Empty Room Escape
You're stuck in a room that, apart from some elevator like music playing, is clearly not meant to be gracious to guests. Obviously, you don't want to be stuck in this room so it's up to you to make a daring plan and escape! Empty Room Escape by Krutovig and Stasy isn't filled to the brim with bizarre images or ghastly color but instead is a sleek and chastely furnished environment. You will explore the four available scenes picking up items and hints in order to get out to sweet, technology laden freedom. As you roam the stark room your cursor will change to alert you if you can interact with something. Items will be added to your inventory on the right and to look at items closer simply click on the little magnifying glass. You can combine items by enlarging one and then using the second item on the picture of the first.
Though the room may seem an impenetrable fortress of bland at first, Empty Room Escape has several clever tricks up its sleeves. The modest layout of the room forces wily escapists to think beyond the usual pick up an item and go formula. Fortunately, for those who may be battle weary from their searching, the changing cursor is a wondrous gift. Peppered with inventive puzzles and items being practical in their use this game is a fairly linear room escape that still manages to befuddle your brain enough to make your escape quite a victory.
Walkthrough Guide
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Empty Room Escape Walkthrough
Opening the First Safe
Click on the chair. Click to look under the chair.
Pick up the pencil.
Go left. Click on the hardware box.
Click on the area behind the hardware box.
Pick up the torn piece of paper.
Click on the magnifying glass of the torn piece of paper and use the pencil on it to reveal a hint.
Go back then move left.
Click on the top of the door frame. Pick up the stick.
Go back and go left once more. Look at the mirror with S.O.S. written on it.
Go right twice. Hover the cursor around on top of the wallpapered wall until the cursor changes to the hand. Click on the wallpaper when this happens.
Click on the torn piece to pull the length of it off.
Pick up the morse code paper that has fallen on the floor.
To open the safe on the right side you need a digit code. Return to the chair and look underneath it at the QR coding.
Look closely to discern the numbers.
The top box is 7.
The middle left box is 2.
The middle right box is 8.
The bottom box is 5.
Return to the safe and enter the digit as the QR code showed it.
Pick up the magnet and the tumbler.
Opening the Tool Box, Twice!
Magnify the stick in your inventory. Add the magnet to the stick.
On the same wall as the safes there is an outlet socket, with three outlets. Click on the far left socket to remove it.
Use the stick with magnet to receive a key.
Once you have the key back up until you can see the tool box.
Zoom in on the lock of the tool box and bring up the morse code paper you have.
The code is in morse code for S.O.S.
The first line must be three dots.
Line two is all dashes.
The final line is all dots again.
Pick up the screwdriver.
Click on the small white square to start another puzzle.
You must click the boxes in the order that the horse would move. The horse is part of the game chess and is only allowed to move in an L-Shape. Two squares for the long line and one square left or right to make the bottom part of the L.
Click on the boxes in the way the piece would move until you've covered the whole square.
Pressing on the middle square will reset the puzzle.
Screenshot
Pick up the pliers and the second key.
Opening the Second Safe and Getting Another Screwdriver
Go to the chair once more. Click on the bottom to show the legs. Use the screwdriver on the legs to take them off.
Return to the wall with the S.O.S. on it. To the left of the mirror is a spot on the wall with four black dots. Zoom in on the dots.
Place the chair legs on the wall with the four holes.
Click on the top part of the chair legs.
Use the pliers to open the grate and press the red button.
Move back and return to the wall with the safes on it. Inspect the left safe.
Click on the safe to open it and receive a third key.
Return to the S.O.S. mirror and click on the bottom left side.
Use the round key in the lock to open it.
Pick up the screwdriver.
Opening the Door
Go to the door and zoom in on the handle. Use the screwdriver to take off the screws.
Click on the top to reveal four key slots.
Move back once and look at the ground. To the left of the door is a floorboard, click on it to zoom in.
Press on the board to move it once then use the screwdriver to lift the board up completely.
Click on the board to flip it over to have it show -6-16+6.
Pick up the key.
Magnify the tumbler from your inventory.
Spell out the word C-L-O-S-E.
Look at the torn paper in your inventory to see the other part of the hint.
+17+6-6-16+6.
You will move each individual letter on the tumbler the correct amount of times to get the proper letter. For example add 17 to the C. You get the letter T.
You should spell out T-R-I-C-K.
Once done the tumbler will open.
End game
Pick up the fourth key.
Go to the door and insert all four keys into the lock.
Posted by: Meaghan | November 7, 2012 12:54 AM