When playing a sculpting and chiseling puzzle game like Danny Yaroslavski's Cube Cube Cube, one recalls the old advice that the easiest way to transform a block of marble into a solution, is merely to chip away at anything that doesn't look like a solution. Or an elephant. Or something. Not quite sure. Point is, Cube Cube Cube is an entertaining 3D variation of Nurikabe that presents sets of mental blocks for you to quite satisfyingly smash.
Use the mouse to rotate the level, and click to smash or mark blocks. The [spacebar] is used to switch functions, or else you can click the on-screen icon. You must break apart the level into sets of blocks connected by faces. Each set must include the number of blocks shown on one of the blocks in the set. Each set will contain one and only one numbered block. Different sets can touch along the edges, but not the faces. Three mistakes and you must restart. Five sets of seven levels are available, including the tutorial. With a clever central concept, and a polished presentation, Cube Cube Cube comes off like a lost Conceptis release, and that's meant as a compliment. The only complaint is that gameplay would benefit from allowing interior blocks before chiseling away the outsides, as many other cube-based puzzle games do. Still, Cube Cube Cube has the feel of a new classic, and logic puzzle fans should be pleased to find another addiction to test their wits against.
Great puzzle game. I just wish it had gotten hard at some point.
I enjoyed this very much and the Android app was a nice surprise. Looking forward to additional puzzles.
No interest. It would be fun to make somthing artistic by mining a big bloc, instead I'm just destroying things ...
Plus, some puzzles have multiple solutions, but only one is valid.
No difficulty increase, even the last level is full of ones, which present no insterest at all, in term of puzzling.
No art, no puzzle, no interest, too bad, the idea was good, and a good similar game already exists on DS.
Also available on android.
Now that game was fun. I wish it was a little bit smoother like interlocked. It still played well. That issue could be superseeding by having to hold a key to click and remove that way no miss clicks, holding a key, but not changing what it meant. Interlock had that, but it easily got confusing, I am not sure if it was just messing up or changing and I did not notice.
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