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Gatamari Escape 23


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Rating: 4.4/5 (75 votes)
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Gatamari Escape 23

elle Even if you've tried only a handful, you know escape games come in a variety of wrappings and difficulty levels. Sometimes the best thing about a particular escape is the way it transports you to a scene of beauty and serenity, providing an affable assortment of tasks to amuse you while you soak in the surroundings. Other games are less about eye candy and more about putting your brain to work in one way or another. The main enjoyment in any Gatamari escape game comes from the pure logic of its puzzles. That's not to say that the art style, with static line drawings and a limited palate, is without its own charm. In fact, design and function line up perfectly here to become Gatamari's distinguishing characteristic which includes elements that will possibly remind you of Detarou. That is, minus the demented weirdness, and in a more abstract, less tangible sense; rather than an exact likeness, it's something about the way the puzzles are set up here. They'll keep you thinking, tease your brain in a good way, with some unexpected outcomes to amp up the fun factor. It's not the most difficult we've encountered by Gatamari, but it is sure to keep you busy for the next half hour or so...

Gatamari Escape 23When you first load the game's page, you'll be met with a screen of Japanese text. Read or "skip" past it and you'll find yourself in a room: it looks like a museum or art gallery in fact. Using the arrows on the edge of the stage, have a good look around. While there's no changing cursor, there's very little in the design that could distract you from your mission and nary a pixel hunt in sight (but do be sure to explore thoroughly and keep a sharp eye out for visual clues). Inspect the objects you see and you'll find that some will react to your prodding, given you figure out how to use them. Then, just as you think you've won your freedom, you'll discover there's more to this excursion than first anticipated. With a plethora of cleverly tricky puzzles, lots to see and do, plus a few red herrings for good measure, you'll want to approach this game when you can focus your time, attention and mental fortitude toward efficacious escaping. It's not perfect but, if you're looking for more than a light break, nothing too heavy, Gatamari Escape 23 has a nice amount of mental crunchiness to satisfy those cravings.

Play Gatamari Escape 23

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

This is a very nice game and I agree with Shudog. Here is a full walkthrough, with several spoiler-levels so that the solutions to the puzzles are not immediately given away.

General note: safes don't open by themselves after entering a correct code. After entering a code, press the open button and if it opens you've entered the right code.

Starting room

1. Pick up the windup key from the floor (bottom left corner in the door-view)
2. Use the windup key on the car and read the code
3. Enter the code in the box, to get a black book

5963

4. Put the book (step 3) in the bookcase and observe the pattern by clicking the books
5. Turn the head of the busts according to the pattern

Take a look at the two pillars next to the bust

Black, black, white, white, white, black, white, white

Left, left, right, right, right, left, right, right

6. Grab the paper from the bust's mouth and ...

Purple safe

7. Turn right and have a look at the safes and the paintings above it.
8. The top right image contains the clue to open the purple safe.

There are a lot of number in this image

Look at the colour of each number and press the colours in the appropriate order

Black, white, red, black, red, red, white, white, black

9. Take the wrench from the purple safe

Green safe

10. Use the wrench on the copper plate opposite the safes
11. Activate the panel and pick up the coin (1/5)
12. Turn toward the opened doorway (with the laser above it) and examine the broken stone in the wall on the left
13. Get a coin (2/5) from behind the stone
14. Enter the next room (doorway underneath the laser)
15. Turn 180 degrees and examine the art to the right of the door
16. Retrieve the coin (3/5) from the art

Turn the frame alternatively clockwise and counter-clockwise, till the coin is out

17. Examine the chalk marks to the left of the doorway
18. Go back to the previous room and examine the picture above the green safe
19. Open the green safe according to the clues in step 17 and 18

The chalk marks represent the levers

Counting the levers from left to right, the code is:
2 down, 4 up, 3 down, 1 up, 3 up, 2 down, 4 up

20. Take the screwdriver

Laser panel

21. Use the screwdriver to retrieve the scope from the gun
22. Go to the wall with the portrait and examine the abstract art with the blue line
23. Remove the portrait

The blue line is the clue you need

Press the corners of the portrait as indicated by the blue-line art

Top right, bottom left, bottom right, top right, top left, bottom right, bottom left, top left, bottom right

24. Use the scope (step 21) to zoom in on the hallways that has become visible behind the portrait
25. You get a close up from some kind of code
26. Enter the code at the laser panel that is directly to the left of the portrait

The code from step 25 might be considered to be a digital negative

White is black and black is green (think of a digital alarm clock)

ICPO

27. Get the blue key that the laser shot down
28. Use the blue key to open the locked door and enter the hallway of black warriors

Wardrobe and warriors' safe

29. Go through the warriors hallway and observe their sharp swords
30. Take the rod that is to the left of the safe (at the end of the warriors hallway)
31. Go all the way back to the room with the wardrobe and use the rod to get the newspaper on top of it
32. Enter the code of the brown box that locks the wardrobe

The warriors' swords are the clue (step 29)

Replicate the pattern of the swords

Right, left, right, left, left, right, left, left, right

33. Take the handcuffs and a coin (4/5) from the coat
34. Turn 180 degrees and lower the rope
35. Attach the handcuffs (step 33), move the rope back up and take the red wheel
36. Go back to the room at the end of the warriors' hallway and observe the painting of the dog
37. Enter the safe code

The clues are the dog painting (step 36), the newspaper (step 31) and the paper from step 6

D=3, O=3, G=7 -> code=337
But that would be too simple, so re-examine the paper from step 6

If the number is before the letter, the number needs to be increased by 1
If the number is after the letter, the number needs to be decreased by 1

Code = 426

38. Use the red wheel (step 35) to open the safe and take the coin (5/5) and currency paper

Brown door and sliding puzzles

39. Enter your 5 coins (steps 11, 13, 16, 33, 38) in the panel to the left of the brown door
40. Observe the scene behind the brown door through the glass window
41. Enter the code in the panel to the left of the brown door

The clues are found in the currency paper (step 38) and the scene behind the door (step 40)

That staircase looks a lot like a dollar sign

Select the boxes that contain a dollar sign

- X -
X X -
X X -

42. Go up the staircase and examine the 4 sliding puzzles (no need to solve them)
43. Continue your path and go to the glass window (view of a clock tower) with the black grid below it
44. Use the information of the sliding puzzles to enter the correct code on the black grid

Each sliding puzzle has a red-framed corner

Behind the slides of the puzzles you can black and white backgrounds

Here is the correct grid (w = white, b = black):
b b b - b w b
b w b - b w b
b b b - w w b

b b b - b w b
w w b - w w b
b b b - b b b

The clock

45. Turn 90 degrees to the left and retrieve the pliers from the black safe (it is open, no need for a code)
46. Go downstairs and use the pliers (step 45) on the bars to the bottom right of the staircase
47. Take the ninja figure, move upstairs and place it with the other ninjas. Observe the pattern
48. Open the pink safe (to the left of the ninjas)

You need the pattern as indicated by the ninjas (step 47)

There is an arrow on the safe, pointing from top to bottom

Press the buttons, starting with the highest ninja first

Top middle, top left, top right, bottom right, bottom left, bottom middle

49. Take the flower with flags from the safe
50. Go downstairs to the middle, orange safe, and examine the picture above it.
51. Open the orange safe

Combine the clues of the flags (step 49) and the picture above the safe (step 50)

The buttons represent the flag patterns as indicated in the picture

Left, right, middle, middle, left, right, left

52. Take the ball from the orange safe.
53. Go upstairs, put the ball (step 52) in the hole to the top right of the yellow-framed windows
54. Take the red key and use it to open the other black safe (upstairs room, just before the clocktower)
55. Take the toy helicopter and use it to get the green coat (barred window, next to the ninjas)
56. Turn the green coat (step 55), turn it around and take a silver ring from the collar
57. Go to the clock control panel and take the gold ring (top right, yellow 'light')
58. Combine the silver (step 56) and gold (step 57) rings to obtain a clue
59. Detach the rings, place the gold ring back in the panel and enter the right code

There are only a few valid Roman numerals (step 58)

The numerals are: IX:III - IV:V - X:II

In common numbers that would be: 9:3 - 4:5 - 10:2

The numbers refer to the numbers at which the clock hands have to be positioned (first number is red, second number is blue)

Correct times: 9:15, 4:25, 10:10 (press the black diamond to switch between clocks and confirm your code at the end)

Escaping the clock tower

60. The view of the clock (to the right of the control panel) shows a doorway at the top right, and a flight of stairs at the bottom left
61. Insert the silver ring at the control panel to activate the bottom part of the panel
61. Enter the time at the control panel which we need in order to escape

Place the hands of the clock so they point at both the flight of stairs and the doorway

Correct time: 8:10

62. Go up the flight of stairs, across the clock face, into the final room

Save your game at this point. It allows you to first have a look at ending 1, then reload the game and continue from this point with ending 2. Do not select the restart-option you are shown at the end (it erases the saved game) but manually refresh the page in your browser.

End 1

63. Take the glider from the left corner
64. Move forward and use the glider to jump off the clock tower and escape

End 2

65. Take the black box from the right side of the room
66. Examine the cogwheels at the left side of the room with your scope (step 21)
67. Put the black box in the hole in the large clock face
68. Use the control panel to crush the black box

Those clock hands look rather strong

What would happen if we move both clock hands up?

Set the time to: 12:00

69. Take the green key from the crushed black box
70. Move downstairs to the bottom of the staircase
71. Have a look at the calendar on the wall
72. Go into the formerly barred hole from which you retrieved the ninja
73. Use the green key (step 69) to activate the control panel
74. Push the silver, bronze and gold buttons in the correct order

Use the clues from the cogwheels (step 66) and the calendar (step 71)

How many teeth do the cogwheels have?

How many days are there in a month?

Silver = 31, bronze = 30, gold = 28

Silver, gold, silver, bronze, silver, bronze, silver, silver, bronze, silver, bronze, silver

75. Enjoy the scenery!

Gatamari Escape 23 Walkthrough
Note: Be aware that in almost every code puzzle, after you have entered the correct solution, nothing will happen until you push a separate button to finalize the entry.

First Room

Notice

You can turn the statue's head left and right. Also, the colors of the pillars on either side are different colors: white and black

On the shelf, the safe takes a four-digit code and the racecar has hole on top

By that fancy door, notice the rug turns up on the left.

The bookshelf is missing a book. One of the books says END on it.

Safe

Collect WINDUP KEY from under the rug by the door.

Use the key on the racecar. The car wrecks itself (weird!) Search the car.

Find safe code

The safe takes that four-digit code from the wreck.

5963. Collect START BOOK

The Statue

Place the START BOOK in the empty spot on the bookshelf.

Push it in, then push each book that pops up, notice the colors of the books and the black-white sequence they form when you push them. This is the black-white clue for the pillars by the statue. The START and END books count in the sequence.

Notice which sides of the statue the white pillar and black pillar are. Zoom in and use the white-black sequence you got from the books to turn the statue's head in a left and right sequence toward the correct pillars.

b b w w w b w w equals(your)L L R R R L R R

Collect 8A NOTE from statue's mouth.

Whoops you fell!

Safe Room

Notice (moving left around the room)

key on chain above grey door.

Picture of twisted pipes, a wobbly picture, and a bolted panel on the left.

Loose stone in the wall to the left of the laser door.

When you try to pass the door, you get shot. Laser is wired to the bolted panel on the previous wall.

Three safes on the fourth wall. Purple safe (has three colored buttons), Brown safe(has three white buttons), and Green safe(has four levers that you can move up or down). They each have a picture above them: a colored number collage, a black and white image that looks like a negative of three flags, and a right-bent arrow moving upwards.

Wobbly picture

Pipe picture gives the wobbly picture clue. Click the four corners of the portrait in the sequence indicated by the water flow in the pipes

Start in Upper R, Lower L, Lower R, Upper R, Upper L, Lower R, Lower L, Upper L, Lower R

Peek through the hole. It looks like a four-slot panel but it's too far away to see anything on it.

Purple safe

Clue is in the colored numbers above.

The safe has three colored buttons (red, white, black) and the picture has three colors of numbers: red white and black. Find the numbers 1 through 9 and note the color of each number. Click the safe buttons in the order indicated by the numbers. I.e., 1 is black, so the black button is first in the sequence, 2 is white so white is second, etc.

black, white, red, black, red, red, white, white, black

Get WRENCH

Laser panel

Use wrench to unscrew the bolts on the laser panel. Flip switch inside panel. The laser is now turned off, you are free to enter the previously blocked door.

Before leaving the room, note

The lights also come on for the code in the laser panel. There are 4 slots with 12 odd looking "digits" that you can cycle through. Actually they look kind of like letters.

Pulley Room

Note (moving left to right)

through the brown door you can see a spiral stairs. Note the coin slot by the door that takes 5 coins.

Note the trapdoor is to heavy for you to open by yourself. You can move the mechanism up and down via the control buttons, but the pulley still won't reach metal trapdoor

Note tally marks to left of entrance door. There is something different about them.

In each cluster, one of the four vertical tally marks is out-of-sync with the other three. Also, the clusters form a wave pattern that curves to the right.

To the right of the entrance door, you can tip the frame left and right to get the coin.

You need a screwdriver to get the telescope from the sniper rifle

There is something you can't reach atop wardrobe

wardrobe lock takes a left-right code on criss-cross buttons

Green Safe

The tally marks in the Pulley Room and the bent arrow picture above the green safe (in the safe room) are your clues to open the green safe.

The "out of sync" tally in each cluster tells you which lever to pull and whether it goes up or down. The bent arrow tells you to read the tallies from bottom to top.

If the levers were numbered, the sequence would be 2Down 4Up 3D 1U 3U 2D 4U

Open safe and take screwdriver

Laser Letters

Back in the pulley room, use screwdriver to get telescope from sniper rifle. Where would a telescope be handy?

Use telescope to view that distant panel behind wobbly picture in the Safe Room. Looks like our clue for the laser panel.

To read the clue, think opposites. Imagine a fully lit four-digit panel with all possible marks lit up in all four slots. (that would read 8888). Now imagine that the clue is telling you which parts of the panel to black out, rather than which parts to light up. e.g. a "1" would actually be an "E"

I C P O

Enter your code into the laser panel

Laser went berserk then imploded. Cool. Look around to see what damage happened. Oh, it shot down the key. Take key.
Key is probably for that grey door in front of you.

Warrior Hallway

Don't be scared, go right through. They are just statues.
Notice

As you pass, note the warriors are numbered in right-left pairs. Also note their swords.

Some pairs cross their swords with right in front, others the left sword is in front.

Note dog picture.

Note that safe needs a three digit code and a handle

Take

stick in left corner

Wardrobe

In the pulley room, use warrior sword-cross right-left code to unlock the wardrobe.

R L R L L R L L R

Unlock door and open wardrobe

Check the pockets in the coat.

Collect cuffs and coin.

Pulley

Make sure pulley is in the lowest position possible.

Use cuffs to attach it to trapdoor.

Raise trapdoor with pulley. Take wheel.

Dog Safe

Use stick to reach above wardrobe.

This is the clue, with the 8A ticket, for the safe.

Note the letters D, O and G with digits next to them.

Letters are variables. The number beside the letter indicates which number comes before or after the variable, per the 8A clue. I.e., in 8A, A would be 9, but in A8, A would be 7. Translate the letters D O G into digits for the safe code.

4 2 6

Return to the end of warrior hall, and use code and wheel handle on the safe. Collect currency guide.

Brown door

Use coins beside door.

In case you missed one of the coins, here are the locations again: loose brick in the wall of the laser room, inside the laser panel, dog safe, wobbly frame in the pulley room, coat pocket in the wardrobe

A red and black grid appears in the panel.

The currency guide gives you the pattern for the grid on the lock

The 5 currencies that use the $ sign are your pattern for the grid (The dollar sign is the only one that repeats)

Where O is red and x is black:
xox
oox
oox

Hit Enter

Staircase room

Note torn 1999 calendar and the notation beside it
Note that grate is wired shut

Blue Room

Notice (moving left around the room)

Note panels on either side of the door appear to be puzzles

The pieces are numbered, scrambled, and missing #16. The numbers of each panel are a different color. The panels each have one red corner on the frame. The pieces are slidable, revealing a grey-white design behind them on what appears to be a 3x3 grid.

Note three windows, with two holes in the wall, one near the ceiling and one near the floor. You can see odd bits of railing and what looks like a birdhouse with something stuck in the tube beneath it.

Note two more puzzle panels on either side of the door you came through. Also numbered and missing #16, also different colored numbers, also slidable tiles, and also with a red corner on each frame.

Note purple safe with six buttons and a down arrow

Look through window with telescope and note green coat on weather vane.

Note blue window with soldiers behind it and a slot below it

White room

Note that you can open the left wall cubby. Take cutters.

Note right wall cubby is locked

Note clock tower through window reads 6:30, and note the puzzle under the window.

Blue Soldiers

Return to the staircase and cut the wire on the grate. Collect the soldier with the Wolverine claw. There are steps descending below the floor but you can't access them at the moment.

Return to the Blue Room and place the soldier on the slot below the blue window. The soldiers will give you the code for the purple six-button safe on the same wall.

The six soldiers (representing the six buttons) will be arranged on platforms of varying height. Descending height order(remember the down arrow) indicates the order in which to push the six buttons on the purple safe.

If the buttons were numbered: 2 1 3 6 4 5

Pull flower and flag string out of pot.

Brown Safe

Return to the Safe room (laser room). Use the black and white picture above the brown safe combined with your flag string to open the safe.

The picture above the safe contains three flag designs: Left has three-stripes, Middle has a cross, Right has two stripes. Your flag string contains these three flag designs in a specific order

3-stripe 2-stripe, cross, cross, 3-stripe, 2-stripe, 3-stripe means the buttons 1 3 2 2 1 3 1

Collect the ball

Keys and Rings

Return to Blue Room. Use ball on higher hole in the wall. Collect key

Use key on the locked cubby in White Room. Collect copter and remote.

Use copter at the barred window to get the green coat from the weather vane

Search coat

Find silver ring under the back of the collar

Red Corners

Return to White Room. Note puzzle below window has four 3x3 block panels with one corner on each marked red. Look familiar?

Use clues from the four slider puzzles to input the correct grey-white pattern.

In the Blue room, examine each of the four slider puzzles and note the white-grey 3x3 patterns behind the 4x4 grids of colored slider pieces. (Yes, the slider puzzles, the colors, and the numbers are all red herrings.) Note which 3x3 pattern goes with which red corner. Input this pattern into the puzzle below the window in the White Room

The entire 6x6 grid should look like this ("O" is a white block):
xxx xox
xox xox
xxx oox
xxx xox
oox oox
xxx xxx

The floor shakes. Suddenly, you're a long hallway away from the Blue Room. And the White Room has a new door.

Clock tower

Notice

that if you click to the right, the full view of clock indicates a stairway near you and a small doorway on the other side of the clock

Examine clock panel

Collect gold ring from clock panel, to the right of the clock faces

Examine both rings

Note half of roman numerals on each ring.

Combine your rings. Read only the symbols that form actual roman numerals (don't accidentally overlook a I !)

You should get three sets of two numbers.

Set the clock.

Set the three clock faces according to those three sets of numbers on your rings. (red button for hour hand, blue button for minute hand, diamond button to switch between clock faces) The gold ring needs to be in the panel for you to set the clocks, so memorize or write down the numbers before pulling the rings apart.

IX:III, IV:V, X:II indicate 9:15, 4:25, 10:10

Hit the diamond button.

A second panel opens! Notice

This panel takes your silver ring, and it controls the hands of the actual clock.

Insert the silver ring into the second panel. Set clock so that the hands form a bridge from the stairs on your side of the clock to the door on the other side

(8:10)

Peek inside the square cubby in the middle of the clock as you cross over

Escape 1

Inside the clock tower, collect black box. Note that it doesn't appear to have an opening. Note hang glider. Note the bridge outside that is broken off.

You can collect hang glider and escape off the bridge. Or you can remain and find the actual exit.

Escape 2

Notice

Note that you can see clock gears through the window. Note colors and positions of gears, highest to lowest

Black Box

Place black box in cubby in center of clock

Set clock so that both hands break the black box

(12:00)

Collect green key

Calendars and Real Exits

Return to staircase room. Take another look at the calendar notation. Notice

Note the three black circles somehow connect to the 12 months

Check the grate

Notice the fog or whatever it was that was blocking your way down has been cleared.

Go down the open grate and to end of hallway.

Final code

Insert green key to open the panel

Remember the three dots on the calendar (positioned like the three clock gears) with 1-12 beside them. Remember that white was the "highest" positioned gear, and yellow was the "lowest" one. Click the colored buttons in order from January to December, white for months with 31 days, red for 30 days, and yellow for the month with 28 days.

white, yellow, white, red, white, red, white, white, red, white, red, white

You can now exit the real way, and wish that you knew Japanese so you could understand the interesting epilogue playing out in front of you

63 Comments

Darn -- stuck, and I was doing so well! I have

4 of 5 coins. I haven't yet opened the middle (brown) door, which has three buttons.

I have a list of currencies, and through a window on the door with the coin lock, I can see a spiral staircase (which looks a bit like a dollar sign -- maybe significant?).

Maybe I just need more coffee, because I feel like I'm missing something obvious.

Reply

Oh, I should add: what a fun little game! I liked the puzzles in this one a lot. Very clever!

Reply

Billy-o

The staircase looks like a dollar sign and the currency sheet is the same shape as the pad next to it

select all the buttons which match the currencies with dollar signs

Reply

I spent so long trying to match the currencies up to the flags when they have absolutely nothing to do with each other...

*sigh*

Reply

can't wait for this one :)

Reply

Thanks, Ruth! I guess I'm not far enough along to use that clue -- I think I still need

to open the middle door, with the three buttons, which I think will get me the 5th and final coin.

Hmmm.

Reply

Really enjoying this game. Feels like I'm almost out, but I'm stuck on the

clock puzzle. I have a ring, but I'm not sure how to decode it.

Reply

POP strikes again! And I'm out!

Reply

@Billy-o

The 5th coin is not where you think it is. If ou're missing the one I just found, think about where would you most likely find a coin...

Reply

Aagh! Chris Ingersoll, you're a genius! That was what I was missing, and a perfect hint. Thanks!

Reply
Benjamin J. Ladd January 7, 2015 12:00 PM

I'm stuck.

I have 3/5 coins and I can view the 4 digit "code" through the hallway in the scope, feel like it might be a clue for the 4-letter puzzle next to the switch. I also don't have a clue how to open the closet or why those buttons are shaped like D-Pads.

Reply

I feel like I've missed an item somewhere late in the game.

I have both rings, but there's an empty space between the white one and the coat?

@Ben Ladd

You're on the right track with the code you've found. Take another look at it.

Reply

Never mind, I found it. Not missing after all.

Reply
Benjamin J. Ladd January 7, 2015 12:23 PM

Thanks, Chris--I figured it out. Good puzzle.

Reply

Post-clock spoilers

Has anyone figured out the second ending yet? I found where to use the green key, but currently at a loss as how to open the final door.

It obviously has something to do with the three colored clock gears and the calendar clue, but I can't find the correlation yet.

Reply

Ha, POP.

Man... I wish I could read Japanese.

Reply
funnyguts January 7, 2015 12:41 PM

Thoroughly stumped on the four letter puzzle.

I've found the hint behind the painting, but have no idea how to translate that into four letters. The A=9 hint doesn't help, nor does the mostly gray painting on the opposite wall.

Reply
ThemePark January 7, 2015 12:50 PM

I'm stuck at the same place as Billy-o, but I still can't find it, despite Chris' hint.

A wallet? A piggy bank? A sheet of currencies? A safe? The two first aren't in the game, and I already checked the two last but nothing.

Reply
Benjamin J. Ladd January 7, 2015 12:50 PM

@funnyguts I just figured this one out, too.

The code you find behind the wall is the only clue you need to solve the 4-letter puzzle next to the switch that disables the laser.

Now I'm stuck the safe.

I have the paper full of advertisements and I see the picture of the dog. I'm frustrated that 337 doesn't work because 3D, O3, G7. It's a bit of a stretch to think the G in dog might be a 9, A=9, 8A ==> 8G or G8. I don't know. I need help on this one. Not sure why I can't interact with the hall of warriors either.

Reply

Gah. I haz the dumb today. I'm stuck on the clock puzzle. I have

the gold ring and the silver one. It seems that the inscription on each consists of roman numerals, as on a clock, but I can't make them make sense.

Also, I realize that the gold ring has the bottom halves of numbers and the silver ring has the top halves, but the two sets of numbers don't seem to correspond (except for one area, but even then the resulting numbers don't make for a sensible "time").

I think elle said this escape was good for about a half hour of puzzling -- perhaps she's related to Stephen Hawking? :-)

Reply

Hi, Benjamin. You're correct that

the 3-digit code corresponds to the word DOG, and that the two notes you have give you the clue. You want to use the 8A clue in a slightly different way, though.

Notice that the letter in A8, 3D, O3, and G7 is sometime before the number, sometimes after. That order is significant!

Unfortunately, I can't think of a better clue without giving it away. If you're still stuck after fiddling with it a while, let us know. Have fun!

Reply

@ThemePark

Have you checked your pockets?

Or someone else's pockets?

@Billy-o

"Except for one area"?

Each section has one legible Roman Numeral in it. Try those.

Reply
ThemePark January 7, 2015 2:22 PM

Thanks Chris:

I hadn't even noticed it HAD pockets!

But here I thought I was close to the end now... o_O

Reply

@Chris Ingersoll
For the good ending:

The color of the gears isn't their only difference.

Each gear has something in common with some months.

4 months are alike, and so are 7 months. Only one of them is unique.

I rather liked this escape game, the puzzles were really challenging and needed some out-of-the-box thinking.

Reply
Benjamin J. Ladd January 7, 2015 2:30 PM

Thanks, Billy-o. I was so close on that one.

I got that you had to increase a letter on the numbers that came before the letters but didn't realize you had to decrease on the numbers that came after the letters.

Now to find some kind of a handle to open this thing...

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Benjamin J. Ladd January 7, 2015 2:43 PM

Still stuck.

I don't know how to unlock the closet door (with the two d-pad buttons) and I can't get the middle brown chest open under the picture that is most mostly gray. Any suggestions? I have a feeling that one of those two places will have a handle I can use to open the safe.

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ThemePark January 7, 2015 3:15 PM

Stumped on the clock puzzle:

I have the decoder ring, and have translated its edge into Roman numerals. I assume that they relate to the clock face and thus the numbers 1-12, and because of the wall next to the calendar also to the 12 months somehow, but I fail to see the link, and how it presumably translates into clock times, especially as some of the numbers can't be right, like IXI.

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Holy smoke! Just realized the secret to solving that darn clock puzzle.

When you're in the "whole ring" view of the ring (i.e., before you zoom in to look at the numbers), you can put the other ring on it so that the inscriptions line up. This makes reading the numbers waaaay simpler, and makes the solution more obvious.

Sheesh, it took me long enough to figure that out!

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ThemePark January 7, 2015 3:58 PM

Huh?

What other ring? All I have is a spyglass and a string of flags and the ring. Not two rings.

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ThemePark,

There's another ring -- your string of flags is the clue you need to open the middle cabinet way back in the other building. The picture above the cabinet gives you a clue on how to use the flags.

But... now I'm stuck again.

When I put the rings together, I got the pattern:

9:3 4:5 10:2
since you can't set the clock to 9:03, I interpreted this as meaning 9:15 (minute hand on the 3). So the times would be
9:15 4:25 10:10

However, this doesn't seem to be correct. :-/

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Huh. POP -- it *did* work, but there was a button I had to press. Onward!

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ThemePark January 7, 2015 4:37 PM

Hmm, stuck on the second ending:

I placed the black box in the clockface, and I figure that I'm supposed to break it to get something, probably the key for the lock in the well. I thought I could break it using the hands of the clock, but I can't set the time anymore. So how do I break that box?

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ThemePark January 7, 2015 5:10 PM

Nvm, figured it out myself. For those wondering:

You need not just one but both hands to smash the box.

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shjack180 January 7, 2015 8:17 PM

I thought I was doing swell with this one, but this game became much more expansive than I was expecting and now I'm stuck and too tired to try to figure out how to escape on my own.

At this point, I still have to unlock the middle cabinet from the first room. I'm up the staircase and I've arranged all of the pictures numerically, but I can't figure out how they correlate to the puzzle under the view of the clock in the next room. I've also placed the warrior (or is it a ninja?) figure in his rightful place, but can't figure out how the positions of the other warriors correlate to the cabinet puzzle on the same wall.

I would very much appreciate some help, fellow escapers.

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shjack180 January 7, 2015 8:19 PM

Huh, well scratch the

need for help with the warrior puzzle. My second attempt with my original solve worked. No idea why it didn't work the first time I tried it :p

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Wow...after 23 games (which JiG apparently started covering at #20), I'm surprised that I haven't known this developer by name for a while now. Really solid and clever. It's definitely time to catch up with the almost two dozen games I've missed.

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Good lord, this game is looooooooong. Elle, if it really only took you a half hour, you must be some kind of genius.

I kind of want to replay it to see the other ending (and maybe write a walkthrough), but I just don't have the time.

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Just one hint - make sure to read this if you hate slider puzzles:

You don't actually have to solve the slider puzzles. What you're interested in is what's behind the puzzles. Well, that, and the frames of the puzzles. Because you're strange that way.

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shjack180 January 7, 2015 9:15 PM

Nvm. With hints already on this forum, I finally managed to escape and see both endings. Whoo! So glad to be done!

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baileydonk January 7, 2015 9:48 PM

Billy-o: I got the ring from

the green coat. It's a silver ring.

Any hints where I can find the

gold ring?

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baileydonk:

The gold ring is hiding in plain sight near the giant clock.

That thing that looks like a yellow indicator light? It isn't.

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This is a *really* good escaper. There's a teensy bit of backtracking and a lot of poking at the screen to count things. Even if the art style isn't to everyone's taste, it's detailed without being cluttered. Other than that, brutally logical, packed with twists and turns, and fits together just beautifully.

If we're doing year-end awards, I would not overlook this one.

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This is a very nice game and I agree with Shudog. Here is a full walkthrough, with several spoiler-levels so that the solutions to the puzzles are not immediately given away.

General note: safes don't open by themselves after entering a correct code. After entering a code, press the open button and if it opens you've entered the right code.

Starting room

1. Pick up the windup key from the floor (bottom left corner in the door-view)
2. Use the windup key on the car and read the code
3. Enter the code in the box, to get a black book

5963

4. Put the book (step 3) in the bookcase and observe the pattern by clicking the books
5. Turn the head of the busts according to the pattern

Take a look at the two pillars next to the bust

Black, black, white, white, white, black, white, white

Left, left, right, right, right, left, right, right

6. Grab the paper from the bust's mouth and ...

Purple safe

7. Turn right and have a look at the safes and the paintings above it.
8. The top right image contains the clue to open the purple safe.

There are a lot of number in this image

Look at the colour of each number and press the colours in the appropriate order

Black, white, red, black, red, red, white, white, black

9. Take the wrench from the purple safe

Green safe

10. Use the wrench on the copper plate opposite the safes
11. Activate the panel and pick up the coin (1/5)
12. Turn toward the opened doorway (with the laser above it) and examine the broken stone in the wall on the left
13. Get a coin (2/5) from behind the stone
14. Enter the next room (doorway underneath the laser)
15. Turn 180 degrees and examine the art to the right of the door
16. Retrieve the coin (3/5) from the art

Turn the frame alternatively clockwise and counter-clockwise, till the coin is out

17. Examine the chalk marks to the left of the doorway
18. Go back to the previous room and examine the picture above the green safe
19. Open the green safe according to the clues in step 17 and 18

The chalk marks represent the levers

Counting the levers from left to right, the code is:
2 down, 4 up, 3 down, 1 up, 3 up, 2 down, 4 up

20. Take the screwdriver

Laser panel

21. Use the screwdriver to retrieve the scope from the gun
22. Go to the wall with the portrait and examine the abstract art with the blue line
23. Remove the portrait

The blue line is the clue you need

Press the corners of the portrait as indicated by the blue-line art

Top right, bottom left, bottom right, top right, top left, bottom right, bottom left, top left, bottom right

24. Use the scope (step 21) to zoom in on the hallways that has become visible behind the portrait
25. You get a close up from some kind of code
26. Enter the code at the laser panel that is directly to the left of the portrait

The code from step 25 might be considered to be a digital negative

White is black and black is green (think of a digital alarm clock)

ICPO

27. Get the blue key that the laser shot down
28. Use the blue key to open the locked door and enter the hallway of black warriors

Wardrobe and warriors' safe

29. Go through the warriors hallway and observe their sharp swords
30. Take the rod that is to the left of the safe (at the end of the warriors hallway)
31. Go all the way back to the room with the wardrobe and use the rod to get the newspaper on top of it
32. Enter the code of the brown box that locks the wardrobe

The warriors' swords are the clue (step 29)

Replicate the pattern of the swords

Right, left, right, left, left, right, left, left, right

33. Take the handcuffs and a coin (4/5) from the coat
34. Turn 180 degrees and lower the rope
35. Attach the handcuffs (step 33), move the rope back up and take the red wheel
36. Go back to the room at the end of the warriors' hallway and observe the painting of the dog
37. Enter the safe code

The clues are the dog painting (step 36), the newspaper (step 31) and the paper from step 6

D=3, O=3, G=7 -> code=337
But that would be too simple, so re-examine the paper from step 6

If the number is before the letter, the number needs to be increased by 1
If the number is after the letter, the number needs to be decreased by 1

Code = 426

38. Use the red wheel (step 35) to open the safe and take the coin (5/5) and currency paper

Brown door and sliding puzzles

39. Enter your 5 coins (steps 11, 13, 16, 33, 38) in the panel to the left of the brown door
40. Observe the scene behind the brown door through the glass window
41. Enter the code in the panel to the left of the brown door

The clues are found in the currency paper (step 38) and the scene behind the door (step 40)

That staircase looks a lot like a dollar sign

Select the boxes that contain a dollar sign

- X -
X X -
X X -

42. Go up the staircase and examine the 4 sliding puzzles (no need to solve them)
43. Continue your path and go to the glass window (view of a clock tower) with the black grid below it
44. Use the information of the sliding puzzles to enter the correct code on the black grid

Each sliding puzzle has a red-framed corner

Behind the slides of the puzzles you can black and white backgrounds

Here is the correct grid (w = white, b = black):
b b b - b w b
b w b - b w b
b b b - w w b

b b b - b w b
w w b - w w b
b b b - b b b

The clock

45. Turn 90 degrees to the left and retrieve the pliers from the black safe (it is open, no need for a code)
46. Go downstairs and use the pliers (step 45) on the bars to the bottom right of the staircase
47. Take the ninja figure, move upstairs and place it with the other ninjas. Observe the pattern
48. Open the pink safe (to the left of the ninjas)

You need the pattern as indicated by the ninjas (step 47)

There is an arrow on the safe, pointing from top to bottom

Press the buttons, starting with the highest ninja first

Top middle, top left, top right, bottom right, bottom left, bottom middle

49. Take the flower with flags from the safe
50. Go downstairs to the middle, orange safe, and examine the picture above it.
51. Open the orange safe

Combine the clues of the flags (step 49) and the picture above the safe (step 50)

The buttons represent the flag patterns as indicated in the picture

Left, right, middle, middle, left, right, left

52. Take the ball from the orange safe.
53. Go upstairs, put the ball (step 52) in the hole to the top right of the yellow-framed windows
54. Take the red key and use it to open the other black safe (upstairs room, just before the clocktower)
55. Take the toy helicopter and use it to get the green coat (barred window, next to the ninjas)
56. Turn the green coat (step 55), turn it around and take a silver ring from the collar
57. Go to the clock control panel and take the gold ring (top right, yellow 'light')
58. Combine the silver (step 56) and gold (step 57) rings to obtain a clue
59. Detach the rings, place the gold ring back in the panel and enter the right code

There are only a few valid Roman numerals (step 58)

The numerals are: IX:III - IV:V - X:II

In common numbers that would be: 9:3 - 4:5 - 10:2

The numbers refer to the numbers at which the clock hands have to be positioned (first number is red, second number is blue)

Correct times: 9:15, 4:25, 10:10 (press the black diamond to switch between clocks and confirm your code at the end)

Escaping the clock tower

60. The view of the clock (to the right of the control panel) shows a doorway at the top right, and a flight of stairs at the bottom left
61. Insert the silver ring at the control panel to activate the bottom part of the panel
61. Enter the time at the control panel which we need in order to escape

Place the hands of the clock so they point at both the flight of stairs and the doorway

Correct time: 8:10

62. Go up the flight of stairs, across the clock face, into the final room

Save your game at this point. It allows you to first have a look at ending 1, then reload the game and continue from this point with ending 2. Do not select the restart-option you are shown at the end (it erases the saved game) but manually refresh the page in your browser.

End 1

63. Take the glider from the left corner
64. Move forward and use the glider to jump off the clock tower and escape

End 2

65. Take the black box from the right side of the room
66. Examine the cogwheels at the left side of the room with your scope (step 21)
67. Put the black box in the hole in the large clock face
68. Use the control panel to crush the black box

Those clock hands look rather strong

What would happen if we move both clock hands up?

Set the time to: 12:00

69. Take the green key from the crushed black box
70. Move downstairs to the bottom of the staircase
71. Have a look at the calendar on the wall
72. Go into the formerly barred hole from which you retrieved the ninja
73. Use the green key (step 69) to activate the control panel
74. Push the silver, bronze and gold buttons in the correct order

Use the clues from the cogwheels (step 66) and the calendar (step 71)

How many teeth do the cogwheels have?

How many days are there in a month?

Silver = 31, bronze = 30, gold = 28

Silver, gold, silver, bronze, silver, bronze, silver, silver, bronze, silver, bronze, silver

75. Enjoy the scenery!

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BTW, regarding the slider puzzles... did anyone else catch the reference?

The four characters are the main squad in the Lupin the Third anime series: Lupin (green coat), Fujiko (blonde), Goemon (Samurai), and Jigen (hat).

And yes, I solved all four. Even when I knew I didn't have to.Curse you, Professor Layton!

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JudyJetson January 8, 2015 3:15 PM

Gatamari Escape 23 Walkthrough
Note: Be aware that in almost every code puzzle, after you have entered the correct solution, nothing will happen until you push a separate button to finalize the entry.

First Room

Notice

You can turn the statue's head left and right. Also, the colors of the pillars on either side are different colors: white and black

On the shelf, the safe takes a four-digit code and the racecar has hole on top

By that fancy door, notice the rug turns up on the left.

The bookshelf is missing a book. One of the books says END on it.

Safe

Collect WINDUP KEY from under the rug by the door.

Use the key on the racecar. The car wrecks itself (weird!) Search the car.

Find safe code

The safe takes that four-digit code from the wreck.

5963. Collect START BOOK

The Statue

Place the START BOOK in the empty spot on the bookshelf.

Push it in, then push each book that pops up, notice the colors of the books and the black-white sequence they form when you push them. This is the black-white clue for the pillars by the statue. The START and END books count in the sequence.

Notice which sides of the statue the white pillar and black pillar are. Zoom in and use the white-black sequence you got from the books to turn the statue's head in a left and right sequence toward the correct pillars.

b b w w w b w w equals(your)L L R R R L R R

Collect 8A NOTE from statue's mouth.

Whoops you fell!

Safe Room

Notice (moving left around the room)

key on chain above grey door.

Picture of twisted pipes, a wobbly picture, and a bolted panel on the left.

Loose stone in the wall to the left of the laser door.

When you try to pass the door, you get shot. Laser is wired to the bolted panel on the previous wall.

Three safes on the fourth wall. Purple safe (has three colored buttons), Brown safe(has three white buttons), and Green safe(has four levers that you can move up or down). They each have a picture above them: a colored number collage, a black and white image that looks like a negative of three flags, and a right-bent arrow moving upwards.

Wobbly picture

Pipe picture gives the wobbly picture clue. Click the four corners of the portrait in the sequence indicated by the water flow in the pipes

Start in Upper R, Lower L, Lower R, Upper R, Upper L, Lower R, Lower L, Upper L, Lower R

Peek through the hole. It looks like a four-slot panel but it's too far away to see anything on it.

Purple safe

Clue is in the colored numbers above.

The safe has three colored buttons (red, white, black) and the picture has three colors of numbers: red white and black. Find the numbers 1 through 9 and note the color of each number. Click the safe buttons in the order indicated by the numbers. I.e., 1 is black, so the black button is first in the sequence, 2 is white so white is second, etc.

black, white, red, black, red, red, white, white, black

Get WRENCH

Laser panel

Use wrench to unscrew the bolts on the laser panel. Flip switch inside panel. The laser is now turned off, you are free to enter the previously blocked door.

Before leaving the room, note

The lights also come on for the code in the laser panel. There are 4 slots with 12 odd looking "digits" that you can cycle through. Actually they look kind of like letters.

Pulley Room

Note (moving left to right)

through the brown door you can see a spiral stairs. Note the coin slot by the door that takes 5 coins.

Note the trapdoor is to heavy for you to open by yourself. You can move the mechanism up and down via the control buttons, but the pulley still won't reach metal trapdoor

Note tally marks to left of entrance door. There is something different about them.

In each cluster, one of the four vertical tally marks is out-of-sync with the other three. Also, the clusters form a wave pattern that curves to the right.

To the right of the entrance door, you can tip the frame left and right to get the coin.

You need a screwdriver to get the telescope from the sniper rifle

There is something you can't reach atop wardrobe

wardrobe lock takes a left-right code on criss-cross buttons

Green Safe

The tally marks in the Pulley Room and the bent arrow picture above the green safe (in the safe room) are your clues to open the green safe.

The "out of sync" tally in each cluster tells you which lever to pull and whether it goes up or down. The bent arrow tells you to read the tallies from bottom to top.

If the levers were numbered, the sequence would be 2Down 4Up 3D 1U 3U 2D 4U

Open safe and take screwdriver

Laser Letters

Back in the pulley room, use screwdriver to get telescope from sniper rifle. Where would a telescope be handy?

Use telescope to view that distant panel behind wobbly picture in the Safe Room. Looks like our clue for the laser panel.

To read the clue, think opposites. Imagine a fully lit four-digit panel with all possible marks lit up in all four slots. (that would read 8888). Now imagine that the clue is telling you which parts of the panel to black out, rather than which parts to light up. e.g. a "1" would actually be an "E"

I C P O

Enter your code into the laser panel

Laser went berserk then imploded. Cool. Look around to see what damage happened. Oh, it shot down the key. Take key.
Key is probably for that grey door in front of you.

Warrior Hallway

Don't be scared, go right through. They are just statues.
Notice

As you pass, note the warriors are numbered in right-left pairs. Also note their swords.

Some pairs cross their swords with right in front, others the left sword is in front.

Note dog picture.

Note that safe needs a three digit code and a handle

Take

stick in left corner

Wardrobe

In the pulley room, use warrior sword-cross right-left code to unlock the wardrobe.

R L R L L R L L R

Unlock door and open wardrobe

Check the pockets in the coat.

Collect cuffs and coin.

Pulley

Make sure pulley is in the lowest position possible.

Use cuffs to attach it to trapdoor.

Raise trapdoor with pulley. Take wheel.

Dog Safe

Use stick to reach above wardrobe.

This is the clue, with the 8A ticket, for the safe.

Note the letters D, O and G with digits next to them.

Letters are variables. The number beside the letter indicates which number comes before or after the variable, per the 8A clue. I.e., in 8A, A would be 9, but in A8, A would be 7. Translate the letters D O G into digits for the safe code.

4 2 6

Return to the end of warrior hall, and use code and wheel handle on the safe. Collect currency guide.

Brown door

Use coins beside door.

In case you missed one of the coins, here are the locations again: loose brick in the wall of the laser room, inside the laser panel, dog safe, wobbly frame in the pulley room, coat pocket in the wardrobe

A red and black grid appears in the panel.

The currency guide gives you the pattern for the grid on the lock

The 5 currencies that use the $ sign are your pattern for the grid (The dollar sign is the only one that repeats)

Where O is red and x is black:
xox
oox
oox

Hit Enter

Staircase room

Note torn 1999 calendar and the notation beside it
Note that grate is wired shut

Blue Room

Notice (moving left around the room)

Note panels on either side of the door appear to be puzzles

The pieces are numbered, scrambled, and missing #16. The numbers of each panel are a different color. The panels each have one red corner on the frame. The pieces are slidable, revealing a grey-white design behind them on what appears to be a 3x3 grid.

Note three windows, with two holes in the wall, one near the ceiling and one near the floor. You can see odd bits of railing and what looks like a birdhouse with something stuck in the tube beneath it.

Note two more puzzle panels on either side of the door you came through. Also numbered and missing #16, also different colored numbers, also slidable tiles, and also with a red corner on each frame.

Note purple safe with six buttons and a down arrow

Look through window with telescope and note green coat on weather vane.

Note blue window with soldiers behind it and a slot below it

White room

Note that you can open the left wall cubby. Take cutters.

Note right wall cubby is locked

Note clock tower through window reads 6:30, and note the puzzle under the window.

Blue Soldiers

Return to the staircase and cut the wire on the grate. Collect the soldier with the Wolverine claw. There are steps descending below the floor but you can't access them at the moment.

Return to the Blue Room and place the soldier on the slot below the blue window. The soldiers will give you the code for the purple six-button safe on the same wall.

The six soldiers (representing the six buttons) will be arranged on platforms of varying height. Descending height order(remember the down arrow) indicates the order in which to push the six buttons on the purple safe.

If the buttons were numbered: 2 1 3 6 4 5

Pull flower and flag string out of pot.

Brown Safe

Return to the Safe room (laser room). Use the black and white picture above the brown safe combined with your flag string to open the safe.

The picture above the safe contains three flag designs: Left has three-stripes, Middle has a cross, Right has two stripes. Your flag string contains these three flag designs in a specific order

3-stripe 2-stripe, cross, cross, 3-stripe, 2-stripe, 3-stripe means the buttons 1 3 2 2 1 3 1

Collect the ball

Keys and Rings

Return to Blue Room. Use ball on higher hole in the wall. Collect key

Use key on the locked cubby in White Room. Collect copter and remote.

Use copter at the barred window to get the green coat from the weather vane

Search coat

Find silver ring under the back of the collar

Red Corners

Return to White Room. Note puzzle below window has four 3x3 block panels with one corner on each marked red. Look familiar?

Use clues from the four slider puzzles to input the correct grey-white pattern.

In the Blue room, examine each of the four slider puzzles and note the white-grey 3x3 patterns behind the 4x4 grids of colored slider pieces. (Yes, the slider puzzles, the colors, and the numbers are all red herrings.) Note which 3x3 pattern goes with which red corner. Input this pattern into the puzzle below the window in the White Room

The entire 6x6 grid should look like this ("O" is a white block):
xxx xox
xox xox
xxx oox
xxx xox
oox oox
xxx xxx

The floor shakes. Suddenly, you're a long hallway away from the Blue Room. And the White Room has a new door.

Clock tower

Notice

that if you click to the right, the full view of clock indicates a stairway near you and a small doorway on the other side of the clock

Examine clock panel

Collect gold ring from clock panel, to the right of the clock faces

Examine both rings

Note half of roman numerals on each ring.

Combine your rings. Read only the symbols that form actual roman numerals (don't accidentally overlook a I !)

You should get three sets of two numbers.

Set the clock.

Set the three clock faces according to those three sets of numbers on your rings. (red button for hour hand, blue button for minute hand, diamond button to switch between clock faces) The gold ring needs to be in the panel for you to set the clocks, so memorize or write down the numbers before pulling the rings apart.

IX:III, IV:V, X:II indicate 9:15, 4:25, 10:10

Hit the diamond button.

A second panel opens! Notice

This panel takes your silver ring, and it controls the hands of the actual clock.

Insert the silver ring into the second panel. Set clock so that the hands form a bridge from the stairs on your side of the clock to the door on the other side

(8:10)

Peek inside the square cubby in the middle of the clock as you cross over

Escape 1

Inside the clock tower, collect black box. Note that it doesn't appear to have an opening. Note hang glider. Note the bridge outside that is broken off.

You can collect hang glider and escape off the bridge. Or you can remain and find the actual exit.

Escape 2

Notice

Note that you can see clock gears through the window. Note colors and positions of gears, highest to lowest

Black Box

Place black box in cubby in center of clock

Set clock so that both hands break the black box

(12:00)

Collect green key

Calendars and Real Exits

Return to staircase room. Take another look at the calendar notation. Notice

Note the three black circles somehow connect to the 12 months

Check the grate

Notice the fog or whatever it was that was blocking your way down has been cleared.

Go down the open grate and to end of hallway.

Final code

Insert green key to open the panel

Remember the three dots on the calendar (positioned like the three clock gears) with 1-12 beside them. Remember that white was the "highest" positioned gear, and yellow was the "lowest" one. Click the colored buttons in order from January to December, white for months with 31 days, red for 30 days, and yellow for the month with 28 days.

white, yellow, white, red, white, red, white, white, red, white, red, white

You can now exit the real way, and wish that you knew Japanese so you could understand the interesting epilogue playing out in front of you

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JudyJetson January 8, 2015 3:23 PM

Okay, so this was time consuming. I spent basically hours on this game. I took a couple breaks and I did record my progress in Notepad as I went, but still very time consuming even after allowing for all that. I did manage to solve most of it on my own, which made it take more time than otherwise, only needing outside help with two puzzles.
It's a good thing I didn't have anywhere to be today! @Elle, I agree with everyone else, you must be a genius to have been out so quickly!

I did love this game. The challenge level was perfect.
I especially liked how the puzzles progressed in difficulty
level and complexity as you progressed through the game.
The obscurity of hints and the frequency of red herrings
increased as well.

(Hiding a black-white clue behind colored numbers on slider puzzles that didn't need solved was brilliant.)

It was not too easy, but not impossible either (except for the final puzzle). I also liked how almost all the puzzles involved two or three steps, combining two or three clues collected at different intervals to get your hints. You get a chance to enjoy piecing together the solutions as opposed to instantly having them figured out. I want more from this developer, but if the other games are like this one, I may need to wait until my next day off to play another one.

The currency puzzle threw me off because I thought for the
longest time that it was the clue for the brown (middle) safe and somehow related to the black and white flag shapes above the middle safe.

The clock gear puzzle was a tad too involved, not the most intuitive, and relied on outside knowledge not provided in an in-game clue. Firstly, I never would have noticed on my own that the clock gears were connected to the calendar/three-button puzzle. The colors were obscure and the gears did not remind me of smooth-edged buttons. When I first read someone's hint for it connecting it to the size of the months, my first thought was "Are you kidding me? It's virtually impossible to count the tiny teeth on each of those gears to note that one has 30, one has 31, and one has 28!" Then I just assumed that you went highest position to lowest, and that worked. Still, too involved for my taste. It is a "second ending" clue, though, not necessary for escape, so I guess the difficulty is forgivable.

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JudyJetson January 8, 2015 3:29 PM

Oh my brain is fried from escaping the game and then writing a walkthrough. Could someone in power please put spoiler tags around the obvious spoiler in my above comment which for some reason I posted twice

the parenthetical reference to the slider puzzles.

Triple please and quadruple thank you.

[Done. ;) -elle]

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shjack180 January 8, 2015 3:41 PM

My hat goes off to you, Judy Jetson, for making a walkthrough for this game. Bravo and thanks! :)

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JudyJetson January 8, 2015 4:42 PM

Thanks shjack. I make it harder for myself than it has to be by including all of spoiler layers, the hints, and explanations, instead of just writing a step-by-step. It's nice to know that extra mile is appreciated. :)

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Thanks to Judy, and also to Crouch, who was first with the walkthrough this time (wouldn't want him to feel unappreciated either!)

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Snarfhead January 8, 2015 6:14 PM

Holy cow! I am SO appreciative of Crouch's and Judy's walkthroughs. I have to say that when I saw four slider puzzles, I threw in the towel; but when I saw the walkthroughs I figured I'd take a hint or two and give it another shot. Thanks so much for the help, guys! Now, I find myself stunned that anyone could figure out the final puzzle for the "proper" ending. And to do it in a half-hour....again, I sit in awe, Elle!

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Snarfhead January 8, 2015 6:16 PM

And by the way, I've always enjoyed your write-ups. Actually, everyone I've read at JIG does a great job at writing these things up and keeping them interesting and humorous. Thanks to all of you!

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JudyJetson January 8, 2015 7:53 PM

Thanks, @elle!

And Chris Ingersol and Peppy both figured out the "real" ending and posted in the comments. Credit goes to Peppy for the explanation in my walkthrough.

I think the gears actually had 31, 30, and 28 teeth respectively, but the idea of counting the teeth gave me a headache, so I just guessed based on position, and happened to guess right.

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shjack180 January 8, 2015 9:41 PM

I forgot about Crouch's walkthrough! My bad. Mad props to Crouch as well :)

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The game reminded me a bit of Vision. Not in terms of art-style, but in logic and length. @elle: enjoy your relation to Stephen, you've earned it. Half an hour is really amazing.

@Judy: it's funny, but regarding the clockgear puzzle:

For me that was actually one of the easier puzzles. The colour of the buttons was the same as the gears and I still had a screenshot of the calendar clue opened in Paint, as the only clue I hadn't used yet.

I was actually stuck in the first room for 15 minutes, because I hadn't found the windup key and assumed I already had all the necessary information to solve the bust puzzle.

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i'm stuck on a part

according to Judy's walkthrough she mentions a white room with a left wall cubby. there are seceral white rooms but I see no left cubby. Can someone tell me where this is?

thanks

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Patreon VIP abfdrumz January 9, 2015 3:45 PM replied to Paul

Paul:

The "white room" with the cubbies is just off the "blue room" with the slider puzzles, through the gray door. Or see 10:30 into the video walkthrough.

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scaramousche January 9, 2015 6:10 PM replied to Chris Ingersoll

This game appears to be one huge Lupin III homage :)
Specific references including, but definitely not limited to:

- Falling through the floor
- Hooded swordsmen
- Currencies
- Clawed ninjas
- String of flags
- Ring under the jacket collar
- Slider puzzles (I solved them all too!)
- Huge clock with staircase and door
- Two capricorn rings that join together
- Flushing a dam
- Huge clock hands smashing a thing at 12:00
- Roman architecture in END 2

What else did I miss?

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thanks ABF. I just redid the walkthrough with the other walkthrough and I found it easier to play. Thanks :)

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JudyJetson January 10, 2015 12:59 AM

@crouch I just read your walkthrough. Nice work

And you DID count the teeth on the gears!! How'd you manage that? You must have seriously zoomed in or something. I knew the dots on the calendar connected to the buttons on the door, but I never would have connected them to the gears. I didn't really notice the colors of the gears. You're a genius. So thanks for sharing the bit about being stuck in the first room. Helped me not to feel so stupid :p I noticed that rug instantly.

I guess we all miss something, and that's why we need JIG comment sections. :)

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annnitar April 3, 2015 5:33 AM

Thanks :)

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