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Button Escape 24


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Rating: 4.2/5 (44 votes)
Comments (14) | Views (10,057)

Button Escape 24

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Short and sweet with just the right amount of challenge, Tototo Room's Button Escape 24 is as strange an escape game as you could wish for without getting Detarou involved. To get out, not only will you need to crack some codes and solve some puzzles (all without an inventory!) but you'll need to find and click eleven gray buttons as well. The cursor doesn't change to show what you can interact with, but as long as you keep your eyes open and your brain working, you'll be out in no time... right?

Play Button Escape 24

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

WALKTHROUGH
For maximum enjoyment I'll not mention the buttons except at the end. Have fun!

Exploration

Door scene

The gray panel

Needs a letter code

The blue panel

Needs a number code

There's a beautiful picture

Note the shape

and it seems to need something

not just a key

Penquin

To open we'll need

... a 3x7 pictosomething

Bear

To open this one we'll create

An image of some kind

Rabbit

All we need here is

Four simple digits

Solving

Bear

Clicking the corners changes the image. We only need to

Make it match the picture from the...

... door scene. NOTE: You have to look at the picture carefully before solving the bear's podium.

The bear is revealed, along with a switch

Notice the background changes with the switch

Switch the background until one is displayed a bear might like

The cave, he wants to be in a cave

Click the bear when the cave is displayed

That is some serious progress!

Rabbit

You may notice the puzzles are single-threaded, next is the rabbit.

So our clue comes from the bear scene. Clicking around there reveals

The apple lower left, which is dirty so spit on it and rub

The code we need is revealed, 2925

Enter that code into the rabbit podium.

The switch is displayed. Which scene works for a rabbit?

If you guessed field of carrots, you are CORRECT. Click the rabbit.

A baby rabbit is revealed. Also appearing on the scene is a UFO. Click it!

A strange symbol is displayed. Where can we use it?

Penguin

One remaining room scene, with a pictosomething symbol.

Looking backward on our the path, the answer must be in the

Rabbit scene, indeed, but where? Maybe the

UFO reveals a clue. It shows us

the pattern required for the penguin!

Producing the required symbol reveals another switch.

By this point we only have a couple of unused scenes. Hmm, desert or ice floe?

Yes, the ice floe! Click the penguin. Fish!

From the GRAY scales I'll say they are salmon. Also we see

Some writing with an explanation. What could it mean?

The explainer seems to say

Roll the top part around the bottom part, as show for B

So that means our code is

A (obviously) and, um, E? then Q and P

Gray safe

The code for the letters, we got it from the rabbit, right?

AEQP

Enter it in the panel, upper left by the door. It opens!

Get the camel, and...

Don't miss the button on the upper right of the safe

Camel

Where could we put the camel?

Clearly he wants to stand alone

How about below the picture? Try it.

Red lines reveal a clue. Where have we seen those shapes?
Apples

9 apples with the bear

Fish

2 fish with the penguin

Rabbits

2 rabbits

UFO

1 Unidentified Flying Object

Blue safe

We need numbers! From the camel picture clue we know they are

9221

Open the blue safe. Grab the key, and look at the clue.

What could it mean?

Behind the beautiful picture

Unlock it with the key

Inside we find...

The last switch! Pick the unused scene.

The desert will work nicely. Place the camel in the desert.

The scene is complete and the moon comes in, what?!

... and now all eleven buttons are displayed, click them all to exit :)

Eleven buttons
As displayed by door #1-5 first row, #6-10 second, plus #11:
#1

In the camel scene, that's not a moon but a sun!

#2

The scales of the fish

#3

Penguin scene, the sign with the writing, upper left

#4

Upper left on door scene

#5

Listed only for completeness, this is the most obvious one, on the penguin scene

#6

In the lap of the baby rabbit

#7

Upper left looking at the bear in the cave

#8

The tack holding the picture

#9

Looking at it the whole time

Near the About button lower right

#10

In the blue safe

#11

In the letter safe with the camel

14 Comments

korvarthefox September 13, 2014 9:52 AM

Done! Haha! Hintless, I yet prevail!

Reply

Out! Lots of fun. Among it's many oddities is that, at least for me, it started out hard and then got easier as you went along.

Reply

The only bump I hit was finding out that

one of the apples outside the bear's cave can be clicked

Other than that, short and sweet.

Reply

Could someone tell what the 4 symbols in the penguin scene are?

Thanks

Reply

OK. Now I know.

The 4 symbols in the penguin scene are just English letters of the alphabet with their parts moved a bit.

Reply

any walkthroughs?

Reply

I feel like such a twit, I've played the whole game, searched every scene but I'm missing one button. It's the third one on the board by the door. The buttons I've found are;

The floor and the fish in the penguin scene, the apple in the bear scene, the rabbit in the rabbit scene, the top left corner in the door scene, in the grey safe, the picture hook, the desert scene, and the side bar.

Any help gratefully received!

Reply
IceDBear September 15, 2014 7:47 AM replied to Helen Lynch

You messed one in the

penguin

scene.

Reply

Yay! Finally learned how to deal with the bear!

But I'm still stuck with the various ABCD/1234 codes, and the grid.

Were the "other scenes" (ice, desert...) supposed to tell me something?

I don't even seem to have any loose clues.

Reply

Where on earth was the one in the desert scene? I went back and replayed the entire game and couldn't find that last smiley face!

Reply

Ooh I got it! Found the last one:

It's not the FIRST desert scene, when you're clicking through the scenarios for the bear; it's the painting behind the camel. Use the key to unlock the panel next to the camel/painting, and there's an orange button that you can use to select a desert landscape. Then I think you click it one more time and it gives you a big smiley face. When you have all 11 smilies you can click OPEN. Ta-daaaa!

Reply

WALKTHROUGH
For maximum enjoyment I'll not mention the buttons except at the end. Have fun!

Exploration

Door scene

The gray panel

Needs a letter code

The blue panel

Needs a number code

There's a beautiful picture

Note the shape

and it seems to need something

not just a key

Penquin

To open we'll need

... a 3x7 pictosomething

Bear

To open this one we'll create

An image of some kind

Rabbit

All we need here is

Four simple digits

Solving

Bear

Clicking the corners changes the image. We only need to

Make it match the picture from the...

... door scene. NOTE: You have to look at the picture carefully before solving the bear's podium.

The bear is revealed, along with a switch

Notice the background changes with the switch

Switch the background until one is displayed a bear might like

The cave, he wants to be in a cave

Click the bear when the cave is displayed

That is some serious progress!

Rabbit

You may notice the puzzles are single-threaded, next is the rabbit.

So our clue comes from the bear scene. Clicking around there reveals

The apple lower left, which is dirty so spit on it and rub

The code we need is revealed, 2925

Enter that code into the rabbit podium.

The switch is displayed. Which scene works for a rabbit?

If you guessed field of carrots, you are CORRECT. Click the rabbit.

A baby rabbit is revealed. Also appearing on the scene is a UFO. Click it!

A strange symbol is displayed. Where can we use it?

Penguin

One remaining room scene, with a pictosomething symbol.

Looking backward on our the path, the answer must be in the

Rabbit scene, indeed, but where? Maybe the

UFO reveals a clue. It shows us

the pattern required for the penguin!

Producing the required symbol reveals another switch.

By this point we only have a couple of unused scenes. Hmm, desert or ice floe?

Yes, the ice floe! Click the penguin. Fish!

From the GRAY scales I'll say they are salmon. Also we see

Some writing with an explanation. What could it mean?

The explainer seems to say

Roll the top part around the bottom part, as show for B

So that means our code is

A (obviously) and, um, E? then Q and P

Gray safe

The code for the letters, we got it from the rabbit, right?

AEQP

Enter it in the panel, upper left by the door. It opens!

Get the camel, and...

Don't miss the button on the upper right of the safe

Camel

Where could we put the camel?

Clearly he wants to stand alone

How about below the picture? Try it.

Red lines reveal a clue. Where have we seen those shapes?
Apples

9 apples with the bear

Fish

2 fish with the penguin

Rabbits

2 rabbits

UFO

1 Unidentified Flying Object

Blue safe

We need numbers! From the camel picture clue we know they are

9221

Open the blue safe. Grab the key, and look at the clue.

What could it mean?

Behind the beautiful picture

Unlock it with the key

Inside we find...

The last switch! Pick the unused scene.

The desert will work nicely. Place the camel in the desert.

The scene is complete and the moon comes in, what?!

... and now all eleven buttons are displayed, click them all to exit :)

Eleven buttons
As displayed by door #1-5 first row, #6-10 second, plus #11:
#1

In the camel scene, that's not a moon but a sun!

#2

The scales of the fish

#3

Penguin scene, the sign with the writing, upper left

#4

Upper left on door scene

#5

Listed only for completeness, this is the most obvious one, on the penguin scene

#6

In the lap of the baby rabbit

#7

Upper left looking at the bear in the cave

#8

The tack holding the picture

#9

Looking at it the whole time

Near the About button lower right

#10

In the blue safe

#11

In the letter safe with the camel

Reply

Well that was a challenge, took far longer than I thought it would... and for a mostly-simple escape, ha. I decided to go back and rework it to put the buttons at the end only -- and lost count of one of the eleven, drat!

I wish I would have put another spoiler around the button section to make it display in less space... oh well, I hope someone enjoys :)

Reply

Ah. My problem was the same one CU mentioned earlier. I thought I'd passed that point. Nope. From there everything fell into place.

Reply

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