Ninjadoodle's point-and-click puzzle game series ClickPLAY Time is all about buttons and the clicking thereof, and ClickPLAY Time 4 is no different. The goal is to decipher each stage's puzzle, be it golfing with a giant whale or deciphering mismatched faces, and clicking the play button you're rewarded with for doing so. Some puzzles are less creative than others, such as codes or scrambles, so it's a bit of a shame that we get them several times instead of more imaginative point-and-click scenes, which is what the series does best. On the other hand, though the difficulty level is on the whole rather low, some stages provide an unexpected challenge simply by being less straight-forward than they appear. ClickPLAY Time 4 isn't exactly a meaty challenge, but with the series' customary snappy soundtrack and colourful presentation on top of a variety of puzzles, it offers a satisfying break of whimsical weirdness.
... And poop jokes, I guess.
Walkthrough Guide
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ClickPLAY Time 4 Walkthrough
1 - Hole in One
Click the cloud to get it to move left.
Click the cloud again to rain on the golfer.
After the golfer has moved, click the golf ball on the whale.
Click the PLAY that pops up from the hole.
2 - A Little Scrambled
Unscramble the letters to spell a food that goes with bacon...
EGGS
Click the PLAY that was under the sign.
3 - Whose Face
Click the four figures to find the matching face (from previous Ninja Doodle games).
Guy in suit: monocled
Frankenstein monster: D: face
Bear: teeth and drool
Girl: eyelashes
Click the PLAY that pops up.
4 - Incomplete Sayings
Match the number below to the ? in the saying above it.
1 step at a time
3 strikes & you're out
Takes 2 to tango
Being on cloud 9
1329
Click the PLAY that was under the sign.
5 - Island Delivery
Notice the helicopter flying by says "Bones".
Click the helicopter when it is over the dog's island (left).
Now it says "Fish". Click when it's over the cat's island (middle).
Now it says "Cheese". Click when it's over the mouse's island (right).
Click the PLAY that pops up over the cat's house.
6 - Black and White
Unscramble the letters to spell out the companion of Salt.
PEPPER
Click the PLAY that appears.
7 - Out of Order
You have four screens (accessed through the arrows) to place four images on to tell a story.
Order:
"Baby, what's wrong?!"
"I think I need to go number two's mommy."
"That's ok silly!..."
"Yup, there's definitely a hailstorm coming!"
Click the PLAY in the upper right.
8 - Winding Paths
Using the images above each slot, pick the number that matches the image based on the key (each section = 1).
4567
Click the PLAY that appears.
9 - Speedos Prohibited
Click each swimmer to find the ones wearing speedos.
As you find each one, click the police van to lock them up.
The locations:
first guy, second row
third guy, second row
second duck
Click the PLAY that appears.
10 - Fastfood Staple
Unscramble the letters to spell the companion food for burgers.
FRIES
Click the PLAY that appears.
11 - Eye 4 Detail
Look at the three figures presented and pay attention to the details, especially:
the height of the hat and the eye shape
Click the three figures that match the ones presented. Order doesn't matter.
tall hat, full open eyes
short hat, squinty eyes
medium hat, full open eyes
Click the PLAY that appears.
12 - Looking 4 Numbers
Use the lettered grid along with the colored grid to place the right numbers in each slot.
The far left grid has a green tab above it, so look at the green colored grid to find the right positions. Take those positions out of the lettered grid and unscramble the letters to find the correct number.
NINE - 9
Follow this for each of the other numbers.
red - SIX
yellow - FIVE
blue - SEVEN
Code:
9657
Click the PLAY that appears.
13 - Heart of Diamond
There are four sets of diamonds that you can rotate, and four diamonds within that you can also rotate (the bigger and smaller arrows, respectively).
The goal is to create the PLAY arrow in the middle diamond area.
The parts you'll need:
The inward facing triangle from the left diamond to be pointing right.
The righthand figure from the top diamond to be flipped down (it should line up with the other parts).
The diamond shape from the right diamond.
The lefthand figure from the bottom diamond.
Click the PLAY that you created.
14 - Crumby Mess
Unscramble the letters to spell the food companion to Milk.
COOKIES
Click the PLAY that appears.
15 - Maze of Clues
Click each item based on the first letter of the word for that item to spell something out.
You'll be spelling:
PLAY
The items you should pick:
Pencil
Lamp
Alien
Yellow (all the other colors are x'ed out)
Click the PLAY that appears.
16 - Time in the Dark
Pull the light string to the right to make the clue appear.
Use the clue at the top and the name of the level to figure out what to do with the four sets of numbers presented.
You're converting 24-hour time to 12-hour time.
The code:
2000 (20:00) in 24-hour time is 8 (8:00) in 12-hour time.
Do this for each of the other numbers to get:
8571
Click the PLAY that appears.
Posted by: Kyh | January 22, 2014 1:31 PM