Escape game (GameDesign)
Room escape game lovers are in for a treat as Taro Ito weighs-in with his rendition of the point-and-click art form popularized by such games as MOTAS and the Viridian Room.
Escape game is a simple and effective game of its genre with all the usual mechanics, but without the pixel hunting that often accompanies games like this. Use your best clicking finger to find items, combine items in your inventory, and to solve the few puzzles that await. While most puzzles are straightforward, you will have to think outside the box with at least one of them.
Altogether a short game, but a rewarding one if you can figure out the one difficult twist yourself. It's not too difficult to figure out on ones own, though. The entire game will take you approximately 30-45 minutes.
Walkthrough Guide
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Wow, I liked this one!
Full Walkthrough here:
Click on left corner of mat, collect card.
Click left to next screen. Click on Clock. Collect ball at ‘12' position on clock to collect it.
Click on computer. Solve the puzzle by making all the spheres white. Collect keycard from reader.
Click on bottom drawer. Collect ball. Click left to next screen.
Look under Sideboard. Collect ball.
Click on faces. Click on mouth of left-hand face to insert card. Collect key.
Open right-hand cupboard door. Click on duck. WAIT. Collect key from beak.
Open other cupboard doors. Collect balls from both middle cupboards. Click left to next screen.
Look under sofa. Collect ball.
Click top of hatstand. Click on back ball to collect it.
Return to desk. Open top drawer. Collect paper.
Click on computer. Click spaces on screen indicated by circles on
the paper (it doesn't matter in which order you click them). When all
relevant spaces have been clicked this should result in a pattern of 7
white spheres - 2 in the first column, 3 in the second column and 2 in the
fourth column. Remember this pattern.
Return to sofa. Use the 7 balls you have collected with the panel on the wall in the pattern memorised from the computer.
Click on the bottom slot to use the second keycard and collect the key.
Return to the first screen with the mat and the door. Click on the wall panel to open it.
Click on keycards in inventory. Drag one keycard over the other until the are aligned to show a 3 - digit number.
You really want me to tell you the number?
Oh, OK, it's 631
enter the number into the keypad. The door will have opened.
But there's still no escape!
Click on the keys in your inventory. Line them up together, the flat edges of the ‘F' shaped keys on the outside, and another 3-digit number will be revealed.
You really want me to tell you this number too?
Oh, OK, it's 235
enter the number into the keypad. A second door will have opened and you're free.
Posted by: xadoc | December 29, 2007 9:20 PM