The famous Gotmail team of Japan has just released another point-and-click, room escape game, and this one is titled: Bon Voyage.
If you've played other games from the Gotmail team, then this one may seem familiar to you, but it really is a new game. It may appear familiar at first glance because Bon Voyage uses the same art assets and setting as Gotmail's previous game, Strawberry Tomato. In fact, some remnants of the previous game — such as the small pictures on the wall that contained clues from the previous game — are still there, but they don't respond to mouse clicks.
Use the usual point-and-click skills to locate clues and find items to help you escape. Some pixel hunting will likely be necessary as well. Fortunately, the game includes an integrated save mechanism and a music mute button. Go forth and conquer, and leave some helpful hints, tips and a walkthrough here in the comments if you can. And if someone can come up with a better review, I'll edit what I have here to include that, too.
Walkthrough Guide
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I just finished playing through this! Great game! I was escaper #3674!
I wrote up a walkthrough for it, I hope it helps you guys, it can be a bit tricky!
When you start the game, look under table to the right, get PLUG ADAPTER
Go to the cabinet to your right, look at very bottom of the right-hand cabinet, click on back and retrieve the BEETLE from off the handle. Look at beetle, notice it is a USB. Put beetle back on the handle and a door opens behind a pot on the other side of the room.
Look in the tall cabinets to the right, in the left one you will find an EXTENSION CORD.
Go left a few times until you face the wall with the jackets hanging. Zoom into the pot. Grab the BLACK LIGHT from in the pot. Open the panel behind the pot, click the back of it, get the CELL PHONE.
Zoom out and click on the lamp on the shelf. Take the LIGHT BULB.
Go left again so you see double blue doors. Click on them so that they open. Look behind the edge of the door to the right to get a BATTERY CONTAINER.
Go right a bit until you see the stone by the lone blue door. Look behind it and find a light plug attached. Insert the light bulb, it Should make the stone glow. Look above the stone at where it shines to read a message, take note of both the word and the letter.
(TRAVEL + random letter)
Look at nearby empty table. Place cell phone on the table. Zoom into the small man and take note of where he steps.
(.JP)
Go left a few times until you see the pot in the table with the yellow tablecloth. Click on the small window up near the top. Keep jarring it open and closed until something falls off the window sill. Move to the right hand side of the table and push the chair in. Pick up the SCREW DRIVER. (Note- You CANNOT get the screw driver until you get the battery first!)
While you are down there, pull the chair out again and put the adapter in to the socket. If it doesn't fit zoom into it and rotate it the right way. Plug in the extension cord.
Zoom in on the view of the battery case. Use the screwdriver on it to get a CAMERA.
Go right. Use the screwdriver on the right hand handle of the double doors.
Turn to face the Large bay-window with the light house. Zoom in so you are looking out at the light house and take a picture of it. Take another picture so that you have two.
Look at the pictures and note the letter, this goes with the other letter from the glowing stone, for later. The numbers are a code.
Go left a couple of times and face the painting. Click on the bottom corner to access a code panel. Enter the number you photographed. When it unlocks, drag the painting to the left to reveal a colored triangle and pentagon.
Use the Screwdriver on one of the round stones near the painting, it moves around each game.
Go right. Use the screwdriver to very precisely pick the lock of the lone blue door. But the blue closet door is not locked. It's just STUCK. Bang on it a few times and it will eventually open. (thanks charmander!)
As you walk in, shine your cell phone on the wall to see some symbols you can click on. Take note, you will use these later.
Look on the right side of the alter and insert the fossil to stop the water. Pick up the fossil again.
Look on the left side of the alter now and there should be two holes. Put the door handle in these.
Leave the room and go over to the double blue doors. Look out the window. Note the sequence of the flashing colored lights.
Go over to the cabinets and open the one with the drinks. Toward the back you should see a panel with corresponding colors to the ones you saw outside. Click them in the order you saw them blinking. Click the bottom of the cabinet to open a panel and retrieve some UV PAINT.
Go to the pot you got the black light from and pour the UV paint into it. It should inform you it has leaked out.
Turn to the cabinets and move the lamp on the shelf. Click the switch to turn off the lights.
Turn to the wall with the jackets and look at the floor. Turn on the UV light in your inventory and look at the floor. Note the symbols and their locations in the pentagon.
Go to the painting and work out the order of the symbols according to pentagon chart and the flashing lights code.
Enter the lone blue door and shine your cell phone on the wall to click the symbols in the right order.
Go down the ladder in the alter. You will find a letter grid. Insert the fossil into the slot. Then use the two letters you found from the glowing stone and from the picture. Use them as coordinates to find the right button.
Look in one of the pedestals to retrieve the LAPTOP (there is more than one pedestal, and the position is randomized each time you play).
Go back upstairs and retrieve the Beetle USB from the cabinet.
Go around to the left hand side of the yellow table. Plug in the lap top. Plug the USB beetle into the laptop (make sure the USB is exposed, not closed into a beetle!)
Look at the laptop. Click on the red beetle icon. Use the highlighted squares and the letter grid that pops up to find out the word it spells
GOTMAIL
Zoom out of the screen and take back the beetle. It will say it is charged up.
Move the pot by the table and you will find a mouse hole. Put the beetle into the hole (Make sure it is a beetle not an exposed USB). Back out of the screen and zoom back in. The beetle has a gift for you! Take the DRAWER KEY.
Go to the left hand cabinet. Open the doors with the movable cups in them. Click on the right hand drawer with the key. You must use the key directly on the lock to open it.
Open the drawer and you will be able to enter a code. Use the three parts you found to enter the website address
(travel.gotmail.jp)
Click the red button to enter it. At the bottom of the page is a word in English
crete
Go down to the basement and enter the code you found into the pedestal panel to the left.
You are out! What adventures await you in the city? We will find out!
Posted by: Hyperkinetic | December 12, 2007 3:05 PM