It's finally happened. You've gone beyond the walls of Daymare Town. But what waits for you in the eerie silence of the Sea of Smoke... and beyond? Mateusz Skutnik delivers another creepy-cool yet imaginative point-and-click adventure game with the long awaited Daymare Town 4. After three years, your chance to explore more of the beloved world has arrived. Just click around to navigate and interact, using the changing cursor as your guide. There is a lot to find and gather up, and not all of it is useful, so make sure to make use of places to store items, or keep your eyes peeled for a backpack to allow you to carry even more.
Chances are if you saw this title and started doing a little squirmy happy dance in your seat, you're already familiar with its signature brand of surreal, disorienting environments and odd puzzles. In which case, the biggest difficulty you might encounter is navigation, since it's easy to completely miss a lot of area transitions that aren't visually indicated onscreen unless you sweep your cursor over them. Chances are if you get stuck, it's mostly because you didn't think to try to zoom in on a seemingly innocuous area, or to sweep your cursor along the edges of the screen to see if you could turn around or go another way not indicated. It's a game that needs you to explore every nook and cranny, to keep your eyes open for clues and try everything. It's also, as you might expect, absolutely gorgeous, although perhaps with a more unnerving art style to its denizens than before.
Sensitive players also might want to be warned, however, that there is a brief implication of suicide which might be upsetting to some. There's an overall bleakness to this installment that somehow makes it more unsettling than its predecessors, a grimmer vibe than the Moomin-esque feel it had prior. Daymare Town 4 offers a lot to explore, and continues the series' tradition of red herrings, allowing you to use some items in the places they don't really belong to mislead you. (Although as a general rule, in most cases if you've put an item in the proper place, you won't be able to move it again.) It's a game that sets out to make you feel lost and bewildered and it definitely succeeds. What's waiting for you out there beyond the Resin Gate, Seaweed Fossil Chasm, and beyond? Only one way to find out. It's a massive game well worth your time... and if you enjoy it, consider picking up the fullscreen HD version for $5.00USD to support the developer who's given us so much for so long for free.
Thanks to Jode for sending this one in!
Walkthrough Guide
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Daymare Town 4 Walkthrough
Check back soon for additional information, items, achievements, etc. that will be added to the guide!
Part 1
Sea of Smoke
You start the game in the middle of a desert. Click the right side of the area to turn right.
Now you should see a cave on the left and a row of stairs on the right. Click the stairs to walk towards them.
From there, go down through the arch way at the middle of the stairs to enter a building which contains a smaller staircase.
Go down these stairs to a small room with five pegs on the wall.
Pick up the COG WHEEL (1) on the right side of the floor.
Go back up the stairs to exit the building, then move back twice to return to the starting zone.
Now click the left side of the desert area to turn towards a hill with a forked road.
Follow the path on the right and continue to move right until you reach the Resin Gate.
Resin Gate
Once you reach the gate, move right one more time to find a makeshift bridge.
Click the bottom of the shadowy area underneath the bridge to zoom in.
Pick up the COG WHEEL (2) from the ground, then click the top of the scene to zoom back out.
Move left four times to return to the fork in the road.
This time, take the left path up the stairs. Climb up until you reach the entrance to the House of the Dragon.
House of the Dragon
Click the bottom of the tower to enter the base floor of the building.
In the middle of the wall under the stairs, you'll see a Wall Safe which may contain some junk items.
Click the bottom of the screen to turn around towards the back wall.
Take the BACKPACK hanging from the left hook on the wall.
You can click the BACKPACK in your inventory to open it. Simply click other items to switch them between the backpack or your inventory.
This is the most convenient way to store any objects, especially junk items. Note that an item cannot be used while it is in your backpack, it must be switched back into an empty space in your inventory before you can use it again.
Turn back around and go up the stairs to the second floor. Click the ladder once to climb to the middle.
Examine the window at the middle of the tower.
Take the CRANK on the windowsill.
Move back and continue up the ladder to the top of the tower.
Click the bottom of the floor to turn around towards the other side of the room.
Press the button at the center of the circular window on the wall to open it, revealing a mechanism.
Place the two COG WHEELS on the round pegs of the window mechanism.
Click the sofa to move it aside, which will uncover a socket at the middle of the floor.
Insert the CRANK into the socket, then click the crank to operate the mechanism - this will open the Resin Gate you passed by earlier.
Exit the tower and go all the way back to the fork in the road, then follow the right path until you return to the Resin Gate.
Resin Gate
Click the open gate to enter the tunnel.
There's an object in the middle of the floor "encased in resin," use the HAMMER four times on the resin to break it.
Take the freed BELL from the broken resin on the ground.
Move back once to exit the gate, then walk left three times and back twice to return to the starting scene of the game in the Sea of Smoke.
Sea of Smoke
From the starting scene, walk right twice to return to the large stairway.
Click the column on the left side of the top of the stairs to approach it.
Now click the top of the column to zoom in and find a BULB FUSE.
Back up twice, then move towards the archway atop the right side of the stairs.
Attach the BELL to the end of the rope hanging from the archway.
Hit the BELL with the HAMMER to call for the elevator.
Enter the elevator, then push the lower button to ride it down to the Seaweed Fossil Chasm.
Part 2
Seaweed Fossil Chasm
Back up twice to exit the elevator. Walk left across the bridge to face the chasm, then walk right to reach the stacked houses.
First enter the middle house by clicking the doorway directly above the sword and shield.
The broken switch at the middle of the wall has a bulb on its left side, but the one on the right is missing.
Place the BULB FUSE (from the column at the Sea of Smoke) into the empty socket on the right side of the switch to repair it.
Click the switch to pull it down. It should now stay locked into the lower position.
Move back to exit the room.
Next, click the lowest doorway that's to the right of the building you just left.
Pull the handle that's hanging from the ceiling to open the door to a different building outside.
Since you pulled the switch in the other room, the hatch in the middle of the floor should be open.
Go down into the hatch to find a FUSE (1) at the bottom.
Climb back up and move back once to exit.
The door to the upper left building should now be open since you pulled the handle. Click the open door to enter the kitchen.
Take the FOSSILIZED BREAD ROLL on the floor at the rear left corner of the room.
Back up to exit the building.
Move right once to reach a new area with a stone outcropping hanging over the edge of the cliff.
There are two small caves here in the rock wall, click the right cave to move towards it.
You should see a figure here with outstretched arms who says it "cannot... reach... stone..."
Give it the FOSSILIZED BREAD ROLL. In exchange, it will leave you a CONTROL WHEEL.
Move back, then walk right twice. Continue right through the small tunnel in the wall until you reach a cavern on the other side.
At the right side of the cavern is an oil pump mechanism.
Open the small door at the front of the mechanism and place the FUSE (the one from the bottom of the hatch, not the bulb fuse) inside the empty compartment to power the machine.
Walk left four times. You should now be standing at the top of a sandy hill (going down it leads to a spikey gate) and a single doorway in front of you with a ladder leading up to it. Go through the doorway to enter the room.
Move towards the right side of the room to find another set of machinery. You should also see an oil gauge on the wall with a bar that is nearly full, since we already powered the oil pump.
Put the CONTROL WHEEL into the dome shape at the top of the machine.
Click the handle at the upper left section of the wheel to turn it.
The bars at the right side of the machine should now be lined up and the gate outside should now be open.
Go left once and back once to leave the room. Now that the gate is open, you can move back two more times to walk down the sandy hill and into the Deep Fog Trench.
Deep Fog Trench
Once you reach the bottom of the hill after the animation, click the right side of the screen to turn right towards the fence.
Take the STEEL PIPE sticking up from the middle of the fence, just a bit to the left of the large cross-shape.
Take one more step to the right to follow the fence a little further.
Click the area between the two middle posts of the fence to move towards the desert behind it.
Pick up the CRYSTAL BALL lying in the sand.
Back up to return to the fence, then walk right twice to find two little men. From here, turn right to face the desert horizon.
Examine the skull lying in the sand at the left side of the scene.
Look inside the skull's mouth to find a CHARON COIN (1).
Move back three times to return to the two men.
In the distance, you can see three faded structures. Click the left area of the screen to walk towards the towers, then approach the left building of the Fog Folk Hive.
Fog Folk Hive
Click the doorway of the left tower to zoom in.
The entrance is boarded up, but you can break it open by hitting each of the boards with the HAMMER.
Enter the left tower and go up the stairs into the attic.
Pick up the KNIFE lying on the right side of the floor.
Go back downstairs, then exit the building.
Move towards the large structure in the middle next.
There are three doorways at the bottom of the tower that each lead to a different series of tunnels. Enter the middle doorway first.
Click the opening at the top of the tunnel to reach the horn room.
Attach the STEEL PIPE (from the middle of the fence at the Deep Fog Trench) to the end of the horn.
Exit the room and go out the tunnel to return to the view of the three doorways. Enter the doorway on the right next.
This series of tunnels stretches out over multiple scenes. Follow the tunnel up, right, and then to the upper right.
Click the small entrance from the path branching out of the side of the tunnel to enter the statue room.
Look inside the statue's mouth to find another CHARON COIN (2).
Leave the tunnels and return to the front of the tower. Walk back three times and then left three times to go back to the bottom of the sandy hill at the Deep Fog Trench.
Deep Fog Trench
Click the left side of the scene to turn left towards the odd, tree-shaped structures.
Continue to the left, then walk forward to find a dead monster lying on the ground. Turn right to face it.
Click the monster's mouth to zoom in and take a CHARON COIN (3).
Next, examine the horns on top of the monster's head. Remove the CHAKRA, which looks like an oval gem between the two horns.
Move to the right to view the other end of the monster.
Cut open the monster's stomach with the KNIFE (from the floor in the attic of the left tower at the Fog Folk Hive).
Pick up the FUSE (2) that falls out of the monster's stomach and on to the ground.
Move left once and then back once to step away from the monster.
Walk forward once. You should see two hooks hanging from the sky. Click the faded structure to the right to discover an oil pump machine.
Open the door at the front of the machine and insert the FUSE from the monster's stomach to power the machine.
Go back four times and then turn right to face the hill again. Climb up the hill to return to the Seaweed Fossil Chasm.
Seaweed Fossil Chasm
Go up the hill and walk left twice to view the stacked buildings.
Enter the fortune teller's room through the bottom door on the far left side.
Place the CRYSTAL BALL on top of the pedestal.
Click the ball to travel to the fortune teller.
Pick up the TAROT CARD on the right side of the floor.
Return to the other room by clicking the crystal ball again, then move back to exit the building.
Enter the farthest right building next.
Place the CHAKRA (from the dead monster's forehead at the Deep Fog Trench) into the hole at the middle of the room.
This will create a Seaweed Newborn, which appears beside the right wall. Click the creature to speak with it.
After your conversation, pick up the SEAWEED ANTENNAE that the creature drops onto the floor.
Move back to exit the building.
Walk right twice and back twice to go down the hill to the Deep Fog Trench once again.
Deep Fog Trench
Turn left once to face the tree-shaped objects. Straight ahead you should see a post with a pulley mechanism at the top of it.
Click the post to walk towards it, where you'll find the start of two railroad tracks.
Don't follow the tracks just yet. Instead, click the upper left section of the screen to follow the wall to the left where you'll see a painting of Charon behind a row of candles and spotted pebbles.
Move left two more times until you reach a staff with three U-shaped prongs at the top of it.
Place the three CHARON COINS into each of the prongs.
The first CHARON COIN was from the skull's mouth in the desert area of the Deep Fog Trench.
The second CHARON COIN was also in the Deep Fog Trench, but this one was found in the mouth of the dead monster.
The third CHARON COIN was from the statue's mouth which was located in the side room of the right tunnels at the Fog Folk Hive tower.
Walk right once towards the rows of archways.
Now that you've placed the Charon coins, the dome that was previously on the ground has been lifted, revealing another FUSE (3) on the floor.
Move right twice to return to the start of the two railroad tracks.
Click the lower left corner of the screen to view the middle of the two tracks.
Follow the bottom track all the way to the end where you'll find a closed door.
Insert the TAROT CARD into the card slot that's just to the right of the door to open it.
Continue through the open door into the Fog Dust Processing Plant.
Fog Dust Processing Plant
Follow the slide down to the lower left two times to reach the base of the plant.
Walk left once to find another oil pump machine.
Open the panel at the front of the machine and put in the FUSE (from under the dome connected to the Charon coins) to start the machine.
Go out the way you came to leave the processing plant. Walk right seven times to go all the way back to the sandy hill at the entrance to the Deep Fog Trench.
From there, walk right four times and forward once to return to the three tall structures. Approach the middle tower to return to the Fog Folk Hive.
Fog Folk Hive
Click the doorway on the left to enter the left series of tunnels.
Go all the way up to the end of the tunnel. Open the door and enter the top room.
Attach the SEAWEED ANTENNAE to the left side of the machine next to the man who says "I cannot fit that fuse in there..."
Pick up the FUSE he drops on to the ground.
Exit the tunnel and step away from the tower to go back to the view of all three structures from the Deep Fog Trench.
Deep Fog Trench
Approach the tall stone structure on the right.
At the right side of the scene you should see another tall, faded object in the distance.
Click the upper right corner of the screen to move towards it - it's another oil pump machine!
Open the small door at the front of the machine. Insert the fuse to power the oil pump.
Go back twice, then return to the entrance of the Fog Folk Hive tower.
Part 3
Fog Folk Hive
Enter the doorway on the left once again to go inside the tunnel.
At the start of the tunnel, click the upper left door to open it and enter the room.
Turn the valve at the middle of the room.
This will allow you to use the horn in the other tunnel (but only if you remembered to attach the STEEL PIPE to it, as instructed earlier in the walkthrough!)
Exit the tunnel to return to the front of the tower.
Go through the middle doorway and out the end of the tunnel to return to the horn room.
Pull the handle hanging down from the left side of the horn to blow it.
Now you will be able to locate the skeleton of the sand giant.
Go all the way back out to the Deep Fog Trench once again.
Deep Fog Trench
Move back twice and left three times to reach the sandy hill. Turn left twice and walk forward once to return to the corpse of the dead monster.
From this point, walk forward once, then click the dome sticking out of the sand to move towards it.
Click the right side of the dome to face the front of it, you'll see now that it's in fact a sand giant skull.
Sand Giant
Enter the skull and go down the hole into the throat. Continue down to the pit of the stomach.
Click the MIGDULA lying on the middle of the ground in the giant's stomach to eat it. Now you have the power to see through the fog.
Go up twice and forward once to leave the sand giant's skeleton and go out to the Deep Fog Trench.
Deep Fog Trench
Click the left side of the screen to return to the back view of the skull. Walk back four times and turn right to arrive once again at the sandy hill.
Now walk right four times and then forward once to the view of the three tall structures.
This time, follow the power lines that lead to the right.
Walk forward once so that you see a figure on the hill to your right and, now that you've eaten the migdula, a giant ravine on the left.
Click the ravine twice to enter The Tear.
Climb up the ladder two times to reach the top of The Cliff.
The Cliff
Follow the road at the upper right side of the scene.
Continue along the path until you reach a hooded figure next to a horse and carriage.
Click the hooded figure to speak with them.
Achievements
Tidy Man
First, you will need to locate 5 Cog Wheels.
Take the first Cog Wheel from the upper alcove on the right wall inside the kitchen. The kitchen is located at the upper left building of the stacked houses in the Seaweed Fossil Chasm.
Pick up the second Cog Wheel on the floor partially concealed by the pile of wood inside the parrot's room. The parrot's room is found inside the upper left doorway at the start of the right tunnel of the Fog Folk Hive.
Find the remaining three Cog Wheels in the various random containers scattered around the game. It's possible to find more, but you only need a total of five.
Take the elevator up to the Sea of Smoke. Walk back twice, then go into the building under the large stairs. Head down the small stairway into the room at the bottom.
Place all five Cog Wheels on to the five pegs on the wall.
Bone Fisher
To make a fishing rod, you'll need three parts - a line, a rod, and a hook.
The fishing line is located inside the Resin Gate.
Go to the end of the solidified resin river, then take the Fishing Line hanging from a nail at the vertical part of the resin stream.
The fishing rod is found at the Seaweed Fossil Chasm.
At the stacked buildings, enter the room at the middle (the one with the longest ladder) that contains the pull switch.
You'll find the Rod leaning against the pile of debris at the left side of the room.
The Hook is also at the Seaweed Fossil Chasm.
Move one screen to the right of the stacked buildings, to the scene with the rock outcropping at the edge of the cliff.
Look inside the left shadowy area where you'll find a pair of eyes that close when you move your cursor over them.
On the far right side of the rock above these eyes is the Hook.
Attach the Hook to the Fishing Line in your inventory, then combine that with the Rod to complete the Fishing Rod.
Go one screen right and then move back once to reach the gate blocking the sand hill.
at the bottom of the gate you'll see a pile of bones and skulls.
Use the Fishing Rod to reel in the bone between the two middle wheels on the gate.
The Gardener
Go to the Fog Dust Processing Plant and walk all the way left to the end of the room.
Take the MAST leaning against the side of the wall.
Now go all the way back to the Resin Gate. Move two screens to the left so that you're at the middle of the stairway.
Sticking out of the side of the wall, you'll see a pole with three masts sticking out of it and a space at the middle for one more.
Put the MAST from your inventory into that space.
Take the WALL FLOWER SEED from the flower that appears to the left of the pole.
Next, go to the scene with the "jumper" at the Seaweed Fossil Chasm. Move one screen to the right.
Plant the WALL FLOWER SEED in the hole surrounded by a ring of lines at the top of the wall to grow a star tree.
Saint George
Go to the entrance of the Fog Dust Processing Plant.
Open the small doors below the platform under the mine car to find an ANCIENT SHIELD.
Now go to the stacked houses at the Seaweed Fossil Chasm.
Place the ANCIENT SHIELD on top of the sword and shield at the side of the middle building to reveal a hidden door.
Go through the door to enter the secret room, where you'll find the GRUS sword hanging on the wall.
Next, go up to the House of the Dragon. Climb up the stairs to the middle of the tower.
Use GRUS on the belly of the dragon coming into the tower through the window to slay it.
Friend of Cat
Go to the bottom of the sandy hill at the entrance to the Deep Fog Trench. Walk right twice to reach the middle of the fence.
Click the area between the two bars on the right, then walk forward to find the well.
Look inside the well and take the one VINYL record at the bottom that isn't cracked or broken.
Move back three times and left three times to return to the hill. From there, go left twice and forward twice until you reach the two hooks hanging from the sky.
Click the oil pump in the distance at the right side of the screen, then click the two left posts behind the oil pump to find a single hook hanging from the sky.
Walk forward twice and you'll find a screen of empty desert and fog. Wait here for a few seconds, and Cat will appear.
Give Cat the VINYL you took from the well.
This guide is still a work in progress - more coming very soon! Please refresh the page in order to see any changes.
Posted by: Trinn | September 10, 2013 6:30 PM