An adventure of epic proportions. Perfect for young readers.

Orbox C

  • Currently 4.4/5
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4.4/5 (37 votes)

Game Balance's series of sliding-puzzles is back with a shiny new coat of sparkles in Orbox C! This installment may be a little heavy on the glitz and techno music, but the intelligent challenges should appeal to fans both new and old.

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12 Comments

I feel abused by this review(I m author of the game)
Roadblocks was inspired by Orbox! Orbox was released earlier than Roadblocks!

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Also I would like to add that I thought up this type of game by myself somewhere in 1996 when I even did not know what internet it. And made it on ZX spectrum(in text mode).
Later I found out there was some similar games like that but that did not change a fact for me that I m original author of this type of game.

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Hi Arseniy! Dora here, one of the site editors. I would like to apologise for the misunderstanding and I promise you that there was no disrespect meant. :) It was a mistake that I have made sure was corrected in the original review. We love your games and we hope you continue to make many more!

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Thanks!
Enjoy the game :)

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Cool game! :)
I can't get through level 17. The left side of the lower right sensor is the only part missing.

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Because you have to turn it on first. Your first step should be up left up right. You can figure that out by the trail that you can't access that sensor sides later.

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The 3 pieces of music played during the level are beautiful! I wondered who made it; if it's you then I'll be very glad if you can release them! I really love your music; Nuclearoids and Laser Tears of Science were my all-time favourite!

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Level 10, level 10, level 10
Played again and again and again
What move am I missing?
I'm stuck here just wishing
Jay'd leave clues like eggs laid by a hen!

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Thanks )
Maine menu, 1,3 and win screens tracks written by me. 2nd track(ambient one) written by Trevor and it's available:
http://www.newgrounds.com/audio/listen/514773

My tracks not available yet. I was even think to set up a donation for tracks 1,3(gameplay ones) to make them to the full tracks. Maybe will put them as loops as they are on NG sometime.

And about level 10. Here is a hint. When you go into the final box, explode 2 bombs straight to the right. There should be 3 bombs left inside the box. From now think how to get to the exit until you understand.

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Yeah, still stuck. I get to that last box, and I SWEAR I'm thinking, but nothing's coming...

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@rhed
You might be overlooking

that you can blow up a bomb right away. This is sometimes useful just to save time, but in this level, it is crucial to blow up one of the remaining bombs without waiting for countdown.

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