Escape from Mr. K's Room 3
Ah, the Mysterious Mr. K, purveyor of locked room escapes, where would our Wednesdays be without him? We can wonder why this strange and mysterious man likes to create room puzzles wherein he locks certain hapless protagonists into various spaces and challenges them to get out, buy why bother? The return of Mr. K to our radar for the third time can mean only one thing yes, Tesshi-e is back and once again we must battle wits with the elusive Mr. K to find our way out. Welcome to Escape from Mr. K's Room 3 and welcome to Weekday Escape!
Thankfully we have to enjoy the great control structure we have come to expect from Tesshi-e: easy, intuitive inventory control; great English translations (just remember to set the game to English before you start); various options to mute the incidental sounds and oh-so-familiar music; and a handy save feature that is especially useful for going back to find the second, happy coin escape. Yes, of course there is a happy coin escape, this is Tesshi-e after all!
The puzzles are the usual mix of the familiar (could someone please either fix that wobbly picture or burn it?) and the new, and Tesshi-e has even tried its hand at a feature we here at Weekday Escape rather enjoy in our escape games: one clue that serves as the answer for two different puzzles, depending upon how you look at it. It's nice to see the growth in the challenge of the puzzles even if they haven't quite reached the level of, say, Neutral or Kotorinosu. There is still the lack of a changing cursor to deal with, but in this almost empty room there is very little pixel hunting even without the extra help. Perhaps the biggest complaint is that once again the game features a puzzle with Roman Numerals that appears to come from the Windows Japanese font set, which means some gamers will be very confused and only see a blank box instead of the necessary clue.
The one thing that makes Tesshi-e room escapes so popular is not only the wonderful logical flow of the puzzle solutions but the progression that is evident in each new room they release. To see this for yourself, go back to some of the early stuff like Escape from the Dome Room or Escape from the Underground Space and compare to this game. You will see the huge strides made both in control design and puzzle design, making this designer one of our favorites because they are always reaching, stretching, and improving upon the escaping experience. So welcome to Wednesday and welcome to yet another strange friend of Tesshi-e who loves nothing more than to lock hapless strangers into a puzzle room. Mr. K is back and we are very glad, and hopefully he'll be back again as long as no one punches him out for, you know, kidnapping and imprisonment, and forcing them to make their own snow-cones. Seriously bad hosting there, dude.
Walkthrough Guide
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Escape from Mr. K's Room 3 Walkthrough
General Information
There are some color-based puzzles, so there will be directions for the color-blind in this walkthrough.
Remember to examine everything you pick up, items may be hiding clues or other items.
There are two escape scenarios, with or without the happy coin in your possession.
Hope you like lime snow-cones!
Good luck!
Exploration
You begin facing a low cabinet with three sets of doors. On top of the low cabinet are three items.
Click on the left set of doors and you will see that they need a key.
Click on the middle set of doors and you will see a 2 x 2 puzzle grid and the clue "bird".
Click on the right set of doors and you see it needs a four digit code. There's a clue there that says "sun".
Let's examine the items on top of the cabinet.
The item on the left, in close up, is a snow-cone maker.
The middle item is a clock. Looks like it has a front panel fastened with screws.
The object on the right is a box that contains a screwdriver and has a 3 digit code made up of symbols.
When the cabinet is in the long view click on the left side to see behind it and take the patented Tesshi-e wooden stick.
Back up and turn right.
You are now facing a couch with a glass coffee table in front, a magazine rack/end table on the left side, and a huge picture window behind it.
Click on the couch for a close up.
Lifting the right cushion on the couch reveals a clue: Y = 2G.
Notice the cool blue sports car you can see outside? Click on the car for a close up.
That nifty blue car is sporting a number clue: 7429.
Back up once.
Click on the little magazine rack/end table to the left of the couch for a close up.
Inside the magazine bin part of the table is a white ball, take it.
Back up twice and turn right.
You are now facing the door out, which is locked of course.
There is also one of those 3 x 3 cubby units so common in Tesshi-e escapes. Click on the unit for a close up.
In the corners of the unit are Mild Escape books, each sporting a Roman Numeral. Upper right corner: I, lower right corner: II, III, upper left corner IV, V, and lower left corner VI.
In the other cubbies are some miscellaneous items such as papers, magazines, and figurines.
You can just see a silver and green item sitting on top of the cubby unit. Click on this item for a close up.
Another grid code, this one 3 x 3. Maybe it has something to do with the cubby unit?
Back up twice.
Click on the plant to the left of the cubby unit for a close up.
There may be something up in the plant, but we can't reach it yet, even with the stick.
Back up and turn right.
You are now facing a large entertainment center with a flat-screen TV and speakers on a low stand. On the wall on either side of the stand are two pictures.
Zoom in on the left picture and click on any of the corners. Yep, it's the standard "wobbly picture" puzzle. Back up.
Click on the flower on the left speaker. Note that the single flower is in a square-shaped vase. Back up.
Click on the flower on the right speaker. This flower is in a larger, curvier vase. Back up.
Click on the stand below the TV and you will see a remote control, take it.
You can zoom in on the TV, but using the remote on it doesn't seem to work.
Turn right and you are back where you started at the low cabinet.
Time to solve some puzzles!
The Wobbly Picture Puzzle
The clue for this one was in the 3 x 3 cubby with the books.
The Roman Numerals on the books indicate which corners to click.
Turn left to face the TV, then click on the picture on the left for a close up.
The books in the cabinet are I - upper right, II and III lower right, IV and V upper left, and VI lower left.
So click the picture in this order: upper right, lower right, lower right, upper left, upper left, and lower left.
Once you click the corners in order the picture will slide up to reveal some batteries. You will also see an area in the revealed space where something can be placed.
Back up.
The Left Cabinet Doors
Turn right to face the low cabinet.
Pull up the remote control from your inventory.
While the remote is in close up click on the bottom panel to reveal the battery area.
When the cover slides down you will see two things in the battery area: a spade key and a three digit symbol code. Take the key and note down the code.
Place the batteries in the remote and then close it down.
Now click on the left cabinet doors for a close up. Use the spade key on the doors.
Inside the doors you will find a light bulb and a refrigerator.
Take the light bulb, then open the refrigerator and take the block of ice.
Back up.
The Screwdriver
Click on the object on the right on top of the cabinets for a close up.
This is the box with the three symbol code that contains the screwdriver.
The code for this lock was seen inside the battery space on the remote.
If you didn't notice it when the remote was open, the code is: solid triangle, open circle, open square.
Enter the 3 symbol code and the box will open. Take the screwdriver and back up.
Now click on the clock in the center of the cabinet top for a close up.
Use the screwdriver to open the front panel.
Inside the panel are two buttons indicating right and left. We don't know the code for this yet, so back up.
The Television
Turn left to face the flat screen TV.
Click on the TV for a close up. Notice the remote now shows up on the lower left of the screen (it will only do this once you put in the batteries).
Click on the upper left button of the remote to turn the TV on.
Channel 1 has the Roman Numeral IV on it and a picture of a bird figurine in the lower left corner.
Use the remote to go through the channels one at a time.
Channel 2 has a color bar test pattern: green, red, white, blue, and yellow.
Channel 3 has nothing but snow.
Channel 4 has the Roman Numeral I and a bird in the upper left corner.
Channel 5 has VI and a bird in the upper right corner.
Channel 6 has snow.
Channel 7 has the word "clock", an arrow going from left to right, and silhouettes of two different vase shapes.
Channel 8 has V and a bird in the lower right.
Channel 9 has a picture that looks like the 3 x 3 cubby with the 3 x 3 puzzle grid on top and the word "paper".
Channel 10 has III and a bird in the lower right corner.
Channel 11 has II and a bird in the lower right corner.
Channel 12 has snow.
Back up.
The Middle Cabinet Doors
Turn right to face the low cabinet.
Click on the middle cabinet doors for a close up.
This one has a code lock consisting of a 2 x 2 grid with the word "bird" as a clue.
The clues for this one are on the TV channels.
The channel number does not matter, what matters is the Roman Numeral and the position of the bird on that channel.
Roman Numeral I had the bird in the upper left corner.
II has the bird in the lower right corner.
III has the bird in the lower right corner.
IV has the bird in the lower left corner.
V has the bird in the lower right corner.
IV has the bird in the upper right corner.
Push the buttons on the 2 x 2 grid in this order: upper left, lower right, lower right, lower left, lower right, upper right.
Once you enter the code the cabinet door will open.
Inside is a mysterious rusty looking machine with 5 slots. One of the slots has a white ball, take it.
Back up.
The Clock Puzzle
The clue for the clock puzzle is also on the TV, on channel 7.
The clue on channel 7 had eight pictures of vase shapes (either square or rounded) going from left to right.
Notice that the shapes on the clue are the same as the shapes of the vases on the speakers, square on the left and rounded on the right.
Using the clue from the TV combined with the vases, push the button on the clock in this order: right, right, left, right, left, left, right, left.
Once you enter the code correctly a white ball will pop out of the panel of the clock. Take it.
Notice that the clock numbers have now changed to letters.
Back up.
The Right Cabinet
Click on the right cabinet for a close up.
Here we need a 4 digit code of numbers. We also have the clue "sun".
The answer to this one is a combination of the "sun" clue and the clock face after you solve the clock puzzle.
Now that there are letters on the clock face, you need to find the letters S, U, and N and note where they are on the clock face.
The S is in the 7 o'clock position, the U is in the 10 o'clock position, and the N is in the 4 o'clock position.
Therefore SUN stands for 7104.
Enter the 4 digit code into the lock and the doors will open.
Inside this cabinet you will find a strange red machine that needs a 4 digit code. There is a tube going in on the right and a slot coming out of the machine on the left.
In the left slot is a white ball, take it.
There is some sort of object to the left of the machine. Click on the object (hook) and it will attach itself to the stick in your inventory.
In front of the machine is a small bowl, take it.
Back up.
The Plant
Turn right (or left) twice to face the exit door.
Click on the plant to the left of the 3 x 3 cubby.
Once the plant is in close up, use the stick/hook combination to bring the plant down.
Once the plant is on your level you can see the white ball stuck in the leaves. Take the ball.
You should now have 5 white balls in your inventory.
Back up.
The Silver/Green 3 x 3 Grid Puzzle
Click on the 3 x 3 cubby for a close up, then click on the silver green thing on the top for a close up.
Again, the clue for this one was on the TV, although the second part of the clue is the 3 x 3 cubby itself.
The clue is on channel 9 on the TV, and it had a picture of the cubby with the clue box on top and the word "paper".
Look closely at the 3 x 3 cubby and note which cubbies have objects made of paper in them.
The pattern is: upper right (books), lower right (books), lower middle (papers), lower left (books), middle left (magazines), upper left (books).
Click on the same buttons on the 3 x 3 grid on the code box, upper right, lower right, lower middle, lower left, middle left, and upper left.
When you enter the code correctly the silver thing will open to reveal a bottle of snow-cone syrup. Take it.
Back up twice.
Making a Snow-Cone
Turn left (or right) twice to face the low cabinets.
Click on the object on the left top of the cabinet, the snow-cone maker.
Place the block of ice you got from the refrigerator in the machine.
Place the small bowl you got from the right cabinet underneath the machine.
Click on the machine and it will shave some of the ice into the bowl.
Take the bowl of ice and also the ice block back.
Notice when you take the ice block back you can see something faintly in the ice.
Pull up the bowl of ice shavings from your inventory. When it is in close up use the bottle of syrup on it to make a snow-cone.
Now pull up the block of ice from your inventory. Again use the syrup on it and those markings become clear, it is the number 3517 in green.
A clue!
Close down the ice block and back up.
Regular Escape
Well, we have five balls, and on that strange rusty machine in the middle cabinet were five round slots. Looks like the balls go there.
However, just placing the white balls in the slots doesn't do anything. Perhaps there's another clue?
The other clue is on channel 2 of the TV, the colored bar test pattern. Remember, it was green, red, white, blue, and yellow.
So, we need to figure out how to color the balls. Perhaps the mysterious red machine in the right cabinet?
The machine needs 4 digit codes, though.
We already have 2 codes: we saw a 4 digit code on the blue car (7429) and a 4 digit code in the green ice block (3517).
Now we just need red and green.
You know, we still have that light bulb in our inventory.
Turn left to face the TV.
Click on the left picture for a close up. Click on the picture to raise it up to see the space behind.
Place the light bulb in the empty space and click on the picture to bring it down.
Now we have a 4 digit code in red: 8166.
Back up.
We just need the code for yellow.
The clue for yellow is on the couch, underneath the right pillow cushion.
The clue reads Y = 2G.
So that means yellow = 2 x green.
We know that the green number is 3517, so multiply that by 2 and you get 7034, the number for yellow.
Now that we have the 4 codes for colors, let's color our balls.
Turn right to face the cabinet.
Click on the right doors for a close up then again to open them.
To color the balls, you need to enter the 4 digit code, then place a ball in the white tube on the right, then push the button underneath the code.
For the color-blind: keep track of which balls in your inventory you use with which code, each ball once colored and picked up again will go back to the same place in your inventory.
You only need to color 4 of the balls, the 5th one needs to remain white.
Once you enter the code, place the ball, then push the button, the colored ball will come out of the left side slot.
NOTE: If you were playing around earlier and colored your balls, you can simply color over if you for instance colored all of them one particular shade.
If you need to make a ball white again, simply put it in the tube, then dial in a code that is incorrect (anything other than the known 4 codes) and push the button. The ball will come out white.
Remember, the color codes are: blue - 7429, green - 3517, red - 8166, and yellow - 7034.
Once you've colored 4 of the 5 balls, back up.
Click on the center doors for a close up, then click again to open them.
Place the balls in the slots according to the test pattern on channel 2 of the TV, green, red, white, blue, and yellow.
When they are placed correctly a heart key will drop out of the machine.
Take the heart key and back up.
Turn right (or left) twice to face the door.
Use the heart key on the door and you have escaped!
Enjoy the snow-cone.
The Happy Coin Escape
Follow the regular escape to the point where you get the heart key.
Instead of going to the door, turn left and face the TV.
Click on the TV for a close up, then use the remote to turn the TV on.
The clue for the happy coin is on channel 12, which should now say "Happy Coin" against a blue background.
Back up from the TV and turn right.
Click on the middle cabinet, then click again to open it.
Take back all 5 balls from the machine, then back up.
Click on the right cabinet then open it.
Use the red machine to recolor all the balls blue. Remember, the code for blue is 7429.
Once all 5 balls are blue, back up then click on the center cabinet doors.
Open the doors and place all 5 blue balls in the slots.
Once the balls are placed, the happy coin will drop out.
Take the happy coin and back up.
Turn right (or left) twice to face the door, then use the heart key to escape.
Enjoy your beer with Mr. K!
Happy Coin will bring happiness to you!!
Posted by: grinnyp | August 17, 2011 3:18 AM