What happens when infatuation becomes complacency? Or dependence? You take on the role of a young man having doubts about his current relationship, and whether it really is what he wants out of his life. Air Pressure, a short visual novel by Bento Smile, might be a simple story about falling out of love... or something else entirely.
It's not exactly a cheery game by any means. In fact, it's barely even a game at all. While it lacks the outright morbid feel present in, say, Every Day The Same Dream, if you draw certain conclusions about the subtext present in the game it starts to feel more and more like you're peering uncomfortably through a window into a particularly rocky chapter in someone else's life. You play by clicking to advance text on the screen, and clicking to choose from one of two responses or actions whenever the opportunity arises. There are three endings possible depending on your interactions with the female lead, and telling which one is "good" and which is "bad" isn't quite as obvious as it might seem.
Do yourself a favour and play this game without reading the impressions of other players first. Once you know what's happening, making the connections is fairly easy, but it's interesting to play the game with a clear perspective and see if you draw the same conclusions others seem to be making about the scant plot. From a purely technical standpoint, Air Pressure is a competent, if relatively unremarkable, example of the visual novel genre; the pixelated look along with the limited interaction puts you in mind of the days of monochrome, handheld gaming. It's well written, but the problem is that gamers looking for something "just" entertaining will probably be dissatisfied with the short, simple presentation and heavy symbolism. It's an abstract little bit of work hiding underneath a very light appearance.
Introspective narratives in gameplay are becoming more and more popular as a form of expression, and you either like them or you don't. Air Pressure is quite a bit less open to interpretation than some, and serves as a snapshot of life and choices that may hold more meaning for some people than others.
Note: The unspoken themes in this game will probably go right over the heads of most kids, and the content taken at face value is very tame, but it's been given a slightly higher rating just to be on the safe side.
Walkthrough Guide
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Unlike some other "Choose your own adventure" walkthroughs that I'm trying to write, this one is very easy thanks to its shortness. I think it really helps that I'm not trying to script this game - I don't have the time to do that, nor do I have much of the desire. I'd rather my efforts be spent on much more difficult games like Choice of a Dragon or my ultimate ongoing project. (Hourglass of Summer, if anyone here has ever heard of it).
Anyways, to read this walkthrough, start by opening up the spoiler for START and pick your choice. It will have a number, which you will open up and choose again, and so-on so forth. In true "Choose your own adventure" fashion, it really makes little sense to try and read from top to bottom - so don't do it or you'll get lost. Endings are in CAPITAL LETTERS.
Air Pressure Walkthrough:
START
Let's just stay in: 2
I'm going out: 11
2
I'm sorry: 3
I'm with you all the time: 19
3
...About the day we met: 4
Do you want to listen to some music?: 24
4
Yes: 5
I'm not sure: 27
5
Why are you here?: 6
Do you like me?: 14
6
What makes you say that?: 7
Is it really that obvious?: 21
7
Yes: 8
Uh...: 16
8
Thinking about us: 9
...Just thinking: 22
9
Get closer: 10
Wait: 30
10
Yes: HOSPITAL
Wait, what was that?: ACCEPTANCE
11
I should stop: 12
Carry on: 34
12
Yeah, I wouldn't mind: 13
No, I'm fine: 39
13
Yeah, let's go sit somewhere quiet: 27
Why don't we head back home?: 5
14
I'm not a very nice person: 15
Maybe I need more friends: 42
15
Yes: 16
No: 8
16
Hey...: 17
...: 25
17
I want us to be closer: 18
I was just checking: 38
18
I'm sure: HOSPITAL
W-wait: ACCEPTANCE
19
So every day is equally special!: 20
I just didn't notice the date: 43
20
Yes: 5
No: 31
21
There's no harm in it: 8
I could be more independent: 16
22
Being stuck: 23
What was that?: ACCEPTANCE
23
I don't need control...: HOSPITAL
I need to change: ACCEPTANCE
24
Forgive her: 5
Make her feel a little bad: 31
25
Stop thinking: 26
Keep thinking: 48
26
Am happy: ACCEPTANCE
Need to be alone: REJECTION
27
Buy ice cream: 28
Confess: 36
28
...we should go sit by the river?: 29
...I rely on you too much?: 40
29
Forget it: 8
Learn to live with it: 16
30
Get closer: HOSPITAL
Pull back: ACCEPTANCE
31
Apologise: 32
Stay silent: 44
32
It's my fault: 33
...Because: 46
33
Yes: 8
No: 16
34
No, I'm not: 35
...: 49
35
I'm so glad: 27
I hate it: 50
36
Yes: 37
No: 57
37
More friends: 16
Instead of you: 53
38
I'll just see what happens: ACCEPTANCE
Take control: HOSPITAL
39
I wish she was here now: 27
I'll be fine: 50
40
No: 8
Yes: 53
41 does not exist because I made a boo-boo when writing this up
42
I don't mean it like that: 16
Is it wrong for me to want more friends?: 53
43
I'm sorry: 31
...: 31
44
Wait...: 45
...I don't care: 47
45
Apologise: 16
It's not unreasonable: 53
46
I don't know how else to fix things: 8
Don't accept it then!: 16
47
...No: 16
Yes!: 53
48
Yes: REJECTION
No: ACCEPTANCE
49
Look, it's not you...: 50
What are you doing here anyways?: 31
50
Sit down: 51
Keep walking: 60
51
Feel better: 52
Feel worse: 65
52
Confront her: 53
Forget it: 16
53
No: 54
...Maybe: 58
54
I've made up my mind: 55
H-how dare you!: 63
55
Make her leave: REJECTION
Wait for her to stop: REJECTION
56
I need her: 16
We need to talk: 53
57
Apologise: 16
Let her leave: 53
58
I'm not happy: 59
Forget it: 64
59
Ask her to leave: REJECTION
Apologise: ACCEPTANCE
60
Feel better: 61
Feel worse: 56
61
Leaving her: 53
Staying with her: 16
62 does not exist because I made a boo-boo while writing this up.
63
Yes...: REJECTION
Shut up!: ACCEPTANCE
64
Fine: ACCEPTANCE
...: ACCEPTANCE
65
...This is unhealthy: 53
...I should go back: 16
The three endings:
HOSPITAL:
This is the ending where you understand a bit more about the true nature of your "girlfriend" Leigh - if you pay close attention to all the text during the game. I would suggest you play this game with this ending in mind several times to come up with your own conclusion, but it is clear that Leigh represents some sort of addiction that is life-threatening.
On the surface, though, this ending is obtained by choosing the "good" choices (in terms of any normal dating sim), but it is clear after going through this that this is a "bad" ending.
ACCEPTANCE:
This is the ending where you decide to accept your girlfriend Leigh into your life. It is vague as to whether this a "good" ending or a "bad" ending, but I suppose in a normal dating sim, this would be considered the "neutral" ending. Here, the player is unsure whether to be happy or sad that Leigh is still around.
In this ending, they show Leigh with static in her character, making thus furthering the player's curiosity - what does the static mean? More reason why I say that this is the "neutral" end - the player is left with an unanswered question that would not make sense unless they play the other endings.
REJECTION:
In this ending, you decide to force your girlfriend Leigh out of your life. In most normal dating sims, this would be the "bad" ending. However, if you read the text, it shows that the player is happy that Leigh is out of his life, and hopes never to see her again - this shows that this is actually the "good" ending for this game..
This ending is one that really doesn't make sense unless you play the other endings - for some of the routes, its very easy to take this ending at face value, that the player wants to get out of a one sided relationship. Beyond the static that is there for some parts of the game, there are no signs to show that Leigh wasn't even human in this ending. That said, as with the other endings, keep it in mind when playing again.
My brain... it hurts (it should - 9 pages!)... If I missed anything, or incorrectly numbered a choice (all too easy with a game like this), please leave a message and correct it for me. I need a rest...
If anyone wants to use this to write a scripted walkthrough, go ahead. I have zero intentions of doing that.
Posted by: Anon | March 11, 2010 12:10 PM