Funkyland's beloved escape game series almost feels a little more regal than usual with Alice House 2 No.06: Humpty Dumpty, where you're searching a courtyard for five items with Humpty Dumpty on them. There's no changing cursor to show what you can click on, but because of the small area the game takes place over, diligent Wonderlanders shouldn't have much difficulty finding what they need. Funkyland has basically perfected the snack-sized escape game, and Alice House 2 No.06: Humpty Dumpty is no different, with just the right amount of puzzles and whimsy to brighten your day, and no frustrating pixel hunting or illogical solutions... as long as you remember some objects can be used more than once. So go ahead and crack this one open... just let all the Kind's horses and men know when you're done.
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What a wonderful unbirthday present from Funkyland!
Walkthrough:
The eggcup plants
Click on the plant to the left
Take the key.
Back up and click on the plant to the right.
There's a locked door. Luckily, you have a key...
Unlock the door and take the book.
Back up.
Right wall
Click the right wall.
Click the images of the White King, Haigha and Hatta to examine them further.
The King can be turned round, to reveal the number 4207.
The planks can be taken fron Haigha's sack. Clicking him again turns him round to reveal the words Happy, Hideous, Ham Sandwiches, Hay, and Hill and an arrow indicating they're in that order.
You can't turn Hatta round, but he makes a "locked" sound if you try.
Back up to the main view.
The back wall.
Click the back wall.
The door has spaces on it for things you don't have yet.
There's some things above you, but you can't reach them.
Those metal rails in front of you look promising though.
Use the planks on them to make a ladder, then climb up.
Take the kettle.
The egg has a sum on it. You need to put the numbers in the right place to complete the sum.
You can't choose which number you've selected; you click a space and the first number that's not already been used goes there. If you don't want it, clicking again chooses the next number and so on. Eventually, you should end up with
365 - 1 = 364
Take the plate.
Back up to the main view.
The left wall.
Click the left wall.
Examine the pump. Is there anything we could use that for?
Put the kettle in front of it and press the handle. It takes five pumps for it to work.
Take the full kettle.
Examine the box.
There are two buttons labeled "Ha" and "Hi", and five lights that come on if you press the buttons
All the things on Haigha's list start with the letters "Ha" or "Hi".
Ha, Hi, Ha, Ha, Hi.
Take the teacup.
Is that everything?
Click the box again and to turn it over.
You now need a numerical code that is King + Hatta.
But you don't have a number for Hatta.
Back up to the main view.
Back to the left wall
Hatta's missing something compared to the picture on the box clue, isn't he?
Give him the teacup. You can now turn him round to reveal 2+2.
Back up to the main view.
And back to the right wall
Select the box again.
You now have the code
4207 + 2 + 2 = 4211
Take the tiles and examine the picture on the lid.
Back up to the main view.
Back to the back wall.
Click the back wall.
Go back up the ladder.
The kettle was hanging on a sort of pulley.
If a heavier, filled kettle was put there, it might pull something up.
Hang the kettle back on the hook, take the picture and the cloth.
Back up. Examine the kettle again.
There's a kettle shaped space in our Humpty collection, but the kettle doesn't seem to have a picture of Humpty Dumpty on it. Or does it?
Wipe the kettle with the cloth. There he is!
Take the kettle.
Examine the door.
The tiles go in the alcoves.
If you click them, you get the same images of Humpty as on the box lid. But what order should they be in?
Before you click them, or once you've cycled through the images, they show a vertical rectangle, a large square, a horizontal rectangle and a small square.
Those are the same shapes as the pictures on the lid. Match the shape to the image.
Vertical rectangle = kicking a ball
Large square = pushing the side of the frame
Small square = pulling a string
Horizontal rectangle = standing with one hand on his hip
Take the ... bottle opener?
You now have all the Humpty Dumptys, and they transform into a key!
Use the key on the door, of course!
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Walkthrough Guide
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What a wonderful unbirthday present from Funkyland!
Walkthrough:
The eggcup plants
Click on the plant to the left
Take the key.
Back up and click on the plant to the right.
There's a locked door. Luckily, you have a key...
Unlock the door and take the book.
Back up.
Right wall
Click the right wall.
Click the images of the White King, Haigha and Hatta to examine them further.
The King can be turned round, to reveal the number 4207.
The planks can be taken fron Haigha's sack. Clicking him again turns him round to reveal the words Happy, Hideous, Ham Sandwiches, Hay, and Hill and an arrow indicating they're in that order.
You can't turn Hatta round, but he makes a "locked" sound if you try.
Back up to the main view.
The back wall.
Click the back wall.
The door has spaces on it for things you don't have yet.
There's some things above you, but you can't reach them.
Those metal rails in front of you look promising though.
Use the planks on them to make a ladder, then climb up.
Take the kettle.
The egg has a sum on it. You need to put the numbers in the right place to complete the sum.
You can't choose which number you've selected; you click a space and the first number that's not already been used goes there. If you don't want it, clicking again chooses the next number and so on. Eventually, you should end up with
365 - 1 = 364
Take the plate.
Back up to the main view.
The left wall.
Click the left wall.
Examine the pump. Is there anything we could use that for?
Put the kettle in front of it and press the handle. It takes five pumps for it to work.
Take the full kettle.
Examine the box.
There are two buttons labeled "Ha" and "Hi", and five lights that come on if you press the buttons
All the things on Haigha's list start with the letters "Ha" or "Hi".
Ha, Hi, Ha, Ha, Hi.
Take the teacup.
Is that everything?
Click the box again and to turn it over.
You now need a numerical code that is King + Hatta.
But you don't have a number for Hatta.
Back up to the main view.
Back to the left wall
Hatta's missing something compared to the picture on the box clue, isn't he?
Give him the teacup. You can now turn him round to reveal 2+2.
Back up to the main view.
And back to the right wall
Select the box again.
You now have the code
4207 + 2 + 2 = 4211
Take the tiles and examine the picture on the lid.
Back up to the main view.
Back to the back wall.
Click the back wall.
Go back up the ladder.
The kettle was hanging on a sort of pulley.
If a heavier, filled kettle was put there, it might pull something up.
Hang the kettle back on the hook, take the picture and the cloth.
Back up. Examine the kettle again.
There's a kettle shaped space in our Humpty collection, but the kettle doesn't seem to have a picture of Humpty Dumpty on it. Or does it?
Wipe the kettle with the cloth. There he is!
Take the kettle.
Examine the door.
The tiles go in the alcoves.
If you click them, you get the same images of Humpty as on the box lid. But what order should they be in?
Before you click them, or once you've cycled through the images, they show a vertical rectangle, a large square, a horizontal rectangle and a small square.
Those are the same shapes as the pictures on the lid. Match the shape to the image.
Vertical rectangle = kicking a ball
Large square = pushing the side of the frame
Small square = pulling a string
Horizontal rectangle = standing with one hand on his hip
Take the ... bottle opener?
You now have all the Humpty Dumptys, and they transform into a key!
Use the key on the door, of course!
Posted by: Daibhid C | January 23, 2016 12:09 PM