Beethro Budkin has had to face all sorts of challenges crawling through the first eight floors of Dugan's dungeon. However, any monster exterminator worth his gil knows that payment is only granted once every creature is gone. So steel yourself, Beethro, for you stand on the very precipice of levels nine through twelve, and they're filled with Deadly Rooms of Death of all kinds! Caravel Games' series of turn-based puzzle-strategy games gets just a little bit more hair-pullingly complex in DROD: King Dugan's Dungeon Lite - Episode 3.
Beethro moves with the [arrow] keys (though utilizing the diagonals of the number keypad is recommended if you have one), and swings the Really Big Sword clockwise or counterclockwise with [W] and [Q]. Explore each level to find the exit, opening doors by triggering switches and killing all manner of ants, wingwraiths and evil eyes. Each switch can be clicked with the mouse to reveal how it will affect the environment. With every move you make, the baddies will respond with a move of their own (and watch out for those diagonals!). Even more so that previous installments, many of the puzzles in this episode rely on tactical prediction of enemy behavior. Still, there is nothing quite so satisfying as mowing down a hoard of roaches that have foolishly moved exactly where you wanted them to. Those new to the series will probably want to start with an earlier episode to get the hang of the mechanics, but fans of the games should rest assured that DROD: King Dugan's Dungeon Lite - Episode 3 is an excellent continuation of an excellent flash port of an excellent series.
Anybody have any luck on the Achievement for the Twelfth Level, Once South ("Wake exactly one eye" while clearing it)?
I'm positive it has something to do with
the alcove with two eyes near the top right.
But I just can't quite make it work.
Some tips keith
The top pair can/should be killed without waking them
the snake should be your first kill
and if you want the solution:
with your sword pointing south, move to just left of the first eye and when you are able to, move diagonally up and right which will wake the eye, and then one more step up will let the eye move and trap the snake
Update