The Scene of the Crime: Golden Doll
Responding to a report of shots fired, you, a well-known detective, discover a girl dead in an empty beach front house. Whodunnit? You'll need to keep an eye out for the details and use your trusty forensics supplies to find out. Follow the clues and collect the evidence to track down the killer in this stylish point-and-clicker from Pastel Games.
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I was just stuck and had to use the video walkthrough for something, so I'm leaving a hint for anyone else who can't
unlock a new location after seeing the cold hobo at the Golden Doll club, and has 2 progress circles filled in.
Hint:
You can drag leads on top of each other if you think they're related.
Drag the address of the owner of the beach houses on top of a picture of a different house. You will unlock a new location.
OK, I'm stuck near the end, with... six dots lit up on my "leads board".
I cannot find the hotel, despite having linked the room number to it... the only thing I can think of is that I keep missing something at the petrol station? (I have no idea why you get a close-up of the petrol pump!) Oh, for the Americans out there, that is of course the "gas station"! :-)
If you're stuck at the end (missing last location)...
I needed to connect the poster of Steel with the house, burned license, and fingerprints on necklace
I was missing one of those pieces.
Oh and about the gas station, Guthlaf...
I never found anything you could do there and I still beat it
I liked the leads board and the gameplay overall, but some leads seemed like they should go together but didn't. And the ending made kind of a big leap from our evidence, in my opinion.
The Scene of the Crime: Golden Doll WALKTHROUGH
Crime Scene
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Click on the car door of the cop car.
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Talk to the cop and then go down the path on the left.
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Back up one screen.
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Enter the house on the right and walk down the hallway.
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Talk to the old lady and say "Did you see the shooter?".
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Now leave the house.
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Go inside the middle house and walk down the hallway.
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Click on the broken window.
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Back up one screen.
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Click on the victim's face.
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Back up one screen.
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Click on the victim's arm.
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Use the fingerprint brush on the dusting agent in your inventory.
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Now use the fingerprint brush on the victim's hand.
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Use the fingerprint tape on the victim's hand to get her fingerprints.
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Back up until you have a view of all three houses.
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Zoom in on the house on the left.
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Click on the space to the left of the house.
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Now click on the deck just left of the door.
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Pick up the necklace.
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Back up.
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Enter the house.
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Go down the hallway and zoom in on the fireplace.
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Grab the half-burnt driver's license and then collect a blood sample using the fingerprint tape.
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Back up until you're in the hallway and click on gun next to the door.
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Pick up the gun and the bullets.
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Back up all the way to the policeman.
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Talk to him and then click on the city map in your inventory.
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Select the Police Department.
Police Department (1st visit)
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Click on the forensics desk.
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Collect fingerprints off of the gun, bullets and necklace.
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Take the 300 dollars of the desk and search the reports bin.
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Click the "add to leads" button.
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Drag the "Burt Wilco" paper on to the picture with two houses on it.
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Click on your city map and go to Burt Wilco's House.
Burt Wilco's House
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Enter the store on the right and buy the blanket and bread.
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Back up to the main screen.
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Go through the door and walk down the hallway.
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Click on the furthest door on your right and ring the doorbell.
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When the door opens click on the crack and ask Burt where he was at 3 AM.
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Continue through the conversation then click your city map.
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Go to the Police Department.
Police Department (2nd visit)
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Click the forensics table and check for a report.
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Once you have it click your city map and go to the Golden Doll Club.
Golden Doll Club
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Go down the alley to the left and click the box on the left side of the alley.
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Talk to the homeless guy.
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Then use the blanket on him.
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When he conversation is over give him the bread.
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Talk to him again.
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Now use the city map to go to the Police Department again.
Police Department (3rd visit)
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Check for reports again.
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Drag the note about the car on to the picture of the car.
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Then drag the note about Arthur Gardner dying on top of that.
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Use your city map to go to the gas station.
Gas Station
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Click on the gas station door to zoom in on it, then click it again to go through it.
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On the ground a little bit to the left is a pamphlet.
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Zoom in on it and pick it up.
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Click on the Employee of the Month poster and take it.
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Go behind the counter and click on the coat to the left.
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Grab the piece of paper out of the pocket and back up once.
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Click on the cash register and take the keys on the counter.
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Take the bloody hankerchief from the cash register and then examine the bank account detail in your inventory.
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Click on it again, then use your city map to go to the Oceanic Bank.
Oceanic Bank
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Click the area in front of you and then zoom in on safebox number 6812.
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Use the key you found on it and take the notebook.
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Go back to the Police Department.
Police Department (Final Visit)
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Go to the desk and get a fingerprint sample from the bank detail and a blood sample from the hankerchief.
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Open the notebook and tear the page out.
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Get up from the desk and go to the leads board.
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Drag the picture with one house on it on to the employee of the month poster, then drag the burnt driver's license on to that.
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Now drag the hotel pamphlet on to the note about room 14.
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Take the fingerprint from the necklace and match it to Peter Steele's fingerprint.
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Go back to the desk and check for reports. (You may have to leave and come back in order to receive the report.)
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Finally match the two blood samples together, go to Sunset Motel and enjoy the ending.
(Reads walkthrough) Good grief....
I missed two things at the beginning:
1) I failed to get the "corpse's arm" close-up, and thus her fingerprints.
2) I failed to notice that you could look closely at the left-hand beachhouse's verandah/porch/etc - so I never found the necklace....
Once I'd done that, it was all settled...!
:-/
Ee-yoiks. Possibly because it was a year between the last game and this one, I didn't know a couple of things the game never said how to do to solve it:
1) The fingerprint tape can pick up more than just fingerprints
2) Two leads that are related have to be placed directly on top of each other; if they aren't related, one ends up underneath the other, and has to be moved out of the way.
The lack of this information left me wandering around, clicking every square inch of everything, thinking I had missed something. After looking up the necessary information here, I found the game to be smooth, with a big reveal that sounded more like the prime suspect confessing than a fully-explained accusation.
Why do albinos have a tendency to be portrayed as a bad guy? It's kind of unfair that they're rarely anything else.
Another enjoyable game from Pastel Games, although I agree with Gar that the clue-matching leaves a little to be desired. I also found that sometimes the direction arrows made it look like you were going to leave the scene rather than find a clue, so it took me a loooong time to get all the pieces together.
Nevertheless, noir "hand-drawn" mystery adventure? I'm always up for more of those.
for people trying to get to the motel:
i was stuck trying for a long time, then i realized i had to:
drag the information about mark gardner together. the picture of the car, the note about him being shot at the golden doll and the note about him being the owner.
once i did that, the hotel unlocked.
i have to say, i didnt like the ending...it didnt seem to fit the way the story was going.
I think that while the cutscene at the end did seem a bit superfluous, it was really well done. It looked good, and the sequences were pretty creatively conceived.
Though I admit I would have liked
to have had to discover the path of the bullet interactively, by looking through the holes that would have been left in the wood of the house on the left for example. Anyone else get reminded of the movie Running Scared when they saw that part?
Whoa. That city map is definitely at least based on a pre-interstate version of the southern half of San Francisco. (In the upper left corner, you can see the lower bits of the Haight, the upper right is the Dogpatch/Potrero Hill area, the lower right is a pre-renaming Bayview, and the lower left is Ingleside. (The Southern Pacific railroad marked on the map is roughly where I-280 is now.)
There is a big bad bug in the game... right after getting
notebook from the bank
I returned to my desk and examined it carefully. I then went to the Leads board and out of curiosity tried to drag the
motel brochure
down onto the city map. What happened next is the bug:
The brochure and the page from the notebook merged right above the citymap. Unfortunately this left the pushpin and the merged items in the "return" area so I could no longer access the clues in any way, not even to get the item description text to pop up. Suggest you rewrite so that nothing can ever be dropped inside the return area.
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Walkthrough Guide
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The Scene of the Crime: Golden Doll WALKTHROUGH
Crime Scene
Click on the car door of the cop car.
Talk to the cop and then go down the path on the left.
Back up one screen.
Enter the house on the right and walk down the hallway.
Talk to the old lady and say "Did you see the shooter?".
Now leave the house.
Go inside the middle house and walk down the hallway.
Click on the broken window.
Back up one screen.
Click on the victim's face.
Back up one screen.
Click on the victim's arm.
Use the fingerprint brush on the dusting agent in your inventory.
Now use the fingerprint brush on the victim's hand.
Use the fingerprint tape on the victim's hand to get her fingerprints.
Back up until you have a view of all three houses.
Zoom in on the house on the left.
Click on the space to the left of the house.
Now click on the deck just left of the door.
Pick up the necklace.
Back up.
Enter the house.
Go down the hallway and zoom in on the fireplace.
Grab the half-burnt driver's license and then collect a blood sample using the fingerprint tape.
Back up until you're in the hallway and click on gun next to the door.
Pick up the gun and the bullets.
Back up all the way to the policeman.
Talk to him and then click on the city map in your inventory.
Select the Police Department.
Police Department (1st visit)
Click on the forensics desk.
Collect fingerprints off of the gun, bullets and necklace.
Take the 300 dollars of the desk and search the reports bin.
Click the "add to leads" button.
Drag the "Burt Wilco" paper on to the picture with two houses on it.
Click on your city map and go to Burt Wilco's House.
Burt Wilco's House
Enter the store on the right and buy the blanket and bread.
Back up to the main screen.
Go through the door and walk down the hallway.
Click on the furthest door on your right and ring the doorbell.
When the door opens click on the crack and ask Burt where he was at 3 AM.
Continue through the conversation then click your city map.
Go to the Police Department.
Police Department (2nd visit)
Click the forensics table and check for a report.
Once you have it click your city map and go to the Golden Doll Club.
Golden Doll Club
Go down the alley to the left and click the box on the left side of the alley.
Talk to the homeless guy.
Then use the blanket on him.
When he conversation is over give him the bread.
Talk to him again.
Now use the city map to go to the Police Department again.
Police Department (3rd visit)
Check for reports again.
Drag the note about the car on to the picture of the car.
Then drag the note about Arthur Gardner dying on top of that.
Use your city map to go to the gas station.
Gas Station
Click on the gas station door to zoom in on it, then click it again to go through it.
On the ground a little bit to the left is a pamphlet.
Zoom in on it and pick it up.
Click on the Employee of the Month poster and take it.
Go behind the counter and click on the coat to the left.
Grab the piece of paper out of the pocket and back up once.
Click on the cash register and take the keys on the counter.
Take the bloody hankerchief from the cash register and then examine the bank account detail in your inventory.
Click on it again, then use your city map to go to the Oceanic Bank.
Oceanic Bank
Click the area in front of you and then zoom in on safebox number 6812.
Use the key you found on it and take the notebook.
Go back to the Police Department.
Police Department (Final Visit)
Go to the desk and get a fingerprint sample from the bank detail and a blood sample from the hankerchief.
Open the notebook and tear the page out.
Get up from the desk and go to the leads board.
Drag the picture with one house on it on to the employee of the month poster, then drag the burnt driver's license on to that.
Now drag the hotel pamphlet on to the note about room 14.
Take the fingerprint from the necklace and match it to Peter Steele's fingerprint.
Go back to the desk and check for reports. (You may have to leave and come back in order to receive the report.)
Finally match the two blood samples together, go to Sunset Motel and enjoy the ending.
Posted by: mario fan8 | July 21, 2010 12:07 AM