Brave and Little Adventure
At Hogwarts they use owls to deliver mail. In the forest blue jays are the bird of choice, and you're awakened by an urgent letter from your grandma. She's sick, and needs you to travel through the mountains to find the cure and deliver it to her. Put on your red cloak and go in Lightdrop Game's darling point-and-click puzzle game and twist on the Little Red Riding Hood story, Brave and Little Adventure for your iOS device. Tap on the floor to make Red (otherwise known as Molly) walk. If you pass an item you can interact with, an icon will appear above it, which you'll need to tap in order to do so. Any item you can take with you will automatically be placed in your inventory. Tap and drag to scroll around the screen, and if you get stuck, there's a hint for every level. Can you get to grandma through countless perils, while helping others along the way?
Each level has three stars to earn starting with a main goal which is laid out to you at the beginning of the stage. You'll need to accomplish at least this one goal pass the level. Aside from this you are, of course, being stalked by the Big Bad Wolf. If you can find and tap him, you are awarded another star. Finally there will be a gift or two for granny cleverly hidden around the level. Collect these, and the third star is yours. These "gifts" are often just laying around. Surely no one will miss them! Don't worry, Red is an equal opportunity pilferer, stealing from the bad and good alike. The gameplay is very much like the amazing game Tiny Thief. However, the controls can be a bit fiddly. You have to make sure you are tapping close enough to the ground for Molly to walk, and the screen has an annoying habit of trying to flit focus back on her when you're trying to scroll around the screen. That aside, Brave and Little Adventure is a charming little game full of hidden surprises that is sure to delight.
Walkthrough
Chapter I
Glass Jar of Wanderings
1. Main Objective
Tap on the jar and smash it to get the key.
2. Gift
The gift can be found in the kichen cabinet.
3. Wolf
Looking through the window, next to the bed.
Food for Journey
1. Main Objecive
Attempt to grab the hanging piece of meat and open the goat's door.
Once the man is gone, take the meat.
2. Gifts
The cupcake from the purple tent.
3. Wolf
Behind the tree at the beginning of the level.
World Map
1. Main objective
Wait until the buther turns his back on you and grab the keys from the sleeping guard.
Hide in the bush again and wait for the butcher to go to the other side, then enter the barracks.
Grab the map from the wall.
To get rid of the guard at the gates, give the little girl your flower.
2. Gifts
1. Tap twice on the yellow bird on the house window.
2. Use the drawings on the wall (where the map was) to unlock the safe on the second floor.
3. Wolf
Inside the wooden barrel, next to the girl in pink.
Chapter II
Old Man in Need
1. Wolf
Before completing the main objective, look for the wolf behind the pile of hay.
2. Main Objective
1. Grab the bush and go to the hangar. Take the oil and go back.
2. Climb up the crane and put the oil in the machine on the left.
3. Press the yellow button.
4. Once the hook is aligned with the bull, pull the lever.
3. Gifts
1. Push the yellow button on the crane to move the bull over the hangar and pull the lever. Grab the jam jar.
2. On top of the hangar you'll see a small teddybear. Tap on it until it falls to the ground and take it.
Labor Lesson
1. Gifts
1. At the very beginning of the level, when you're climbing the tree, a yellow bird will fly out. Tap on it before it leaves the screen and a feather will fall on the roof.
2. A necklace, behind the hay.
2. Main Objective
1. Climb up the tree to get inside the hangar.
2. Get on the elevator and press the yellow button.
3. Start moving the sack and the hay to the second floor and into the wagon.
4. For the last hay, grab the axe and use it to break the wall. Climb up through the tree and press the red button.
3. Wolf
In the top left corner of the hangar.
Brave Fellow
1. Wolf
Before starting the windmill, you'll see the wolf's tail behind one of the mill's blades.
2. Main objective.
1. Go into the cabin and grab the gear.
2. Inside the windmill, turn on all the lights and climb up.
3. Place the gear and take the chair.
4. Go outside and use the chair to pull the rope.
3. Gifts
Go into the cabin three times to get all the items out. The record player is the first gift.
Use the scissors on the bush next to the goat to find the second gift.
Chapter III
Prisoner of the Forest
1. Main Objective
1. Take the stone in the left corner and the one next to the door.
2. Tap on the yellow bird on the tree and grab the basket.
3. Hang the basket on the fallen tree and put the stones inside.
4. Ask the goat for help.
2. Gifts
1. You'll notice a green bag hanging from a tree, in the left side.
2. Tap on the woodpecker on the right side of the tree until the jar falls off the tree.
3. Wolf
Behind the yellow bush in the right side of the level.
Forest Engineer
1. Main Objective
1. Grab the green plant hanging from the big tree.
2.. Climb up the first black tree and take the stick from the lowest branch.
3. Climb up and go inside the giant spider egg.
4. Go above the fire through the branches and jump down to scare the bandits.
5. Look through their stuff to find a torch.
6. To light up the torch put some resin on it from the tree.
2. Gifts
1. Open the mouth of the face carved in the tree.
2. Tap on the blue gem on the sword until it falls off.
3. Wolf
Hiding behind the tree branch, right below the moon.
Ancient Curse
1. Main Objective
1. Go inside the first building and take the pistol from the skeleton.
2. Tap on the two knights until they raise their swords and grab the green gem.
3. Go outside and use the gunpowder.
4. Go inside the castle and complete the picture puzzle for the second gem.
5. Outside the castle, you'll see a zombie arm trying to reach a pair of glasses. Give it him and talk to the ghost.
2. Gifts
1. An orange scarf on the left castle tower.
2. Inside the castle, go downstairs, stand under the glass vase and tap on it.
3. Wolf
Behind the right castle tower.
Chapter IV
Road to Heaven
1. Main Objective
1. Take a piece of meat from the chicken and give it to the dog.
2. Grab the torch and the shovel from the house.
3. Light the torch from the fire and go inside the house.
4. Light up the fire, grab the petrol tube from the shelf and fill it with oil.
5. Put some oil in the eleveator and press the button.
2. Gifts
1. Inside the house, once you've light up the fireplace, tap on the buttons on it until they are facing down.
2. A pair of gloves hidden behind a pile of snow above the second elevator.
3. Wolf
Behind the giant icicle above the house.
Ice Trap
1. Main Objective
1. Grab the firework from the frozen man.
2. Enter the cave and take the dynamite.
3. Place the dynamite above the yeti's house.
4. Grab the sticks above.
5. Blow up the dynamite.
6. Go inside the yeti's house and out.
7. Go inside the cave and push the buttons on the machine until they're all light up. Take the sticks.
8. Start a fire next to the frozen man.
2. Gifts
1. Crystals next to the machine in the cave.
2. The second time you enter the yeti's house, you'll find a gift.
3. Wolf
Behind the pile of snow in the top left corner.
Edelweiss
1. Main Objective
1. Pet the goat so it would it eat the bush and climb up.
2. Climb the stones above the troll towards the top left corner.
3. Go down the tree next to the witch.
4. Pull the switch and arrange the figures.
5. Take the flower.
2. Gifts
1. In the beginning of the level, at the edge of the mountain.
2. At the alien ship tap the runes until the lights start blinking simultaniously. Once the alien is out, tap on it until it comes to you.
3. Wolf
Behind the tree, in the top left corner, in the begging area.
Chapter V
Wings of Freedom
1. Main Objective
1. Grab the basket on the left side of the castle.
2. Take the two arrows from the wooden target and the tree.
3. Grab the key which the little boy is trying to reach. Hide from the bears behind the stones.
4. Go inside the castle without being spoted by the boy. Hide in the wooden barrel if needed.
5. Use the crossbow to take down the chandlier.
6. Use the basket to pull the rope on the right side.
7. Go upstairs and put the knight armor on to scare the kids.
2. Gifts
1. You'll see five symbols inside the castle. Find the correct order to light them all up.
2. Use the crossbow a second time.
3. Wolf
Behind the stone where the first gift was found.
Jailbreak
1. Main Objective
1. Take the shovel from underneath the tree.
2. Push the stone next to the cage and climb up to get the smaller one.
3. Go to the sleeping guy and drop down. Use the shovel to dig up a coin.
4. Give the coin to the sleeping guy and climb up.
5. Tap on the fountain figures and the two yellow faces until they align properly.
6. Grab the staff and the stone from the left side.
7. Climb the tree's branch and throw the rock at the bully.
8. Use the staff to open the cage.
9. Take the bottle and fill it with water.
2. Gifts
1. A golden apple in the tree.
2. Once you've pushed the stone next to the cage, you'll find a key in the bush. Use it to unlock the chest.
3. Wolf
The wolf will show up at the end. Use the bottle with water to get rid of him.
Cast off
1. Main Objective
1. Take some of the yellow fruit from the bush.
2. Grab the stick from the tree.
3. Go to the boys at the edge of the cliff.
4. Take the hammer next to the tiger while he's sleeping.
5. Go to the cabin and take everything from there.
6. Repair the boat.
7. Go to the beaver, give him the fruits and take the cup.
8. Go to the cabin and wait for the goldfish to come up. Take the other part of the paddle.
9. Go to the anvil and repair the paddle.
10. Get some more fruits from the bush to make a juice and give it to the boy.
2. Gifts
1. The picture next to the anvil.
2. The goldfish, after getting the paddle part.
3. The second time you give the beaver fruits, he'll give you a gift.
3. Wolf
Pops for about 3 seconds behind the cabin.
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