
All of these people are dead and that Aurora might actually be the "good guy," trying to connect with the ghosts to let them know and to help them pass on. [Holding seances at 8pm??] All of the totally gone ghost towns, then, have figured this out and left, and the people remaining (potentially including our protagonist?) are still in denial/purgatory.
Anyone else?
I wouldn't call Aurora 2 "terrible", but it is definitely lacking compared to Aurora 1. The first episode had a very definite Twilight Zone, just-what-in-tarnation-is-going-on-here (sorry, couldn't resist :-) feel to it. There were moments of that same feeling here and there in this part, but overall it felt too pedestrian, most likely due to the fact that this episode doesn't really move the overall plot along. Aurora is becoming a MacGuffin. At minimum we should have gotten a little more insight into her relationship to Mary instead of what amounts to an over-complicated "treasure hunt" to find a couple of rather mundane items which wind up not even being used (think Chechkov here - Anton, that is).
Sad, really, because the first part of this story was quite good. Hopefully the next installment will be an improvement.
I had the same problem as Anonymouse even in the JayIsGames hosted page: when I somehow get in get in, it always starts at the save slot section, I choose "delete all save slots", it's seems like the only way to get out, when I choose new game, the whole game plays through everything until the end. Gosh, how I miss how PastelGames didn't sell there stuff to third-party which ruin them with there logo and ads.
I don't know about you guys but these days I see ads, showing to much boobs and people smooching and they don't seem to advertise anything specific, I would gladly send you a email to prove them if you'd like.
I'm sorry, I don't mean to be rude, sometimes people come just to rant, but I like some of the games you put here, so keep up the good work.
Cheers from Latin America.
I am really surprised with some of the comments. You can say: I don't like this game and it is regular, but you can't say: this is a bad game. There is really great game designers today (with a lot of differences between them), make a choice and play those games you like, but don't disparage good authors.
This game is not my cup of tea (as somebody said earlier), but I experienced it as a reading of good creepy story with great illustrations and I am really content with what I get in return.
Great game! It was just the right thing for a cold autumn night. It was very atmospheric; instead of BOOSCAREYOU moments, the game used shadows, scenery, and eerie music to creep you out. It's so hard for me to find things I find genuinely spooky, but this definitely did the trick.
I didn't really have a problem with pixel hunting, like other people seem to have. If you just click areas that look like something you can interact with (conspicuous items, door handles, etc.), and give your cursor a good wave around the game screen, you shouldn't have any problems at all.
I got the impression that
All of these people are dead (potentially including the protagonist??) and that Aurora is the "good guy" trying to "help" the ghosts pass on(holding seances at 8pm???). The ghost towns that have turned dead have all figured it out and left, and the people remaining are still in denial/purgatory.
Anyone else?
I love the artwork in this game, it's amazing! It all looks painted? I wonder if it's actually painted or all just digitally painting?
Shame about the story.. I agree with those who said it's unecessarily vague. I think the writer has tried to make it mysterious but unfortunately it's a little too myserious.. I didn't have a clue what was going on, nor did I really care, which is not a good sign.
Puzzles also weren't great; not really puzzles, just clicking through in sequence.
But overall it's worth playing for the atmosphere and the great artwork.
I like the atmosphere and the visuals are as good as usual with Pastel, but with all the typical bugginess of Pastel games (odd navigation, mild pixel hunting), the story of this series so far doesn't seem compelling enough to put it up there with other series like Covert Front (another please!) or The Fog Fall.
Knowing that this game is more of an interactive story rather than a true puzzling point and click game helps to set the expectations right.
One comment though. None of the two Aurora games allow dialogs to be repeated. Sometimes when I click too fast, and I would like to read vital story or in-game information again, but I am not given the chance to do so.
Having played through both Aurora 1 and 2, I must say this one doesn't live up to the original. The first had a wonderful Twilight Zone flair to it, especially when certain actions made other characters appear seemingly out of thin air.
The problem is Aurora 2 really doesn't advance the plot in any significant way. It felt like it might in Chapter 2, but then devolved into an overblown hunt for a certain item that in the end is never used. Obviously there is some kind of connection between Mary and Aurora (I'll throw in my pet theory at the end) but this is never explored to any degree.
It was more disappointing than bad. Aurora 1 set a really nifty stage for a really good yarn. Aurora 2 just doesn't follow up very well.
Anyway, as far as what's going on:
Mary and Aurora are the same person. Could be Aurora is just posing as Mary, or a Jekyll and Hyde thing or maybe possession. Best guess is she drains others' life energies (maybe some kind of "time vampire") which causes her to stay young and them to age rapidly.
For those having trouble getting the game to play:
Apparently the "PLAY" button will appear BEFORE the game has actually finished loading.
If you click Play before the page has completely loaded, then the ad will redisplay and you will not be able to continue.
If you wait until after the game and the page have completely finished loading, then the game will play correctly.
I have confirmed this in several different browsers.
I can't tell if it finished loading and I really wanted to try this out.
[Some browsers will show you page loading progress or an indicator that animates while the page is loading. In Firefox, look where the favicon usually appears on the tab for the page loading indicator. When that stops animating, then the game has finished loading. -Jay]
I liked it, but it wasn't as good as the first one. The use of the flashbacks/flashforwards(?) in the various scenes was quite intriguing, and makes me jump more than once. The music was also quite eerie, which went well with the creepy atmosphere.
My theory is that
Aurora is something to do with a parallel world, which would explain the flashes as they're a different reality.
Or something. Can't wait for Aurora 3!
I get a HUGE problem playing this game. First off the game starts at the Load Game screen. When I go back to the main menu to select New Game, if left long enough, the game skips back to the Load Game screen without me having to click.
After I've got the game going, it randomly skips pieces of the game, skipping ahead until it gets back through the end to the start game screen. What is going on?
I'm real keen to play this cause I really liked the first one, but it is COMPLETELY unplayable because of this, is this happening to anyone else?
[First off, make sure your Flash Player is updated to the latest version. Next, empty your browser cache and reload the game, and then let it load for a few minutes before clicking Play. It sounds like the file you initially downloaded was either incomplete or corrupted somehow. Clearing your browser cache will force it to download it again. -Jay]
Well, uh, that was surprisingly easy. I'm usually terribly bad at Pastel Games games, the only previous PG point 'n' click I completed without reference to a walkthrough was one of the Great Escapes.
Personally, I'm disappointed. This felt less like a game and more like a (very poor) interactive fiction.
This game is obviously a bridge. Could it have been more like/better than the first? Sure, but...it's a bridge. I did say "that's it?!" at the end, but then I realized...it's a bridge. I enjoyed it as it was, and was forewarned in the review about the linearity of it. So I am a bit more forgiving of the game structure & play. The hot spots were somewhat large so, like another poster, I left a scene or two accidentally, but I got used to the hot spot size. Here's hoping the 3rd installment will be a doozie! Thanks to JIG for great games - you take up more time at my workplace than you probably should. ;o)
Um, the game is still unplayable for me, I waited until it loaded, the starts normally at the saves section for some reason, everything is okay until I click "New Game" where the game starts playing through it's frames, someone please help :(
[Although a fix should be forthcoming soon, until then it's best to let the game load and not click "Play" for several minutes. Unfortunately, in the initial version of the game, the play button appears before the game has downloaded completely, which can cause the situation you're experiencing. Try reloading the page and waiting a few minutes before clicking play. Hopefully a new version will be available later today that fixes the issue. -Jay]
Nevermind, the game plays normally now, I was referring to the "New Game" on the real game's main menu.
If this helps, I was playing the JIG hosted one.
Thanks anyway Jay :)
[I'm glad it's working for you now. Yes, the loading of the game is problematic with this game in its current version. The developer is aware and working on a fix for it. The game makes itself playable before all parts of the game have been downloaded. This can cause the situation you experienced. -Jay]
I liked how the game didn't make you go backwards. For example, at the end of chapter 3, when you think, "I need to do X", you don't have to trudge back through several empty screens to where X can be done. It just happens.
But, I found the cut between chapter 1 and 2 very confusing. I didn't know where I was, why I was there, or what my goal was. And I definitely don't approve of
do the same action 3 times or nothing happens
type of puzzle.
Still, very classy and makes me want the third installment.
Not as good as it's predecessor.
The way it limited exploration to a new screen until you found the right item (even though said item did not logically prevent you from exploring further) was annoying and is bad practice in this type of game imo.
Story was not as interesting either, it was all very vague and nothing new got clarified. Or if it did, I didn't get it. Lol.
The gameplay is solid. I didn't really have much of an issue with pixel hunting (although once due to the artwork I mistook a trapdoor for a jail cell window).
I also enjoy how the makers aren't inserting jump scares every time. Poorly done jump scares just look cheesy and tick off the player.
Plotwise it is seriously lacking. Sure, the tone was rather different (much more horror-esque) than the first, and it built upon Mary's story, but not enough as I would have hoped.
As it stands, it's slightly disappointing, but I'm hoping the solid gameplay and the culmination in the third game will make up for that.
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Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Aurora Walkthrough
Chapter 1
Go forward twice into the newspaper office.
Give the business card to the man to get some information.
Exit and go right and enter La Belle.
Talk to the woman.
Click on the glass case to the left, open it, open the card case inside, and take the paper.
Exit the store and go into the alley.
Go forward in the alley and talk to the woman.
Go back and mouse over the figure in the alleyway.
Click the posters on the alley wall to zoom in, then click them again.
Click the Aurora poster.
Back out and go forward to end the chapter.
Chapter 2
Enter the house.
Turn around by clicking back.
Take the picklock from the umbrella stand.
Turn around again and go upstairs.
Pick the lock and go in.
Click the small jewelry box with legs on the dresser three times.
Go back downstairs.
Talk to the old woman.
Give her some money and talk to her again.
Exit and keep going forward until you get into the train station.
Click on the man and talk to him.
Back out and talk to the old man. He will give you invisible ink revealer.
Use the invisible ink revealer on the sheet of paper.
Exit the train station.
Chapter 3
Go to the front door and click on the left side of the porch.
Pick up the gate fastener and oil lamp.
Go to the left side of the house and click the left side of the screen to see a fence. Take the rope hanging on it.
Go back once and click on the cellar door. Use the gate fastener on the cellar door.
Enter the cellar and take the harness and anvil.
Combine the anvil and harness.
Exit the cellar and go to the right side of the house.
Use the combined anvil and harness on the end of the pole.
Light the lamp with the matches.
Combine the lasso with the lamp.
Zoom in on the well and use the lamp on a rope.
Go down, through the tunnel all the way, and up at the other end.
Enter the door on the left.
Zoom in on the writing desk.
Use the invisible ink revealer on the open book for a clue.
Open the drawer and take the small note from the pocket watch.
Back out and click the pile of books on the floor.
Click the book titled Aurora Borealis and open it to get a medallion.
Exit the room and enter the door on the right.
Zoom into skeleton and then the wallpaper. The skeleton is holding a pen, so use the invisible ink revealer on the wallpaper to get a clue. Back out but stay in the room.
Click the floorboards and get a box out. Use the combination from the small note to get a rifle.
Go to the middle room.
Use the aurora borealis medallion on the empty hole in the grandfather clock.
Click it to start it swinging and open the clockface.
Take the bullets.
Load the rifle with the bullets and go back and exit via the trapdoor to end the chapter.
Chapter 4
Talk to Ballard.
Click on the post office.
Take the rope from the fence.
Go back and click on the saloon.
Click on the ladder.
Use the rifle to break the lock.
Use the lasso on the roof and go up.
Use the rifle on the scene in front of you.
Click on the two people behind Ballard.
Click on the building.
Pick up the envelope and read the letter.
Thanks, joye, for the walkthrough!
Posted by: Mike | September 30, 2011 11:19 AM