The point-and-click adventure from Springtail Studio is all grown up! Alchemia was first released in 2009 as a free browser game with the promise of an extended version later on. Well, later is now, and the downloadable Alchemia comes with five more playable levels and nine new locations, providing even more photorealistic scenery and lateral-thinking puzzles than before!
The story begins with our hero, Noses, snoozing by the fireside. A flying Lootpecker machine swoops by and gulps down his dinner, and Noses tosses a hammer at him in anger. The machine crashes in the forest, destroying Lootpecker's body and leaving its soul hovering nearby. Noses vows to help the poor ghost by building it a new body, all he has to do is make the journey to where it was created!
Playing Alchemia is as easy as clicking your mouse. In order to progress from area to area, you'll need to solve some very strange puzzles. The only way you know what to solve and how to solve it is by experimenting. Click everything, that's the number one rule, and watch how it all reacts when you hit the moue button. It's fun noticing the little artistic touches and just-for-fun creatures scattered throughout the game.
Puzzles in the new levels are more complex than the original set, requiring a bit more thought and a lot more clicking to solve. The text in the game, while sparse, offers a few hints here and there, but oftentimes you'll wish there was no dialogue at all, just you and the beautiful scenery to play with. Walkthrough paragraphs are available on each screen, holding your hand through every step of the way. Keep your cursor away from it, though, and you'll experience the thrill of discovery and the rush of victory all on your own, which is half of what this game is about!
Alchemia will remind point-and-click fans of two other well-known titles: Samorost and Haluz. The resemblances aren't unwelcome, of course, and the studio behind Haluz is the same studio that created Alchemia.
If you somehow missed it when it was first released, check out our Alchemia review for more information. Then, when you're ready for more, grab the extended version of the game below!
Windows:
Play the free browser demo
Get the extended version
Mac OS X:
Play the free browser demo
Get the extended version
Linux:
Play the free browser demo
Get the extended version
Wow, I feel like an idiot. Stuck on the first scene!
@aktoaster:
Get in the vehicle by clicking on it.
Click the first pedal from the left, and set the lever to "1".
Click on the brick.
Get back in the vehicle and do the same as last time but with the lever set to "R".
When you back up the vehicle, click the first pedal, set the lever to "1" again, but this time use the brick, so your player can automatically jump on the hook while the vehicle moves by itself.
When your player is hanging all the way up by the hook, click on the string.
Congratulations, you won the first screen!
"watch how it all reacts when you hit the moue button."
Is it pouting?
I tried the game and I couldn't get him on the hook because the tractor wasn't in sync with the hook
@punkyspunky
Did you try
Using the brick which is hidden under the tractor and shifting to gear one (moving the lever to "1")?
I feel jiped.I will not pay money to play extra levels.
I understand what you're saying Meghan but for this and the small cost of it it is worth it.
If nothing else I want to support and show appreciation for the hours of work that must have gone into making it.
You can't expect writers and developers to do it just for love!
Bart Bonte if you are reading this BIG CHEESY BEAM
It's not a 'small cost' for every body. 7US can be a lot of money for people in other country. Some people just don't have the money.
I like my games free, ty.
Although the creator may be able to copy the gameplay of Samorost, he clearly can't copy the charm. No thanks on this one.
another prob with downloading is that it takes up memory i mean come on im not deleting my mw2!
While the extended version was charming and visually appealing, it's pretty easy. While I appreciate the time and effort taken to make the game, paying about $1.00 per extra level is a bit much.
This really disappointed me, I mean I understand they're trying to make some money because production of this flash must have taken awhile but a lot of us don't have money. Its a great game and bravo to the artists but it would be nice if you didn't charge.
Update