Take another trip into the bizarre world of Detarou's escape games. Whether it's from the strangeness or not, it's your mission in Dayori to find a way out of this curious house. All of the usual elements are there (usual not meaning 'normal'): various costumes, people relaxing in all areas of the house and enough endings (four of them total) to have you play through the game several times. That's where the save button comes in handy, assuming you remember to use it along this short and crazy ride. Use your mouse to interact with objects, looking for a changing cursor to indicate a hotspot. Clicking the arrows along the edges help you maneuver about the environment.
Fans of Detarou's work may find this offering somewhat mild compared to the others. There are no human-headed robots, knife-licking maniacs or other such creepy creatures seen in their previous escape games. That's not to say you won't see their regular cast of characters that we've all grown to love in their signature style of graphics. Dayori's playtime is relatively short and the puzzles are on the simple side, but it's still a solid play. If you haven't had your hand at a wacky Detarou escape game, this is a great introduction. You may find yourself giving all their games a try!
Walkthrough Guide
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Dayori Walkthrough
General Info
If the mouse indicates a hotspot but nothing happens when you click, try using an inventory item.
You can examine items by double clicking them.
There are four endings. This walkthrough will progressively take you through each one from worst to best.
Living Room
Click the items on the coffee table to receive a red End button and note.
Ending #1
You need:
The red End button
Press the red End button.
This ending has the guy with the stone head.
Click the note to see a clue on the back.
Circle Square Triangle = Nose
Examine the clock on the wall. It seems to be stuck.
Notice anything familiar on it?
The hands have a circle, square and triangle on them.
Back up.
Examine the cabinet below.
The top drawer needs a four digit 'lips' code.
Open the bottom drawer and collect the lighter.
Back up and examine the door to the right of the clock.
It's locked, looking at the panel to the right, we need a three digit 'nose' code.
Where have we seen a nose before?
The back of the note.
How do you know what numbers correspond to the shapes?
From the clock hands.
Circle=5, Square=9, Triangle=6
Enter the code and press the nose.
Back up and go through the door.
Hallway
Turn right, there are three doors ahead.
The middle door is locked so try the left one.
Examine the toilet.
You know you want that silver key, so go ahead and stick your hand in the toilet water to collect it.
Back up to the hallway and try the right door.
You can open the door to the shower, but there's nothing to do there.
Turn left and examine the sink.
Hmm, looks like it's blocked off. You'll need a screwdriver.
Back up to the living room.
Living Room
Face the guy with a stone head.
The door on this wall is locked, so use the silver key (from the toilet through the left door of the hallway) on it.
Oof! Poor guy. Go through the door into the bedroom.
Bedroom
Examine the closet in front of you.
Behind the left door is a bomb you can collect.
Behind the right door is a guy in a star outfit with a 1 on top.
Back up and turn right. You'll see a guy's face and arms coming out the wall.
Ending #2
You need:
The bomb (from the left door of the bedroom closet)
The lighter (from the bottom cabinet drawer in the living room)
Examine the bomb and light it using the lighter.
Use the bomb on the wall guy.
Enter the hole in the wall.
You encounter a familiar face.
To the left is a red door, to the right is a blue door.
If you pick the red door:
You fall down a trap door and get to watch the panda gloat over you. Maybe try the other door?
If you pick the blue door:
You fall down a trap door and get to watch the panda gloat over you. Both doors lead to the same bad end.
Turn right again and you'll see a guy in bed. Examine him.
He appears to be embarassed about something. Click him again.
Pull back the covers and you'll see he just has natto all over him.
Collect the mask(?) object.
Go back into the living room.
Living Room
Close the door you just came through and examine the guy in the corner.
Use the mask object (from under the bed covers in the bedroom) on him and watch him go crazy with telekinetic powers.
You need to get him to stop. How can you distract him?
Open the door.
Aww, poor guy. Examine the stone head.
Collect the piece of paper, it has a 'lip' code on it.
There's a new symbol here - a star. Where have you seen one before?
In the bedroom closet behind the right door.
Back up and examine the top drawer of the cabinet.
Enter the 'lip' code.
Use the correspondence from the 'nose' code plus the new symbol number.
6915
Press the lips and back up to open the drawer.
Collect the screwdriver.
Back up and head back into the hallway.
Hallway
Enter the righthand door and examine the sink on the left.
Use your screwdriver (from the top cabinet drawer of the living room) on the plate and collect the gold key.
Only one locked door left!
Back up to the hallway and examine the middle door.
Use the gold key on the door and step forward a few times to the pedestal.
Ending #3
You need:
The red End button (from the coffee table in the living room)
Press the red button anywhere in the foggy hall toward the pedestal.
You can also place the button on the pedestal before you press it.
This ending has the smoking woman in a snail costume.
Thanks to An Onyx Mouse for additional info on this ending!
Ending #4
You need:
The bomb (from the left door of the bedroom closet)
The lighter (from the bottom cabinet drawer of the living room)
The red End button (from the coffee table in the living room)
Examine the bomb and use the lighter on it.
Examine the pedestal and place the lit bomb on the impression.
Step through the hole in the wall.
Examine the red End button and press it.
You get the whirling worm guy and the best ending. Congrats!
Posted by: Kyh | October 5, 2011 4:18 PM