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Walkthrough Guide
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Euridissey Arrow Puzzle Walkthrough:
Look at your papers, specifically page 1 and page 2:
Page 1 is right-side up: the black circle is the non-turnable arrow.
Page 2 is actually rotated 180 degrees.
Answer: (U=Up, L=Left, R=Right, D=Down)
D R L U
D U D L
L R D R
U L U R
Euridissey Walkthrough:
Collect the scroll. Go Down.
Collect the scroll. Go Right.
Collect the gear. Go Up.
Press the button on the top right. Go Left then Up.
Collect the paper (inside the ring) and the ladder. Go Left, Down, Down.
Collect the axe, and press the button below the ladder. Go Left.
Drag the ladder over the gap. Go Left.
Collect the gear, and press the button on the top left. Go Up.
Collect the gold piece. Go Down, Left.
Collect the paper. Go Right, Right, Right, Up, Up.
Drag the axe over the boards, and drag the gold piece over the indent on the wall. Go Left.
Collect the paper under the flame, click the cobweb on the top left, click the button. Go Down.
Collect the gold piece. Go Up, Right.
Drag the gold piece over the indent on the wall. Go Down.
Drag both gears into the gap in the wall to the left. Collect the gold piece. Go Up.
Drag the gold piece into the indent on the wall. Go Right, Down, Right.
The dreaded arrow puzzle. Look at your papers, specifically page 1 and page 2:
Page 1 is right-side up: the black circle is the non-turnable arrow.
Page 2 is actually rotated 180 degrees.
Answer: (U=Up, L=Left, R=Right, D=Down)
D R L U
D U D L
L R D R
U L U R
Collect the gold piece. Go Left, Up, Left.
Drag the gold piece into the wall. Go Up.
Collect the chisel behind the foot of the right cat guard.
Optional:
Go Down, Right, Down, Down, Right. Drag the chisel to the wall. Go Right. Collect the cat and the paper. Go Left, Left, Up, Up, Left, Up.
Go Up. Click Yes.
Posted by: Anon | September 5, 2012 4:36 PM
Euridissey Walkthrough
Note: room orders are based on how I moved through them, not on how they would appear on a diagram.
Starting room—hole in floor and ceiling with a rope going through it; a doorway to the right:
Pick up SCROLL (1/6) from floor.
Climb up the rope.
You've reached a room with—a hole in the floor; a rope hooked to ceiling; a doorway on the left:
Take the SCROLL (2/6) from loop on ceiling.
Get the LADDER off the right wall.
Move left.
Make note of the empty circular emblem on the wall and a boarded up doorway. There is nothing you can do here right now.
Climb down the rope.
Here is a panel with for quarters, a gem in each. No action here yet, though.
Go down.
You're now in a room with—a torch on the wall, a ladder going up, sand pile to the right, and a doorway to the left:
Pick up the SLEDGE HAMMER from the sand.
Push the RED BUTTON behind the base of the ladder.
Go left.
Now you're in a room with an eye of Horus on the wall and a gap in the floor:
Put the LADDER across the gap in the floor.
Move left to a room that has block steps leading up the wall and doorways on both sides:
Pick up the GEAR (1/2).
Push the RED BUTTON in the top left corner.
Go up the block steps to see a hole in the ceiling and an Ankh on the wall:
Pick up the EMBLEM PIECE (1/4) from the ledge.
Go back down.
Then, move left to a room with the only other doorway, the one on the left, blocked by sand and a torch on the wall:
Pick up the SCROLL (3/6).
Move right three times, back to the room with the ladder leading up.
Go up the ladder.
Note that, having pushed two buttons, two quarters of the panel are now open.
Continue up the rope to return to the room with the circular emblem and the boarded up doorway:
Use the SLEDGEHAMMER on the boards to open up the doorway.
Move left through the new doorway. There is a torch on the wall and a webby button in the corner:
Take the SCROLL (4/6) from off the torch handle.
Push the RED BUTTON.
Go down the stairs to a dead end at the base of the stairs:
Grab the next EMBLEM PIECE (2/4) from a hole under the stairs.
Now go back... Up the stairs. Right twice. Down the rope.
From here, the starting room, go down the rope once more to where the rope ends. There's also an open doorway to the right and a pile of sand to the left:
Take the SCROLL (5/6) from the sand pile.
Head through the doorway on the right. There are narrow steps up to a hole in the ceiling, torch on wall and a small bit of sand on the floor:
Take the GEAR (2/2) from the sand on floor.
Go up through the hole to a triangle grid puzzle:
First, push the RED BUTTON in the upper right corner (lest you forget with all the excitement of the triangles puzzle!)
Now, on to solving the TRIANGLE PUZZLE:
At this point in your travels, you should have picked up at least 5 scrolls which, nicely, turn into six pages of story and two pages of clues.
It is the two clue pages that you need to figure out this triangle puzzle.
If you don't have both clues, follow the walkthrough back through all the rooms. One scroll is more trickily hidden...
Objective:
Click on the triangles to turn them.
Turn the triangles until each is in the correct direction.
Use the two clue pages to figure out which direction each triangle should face.
HINTS:
The flower or shooting star design is shaped like an arrow, the heavier end like the arrow's point.
Note that one triangle on the grid doesn't move.
Try copying the info onto two pieces of papers, and turning them around until both seem to "fit" together.
Only one arrow matches on both papers.
SOLUTION:
Turn the arrows until they're arranged on the grid like this:
D-R-L-U
D-U-D-L
L-R-D-R
U-L-U-R
D=down; U=up; L=left; R=right.
When you've completed the puzzle, the grid will open to reveal:
an EMBLEM PIECE (3/4), the center of the emblem. Take it.
At this point you have....
...both gears and have pushed four buttons but still need one more emblem piece...
Return to the room with the four-part panel. To get there from the triangle grid room...
Go left. Up. Left. Down.
Now you're at the end of a rope and facing the panel with gears in it:
Add your two GEARS to the ones in the wall.
The niche on the right opens up so you can take...
The last EMBLEM PIECE (4/4).
Go up to see the circular emblem room:
Insert each of the four EMBLEM PIECES onto their plaque on the wall.
The ceiling opens up and a metal ladder appears.
Climbing up, you discover two Duamutefs (jackel-head men). Now you have a choice...
You're at the exit. Do you want to just end it now? Or do you think you can do better?
If you want to do better...
Pick up the stone SPIKE behind the foot of the figure on the right.
Read the scrolls to learn this place is a pyramid.
If you've been keeping track of where you've gone, you might realize where there should be one more doorway, to one more unexplored room. A secret room.
To the "secret room":
Start from the exit room (the room guarded by the two Duamatef figures)....
Climb down, go right, down twice, then go right again.
You'll be back in the room with the narrow steps going up into the ceiling, a torch to the left of those, and a small pile of sand on the floor.
Use the HAMMER and SPIKE on the right side of the room to break open the wall.
Go through the hole to the new room.
Now you can grab two more things:
The last SCROLL (6/6).
A Bastet CAT statuette.
With your latest discovery, head back to the exit room...
Left twice. Up twice. Left. Up.
...then click on the top of the ladder and choose "Yes" when you're ready to end the game.
Posted by: elle | September 5, 2012 5:09 PM