Island paradises are always such perfect targets for the renegades and devious of heart to rampage and pillage. Sadly, you can't exactly build a fence around an island so what do you do in order to keep your people safe? As Empires of Arkeia, a strategy based defense game by Sam Raski, teaches us, you deploy a heck ton of different warriors to beat back the throng of blood thirsty raiders ranging from humans to orcs.
Your command is to save the villages on an individual island then repeat until you have reclaimed the floating nation. You can review stats and choose your fighters in the Barracks tab. These stats are upgraded with experience points by going to the Academy. To view opponents you've already faced you can go to the Library tab. Once you choose a city and press fight you will be taken to a linear battlefield. On the battlefield you will choose your fighter by either pressing their corresponding number or clicking on their portrait then hitting one of the five green arrows to send them out. Each unit costs a specified amount of gold, but if your blue morale bar is full then you can send out a wave of your chosen fighter from each pathway for free. You gain gold constantly throughout the fighting, and the battle is done when all enemy units are dead.
The addition of so many upgrades is both a blessing and a curse. It's wonderful to have such diversity in the benefits for your fighters but the amount of experience points you need can feel daunting when you're trying to get through a difficult level and need an extra boost. Gaining new units after completing fights is a creative way to not overwhelm with too much at once and give the player time to get used to fighting style advantages. Due to the fact that the fights are randomly generated, this game allows for a high amount of replay to test which strategy you like most and to find which combination of upgrades most benefits your fights. If you're feeling deprived of some fantastical fighting then here's a great game to dive into.
Those orcs with paired axes seem WAY too powerful.
[Yeah, it took me a while to get past them and a fair amount of repeating previous villages to earn the experience points to make my units stronger. After the orcs though things are a ton easier. If you replay earlier towns you can earn more xp and get more upgrades for your army.-Meaghan]
Yeah, now that I have them in the Library it seems pretty clear that their base attack (or HP) is too high to be balanced if they're attacking twice as fast.
Sun god priests are (according to their text) supposed to heal everything in their lane a certain amount of HP per second, but they don't seem to actually work like that.
On the first few levels that you face those orc berserkers, you can pretty much ignore them. just send your other units down the lanes that don't have berserkers.
Or, if a berserker is heading a large enemy column, wait for it to walk off your side of the screen, then send your units in on that lane to crush the weak ranged units behind it.
Early- to mid-game, you will unlock assassins, which are cheap, and have a 10% chance of killing the enemy unit when they attack, and a 10% chance of dodging attacks. For the rest of the game, just spam these guys to win easily, and only get upgrades that either increase gold production, or benefit light sword infantry.
I found the double axe guys can be beaten with a legionnaire and two skirmishers or three archers, but it was still tough. I had to wait till they came and attack them one by one.
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