Knocking stuff down with other stuff; a time honoured tradition. The Atlanteans and 1950s sitcom children alike knew the simple pleasure of using physics for mischief and recreation. A while back we drew your attention to Blosics, a game about hurling balls at blocks to satisfy your primitive urge for destruction. (And points.) Now, here's Blosics 2, from Jacek Perzanowski's Igrek Productions, and it's an improvement in everything from its presentation to the gameplay itself.
The premise? Knock enough blocks off the platform in each level to meet the point requirement. This time around, you've got thirty levels to beat and it isn't as simple as it used to be. Now, instead of being able to grow your projectile to the size you want, you've got three different ones to choose from... and each one costs a certain amount of points that you'll have to make up for with your score. Click on the ball you want to use from the right side of the screen, then click and hold within the orange area to place it. Use your mouse to aim and release to fire, but remember; you only get points if the blocks are knocked off the platform. If you run out of blocks before you complete a level, just hit the big restart button at the bottom of the screen.
Play all the Blosics games:
The farther you go, the more complex the levels get, and the more challenges the game throws at you. Knocking down red blocks, for instance, costs you points, and certain types of unlockable ammunition are more useful than others. Blosics 2 is a wonderful example of the evolution of an idea. The original concept is still there, but it's been expanded in new and interesting ways that drive more challenge into it's fun, easy to pick up gameplay. It still isn't particularly deep, lending itself more to coffee breaks and anytime you have an hour or so to kill than marathon sessions, but I find that applying a story to each little block really helps with your motivation and the overall drama.
Steve! He had so much to live for! He was going to propose to Mary! He'd just gotten his GED! NOOOOOOoooOOooOOoo!
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Blosics 2 Walkthrough (kinda)
Here I list the steps to complete all the challenges.
Note that the strategies here are not the only way to pass the challenge, but one that I used and works.
Descriptions are usually as such: [ball type] from [compass direction (indicates where your ball should start)], [angle]. If no direction, it does not matter where your ball starts though closest point from orange circle usually works. If there is no comment regarding power, it's at full strength.
: hope you don't need help here.
: hope you don't need help here.
30 from bottom center row, horizontally tilted slightly up.
20 from nw, target middle of green's side.
30 from sw, horizontal.
10 from center, targeting center of red lines adjacent to the center one.
difficult with normal balls. Simple with remote (2nd unlockable).
10, target bottom row half strength (hit and miss strategy)
OR remote, lightly over the green stack then have it explode.
Use 5s. Ruler might help
explode (or 30 if not available), second row from bottom. Luck to see if they get stuck or not.
Difficult. Two good ways to hit green stack:
Very N, aim perfectly horizontal. Should hit 2nd row after it loops.
ne, aim very slightly north from ne. Should hit the side coming down.
Besides not explosive, your choice of balls. Note that total green points is 170.
Difficult. 15' west of north, angled so it crosses center. Use 5 to find spot, use 20 for real.
Difficult. Many choices here. I used 20 from very n, angled upper right, where the red barely obscures the rotating rings.
Try to go over column so it hits the green at either the top or very bottom. Remote ball works best, but any will do once you find the right str to send it over.
Send remote barely over explosive. My method was from nw, angled nnw, 1/3 str.
Go wild. Note only 140 points from green.
Extremely difficult. Only 144 points from green. Best hope is to use remote on bottom row, slightly below full power, then explode when it's mostly down.
Extremely difficult. Need fast reflexes. 10 from ssw/sse, aim at center of sides of the green stacks. Fire at one, then the other.
Remote, fire at 2nd bottom row horizontally, explode at center. 30 can work, but you'll need to push most of the bottom green row for enough points.
Explode from e, aim e at platform. Use remote to finish leftovers (arc over the pile then explode from the east).
Extremely difficult. One method is to hit the right stack of balloon blocks so they cover that hole then explode the brick, but the balloons often can't hold against all the reds. (bounce back from the left side for best results.) Alternative I found was to fire a ball over the red stack, then hitting the green without triggering the explosion, though very difficult to find right spot. Note only 160 points from green.
Aim at bottom/second bottom row, then pray. Remote might work better than explode if you use it at the center. Note that balloons can only lift about 2-3 stacks of green, otherwise it'll be too heavy, so it's best to spread it evenly rather than all on the right.
Fairly simple. Just guess and check. 5 is enough, though 10 works better.
Either use 10/20 to knock out rows then pray, or arc over the red stack with a disintegrate and remove them entirely. Note only 175 points from green.
5, try to get it aligned perfectly horizontal to the greens center then launch it perfectly horizontally. If done correctly, should barely affect other blocks.
5 to hit explosives, 20/30 to hit white bar into place. Just work on timing.
It's lvl 8, but worse. Have fun.
5 from s, aim at slightly above center of explosive
5. It's like shooting skeet. Fire one to send some blocks down. Use 5's to knock green ones out as they fall.
Return of the Revenge of lvl 8! I used 5 from N, aimed horizontally but very slightly slanted up.
As mentioned before: The blocks are acting if they are under the frozen unlockable. if you hit them/affect (bombs/disruption), the blocks and any block they are touching, will regain their sense of gravity. The trick is to barely scratch them so they fall down without touching the reds. You'll need an explosive for the farthest one though. Disintegrating the nearest red stacks helps a lot. Don't forget you can freeze them again if you have the unlockable.
That's it! If you've managed all that, you'll get the
vortex ball, which though fun to watch, is actually not an autowin, but does help get some higher scores on some levels. Use freeze to allow to position where the hole with much greater accuracy. Remember you need to hit something before it starts up, but freezing doesn't stop it from charging.
Posted by: JIGuest | February 17, 2010 11:26 PM