Chikarou. Chikarou. Chikarou. Heh, the name of Chikarou 5 is fun to pronounce. Chikarou chikarou. Chika-chika-chika-rou-rou-rou. Rou-chika-chika-rou. Oh yeah, I'm supposed to tell you about the game, aren't I?
What Chikarou 5 is is a bite-sized escape puzzler from Dghgbakufu (a name that's a bit less fun to say), whom you may remember for Chikarou 3. The game drops you in the middle of a cross-shaped five-room dungeon and dares you to solve its puzzles and escape to the surface. Chikarou. (Chikarou is apparently Japanese for dungeon, by the way.)
Bakufu shies away from the complicated clichés like using screwdrivers to pry open panels and finding power cords to plug in computers. All the keys and doors are symbol-coded, and there's no pixel-hunting, either; what little challenge this developer's games contain—chikarou chikarou chikarou—lies in deciphering the simple yet clever little clues to open the safes, which is fine for someone wanting a quick and easy escape but not so much for a challenge-seeker.
Are you ready to escape from the dungeon? Go ahead; I'll stay here and keep saying "chikarou"...
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Chikarou 5 Walkthrough
Puzzle 1: The Sword Key
The Setup: The door without a symbol is unlocked. Beyond it are two small tables with papers on them (pick them up). The safe wants a sequence of directions. One paper has a jumble of letters, the other has red and blue squares.
The paper with the squares says to subtract the blue squares. The grid of squares matches up with the grid of letters, so ignore the letters represented by the blue squares (basically every second letter). Read it and you get "RIGHTLEFTDOWNLEFTUPUP". Entering right-left-down-left-up-up on the safe unlocks it.
Puzzle 2: The Shield Key
The Setup: The sword key unlocks the sword door. Beyond is a single table with a single piece of paper (take it; it's a grid of numbers). Across the room is a safe with digits lining up with the numbers... but the entry pad looks sort of irregular, with buttons spanning rows, columns, and a diagonal.
Pressing each arrow button advances the three numbers it points to. RESET resets, OK confirms. Start with the numbers that are only influenced by one button, set them correctly, and work from there. The solution: top row x7, middle row x6 bottom row x2, left column x1, right column x5, diagonal x3. It should look just like the grid, so hit OK to unlock the safe.
Puzzle 3: The Moon Key
The Setup: Beyond the shield door is a single piece of paper on a single table, listing a bunch of numbers. The safe has "13500" and some number buttons on it: x2, x3, x5.
Pressing each button multiplies the number on the display by the button's number. Your goal is to get 13500. The paper shows one way you can do it, but it doesn't matter what order you do it as long as you press x2 twice, x3 three times, and x5 three times.
Puzzle 4: The Star Key
The Setup: No paper this time, just a podium with three buttons and "FIVENINEEIGHTSIX" (and some letters lit up). To the other side, a safe wants a yellow number, a magenta number, and a cyan number.
Each button will change which letters are lit up in which color. The top button lights up V-I-I in yellow, the middle lights up I-I in magenta, and the bottom I-X in cyan. Know your Roman numerals? The code for the safe is 7 yellow, 2 magenta, 9 cyan. Beyond the door is the ladder, and you're out!
Posted by: SonicLover | May 16, 2012 12:47 AM