When you hear the name Fatal Fighters, you might picture a game filled with SPIN KICKS and SPINES BEING REARRANGED and disembodied voices telling you to FINISH HIM while two characters dance sideways back and forth like little mating spiders. Deqaf Studios' newest title isn't... quite that, being more a blend of match-3-esque-ish puzzle and turn-based fighting game, like a pared down Puzzle Quest. You choose your character, then face your opponent across a board with different coloured tokens. Clicking a token causes it and any other adjacent matching tokens to be added to the percentage chance the corresponding coloured skill has of being executed. During your turn, you get to make three matches, and then you can try to use the skills your character has available, though again, their chance of success is tied to how many matching coloured tiles you accrued during your turn. Unused abilities will roll their percentage over to the next round, so don't feel like you have to risk a ten percent chance of success. You and your opponent will go back and forth like this, whittling away at each other's defenses and hit points, and provided you win, you'll move on to your next foe. Defeat four in a row and you'll win the tournament, and if you collect enough achievements, you can unlock a different character, with different abilities. Though a little slow and in need of some fleshing out, Fatal Fighters is a neat idea and a solid diversion for when you want to lay some smackdown, but, you know, without all that button mashing that's so hard on the thumbs.
OK so is anyone else having this issue: after I win a tournament, and am sent to the "Choose hero to unlock" screen, I can mouse over each fighter and see the little padlock, but there's no 'unlocking.' I click and double-click and nothing. If I refresh the screen I lose that tournament.
Firefox 35.0.1
OS X 10.6.8
The wording is a mess. Mithril's first ability says "damage 16. remove 100% of enemy's armour." This means it does 16 damage as normal, then resets the enemy's armour chance to 0.
Hammer's first ability says "damage 11. remove 50% of enemy's armour." This means it does 11 damage bypassing armour, then halves the enemy's generated armour points.
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And beyond that, it's honestly not a very fun game. It's trying to be a samegame version of puzzle quest or what-have-you but doesn't really have much skill or thought to it.
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