The Fog Fall 2
Another haunting opening to another superb point-and-click game. New from Pastel Games and Mateusz Skutnik, creator of Covert Front, the Submachine series, and The Great Escape series, comes a sequel to last year's desolate adventure, The Fog Fall. The Fog Fall 2 is set in the same post-apocalyptic warzone as the original and is filled with gorgeous artwork, moody sound effects and frighteningly stark locations.
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Good game. I only needed to look at the walkthrough in the game to find out where
to get the gas, and what that gray box was. It turns out the gray box was a
battery
and you can get the gas
at the gas station
I thought it was weird that none of the items you pick up were labeled when you hovered over them in your inventory. If it weren't for that, I'm sure I could've beaten this without a walkthrough.
@JIGuest:
The first "The Fog Fall 2" link in the review was missing a 2 in the URL. "First link" refers to the first "The Fog Fall 2" link, not the first link to a game in the series.
@MissaA:
The gray box-like thing you find in the well is a
car battery
@mindy:
It is a gas can, but it has no gas in it. Where can you get gas without siphoning it from another car?
A gas station. But where is it?
Go further into town (click right above the end of the road), and you'll see a gas station on the right.
What are mallets used for, besides hammering in nails?
breaking things, like...
a brick wall, perhaps? Where did you see a brick wall?
Go back in the bunker, all the way back and to the left once.
Walkthrough
1.Click on the gray piece of metal in the first scene.
2.Enter the fallout shelter.
3.Go as far back as you can and take the right door.
4.You'll see a cabinet on the right, open the two glass doors and grab the fuel can.
5.Exit the fallout shelter.
6.Go towards the orange car.
7.Click on the orange car, grab the crowbar.
8.Enter town.
9.Click on the garage to the right, crowbar the lock off it.
10.Enter the garage, click on the cabinet to the left and grab the hammer.
11.Exit back into town and click on the left house.
12.Grab the rifle ammo from the poor guy's corpse.
13.Exit out of there, go to the right house, talk to the guy.
14.Go further into town. In the distance there is a gas station, click on it, go in, talk with the guy in there as well.
15.Go back to the fallout shelter.
16.Go to the far back of the shelter and go left, where there is a brick wall. Use the hammer to smash it down.
17.Go forward twice. Read the dead man's journal and grab the spaghetti from the shelf on the right.
18.Leave the fallout shelter.
19.Go back to the screen you started at and go to the right.
20.Click on the window
21.Click on the doorway
22.Click on the well
23.Grab the accumulator (battery).
24.Go back to the road leading into the forest.
25.Take the forest path to the guard tower, climb the ladder.
26.Load the ammo into the gun, take aim, and blast some mutants until there are none left.
27.Speak to the woman and receive your reward for saving her.
28.Grab the necklace and take it back to the house on the right. Give it to the man on the porch with a rifle. He'll give you the key to the car.
29.Go back to the gas station in town. Trade the food for gas.
30.Go back to the truck in the garage.
31.Click on the gas cap, pour the gas in.
32.Enter the car, pull the lever on the right to pop the hood.
33.Exit the car, click on the hood. Open the hood.
34.Insert the accumulator between the red and green plugs.
35.Close the hood.
36.Enter the car, insert the key.
37.Drive off to… safety?
Here's my somewhat narrative walkthrough:
Aaaaah, fresh air, it feels so good after so much time in this shelter. Now what to do? Mmmh, let's have a look around. This old car ahead may contain something useful.
Oh, a crowbar, on the driver's seat. That may be of use indeed. Let's go to the road beyond the car.
Three buildings: two houses, and the one on the right looks like a garage, let's start with this one. The crowbar makes the lock easy to put away.
Nice truck! Let's see what's inside. Well... nothing, it seems. The glovebox won't open, even using the crowbar. Sturdy. OK, let's get out and see what's under the hood. Mmmmh, something seems to be missing, but what?
Ah, well, let's get outta her. Before leaving, maybe there's something useful on the shelves to the left. Now that's a big hammer! I take it, you never know when you'll need to break something.
Back to the road, let's go to the house to the right.
Whoah! Better not make this guy angry!
Actually, he seems kind enough. He'll exchange the truck's keys for something valuable. I'll see to that.
On the road again (heh), let's see that house on the left. Mmmh, it seems empty. What's in. Oh! This poor guy seemed prepared, but apparently not quite enough. He doesn't need his bullet belt anymore, does he? I may, so I take it.
Back to the road, let's go further. Mmmmh, a gas station. If I can get the truck, I'll sure need gas. But the guy only accepts food as a payment. I'll see what I can do about it.
The road goes far away, I'll really need the truck to leave the area. Back to the shelter to see what I can find.
I return into the shelter, and deeper into it, to the stairs. Let's forget the stairs, they make me claustophobic. I prefer to see what there is to the right. Hey, there seems to be something potentially useful in the right part of the cupboard. A fuel can! It's empty, though.
Back to the stairs, and now to the left. Mmmh, nothing of use in the left and right rooms, but that wall... it makes my hammer itch. One, two, three hit and it's done. What is beyond? There's a hatch that won't open, and a room ahead. Let's see.
Aw! Spooky! What happened to this dude? His diary on the table tells me more about it. Poor chap, did a lethal mistake, it seems. Did I know him, by the way? Can't remember. Maybe there's something of use in this room, on the shelves to the right, for example. Yessss! Spaghetti! Food to trade, indeed.
Now to leave this damn shelter and back to fresh air. What to do? There's a path along the house. Here I go.
But let's have a look through the window, first. Mmmh, nothing here, but the door may lead somewhere interesting.
Well, well, isn't that a well? Oh my! Seclusion did awful on my sense of humor! Anyway, there's something inside the well. What is that strange box? No idea. Nothing else to take.
Back to the path, and onward to the woods. Nice little walk, very pleasant. Great for my mood. Nice hunting tower, too. And beyond... GAH! What are those things? They seem to be impressed by neither crowbar nor hammer! Quick, back to the tower to think of the situation!
Up inside the tower. Hey, a rifle. With a scope at that. Time to put those bullets at use. Let's load the magazine, use the scope and... One monster, two monsters, three monsters, fou... ah, no, click. Oh, right, the magazine only holds three bullets. Once reloaded, I continue, four monsters, five monsters out of the way. Let's go back to where they stood.
A lady as gracious as grateful thanks me for freeing her and her family from the monsters who besieged them for a week. As a reward she gives me a necklace of wolf's fangs, stating it's very precious around here.
Back to town, and to the heavily armed man. Yup, seems like the necklace will work for him to trade for the truck's keys. One problem solved.
Now to the gas station. Apparently the guy likes spaghetti, and trades them for one gallon of gasoline. I hand him my fuel can.
Finally, back to the garage, to put the gas in the truck's tank, and here we go, let's start the... uh oh, why doesn't it start? Oh, yeah, something was missing under the hood. I'll go look at that.
Mmmmh, seriously, what could I add in there? This strange box I found in the well? Yay, that's it! It's a battery! Back aboard the truck (not forgetting to shut the hood), key on contact, and here I go, I can leave the town!
I found getting around to be a lot harder then some of the other games he's made. Such as :
looking around in the basement and finding the
tool cabinet next to the truck,
and the
gas station down the road,
both of which I found completely by accident.
However, that said, I really liked this game and look forward to fog fall 3 (and for that matter Covert Front 3).
Also,
I'm really curious about the dead guy
that we find behind the brick wall
and why we don't know who it is when we find them.
Walkthrough
1.Click on the gray piece of metal in the first scene.
2.Enter the fallout shelter.
3.Go as far back as you can and take the right door.
4.You'll see a cabinet on the right, open the two glass doors and grab the fuel can.
5.Exit the fallout shelter.
6.Go towards the orange car.
7.Click on the orange car, grab the crowbar.
8.Enter town.
9.Click on the garage to the right, crowbar the lock off it.
10.Enter the garage, click on the cabinet to the left and grab the hammer.
11.Exit back into town and click on the left house.
12.Grab the rifle ammo from the poor guy's corpse.
13.Exit out of there, go to the right house, talk to the guy.
14.Go further into town. In the distance there is a gas station, click on it, go in, talk with the guy in there as well.
15.Go back to the fallout shelter.
16.Go to the far back of the shelter and go left, where there is a brick wall. Use the hammer to smash it down.
17.Go forward twice. Read the dead man's journal and grab the spaghetti from the shelf on the right.
18.Leave the fallout shelter.
19.Go back to the screen you started at and go to the right.
20.Click on the window
21.Click on the doorway
22.Click on the well
23.Grab the accumulator (battery).
24.Go back to the road leading into the forest.
25.Take the forest path to the guard tower, climb the ladder.
26.Load the ammo into the gun, take aim, and blast some mutants until there are none left.
27.Speak to the woman and receive your reward for saving her.
28.Grab the necklace and take it back to the house on the right. Give it to the man on the porch with a rifle. He'll give you the key to the car.
29.Go back to the gas station in town. Trade the food for gas.
30.Go back to the truck in the garage.
31.Click on the gas cap, pour the gas in.
32.Enter the car, pull the lever on the right to pop the hood.
33.Exit the car, click on the hood. Open the hood.
34.Insert the accumulator between the red and green plugs.
35.Close the hood.
36.Enter the car, insert the key.
37.Drive off to… safety?
I found one loose end, wondering if anyone else figured out something to do with it:
In the basement, after you break through the brick wall but before you go into the bunker, there's a ladder to the upper left. You can click it to see an overhead hatch, and you can click the handle of the hatch, but I couldn't figure out how to open it.
Maybe it's just a red herring...
hey there
arcadetown made mistake in the game height, so the game is trimmed from top and bottom. you cant see item descriptions for example.
here you can play it as it was meant to be:
http://www.thefogfall.com/02.html
ms
Oh my!
Rereading my walkthrough some time after having posted it, I realise, now, how much it reveals that English is not my primary language.
I had proofread it for spelling and grammar (and now I find in it some errors that escaped that proofreading), and a little for style too, but rereading it now... Gosh, I think I could, and should, have done better in terms of style!
I thought my style was a little clumsy at first, but felt like it grew better while I was writing the stuff (was it, by the way? Were the later parts better written than the earlier? I'd like to know).
But now that I reread it, I find it clumsy all along. Maybe a little less and less clumsy (I tried to avoid overusing "let's" after a while, for example), but still clumsy overall.
Ah, well, it's not like I should have made some impressive work of literature in English, considering my linguistic origins (I'm French).
But I'm set on the idea that I should have done better. And on the idea that, maybe, I could.
[Edit: Feel free to rewrite it and post it again. We'll replace what you had up there previously with the revision. :) -Jay]
Oh no:
Zombies! ZOMBIES! They scare the pants off of me. It was a rather impressive "shock" moment when I first sited them in the rifle scope...sent a shiver up my spine.
I was also intrigued/impressed by:
The dead guy on the other side of the brick wall. Not only did the game designer scratch an itch I've had since I played the first game, "what's on the other side of that wall?" but he managed to raise a couple of other questions. Why did the people in the shelter brick off that section? Who was the dead guy? Very intriguing.
The designer is building quite an interesting game world. I am looking forward to the next installment. Who knows, maybe he'll find a way to link it to the story of covert front? Maybe the war didn't go so well?
Absolutely brilliant. None of the random "combine a whisk with two nails and some elastic" that annoys me in the Great Escape games, a really good but not overly-complicated story, and some decent puzzles.
The atmosphere was spot on, and I actually found moving around to be quite logical (well, except maybe while in the bunker).
Next instalment please!
The dead guy left a diary on his table that'll answer some of your questions.
Congratulations to the Pastel Games team; this is great stuff, and they need to start displaying their individual names more prominently so people stop giving all the credit to Mateusz. For example, the story in this game was done by Karol Konwerski, the art by Maciej Palka, and the music by Brian Wohlgemuth. Mateusz programmed.
@Sarah:
Yep, somebody already said this but you can't get the key to go in the ignition until you've (1) put the battery in the truck, and (2) put gas in the truck, and possibly (3) closed the hood of the truck after having installed the battery. Once you've done all those things, it isn't very pixel-sensitive to get the key to go in.
See the words written on the gas station, above the garage doors?
"Fahrenheit 451"
That is the title of a famous futuristic Ray Bradbury book where in the end, the city gets Nuked by enemy bombers. That isn't the main point of the story - the good guy gets out right before the a-bombs get dropped - it's basically the background, but that is how the book ends.
Check it out.
I honestly think Pastel Games and MS are slipping. Not much content in this puzzle wise, though it is another stunning looking game. But then Submachine and Covert Front were both stunning and there were puzzles coming out of my computers vents.
We all know MS is capable of producing soooooo much more from a game. It doesn't even have anything in the way of a storyline. It felt like more of a bridge between episodes (assuming there will be a third installment)than a meaty part of an adventure. One major plus is the logic. No using toothpaste and a toxin to open a locked cabinet??? (still don't get that).
Also I liked the ambient sound. It was very indicative of the situation.
I'm giving it 3 mushrooms, though If I could I would be giving it more of a 2.5. I'm rounding up because of who made the game, if it was any other team I'd have probably rounded down.
sillybuttons (on my gf's laptop and I dont know how to type the 'TM' so I can't sign in lol)
I love this!! Storytelling! Can't wait to see what's next. I wish this section had been longer, and I found it difficult sometimes to find all the exits from each scene (took me a while to find
the path leading to the rifle tower, for instance... I thought the only way you could leave that scene was towards the car and back down to the shelter).
By way of a suggestion on how to fix this, especially if there is going to be a change in perspective when switching scenes, a simple map indicating the directional relationship between scenes would help. Either that or just little indicators at the edges of the screen when there is an exit.
The walkthrough doesn't work for me.
I started a new game and went through the walkthrough, and got stuck in the same place - at the gun. I click on my ammo, use it on the gun(I see an animation of 3 going inside), return the ammo to my inventory, click on the scope, but then I just click whenever I try to shoot anything. I've tried headshots, body shots, and shooting every one of them, but nothing works. Any idea why my gun is broken?
Zombies!!
AHH!!
They freak me out so much, I screamed and fell off my chair when I walked straight into the field where they were!!!!
Ahh well, awesome game I totally fell in love with this sort of style. Bring on more zombies and more scariness!!!
Is there a Fog Fall 3? Hopefully... I couldn't live without The Fog Fall!! Lovin' the apocalypse so far ;)
Okay, now we have some real color in Part 2 of the series, and once again, first rate writing and story telling. The graphics are still kinda lame and very limited, but I thoroughly enjoyed the story part of it. I'm hoping the series will continue. I give the creators of this series a big "Thumba Up" and four, bright, shiny, Gold Stars. I'd give it the full Five Stars if the graphics were better.
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Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Here's my somewhat narrative walkthrough:
Aaaaah, fresh air, it feels so good after so much time in this shelter. Now what to do? Mmmh, let's have a look around. This old car ahead may contain something useful.
Oh, a crowbar, on the driver's seat. That may be of use indeed. Let's go to the road beyond the car.
Three buildings: two houses, and the one on the right looks like a garage, let's start with this one. The crowbar makes the lock easy to put away.
Nice truck! Let's see what's inside. Well... nothing, it seems. The glovebox won't open, even using the crowbar. Sturdy. OK, let's get out and see what's under the hood. Mmmmh, something seems to be missing, but what?
Ah, well, let's get outta her. Before leaving, maybe there's something useful on the shelves to the left. Now that's a big hammer! I take it, you never know when you'll need to break something.
Back to the road, let's go to the house to the right.
Whoah! Better not make this guy angry!
Actually, he seems kind enough. He'll exchange the truck's keys for something valuable. I'll see to that.
On the road again (heh), let's see that house on the left. Mmmh, it seems empty. What's in. Oh! This poor guy seemed prepared, but apparently not quite enough. He doesn't need his bullet belt anymore, does he? I may, so I take it.
Back to the road, let's go further. Mmmmh, a gas station. If I can get the truck, I'll sure need gas. But the guy only accepts food as a payment. I'll see what I can do about it.
The road goes far away, I'll really need the truck to leave the area. Back to the shelter to see what I can find.
I return into the shelter, and deeper into it, to the stairs. Let's forget the stairs, they make me claustophobic. I prefer to see what there is to the right. Hey, there seems to be something potentially useful in the right part of the cupboard. A fuel can! It's empty, though.
Back to the stairs, and now to the left. Mmmh, nothing of use in the left and right rooms, but that wall... it makes my hammer itch. One, two, three hit and it's done. What is beyond? There's a hatch that won't open, and a room ahead. Let's see.
Aw! Spooky! What happened to this dude? His diary on the table tells me more about it. Poor chap, did a lethal mistake, it seems. Did I know him, by the way? Can't remember. Maybe there's something of use in this room, on the shelves to the right, for example. Yessss! Spaghetti! Food to trade, indeed.
Now to leave this damn shelter and back to fresh air. What to do? There's a path along the house. Here I go.
But let's have a look through the window, first. Mmmh, nothing here, but the door may lead somewhere interesting.
Well, well, isn't that a well? Oh my! Seclusion did awful on my sense of humor! Anyway, there's something inside the well. What is that strange box? No idea. Nothing else to take.
Back to the path, and onward to the woods. Nice little walk, very pleasant. Great for my mood. Nice hunting tower, too. And beyond... GAH! What are those things? They seem to be impressed by neither crowbar nor hammer! Quick, back to the tower to think of the situation!
Up inside the tower. Hey, a rifle. With a scope at that. Time to put those bullets at use. Let's load the magazine, use the scope and... One monster, two monsters, three monsters, fou... ah, no, click. Oh, right, the magazine only holds three bullets. Once reloaded, I continue, four monsters, five monsters out of the way. Let's go back to where they stood.
A lady as gracious as grateful thanks me for freeing her and her family from the monsters who besieged them for a week. As a reward she gives me a necklace of wolf's fangs, stating it's very precious around here.
Back to town, and to the heavily armed man. Yup, seems like the necklace will work for him to trade for the truck's keys. One problem solved.
Now to the gas station. Apparently the guy likes spaghetti, and trades them for one gallon of gasoline. I hand him my fuel can.
Finally, back to the garage, to put the gas in the truck's tank, and here we go, let's start the... uh oh, why doesn't it start? Oh, yeah, something was missing under the hood. I'll go look at that.
Mmmmh, seriously, what could I add in there? This strange box I found in the well? Yay, that's it! It's a battery! Back aboard the truck (not forgetting to shut the hood), key on contact, and here I go, I can leave the town!
Posted by: Schmorgluck | April 16, 2009 1:09 PM
Walkthrough
1.Click on the gray piece of metal in the first scene.
2.Enter the fallout shelter.
3.Go as far back as you can and take the right door.
4.You'll see a cabinet on the right, open the two glass doors and grab the fuel can.
5.Exit the fallout shelter.
6.Go towards the orange car.
7.Click on the orange car, grab the crowbar.
8.Enter town.
9.Click on the garage to the right, crowbar the lock off it.
10.Enter the garage, click on the cabinet to the left and grab the hammer.
11.Exit back into town and click on the left house.
12.Grab the rifle ammo from the poor guy's corpse.
13.Exit out of there, go to the right house, talk to the guy.
14.Go further into town. In the distance there is a gas station, click on it, go in, talk with the guy in there as well.
15.Go back to the fallout shelter.
16.Go to the far back of the shelter and go left, where there is a brick wall. Use the hammer to smash it down.
17.Go forward twice. Read the dead man's journal and grab the spaghetti from the shelf on the right.
18.Leave the fallout shelter.
19.Go back to the screen you started at and go to the right.
20.Click on the window
21.Click on the doorway
22.Click on the well
23.Grab the accumulator (battery).
24.Go back to the road leading into the forest.
25.Take the forest path to the guard tower, climb the ladder.
26.Load the ammo into the gun, take aim, and blast some mutants until there are none left.
27.Speak to the woman and receive your reward for saving her.
28.Grab the necklace and take it back to the house on the right. Give it to the man on the porch with a rifle. He'll give you the key to the car.
29.Go back to the gas station in town. Trade the food for gas.
30.Go back to the truck in the garage.
31.Click on the gas cap, pour the gas in.
32.Enter the car, pull the lever on the right to pop the hood.
33.Exit the car, click on the hood. Open the hood.
34.Insert the accumulator between the red and green plugs.
35.Close the hood.
36.Enter the car, insert the key.
37.Drive off to… safety?
Posted by: Paul | April 16, 2009 2:32 PM