Episode 2 - Bloodbath
Panting and shaking as you finish your fight with the mechanoid, you lurch towards the exit. Another set of blast doors? No problem. You've found a handy multi-tool and within minutes the door is open. You stagger up the stairs in relief. The exit is in sight! The exit is closer! The exit is...oh, crap.
Thus starts Being One: Episode 2 - Bloodbath by Psionic. You still haven't made it out of the lab, merely to a higher level where the scientists at least haven't been experimenting on aliens. Instead they've been experimenting on... but that would be telling. As in Episode 1, you are trying to determine an exit strategy, while along the way discovering exactly what type of "research" has been conducted in this hellish place. By the way, where have all the researchers gone?
Where Episode 1 was an exercise in quiet paranoia, Being One: Episode 2 is a jittery, nerve-ridden roller coaster ride. What's that noise? Is there... something in the vents? Eschewing the almost soothing (yet creepy) green tones of the first episode, you will find yourself bathed in red: red lights, red decor, and a lot of some mysterious wet, sticky substance all over the walls, floors, ceilings — you get the picture. Not for the faint of heart or weak of stomach.
The Being One games are an eclectic mix of point-and-click adventure, hidden object, room escape, and a little shoot'em'up thrown in for good measure. The puzzles themselves are not terribly difficult. The emphasis is on the spooky atmosphere and continually unfolding story of this strange facility. As in a basic point-and-click, you use your mouse to pick up and manipulate items. Bright yellow directional arrows make for very smooth navigation within the facility. The music and sound effects are suitably creepy and heighten your experience. And enjoy the animations — when you're not leaping out of your chair in terror.
Deeper, darker, and lots more bloodridden (thus living up to its title?), with Episode 2 the plot sickens. Once again, though, the experience is entirely too short. Will all the episodes eventually be strung together to make a cohesive narrative? Will the next episode be longer and more involved? Will you ever get out of this creepy lab? Only Psionic knows and he's not telling...
Thanks for sending this one in, Luke! Cheers!