The Fog Fall 3
Everybody wants something... including you. But if you want to get to your destination you'll have to learn that sometimes you have to grease a few palms with irradiated deer meat to succeed. Really, that's a life lesson! Pastel Games continues their post-apocalyptic point-and-click series in this third installment where you find out that the world may be bigger and more dangerous than you thought. Make the right friends to succeed in your journey... just don't make too many enemies...
Read More61 Comments
Hmm. I got the good ending, but now I'm stuck while trying to get the bad ending, even with the linked walkthrough! I wonder if my actions were accounted-for in the game decision-tree?
I burned down the woman's house without talking to her even once. After I burned down her house, she was gone, and so was her back-of-house area. No broken turbine, no bear trap.
I went back and told the Observers, and they told me to go handle the hermit next, but they didn't mark my map. The store owner is done with me, and the hunter wants the bear trap that I can't get anymore.
I do have the turbine blades, the pincers, and the poison components; I tried fashioning the blades in the workshop, but didn't have any luck. Any ideas?
I love these games! I'm so excited another installment finally came out. Played through twice to get both endings. The only part I found especially tricky was the turbine. You don't actually need to complete that part for the "Bad" ending, but you do for the "Good" ending. If you're stuck
Once you get the damaged turbine out of the case, and you have the new turbine blades from the warehouse behind the house with the strange drawings, take them back to the garage. Put the damaged turbine in the vice, use the pliers to remove the damaged blades, and put the new ones on it.
I can't believe it took me so long to figure that out!
Normally, I love this fellow's games and find them a model of the escape / puzzle genre.
Unfortunately, I cannot play this one because it is apparently broken.
Walthrough sayeth: Check engine (done). Then go right to Hunter's Home.
Not possible, no clicking anywhere makes the screen change except to get into the cab.
Leaving very irritated. Dude needs to fix his bloody pixels or something so that this is playable.
Ah, thank you, Sveeds! I swear, I checked that screen a dozen times; I'd have probably overlooked it another dozen times without your help.
It was something of a scary thrill, though,
crawling around the underground bunker after I torched the woman's house, wondering if I'd find her down there, waiting to kill me in revenge!
Also, if there are any old Kingdom of Loathing diehards on this board, I'm sure you had the same thought as me:
"I finally get to kill the hermit!"
Finally figured it out. The walkthrough left out a part about ann's house.
After you repair the turbine,and get the beartrap, you cannot burn the house down until you go back and talk to the overlookers place and talk to one of them. He tells you to burn the house down. It does not say this in the walkthrough and is accidentally omitted. Once you have done this,go back to Ann's house and you can now burn her house with kerosene,then lighter.
Anyway just wanted you to know.
@JIGuest, @whatswhat and anyone else having trouble getting past the first screen.
It stumped me too for a while but after some clicking I think I got it:
Get inside your car then try to start the engine.
Then go back outside and mouse over the hood of your car. Click there.
You'll get a good view of your engine along with some bad news. Go back.
Now another area should (hopefully:)open up at this screen.
Hopefully this helps!
Complete Walkthrough based on own gameplay and hints above.
-
Click the front of your truck. It says the radiator pipe is broken. Back out.
-
Click right. You will see a house. Go towards it.
-
Click on the man (hunter) to talk to him. Does not matter which dialogue you choose.
-
Click on the doorway to go inside his house.
-
Click on the note lying on his bedside table on the right. It's a message about a meeting. Back out.
-
Talk to the hunter again. Does not matter which dialogue you choose, he will ultimately ask you to deliver some red meat to town.
-
Go back inside the house. Get the radiator pipe in the bottom left corner.
-
Go inside the toilet. Click on the piece of deer meat to get it.
-
Back out to your truck. Click on the front of it. Use the radiator pipe you just obtained on your own broken one.
-
Click on your truck door to open it, then get inside.
-
Click on the ignition key to start the truck.
-
A map appears. Click on town.
-
You are outside Fahrenheit. Click on the doorway twice to go inside. Click on the man. Engage in a dialogue with him to exchange the deer meat for a bag of screw caps. Again, it does not matter which sentence you choose, even at the end when he asks you to help him.
-
Get into your truck and return to the hunter's home. Click on him to give him the screw caps. He will tell you Lynch's probable location. That new location is available on your map as Observer's Nest.
-
Get into your truck and go there. Enter through the gates. Talk to the man in front. Engage in a dialogue. Choose any sentence. He will ask you to make a replica of some 'strange drawings' in a house.
-
Get into your truck and go to town.
-
Talk to the fat man in Fahrenheit. He will give you a grocery list and ask you to collect the items there.
-
Back out so you can see your truck. Click right. Click down. You will see a garage, i.e. a building with its doors wide open, on your right. Go inside by clicking on the doorway twice.
-
Get the pincers in the second shelf.
-
Get the gasoline (big orange thing) on the table on your right.
-
Back out to the road. Click down. You should see an orange car. Click down again. Then click right. You should see a country path in the middle and a window on the left. Click left at the window. Towards the left there is something sticking out. Your cursor should turn into an arrow there. Click. You should see a well.
-
Click on the well to go down. There are a bunch of rocks below. Click on them to move them, revealing a grappling hook. Get the grappling hook.
-
Click on the hatch to open it. Go down the ladder. You should see a doorway with a red light above it. Go through it. Warning for the weakhearted: a skeleton is there, but it doesn't do anything.
-
Beside the skeleton there's a yellow gas lamp. Click on it to get it.
-
Back out twice by clicking the down arrow twice. You should see a demolished brick wall. Turn right into a room.
-
Click on the light bulb from the desk lamp to get it.
-
Back out to the broken brick wall. Step backwards (down arrow). Go downstairs one level. Turn left into a bathroom. Click on the green bottle to get sulfuric acid.
-
Click on the light above the mirror to get light bulb 2.
-
Back out of the bathroom once. You should see the stairs again. Turn right into a storage room filled with boxes. Get kerosene in the middle. Get rice from the floor in the middle. Get corn flakes box on the left.
-
Back out once. Go straight. Turn left into a kitchen. Zoom in on the gas tank thing in the middle. Get the orange box of matches on the right.
-
Back out of the kitchen (not all the way to the stairs) and go straight into a bunkroom. Click on the light bulb of the bedside lamp. You now have all the items on the grocery list, and more.
-
Go back out of the entire underground structure.
-
Go back to Fahrenheit and give the items to the man by clicking on him. He offers you rewards: food or a camera. Choose either one. Go to the next step if you chose camera. Go to the next step if you chose camera, otherwise go to If you chose food.
If you chose Camera:
-
Back out to your truck (till you can see the Fahrenheit sign). Go right. Click down. You should see the garage again. Click on the other house on the right.
-
Click on the door handle to open it. Go inside. Click on the left of the stairs to go into this space. Get the lighter on the floor there.
-
Back out to the stairs. Go upstairs and into a broken down room. Click on the left wall to see the 'strange drawings'.
-
Use your camera on it. A polaroid photo will fall out onto the floor. Get it. Go to Onwards...
If you chose food:
-
Click on the boy standing outside Fahrenheit. Talk to him, he will ask for food. Give the food to him. You can ask the boy to do a copy of the 'strange drawings'.
-
Go right. Click down. You should see the garage again. Click on the other house on the right.
-
Click on the door handle to open it. Go inside. Click on the left of the stairs to go into this space. Get the lighter on the floor there.
-
Back out to the stairs. Go upstairs and into a broken down room. You should see the boy. Click on the drawing in his hand. Go to the next step.
Onwards...
-
Back out of the house. Go back to your truck and get in. Return to observer's nest. Click on the front guy again.
-
He will ask you to burn down a woman's house. You can agree or disagree, but there are different steps for either option.
-
Regardless of whether you agreed or not, get back into your truck and go back to town.
-
Go right. Go down three times. You should see a building corner. Click right. You should see a country lane. Go along it until you see a woman in front of her house. Ignore the tall tower you see along the way. Go to the next step if you refused to burn her house, otherwise go to If you agreed to burn her house
If you refused to burn her house:
-
Talk to her by clicking on her. You will tell her you declined to burn down her house, and she will ask you to repair her turbine.
-
Click on her house. Click around the back of her house. You will see the turbine.
-
Click on it to open it. Click inside it to get the broken turbine.
-
Go back to outside the house where you found the strange drawings.
-
Click on its left to go around the house. You should see a lane leading to some buildings in the distance. Go to those buildings.
-
Enter the building with stairs on the left.
-
Get the white cluster of rat poison pellets on the ground.
-
Use your pincer on the window shutter that is towards the right. A pile of makeshift turbine blades will fall out. Get them.
-
Return to the garage. Place the damaged turbine in the grey vice clamped on the table.
-
Use your pincer on the damaged turbine. Use the turbine blades on the damaged turbine. Get the now repaired turbine.
-
Return to the woman's turbine and place the repaired turbine inside. She will thank you and give you a bear trap.
-
Get back in your truck and visit the hunter. Engage in dialogue with him and he will ask you for a poisoned bear trap.
-
Combine your sulfuric acid with the rat poison to get a poison vial.
-
Combine your poison vial with the bear trap.
-
Click on the hunter to give it to him. He will then tell you about Lynch. A new location is unlocked.
-
Get into your truck. Visit the hermit's den.
-
Click on the cliff face on the left.
-
Click on the corpse at the bottom left. Zoom in on him until you can open his backpack and get his rope.
-
Back out until you can see the hole in the mountain (it's so tiny I won't even call it a cave) with a ladder again.
-
Combine rope with grappling hook. Use the product on the hole in the mountain.
-
Go up the rope. Click on the shutters. Enjoy the cutscene. The end.
If you agreed to burn her house:
-
(If at this point you've changed your mind and don't want to burn her house, click on her. She will tell you about her broken turbine. Go back to step 45 and follow it all the way to step 64 to finish the game. If you still want to burn her house, read on...) Ignore the woman (though it doesn't matter if you talk to her) and click on the house once. Use your kerosene on the house. Use your lighter to set it on fire.
-
After the house burns down, get the bear trap in the grass towards the left.
-
Go back to outside the house where you found the strange drawings.
-
Click on its left to go around the house. You should see a lane leading to some buildings in the distance. Go to those buildings.
-
Enter the building with stairs on the left.
-
Get the white cluster of rat poison pellets on the ground.
-
Get back in your truck and visit the hunter. Engage in dialogue with him and he will ask you for a poisoned bear trap. At this point there's a probable bug where he gets the screw caps from you again. Just finish the conversation and click on him again, he will ask you for the bear trap.
-
Combine your sulfuric acid with the rat poison to get a poison vial.
-
Combine your poison vial with the bear trap.
-
Click on the hunter to give it to him. He will then tell you about Lynch. A new location is unlocked.
-
Get into your truck. Visit the hermit's den.
-
Click on the cliff face on the left.
-
Click on the corpse at the bottom left. Zoom in on him until you can open his backpack and get his rope.
-
Back out until you can see the hole in the mountain (it's so tiny I won't even call it a cave) with a ladder again.
-
Combine rope with grappling hook. Use the product on the hole in the mountain.
-
Go up the rope. Click on the shutters. Cutscene. The end.
Ditto to Tomas's "Dude, where's my truck?".
I guess I must have walked earlier when I should have driven, and I've abandoned my truck somewhere. But as far as I can tell, I've walked everywhere I can and I don't see it. (I can walk to Fahrenheit 451, the woman's house, the gun turret, the other town area.)
I've been everywhere so many times that I can almost predict what will happen when I click on the navigation arrows.
What would make this game more fun would be the ability to go to anywhere currently available on the map without having to drive or walk there.
I have played all three games when I see the link to the third. I don't understand the storyline so I played all three in row.
So in the first
you are in obsession with the A bomb so you do everything as an attack as occurred. but in the end you exit your house and find that nothing happens. For me this was auto conclusive and complete story.
But in the second one
you run into zombies and devastated wasteland and you try to run away alone.From what? Why without your family? So the bomb was really dropped?
Finally in the third
you go back and forth to reach another city where you can't arrive because there's some magical walls.again you walk trought an apocalyptic wasteland.
Does someone understand the story? For the first one it was really nice but thenI have lost the meaning of it... Please
someone tell me what happened?
Just a little note to add to my walkthrough above, my steps were re-numbered, but the individual sections are labelled so it should be fine.
And I missed out something in the walkthrough:
if you chose to burn her house:
after burning it and getting the bear trap from the grass, report back to the observers before you go to the hunter.
Finally a nice little game that doesn't cause you to be stuck for hours.
I'll admit I had troubles finding
the drawings somehow, and also the navigation in the ''cave'' underground caused me a little trouble.
Plus I thought I had to repair that turbine thing so I was left confused there, too
Waiting excited for the continue.
The game IS quite confusing, but I think that that's sort of part of it's charm. I feel like the difficulty in navigating equates to how your character is feeling in this horrible world.
Incidentally, I completed this without a walk-through and I managed to be both good and bad
I repaired the woman's turbine and then torched her house
love this game, can't wait for more...
Okay, I'm at the part where I go back to the Hunter's house to talk to him, after I get the bear trap and poison and whatnot. Well, he said something about the screw caps, which I already gave him and we had that conversation. Well, I figured it was just a glitch, so I went to talk to him again, but it won't let me. I thought maybe if I went away from his house and drove to town and then come back to talk to him it would work. But it won't.. Any way to fix it.. ?
Dang, I'm stuck in the same spot as a lot of other folks. I got hung up
giving back the screw caps a second time to the hunter after fixing the turbine. I even went back and burned the house to see if that would fix it, no go. And I don't see any bear trap anyway. The only hotspot on the burned house screen is the one to step back, and that's only got a backwards-forwards option.
This game has been out for years! I love all the Skutnik games- I'm replaying my way through all of them- but this sucks man!
If I'm doing something wrong- tell me. If it's busted- fix please!
Another winner for Pastel Games. Again, excellent writing, a lot of tension, a lot of nail-biting, and a very dark and eerie atmosphere. I enjoyed every minute of game play...Now, if the Graphics were better...All the same another "Thumbs Up" and Four, Sparling, Gold Stars. I'm hoping there will be a "Fog Fall 4" with improved graphics so I can give it 5 stars. Keep 'em coming, you guys!
Leave a comment [top of page]
Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Complete Walkthrough based on own gameplay and hints above.
Click the front of your truck. It says the radiator pipe is broken. Back out.
Click right. You will see a house. Go towards it.
Click on the man (hunter) to talk to him. Does not matter which dialogue you choose.
Click on the doorway to go inside his house.
Click on the note lying on his bedside table on the right. It's a message about a meeting. Back out.
Talk to the hunter again. Does not matter which dialogue you choose, he will ultimately ask you to deliver some red meat to town.
Go back inside the house. Get the radiator pipe in the bottom left corner.
Go inside the toilet. Click on the piece of deer meat to get it.
Back out to your truck. Click on the front of it. Use the radiator pipe you just obtained on your own broken one.
Click on your truck door to open it, then get inside.
Click on the ignition key to start the truck.
A map appears. Click on town.
You are outside Fahrenheit. Click on the doorway twice to go inside. Click on the man. Engage in a dialogue with him to exchange the deer meat for a bag of screw caps. Again, it does not matter which sentence you choose, even at the end when he asks you to help him.
Get into your truck and return to the hunter's home. Click on him to give him the screw caps. He will tell you Lynch's probable location. That new location is available on your map as Observer's Nest.
Get into your truck and go there. Enter through the gates. Talk to the man in front. Engage in a dialogue. Choose any sentence. He will ask you to make a replica of some 'strange drawings' in a house.
Get into your truck and go to town.
Talk to the fat man in Fahrenheit. He will give you a grocery list and ask you to collect the items there.
Back out so you can see your truck. Click right. Click down. You will see a garage, i.e. a building with its doors wide open, on your right. Go inside by clicking on the doorway twice.
Get the pincers in the second shelf.
Get the gasoline (big orange thing) on the table on your right.
Back out to the road. Click down. You should see an orange car. Click down again. Then click right. You should see a country path in the middle and a window on the left. Click left at the window. Towards the left there is something sticking out. Your cursor should turn into an arrow there. Click. You should see a well.
Click on the well to go down. There are a bunch of rocks below. Click on them to move them, revealing a grappling hook. Get the grappling hook.
Click on the hatch to open it. Go down the ladder. You should see a doorway with a red light above it. Go through it. Warning for the weakhearted: a skeleton is there, but it doesn't do anything.
Beside the skeleton there's a yellow gas lamp. Click on it to get it.
Back out twice by clicking the down arrow twice. You should see a demolished brick wall. Turn right into a room.
Click on the light bulb from the desk lamp to get it.
Back out to the broken brick wall. Step backwards (down arrow). Go downstairs one level. Turn left into a bathroom. Click on the green bottle to get sulfuric acid.
Click on the light above the mirror to get light bulb 2.
Back out of the bathroom once. You should see the stairs again. Turn right into a storage room filled with boxes. Get kerosene in the middle. Get rice from the floor in the middle. Get corn flakes box on the left.
Back out once. Go straight. Turn left into a kitchen. Zoom in on the gas tank thing in the middle. Get the orange box of matches on the right.
Back out of the kitchen (not all the way to the stairs) and go straight into a bunkroom. Click on the light bulb of the bedside lamp. You now have all the items on the grocery list, and more.
Go back out of the entire underground structure.
Go back to Fahrenheit and give the items to the man by clicking on him. He offers you rewards: food or a camera. Choose either one. Go to the next step if you chose camera. Go to the next step if you chose camera, otherwise go to If you chose food.
If you chose Camera:
Back out to your truck (till you can see the Fahrenheit sign). Go right. Click down. You should see the garage again. Click on the other house on the right.
Click on the door handle to open it. Go inside. Click on the left of the stairs to go into this space. Get the lighter on the floor there.
Back out to the stairs. Go upstairs and into a broken down room. Click on the left wall to see the 'strange drawings'.
Use your camera on it. A polaroid photo will fall out onto the floor. Get it. Go to Onwards...
If you chose food:
Click on the boy standing outside Fahrenheit. Talk to him, he will ask for food. Give the food to him. You can ask the boy to do a copy of the 'strange drawings'.
Go right. Click down. You should see the garage again. Click on the other house on the right.
Click on the door handle to open it. Go inside. Click on the left of the stairs to go into this space. Get the lighter on the floor there.
Back out to the stairs. Go upstairs and into a broken down room. You should see the boy. Click on the drawing in his hand. Go to the next step.
Onwards...
Back out of the house. Go back to your truck and get in. Return to observer's nest. Click on the front guy again.
He will ask you to burn down a woman's house. You can agree or disagree, but there are different steps for either option.
Regardless of whether you agreed or not, get back into your truck and go back to town.
Go right. Go down three times. You should see a building corner. Click right. You should see a country lane. Go along it until you see a woman in front of her house. Ignore the tall tower you see along the way. Go to the next step if you refused to burn her house, otherwise go to If you agreed to burn her house
If you refused to burn her house:
Talk to her by clicking on her. You will tell her you declined to burn down her house, and she will ask you to repair her turbine.
Click on her house. Click around the back of her house. You will see the turbine.
Click on it to open it. Click inside it to get the broken turbine.
Go back to outside the house where you found the strange drawings.
Click on its left to go around the house. You should see a lane leading to some buildings in the distance. Go to those buildings.
Enter the building with stairs on the left.
Get the white cluster of rat poison pellets on the ground.
Use your pincer on the window shutter that is towards the right. A pile of makeshift turbine blades will fall out. Get them.
Return to the garage. Place the damaged turbine in the grey vice clamped on the table.
Use your pincer on the damaged turbine. Use the turbine blades on the damaged turbine. Get the now repaired turbine.
Return to the woman's turbine and place the repaired turbine inside. She will thank you and give you a bear trap.
Get back in your truck and visit the hunter. Engage in dialogue with him and he will ask you for a poisoned bear trap.
Combine your sulfuric acid with the rat poison to get a poison vial.
Combine your poison vial with the bear trap.
Click on the hunter to give it to him. He will then tell you about Lynch. A new location is unlocked.
Get into your truck. Visit the hermit's den.
Click on the cliff face on the left.
Click on the corpse at the bottom left. Zoom in on him until you can open his backpack and get his rope.
Back out until you can see the hole in the mountain (it's so tiny I won't even call it a cave) with a ladder again.
Combine rope with grappling hook. Use the product on the hole in the mountain.
Go up the rope. Click on the shutters. Enjoy the cutscene. The end.
If you agreed to burn her house:
(If at this point you've changed your mind and don't want to burn her house, click on her. She will tell you about her broken turbine. Go back to step 45 and follow it all the way to step 64 to finish the game. If you still want to burn her house, read on...) Ignore the woman (though it doesn't matter if you talk to her) and click on the house once. Use your kerosene on the house. Use your lighter to set it on fire.
After the house burns down, get the bear trap in the grass towards the left.
Go back to outside the house where you found the strange drawings.
Click on its left to go around the house. You should see a lane leading to some buildings in the distance. Go to those buildings.
Enter the building with stairs on the left.
Get the white cluster of rat poison pellets on the ground.
Get back in your truck and visit the hunter. Engage in dialogue with him and he will ask you for a poisoned bear trap. At this point there's a probable bug where he gets the screw caps from you again. Just finish the conversation and click on him again, he will ask you for the bear trap.
Combine your sulfuric acid with the rat poison to get a poison vial.
Combine your poison vial with the bear trap.
Click on the hunter to give it to him. He will then tell you about Lynch. A new location is unlocked.
Get into your truck. Visit the hermit's den.
Click on the cliff face on the left.
Click on the corpse at the bottom left. Zoom in on him until you can open his backpack and get his rope.
Back out until you can see the hole in the mountain (it's so tiny I won't even call it a cave) with a ladder again.
Combine rope with grappling hook. Use the product on the hole in the mountain.
Go up the rope. Click on the shutters. Cutscene. The end.
Posted by: kaveela | August 7, 2010 6:18 AM