Dudefish Episode 1
There was once a crab who sang about the charms of life under the sea. Now that you've been turned into a fish, you tend to politely disagree, and by 'politely' you mean you'd like to smack him upside the head. Being a goldfish sucks! On top of which, your memory is almost non-existent, so you have no clue as to who did this to you or what your name is. You will henceforth be known as Dudefish as you embark on Episode 1 of Perfectly Paranormal's aquatic point-and-click adventure.
Exploring his new underwater home, Dudefish discovers that he (and some other unsuspecting humans) fell victim to crazy scientist Lloyd's Gunzor, a contraption made especially for turning folks into fish. Now it's up to him to find a way to reach the land once more and face Lloyd in hope of getting his legs back – but, this being an adventure game, he'll have some exploring to do first. When you hover over an item and the cursor turns red, that means you can interact with it or put it in your inventory. You can drag some items into two empty slots in the inventory to combine them, and use them by dragging them to the appropriate object/sea creature or yourself. Click on characters to talk to them, and you can press the [spacebar] to skip dialogues.
If you're into old-timey point-and-clicks, you're almost sure to find Dudefish very lovable. It has that almost nostalgic feel, from the goofy plot, to silly item uses to rambling but hilarious dialogues. Even though this is only the first episode, ending in a cliffhanger, you can see how much effort and enthusiasm went into creating Dudefish. It's hard not to fall for a game featuring a couple of advice-giving eels who work as neon lights in the toilet of a quasi-noir bar called The Sea Cucumbar. The hand-drawn backgrounds help set the appropriate marine mood, and the voice acting is inspired and quite funny, even if the recording quality isn't exactly top-notch. You might not always agree with the game's logic, which could result in getting stuck here and there, but the overall impression is of a charming, cheerful little game which will have you shouting CARROOOOOTS! like one of its more eccentric characters.
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Walkthrough Guide
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Dudefish Episode 1 Walkthrough
Shipwreck
Click on the blue and yellow fish (Fred) that swims in and exhaust all dialog options.
Pick up the fork, and both the white and green seaweeds.
Exit right to outskirts, right again to town, then up to Omar's shack.
Omar's Electroshack
Talk to Omar, and eventually agree to do as he asks.
Below the door is a counter. There is a book with a piece of paper sticking out of it. Pick it up, it's called the Terms and Agreements.
To the left of the door is a lamp. Take it, exit back to town, then enter The Sea Cucumbar.
The Sea Cucumbar
Talk to the bartender. Ask him all about Squidsteen. You'll need the information for later.
In talking to the bartender, note also that Larry is terrified of Squidsteen.
Order a glass of saltwater. End your conversation with the bartender, then drink the saltwater to get an empty glass.
Swim to the right and start a conversation with the shrimp in the hat, Earl.
Talk to Earl until you learn he wants a cigarette in exchange for the watch.
In your inventory, combine the white and green seaweeds you picked up at the shipwreck.
Offer the rolled seaweed to Earl. He'll see through your ruse because there is no filter on the cigarette.
Swim to the left and enter the toilet.
Use the empty glass on the slime to get a glass full of slime.
Talk to the eels if you want. They will give you hints if you get stuck.
There is a poster in the stall. Pick up the paper sticking out from the edge to get another piece of the Terms and Agreements. Open your inventory and combine the piece you found in Omar's shop and this one.
Try to talk to the fish. He won't really talk, but notice he's holding liquid courage.
Use the Terms and Conditions on the fish. He'll fall asleep, then you get the liquid courage.
Exit the toilet, then exit the bar back to town.
Before swimming left back to the outskirts, read the sign and notice that the birds like orange fish.
Once at the outskirts, exit down below the statue to enter the cemetary.
Cemetary
Before you do anything, make sure you hear Larry talk in his sleep about a toothbrush.
Note that there is a drink menu buried in the grave behind Larry. You can try to dig it up with the fork, but Larry won't let you.
Talk to Larry to find out that sometimes Squidsteen's shadow appears in the cemetary.
Exit to the outskirts. Use the lamp you got from Omar's shop on the flat stone, then return to the cemetary.
You've cast a shadow of Squidsteen onto the giant gravestone.
Click on Larry. He'll ask you three questions to prove your identity as Squidsteen. If you've been paying very close attention, you should be able to answer them.
First he asks your favorite color. In your conversation with the bartender, you learn that
cyan was the eye color of Squidteen's wife, therefore cyan blue is the correct answer.
Next he asks your favorite animal. In your conversation with the bartenter, he tells you that Squidsteen's statue was made out of
seashells
, so that is the correct answer here.
Finally he asks why you hold a grudge against him. If you listened to Larry's ramblings, you learn it's something to do with
a toothbrush.
Whoops! You scared Larry to death. Click on him to pick up the body.
Use the fork you got near the shipwreck to dig up the grave. Pick up the treasure, which turns out to be a drink menu.
Return to The Sea Cucumbar.
The Sea Cucumbar
Look at the drink menu. You don't want to be orange anymore, so note down the recipe for the green drink.
Order a mixed drink from the bartender. For the green drink choose
caviar juice, plain old soda, infant amfibian, and beak tonic.
Combine the green drink with the glass of slime you took from the bathroom to make green paint.
Use the paint on yourself, exit the bar, then exit to the right to the docks.
Docks
When you try to exit at the top of the screen, you'll learn you are afraid of birds. Use the liquid courage, then exit up.
Talk to the seagull to find out he's pretty hungry, and if you bring him an orange fish to eat, he'll get you a cigarette.
Go back to the cucumbar.
The Sea Cucumbar
Look at the drink menu. You need some orange paint, so note down the recipe for the orange drink.
Order a mixed drink from the bartender. For the orange drink choose
fishy lemon fizz, shasimi sundance, rockstar on the beach, and carrotilla.
Combine the orange drink with the glass of slime you took from the bathroom to make orange paint.
Combine the orange paint and Larry to make an orange fish. Head back to the docks
Docks
Give the seagull poor orange Larry. He will bring you a cigarette butt.
Combine the cigarette but with the seaweed you rolled earlier.
Go back to the cucumbar.
The Sea Cucumbar
Give the cigarette to Earl. He'll give you the watch.
Combine the watch with the fork to get the battery out.
Exit to Omar's shop.
Omar's Electroshack
Give the battery to Omar. He'll tell you to put it in the device and go.
Drag the battery to the middle, tank-like machine. You will get in it.
Exit to town. Congratulations!
Posted by: Kimberly | October 28, 2013 11:40 AM