It's that merry time of year again— celebrations, good friends, lots of presents, decorations and (huzzah!) a festive new creation from Neutral: Christmas Escape Toy. Ah, thank you, Neutral. What a thoughtful gift! Best of all, this is a gift that's made to last: a mini escape game that gives no signs of temporary status unlike Neutral's Christmas banner escape which shows up just once a year during the month of December. You want to feel like a kid on Christmas who is locked inside his room and needs to puzzle his way out? Well, maybe that didn't come out right. Either way, it's the usual scenario: follow the changing cursor to explore the holiday setting, looking for connections to solve riddles that will lead the way through the exit.
While it's always a happy occasion to be treated to Neutral's designing talents because of charming artwork and creative puzzles, this particular offering includes a minigame that could add a sour note of frustration: a GameBoy style platform game that is much cuter in theory than it proves to be in actuality, demonstrating that action platform games and point-and-click mechanics are not close friends. Yet it's not unlike Neutral to have such a trick up the sleeve and, like the chicks minigame in Lights, this game is needed to get a necessary clue but it has no skip or easy mode. There is something to be said for patience, perseverance, talent or plain luck because, however you get through it, it's quite satisfying to win when your wits are being tested. Either because of it or despite that extra obstacle, Christmas Escape Toy presents a rewarding experience for your escaping merriment—and it's all wrapped up with that special Neutral touch.
Walkthrough Guide
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OK - here's the first walkthrough I've ever written...
Christmas Escape Toy Walkthrough
EXPLORATION
Door wall
Note the game - you can pick it up but it does nothing right now. Seems to need something other than batteries?
Note the door is code-locked.
Behind the larger white present is a star and the number 23. Remember this.
Look at the train set - take the crayon in one of the cars. And no, there's no key hidden in a tie this time (bonus points if you get that reference!).
Back out to the main view and go right.
Desk Wall
Note the mobile - and especially the arrangement of the ornaments.
The upper right drawer holds some kind of part - take it.
The lower right drawer needs a key and the lock looks like it's silver.
The middle drawer on the filing cabinet has an AA battery - take it.
The bottom drawer on the filing cabinet is locked too, and the lock looks like it's brass.
The painting thankfully isn't wobbly but take the crayon on top.
Note that the second painting has buttons you can light up and a larger one you can press.
Back out to the main view and go right.
Tree wall
Note you can zoom in on the chick drawing but nothing else for now.
Look in the sketch book and make note of the numbers on the third page.
There's a box of crayons, and there are three empty slots - but we've only picked up 2 so far...
Note the left cupboard has a number lock on it.
Note that there is some kind of a charger thing on top of the cupboard.
Back out to the main view and go right.
Bed wall
We can't get at the top bunk for now...
The lower bunk has some weird spiked head sitting on the chicks - take it.
Under the bed is a third crayon! Yes! Take it!
Move the other presents aside and see...
a brass key JUST out of reach! And something behind the presents on the far side of the other room.
Back out to the main view. Right! Now let's get to the escaping!
Crayon box
You should have 3 crayons - go back to the box and put 'em in, and you get a...
Silver key
Go and unlock the desk drawer and see a...
Box with letters?
Code lock on door
We now have everything we need to open the code lock -
Remember the "star = 23" we saw earlier?
Look at the box of letters again. There's a star on the second row, third column.
Use this information and the numbers from the sketchbook and get the password:
AHEAD
Now to open the door and... not so fast!
Second room exploration
Note the painting on the left and the arrangement of the ornaments.
Behind the stack of presents is a...
"Lazy tong" (points again if you get the reference)
Tucked between the presents on the right is a SD card - take it.
Note the light fixture - you can click either one then the arrow will replay the sequence. Interesting.
Filing cabinet
Let's use that lazy tong and get the brass key. Open the bottom of the filing cabinet to get a...
Remote control
Say, I'll bet that's what's in the other room... but batteries not included...
and we only have one AA battery right now. -_-
Handheld game
Slip the SD card in and...
"Hyper Kobito Bros."??? O.o
Just take your time in this mini-game, there's nobody chasing you and no clock counting down.
Note: If you die, click the bottom button to restart.
At first, avoid all enemies and go get that question-mark block. Once you have the trident, walk up next to each enemy and hit the square button. Ta-da, no more enemy. For the spiky car, avoid it the same way you did the first time, then stay on the ladder until it comes close enough to kill. (It doesn't go as far as the ladder, so you're safe there.)
With thanks to Reka for providing this helpful (and easy!) way to complete the mini-game!
Hey! Stop playing games and get back to escaping!
Go back to the desk wall and punch in the gold coins
Think of a phone dial - 1,5,6,7,8, then the bottom button and get the...
second AA battery.
RC racer fun
Go into the drawer and place the two AA batteries - now you can take the remote control!
Go back under the bed and use it on the opening... Look out!
Grab the RC racer and fish out the...
D cell battery
The blue cupboard door
Right. Time we got this thing open.
We've actually had the clues for a while:
The painting with the ornaments and the mobile.
Go down each of the strings on the mobile and you should trace out a series of numbers:
2 6 0 5
Dial that combo in, and you get a...
Toy part
Note: If the combo doesn't take make sure you looked close-up at both the painting and mobile!
Toy assembly
At least it isn't a wacky Tesshi-e construct!
Go to the top of the cupboard and put in the battery, then put the feet, body, and head on in order.
Press the button and make a note of the robot's actions.
The eyes light L R R, L R L
Light fixture
Note: You MUST have assembled the robot first and pressed its button.
Press the lights in sequence -
L R R L R L then play.
If you did it right, grab the key (looks familiar)...
Allright, let's open the door and...
THIRD ROOM?! Is this an escape mansion or something???
Let's look around...
There's a panel with some familiar buttons...
Use the lazy tong to open the hatch... grab the ladder and... HEY COME BACK HERE!!! >.<
Oh well, back to the first room, I guess.
I think I know where the ladder goes.
Yep. We can now get to the top bunk.
Turn the tablet on and view the clip.
Make a note of the sequence of actions required.
Go back to the third room -
Go to the button panel and key the sequence in -
right, up, round, right, down, left, square.
Open sesame! Get a...
rocket pack??
I think I know where this goes.
Back to the toy robot and put the rocket pack on, press the button, and DUCK!
*boom* so there's the exit?
Can't get up there, but maybe the ladder... and we're out!
Watch the whole ending!
Posted by: Meterman70 | December 15, 2012 11:50 AM