What makes some friends a part of our daily lives, and others friends we only talk with a few times a year — if that? Dan Lin has us pondering this and more in his minimalist puzzler made for Ludum Dare, Everyone Together. Use the [arrows] to maneuver a yellow block into contact with a plethora of gray blocks. As you make contact, they brighten to yellow and move in unison with you in a Katamari-esque manner. The object is to make simultaneous contact with all the immobile blue areas on the field, but you'll usually have to use your once-grey friends in order to do that.
This is where the strategy comes in — and it gets pretty daunting for such a visually simplistic title! You may neerdver to route them to some areas. You may need to navigate your crowd around splitters, at which point they'll often lose contact with you. Each level has been designed to carry a specific theme or concept regarding friendship, so as you play through you'll find yourself musing on how our basic relationships work, and the dynamics of friendships and long-term associations. Everyone Together is a tough little stumper in a meek, unassuming package, and it will give you the urge to go back through your various contact lists and catch up with people you haven't gotten in time with for years. You know exactly the ones I mean!
First! It's a pretty hard game when you really get into it...
Been nearly a year, one comment. Heh. I've managed to get to "We can begin to see." How far has anyone else gotten?
Just reached "The bigger picture" (the level after the one you reached).
it's a clever game but why is the rating so low
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