It ain't easy bein' freezy in Gameshot's physics puzzle game Freezy Mammoth. All your wooly little friends want to do is get inside their igloos, ideally nabbing all three stars on each level along the way, but they're frozen solid. Luckily for them, you can defrost, and refrost, both them and any other frozen elements on any stage with a click. Every mammoth needs to reach the exit safely, so if even one of them topples off into the icy abyss that apparently constitutes the rest of their world, you'll need to try again. As a result, you'll need both quick thinking and quick reflexes to get them home, taking into account the way freezing a moving object affects momentum and even the angle they might be falling. All of which sounds like a lot to ask an animal in order to ensure survival. Heck, I consider it a success if I remember to wear a jacket when the temperature starts dropping outside. I'm not actually sure I deserve my place at the top of the food chain, which basically means I'm constantly on the lookout for wolves.
Freezy Mammoth's cutesy cartoon presentation might make it easy to dismiss on first impressions alone, especially since the first stage is so painfully easy and simple in design. What sets the game apart from others in the "catch the stars" subset of physics puzzles is the way its freezing mechanic is implemented, allowing you to click again on something that was previously frozen to freeze it solid once more. While the levels are still sparsely designed in a way that offers no hints whatsoever if you're stuck, they also force you to think and plan, especially if you want all three stars. Some stages are demanding enough with their times and angles that Freezy Mammoth might feel a bit too fiddly for some. With some smart puzzles and a surprising amount of challenge, however, Freezy Mammoth does simplicity well, with just enough new elements to keep you engaged 'til the end.
The freeze something feature seems innovative to me for this sort of game that there are a billion of so it has that going for it. But it didn't take long for me to just want to get past a level instead of getting all the stars and I gave up on the very next level because it was way too hard for such an early level. I wasn't drawn in at all and I think this sort of game needs people to want to keep playing and I didn't. I wasn't motivated at all to bother with trying to get all the stars which I usually do on these games and I didn't care what would happen next. :-(
The falling is obnoxiously slow (must be on the moon) so I got bored after level 2.
I just can't get into a game like this when there's no way to see which levels I've gotten all the stars on.
Overly fiddly. It caused me mammoth frustration.
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