Nate Rode, an RIT colleague, has created a helpful tutorial for anyone interested in learning how to program basic 2D game physics such as velocity, acceleration and gravity into their games, and he explains how to apply them to running, jumping and throwing or passing. The interactive Flash tutorial contains examples with animation that illustrate the concepts covered, as well as settings that can be changed on-the-fly. Click.
Great tutorial, well explained and excellent examples. Thanks!
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