Brand new from Tonypa, creator of CoBaCoLi, ShoOot 2, Kavalmaja, and more, comes Floribular, yet another simple yet highly engaging puzzle game. A 6x6 grid of tiles fills the screen, some of which are covered by colored flowers. The goal is to place a flower on the grid to eliminate as many like-colored flowers as possible. The catch is that matches don't have to be made by adjacent tiles, they can be three or more flowers in that row or column. Difficult to describe, but easy to play, Floribular has the uncanny ability to steal your interest and hold on for quite some time.
Floribular relies on a different sense of spacial orientation to make matches, almost like a game of sudoku. Instead of scanning the board for groups of like-colored tiles, your eyes dart left and right, up and down searching for well-seeded columns and rows where you can score serious points. To make a match, you must have three or more of the same flowers anywhere in a row or column where you just placed your flower. So, for example, if you place a blue flower on a space and at least two other blue flowers are in a row or column connected to that tile, you score a match.
After placing a tile, a number of new flowers grow in random spaces. How many depends on whether you remove any flowers during that turn. If you do, then 2 flowers will appear; if you do not, then 4 flowers will appear. The key to emptying the screen lies in placing flowers to ensure you eliminate more tiles than will be filled before the next move.
If all of this sounds a bit convoluted, don't worry, it isn't. In practice Floribular is very simple and will take you all of three or four turns to get the hang of it. As with any good puzzle game, however, it will take you much longer than that to gain a decent level of proficiency.